]>
git.cameronkatri.com Git - bsdgames-darwin.git/blob - gomoku/pickmove.c
1 /* $NetBSD: pickmove.c,v 1.6 1999/09/08 21:17:49 jsm Exp $ */
5 * The Regents of the University of California. All rights reserved.
7 * This code is derived from software contributed to Berkeley by
10 * Redistribution and use in source and binary forms, with or without
11 * modification, are permitted provided that the following conditions
13 * 1. Redistributions of source code must retain the above copyright
14 * notice, this list of conditions and the following disclaimer.
15 * 2. Redistributions in binary form must reproduce the above copyright
16 * notice, this list of conditions and the following disclaimer in the
17 * documentation and/or other materials provided with the distribution.
18 * 3. All advertising materials mentioning features or use of this software
19 * must display the following acknowledgement:
20 * This product includes software developed by the University of
21 * California, Berkeley and its contributors.
22 * 4. Neither the name of the University nor the names of its contributors
23 * may be used to endorse or promote products derived from this software
24 * without specific prior written permission.
26 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
27 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
28 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
29 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
30 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
31 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
32 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
33 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
34 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
35 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
39 #include <sys/cdefs.h>
42 static char sccsid
[] = "@(#)pickmove.c 8.2 (Berkeley) 5/3/95";
44 __RCSID("$NetBSD: pickmove.c,v 1.6 1999/09/08 21:17:49 jsm Exp $");
51 #include <machine/limits.h>
55 #define BITS_PER_INT (sizeof(int) * CHAR_BIT)
56 #define MAPSZ (BAREA / BITS_PER_INT)
58 #define BIT_SET(a, b) ((a)[(b)/BITS_PER_INT] |= (1 << ((b) % BITS_PER_INT)))
59 #define BIT_CLR(a, b) ((a)[(b)/BITS_PER_INT] &= ~(1 << ((b) % BITS_PER_INT)))
60 #define BIT_TEST(a, b) ((a)[(b)/BITS_PER_INT] & (1 << ((b) % BITS_PER_INT)))
62 struct combostr
*hashcombos
[FAREA
]; /* hash list for finding duplicates */
63 struct combostr
*sortcombos
; /* combos at higher levels */
64 int combolen
; /* number of combos in sortcombos */
65 int nextcolor
; /* color of next move */
66 int elistcnt
; /* count of struct elist allocated */
67 int combocnt
; /* count of struct combostr allocated */
68 int forcemap
[MAPSZ
]; /* map for blocking <1,x> combos */
69 int tmpmap
[MAPSZ
]; /* map for blocking <1,x> combos */
70 int nforce
; /* count of opponent <1,x> combos */
76 struct spotstr
*sp
, *sp1
, *sp2
;
77 union comboval
*Ocp
, *Tcp
;
80 /* first move is easy */
84 /* initialize all the board values */
85 for (sp
= &board
[PT(T
,20)]; --sp
>= &board
[PT(A
,1)]; ) {
86 sp
->s_combo
[BLACK
].s
= MAXCOMBO
+ 1;
87 sp
->s_combo
[WHITE
].s
= MAXCOMBO
+ 1;
88 sp
->s_level
[BLACK
] = 255;
89 sp
->s_level
[WHITE
] = 255;
90 sp
->s_nforce
[BLACK
] = 0;
91 sp
->s_nforce
[WHITE
] = 0;
92 sp
->s_flg
&= ~(FFLAGALL
| MFLAGALL
);
95 memset(forcemap
, 0, sizeof(forcemap
));
97 /* compute new values */
102 /* find the spot with the highest value */
103 for (sp
= sp1
= sp2
= &board
[PT(T
,19)]; --sp
>= &board
[PT(A
,1)]; ) {
104 if (sp
->s_occ
!= EMPTY
)
106 if (debug
&& (sp
->s_combo
[BLACK
].c
.a
== 1 ||
107 sp
->s_combo
[WHITE
].c
.a
== 1)) {
108 sprintf(fmtbuf
, "- %s %x/%d %d %x/%d %d %d", stoc(sp
- board
),
109 sp
->s_combo
[BLACK
].s
, sp
->s_level
[BLACK
],
111 sp
->s_combo
[WHITE
].s
, sp
->s_level
[WHITE
],
116 /* pick the best black move */
117 if (better(sp
, sp1
, BLACK
))
119 /* pick the best white move */
120 if (better(sp
, sp2
, WHITE
))
125 sprintf(fmtbuf
, "B %s %x/%d %d %x/%d %d %d",
127 sp1
->s_combo
[BLACK
].s
, sp1
->s_level
[BLACK
],
128 sp1
->s_nforce
[BLACK
],
129 sp1
->s_combo
[WHITE
].s
, sp1
->s_level
[WHITE
],
130 sp1
->s_nforce
[WHITE
], sp1
->s_wval
);
132 sprintf(fmtbuf
, "W %s %x/%d %d %x/%d %d %d",
134 sp2
->s_combo
[WHITE
].s
, sp2
->s_level
[WHITE
],
135 sp2
->s_nforce
[WHITE
],
136 sp2
->s_combo
[BLACK
].s
, sp2
->s_level
[BLACK
],
137 sp2
->s_nforce
[BLACK
], sp2
->s_wval
);
140 * Check for more than one force that can't
141 * all be blocked with one move.
143 sp
= (us
== BLACK
) ? sp2
: sp1
;
145 if (sp
->s_combo
[!us
].c
.a
== 1 && !BIT_TEST(forcemap
, m
))
146 dlog("*** Can't be blocked");
149 Ocp
= &sp1
->s_combo
[BLACK
];
150 Tcp
= &sp2
->s_combo
[WHITE
];
152 Tcp
= &sp1
->s_combo
[BLACK
];
153 Ocp
= &sp2
->s_combo
[WHITE
];
159 * Block their combo only if we have to (i.e., if they are one move
160 * away from completing a force and we don't have a force that
161 * we can complete which takes fewer moves to win).
163 if (Tcp
->c
.a
<= 1 && (Ocp
->c
.a
> 1 ||
164 Tcp
->c
.a
+ Tcp
->c
.b
< Ocp
->c
.a
+ Ocp
->c
.b
))
165 return (sp2
- board
);
166 return (sp1
- board
);
170 * Return true if spot 'sp' is better than spot 'sp1' for color 'us'.
174 const struct spotstr
*sp
;
175 const struct spotstr
*sp1
;
180 if (sp
->s_combo
[us
].s
< sp1
->s_combo
[us
].s
)
182 if (sp
->s_combo
[us
].s
!= sp1
->s_combo
[us
].s
)
184 if (sp
->s_level
[us
] < sp1
->s_level
[us
])
186 if (sp
->s_level
[us
] != sp1
->s_level
[us
])
188 if (sp
->s_nforce
[us
] > sp1
->s_nforce
[us
])
190 if (sp
->s_nforce
[us
] != sp1
->s_nforce
[us
])
196 if (BIT_TEST(forcemap
, s
) && !BIT_TEST(forcemap
, s1
))
198 if (!BIT_TEST(forcemap
, s
) && BIT_TEST(forcemap
, s1
))
200 if (sp
->s_combo
[them
].s
< sp1
->s_combo
[them
].s
)
202 if (sp
->s_combo
[them
].s
!= sp1
->s_combo
[them
].s
)
204 if (sp
->s_level
[them
] < sp1
->s_level
[them
])
206 if (sp
->s_level
[them
] != sp1
->s_level
[them
])
208 if (sp
->s_nforce
[them
] > sp1
->s_nforce
[them
])
210 if (sp
->s_nforce
[them
] != sp1
->s_nforce
[them
])
213 if (sp
->s_wval
> sp1
->s_wval
)
215 if (sp
->s_wval
!= sp1
->s_wval
)
221 return (random() & 1);
225 int curcolor
; /* implicit parameter to makecombo() */
226 int curlevel
; /* implicit parameter to makecombo() */
229 * Scan the sorted list of non-empty frames and
230 * update the minimum combo values for each empty spot.
231 * Also, try to combine frames to find more complex (chained) moves.
237 struct combostr
*cbp
, *ecbp
;
240 struct elist
*ep
, *nep
;
246 /* check for empty list of frames */
247 cbp
= sortframes
[color
];
248 if (cbp
== (struct combostr
*)0)
251 /* quick check for four in a row */
252 sp
= &board
[cbp
->c_vertex
];
253 cb
.s
= sp
->s_fval
[color
][d
= cbp
->c_dir
].s
;
256 for (i
= 5 + cb
.c
.b
; --i
>= 0; sp
+= d
) {
257 if (sp
->s_occ
!= EMPTY
)
259 sp
->s_combo
[color
].s
= cb
.s
;
260 sp
->s_level
[color
] = 1;
266 * Update the minimum combo value for each spot in the frame
267 * and try making all combinations of two frames intersecting at
273 sp
= &board
[cbp
->c_vertex
];
274 cp
= &sp
->s_fval
[color
][r
= cbp
->c_dir
];
278 * Since this is the first spot of an open ended
279 * frame, we treat it as a closed frame.
281 cb
.c
.a
= cp
->c
.a
+ 1;
283 if (cb
.s
< sp
->s_combo
[color
].s
) {
284 sp
->s_combo
[color
].s
= cb
.s
;
285 sp
->s_level
[color
] = 1;
288 * Try combining other frames that intersect
291 makecombo2(cbp
, sp
, 0, cb
.s
);
294 else if (color
!= nextcolor
)
295 memset(tmpmap
, 0, sizeof(tmpmap
));
302 for (; i
< 5; i
++, sp
+= d
) { /* for each spot */
303 if (sp
->s_occ
!= EMPTY
)
305 if (cp
->s
< sp
->s_combo
[color
].s
) {
306 sp
->s_combo
[color
].s
= cp
->s
;
307 sp
->s_level
[color
] = 1;
309 if (cp
->s
== 0x101) {
310 sp
->s_nforce
[color
]++;
311 if (color
!= nextcolor
) {
317 * Try combining other frames that intersect
320 makecombo2(cbp
, sp
, i
, cb
.s
);
322 if (cp
->s
== 0x101 && color
!= nextcolor
) {
324 memcpy(forcemap
, tmpmap
, sizeof(tmpmap
));
326 for (i
= 0; i
< MAPSZ
; i
++)
327 forcemap
[i
] &= tmpmap
[i
];
330 /* mark frame as having been processed */
331 board
[cbp
->c_vertex
].s_flg
|= MFLAG
<< r
;
332 } while ((cbp
= cbp
->c_next
) != ecbp
);
335 * Try to make new 3rd level combos, 4th level, etc.
336 * Limit the search depth early in the game.
339 while (d
<= ((movenum
+ 1) >> 1) && combolen
> n
) {
341 sprintf(fmtbuf
, "%cL%d %d %d %d", "BW"[color
],
342 d
, combolen
- n
, combocnt
, elistcnt
);
351 /* scan for combos at empty spots */
352 for (sp
= &board
[PT(T
,20)]; --sp
>= &board
[PT(A
,1)]; ) {
353 for (ep
= sp
->s_empty
; ep
; ep
= nep
) {
355 if (cbp
->c_combo
.s
<= sp
->s_combo
[color
].s
) {
356 if (cbp
->c_combo
.s
!= sp
->s_combo
[color
].s
) {
357 sp
->s_combo
[color
].s
= cbp
->c_combo
.s
;
358 sp
->s_level
[color
] = cbp
->c_nframes
;
359 } else if (cbp
->c_nframes
< sp
->s_level
[color
])
360 sp
->s_level
[color
] = cbp
->c_nframes
;
366 sp
->s_empty
= (struct elist
*)0;
367 for (ep
= sp
->s_nempty
; ep
; ep
= nep
) {
369 if (cbp
->c_combo
.s
<= sp
->s_combo
[color
].s
) {
370 if (cbp
->c_combo
.s
!= sp
->s_combo
[color
].s
) {
371 sp
->s_combo
[color
].s
= cbp
->c_combo
.s
;
372 sp
->s_level
[color
] = cbp
->c_nframes
;
373 } else if (cbp
->c_nframes
< sp
->s_level
[color
])
374 sp
->s_level
[color
] = cbp
->c_nframes
;
380 sp
->s_nempty
= (struct elist
*)0;
383 /* remove old combos */
384 if ((cbp
= sortcombos
) != (struct combostr
*)0) {
385 struct combostr
*ncbp
;
393 } while ((cbp
= ncbp
) != ecbp
);
394 sortcombos
= (struct combostr
*)0;
400 sprintf(fmtbuf
, "scanframes: %c combocnt %d", "BW"[color
],
406 sprintf(fmtbuf
, "scanframes: %c elistcnt %d", "BW"[color
],
415 * Compute all level 2 combos of frames intersecting spot 'osp'
416 * within the frame 'ocbp' and combo value 's'.
419 makecombo2(ocbp
, osp
, off
, s
)
420 struct combostr
*ocbp
;
426 struct combostr
*ncbp
;
428 int baseB
, fcnt
, emask
, bmask
, n
;
429 union comboval ocb
, fcb
;
430 struct combostr
**scbpp
, *fcbp
;
432 /* try to combine a new frame with those found so far */
434 baseB
= ocb
.c
.a
+ ocb
.c
.b
- 1;
436 emask
= fcnt
? ((ocb
.c
.b
? 0x1E : 0x1F) & ~(1 << off
)) : 0;
437 for (r
= 4; --r
>= 0; ) { /* for each direction */
438 /* don't include frames that overlap in the same direction */
439 if (r
== ocbp
->c_dir
)
443 * Frame A combined with B is the same value as B combined with A
444 * so skip frames that have already been processed (MFLAG).
445 * Also skip blocked frames (BFLAG) and frames that are <1,x>
446 * since combining another frame with it isn't valid.
448 bmask
= (BFLAG
| FFLAG
| MFLAG
) << r
;
450 for (f
= 0; f
< 5; f
++, fsp
-= d
) { /* for each frame */
451 if (fsp
->s_occ
== BORDER
)
453 if (fsp
->s_flg
& bmask
)
456 /* don't include frames of the wrong color */
457 fcb
.s
= fsp
->s_fval
[curcolor
][r
].s
;
462 * Get the combo value for this frame.
463 * If this is the end point of the frame,
464 * use the closed ended value for the frame.
466 if ((f
== 0 && fcb
.c
.b
) || fcb
.s
== 0x101) {
471 /* compute combo value */
472 c
= fcb
.c
.a
+ ocb
.c
.a
- 3;
475 n
= fcb
.c
.a
+ fcb
.c
.b
- 1;
479 /* make a new combo! */
480 ncbp
= (struct combostr
*)malloc(sizeof(struct combostr
) +
481 2 * sizeof(struct combostr
*));
482 scbpp
= (struct combostr
**)(ncbp
+ 1);
483 fcbp
= fsp
->s_frame
[r
];
491 ncbp
->c_combo
.c
.a
= c
;
492 ncbp
->c_combo
.c
.b
= n
;
493 ncbp
->c_link
[0] = ocbp
;
494 ncbp
->c_link
[1] = fcbp
;
495 ncbp
->c_linkv
[0].s
= ocb
.s
;
496 ncbp
->c_linkv
[1].s
= fcb
.s
;
497 ncbp
->c_voff
[0] = off
;
499 ncbp
->c_vertex
= osp
- board
;
502 ncbp
->c_frameindex
= 0;
503 ncbp
->c_flg
= (ocb
.c
.b
) ? C_OPEN_0
: 0;
505 ncbp
->c_flg
|= C_OPEN_1
;
506 ncbp
->c_framecnt
[0] = fcnt
;
507 ncbp
->c_emask
[0] = emask
;
508 ncbp
->c_framecnt
[1] = fcb
.c
.a
- 2;
509 ncbp
->c_emask
[1] = ncbp
->c_framecnt
[1] ?
510 ((fcb
.c
.b
? 0x1E : 0x1F) & ~(1 << f
)) : 0;
513 if ((c
== 1 && debug
> 1) || debug
> 3) {
514 sprintf(fmtbuf
, "%c c %d %d m %x %x o %d %d",
516 ncbp
->c_framecnt
[0], ncbp
->c_framecnt
[1],
517 ncbp
->c_emask
[0], ncbp
->c_emask
[1],
518 ncbp
->c_voff
[0], ncbp
->c_voff
[1]);
520 printcombo(ncbp
, fmtbuf
);
524 /* record the empty spots that will complete this combo */
527 /* add the new combo to the end of the list */
528 appendcombo(ncbp
, curcolor
);
530 updatecombo(ncbp
, curcolor
);
535 if (c
== 1 && debug
> 1 || debug
> 5) {
547 * Scan the sorted list of frames and try to add a frame to
548 * combinations of 'level' number of frames.
554 struct combostr
*cbp
, *ecbp
;
555 struct spotstr
*sp
, *fsp
;
556 struct elist
*ep
, *nep
;
558 struct combostr
**cbpp
, *pcbp
;
559 union comboval fcb
, cb
;
563 /* scan for combos at empty spots */
565 for (sp
= &board
[PT(T
,20)]; --sp
>= &board
[PT(A
,1)]; ) {
566 for (ep
= sp
->s_empty
; ep
; ep
= nep
) {
568 if (cbp
->c_combo
.s
<= sp
->s_combo
[i
].s
) {
569 if (cbp
->c_combo
.s
!= sp
->s_combo
[i
].s
) {
570 sp
->s_combo
[i
].s
= cbp
->c_combo
.s
;
571 sp
->s_level
[i
] = cbp
->c_nframes
;
572 } else if (cbp
->c_nframes
< sp
->s_level
[i
])
573 sp
->s_level
[i
] = cbp
->c_nframes
;
579 sp
->s_empty
= sp
->s_nempty
;
580 sp
->s_nempty
= (struct elist
*)0;
583 /* try to add frames to the uncompleted combos at level curlevel */
584 cbp
= ecbp
= sortframes
[curcolor
];
586 fsp
= &board
[cbp
->c_vertex
];
588 /* skip frames that are part of a <1,x> combo */
589 if (fsp
->s_flg
& (FFLAG
<< r
))
593 * Don't include <1,x> combo frames,
594 * treat it as a closed three in a row instead.
596 fcb
.s
= fsp
->s_fval
[curcolor
][r
].s
;
601 * If this is an open ended frame, use
602 * the combo value with the end closed.
604 if (fsp
->s_occ
== EMPTY
) {
606 cb
.c
.a
= fcb
.c
.a
+ 1;
610 makecombo(cbp
, fsp
, 0, cb
.s
);
614 * The next four spots are handled the same for both
615 * open and closed ended frames.
619 for (i
= 1; i
< 5; i
++, sp
+= d
) {
620 if (sp
->s_occ
!= EMPTY
)
622 makecombo(cbp
, sp
, i
, fcb
.s
);
624 } while ((cbp
= cbp
->c_next
) != ecbp
);
626 /* put all the combos in the hash list on the sorted list */
627 cbpp
= &hashcombos
[FAREA
];
630 if (cbp
== (struct combostr
*)0)
632 *cbpp
= (struct combostr
*)0;
634 if (ecbp
== (struct combostr
*)0)
637 /* append to sort list */
640 ecbp
->c_prev
= cbp
->c_prev
;
641 cbp
->c_prev
->c_next
= ecbp
;
644 } while (cbpp
!= hashcombos
);
648 * Compute all level N combos of frames intersecting spot 'osp'
649 * within the frame 'ocbp' and combo value 's'.
652 makecombo(ocbp
, osp
, off
, s
)
653 struct combostr
*ocbp
;
658 struct combostr
*cbp
, *ncbp
;
663 struct combostr
**scbpp
;
664 int baseB
, fcnt
, emask
, verts
;
666 struct ovlp_info vertices
[1];
669 baseB
= ocb
.c
.a
+ ocb
.c
.b
- 1;
671 emask
= fcnt
? ((ocb
.c
.b
? 0x1E : 0x1F) & ~(1 << off
)) : 0;
672 for (ep
= osp
->s_empty
; ep
; ep
= ep
->e_next
) {
673 /* check for various kinds of overlap */
675 verts
= checkframes(cbp
, ocbp
, osp
, s
, vertices
);
679 /* check to see if this frame forms a valid loop */
681 sp
= &board
[vertices
[0].o_intersect
];
683 if (sp
->s_occ
!= EMPTY
) {
684 sprintf(fmtbuf
, "loop: %c %s", "BW"[curcolor
],
691 * It is a valid loop if the intersection spot
692 * of the frame we are trying to attach is one
693 * of the completion spots of the combostr
694 * we are trying to attach the frame to.
696 for (nep
= sp
->s_empty
; nep
; nep
= nep
->e_next
) {
697 if (nep
->e_combo
== cbp
)
699 if (nep
->e_combo
->c_nframes
< cbp
->c_nframes
)
702 /* frame overlaps but not at a valid spot */
708 /* compute the first half of the combo value */
709 c
= cbp
->c_combo
.c
.a
+ ocb
.c
.a
- verts
- 3;
713 /* compute the second half of the combo value */
714 n
= ep
->e_fval
.c
.a
+ ep
->e_fval
.c
.b
- 1;
718 /* make a new combo! */
719 ncbp
= (struct combostr
*)malloc(sizeof(struct combostr
) +
720 (cbp
->c_nframes
+ 1) * sizeof(struct combostr
*));
721 scbpp
= (struct combostr
**)(ncbp
+ 1);
722 if (sortcombo(scbpp
, (struct combostr
**)(cbp
+ 1), ocbp
)) {
728 ncbp
->c_combo
.c
.a
= c
;
729 ncbp
->c_combo
.c
.b
= n
;
730 ncbp
->c_link
[0] = cbp
;
731 ncbp
->c_link
[1] = ocbp
;
732 ncbp
->c_linkv
[1].s
= ocb
.s
;
733 ncbp
->c_voff
[1] = off
;
734 ncbp
->c_vertex
= osp
- board
;
735 ncbp
->c_nframes
= cbp
->c_nframes
+ 1;
736 ncbp
->c_flg
= ocb
.c
.b
? C_OPEN_1
: 0;
737 ncbp
->c_frameindex
= ep
->e_frameindex
;
739 * Update the completion spot mask of the frame we
740 * are attaching 'ocbp' to so the intersection isn't
743 ncbp
->c_framecnt
[0] = ep
->e_framecnt
;
744 ncbp
->c_emask
[0] = ep
->e_emask
;
746 ncbp
->c_flg
|= C_LOOP
;
747 ncbp
->c_dir
= vertices
[0].o_frameindex
;
748 ncbp
->c_framecnt
[1] = fcnt
- 1;
749 if (ncbp
->c_framecnt
[1]) {
750 n
= (vertices
[0].o_intersect
- ocbp
->c_vertex
) /
752 ncbp
->c_emask
[1] = emask
& ~(1 << n
);
754 ncbp
->c_emask
[1] = 0;
755 ncbp
->c_voff
[0] = vertices
[0].o_off
;
758 ncbp
->c_framecnt
[1] = fcnt
;
759 ncbp
->c_emask
[1] = emask
;
760 ncbp
->c_voff
[0] = ep
->e_off
;
763 if ((c
== 1 && debug
> 1) || debug
> 3) {
764 sprintf(fmtbuf
, "%c v%d i%d d%d c %d %d m %x %x o %d %d",
765 "bw"[curcolor
], verts
, ncbp
->c_frameindex
, ncbp
->c_dir
,
766 ncbp
->c_framecnt
[0], ncbp
->c_framecnt
[1],
767 ncbp
->c_emask
[0], ncbp
->c_emask
[1],
768 ncbp
->c_voff
[0], ncbp
->c_voff
[1]);
770 printcombo(ncbp
, fmtbuf
);
774 /* record the empty spots that will complete this combo */
778 /* update board values */
779 updatecombo(ncbp
, curcolor
);
782 if (c
== 1 && debug
> 1 || debug
> 4) {
793 struct elist einfo
[MAXDEPTH
];
794 struct combostr
*ecombo
[MAXDEPTH
]; /* separate from elist to save space */
797 * Add the combostr 'ocbp' to the empty spots list for each empty spot
798 * in 'ocbp' that will complete the combo.
802 struct combostr
*ocbp
;
804 struct combostr
*cbp
, *tcbp
, **cbpp
;
805 struct elist
*ep
, *nep
;
807 int s
, d
, m
, emask
, i
;
811 sprintf(fmtbuf
, "E%c ", "bw"[curcolor
]);
812 printcombo(ocbp
, fmtbuf
+ 3);
816 /* should never happen but check anyway */
817 if ((nframes
= ocbp
->c_nframes
) >= MAXDEPTH
)
821 * The lower level combo can be pointed to by more than one
822 * higher level 'struct combostr' so we can't modify the
823 * lower level. Therefore, higher level combos store the
824 * real mask of the lower level frame in c_emask[0] and the
825 * frame number in c_frameindex.
827 * First we traverse the tree from top to bottom and save the
828 * connection info. Then we traverse the tree from bottom to
829 * top overwriting lower levels with the newer emask information.
831 ep
= &einfo
[nframes
];
832 cbpp
= &ecombo
[nframes
];
833 for (cbp
= ocbp
; (tcbp
= cbp
->c_link
[1]) != NULL
;
834 cbp
= cbp
->c_link
[0]) {
837 *--cbpp
= cbp
->c_link
[1];
838 ep
->e_off
= cbp
->c_voff
[1];
839 ep
->e_frameindex
= cbp
->c_frameindex
;
840 ep
->e_fval
.s
= cbp
->c_linkv
[1].s
;
841 ep
->e_framecnt
= cbp
->c_framecnt
[1];
842 ep
->e_emask
= cbp
->c_emask
[1];
847 *--cbpp
= cbp
->c_link
[0];
848 ep
->e_off
= cbp
->c_voff
[0];
849 ep
->e_frameindex
= 0;
850 ep
->e_fval
.s
= cbp
->c_linkv
[0].s
;
851 ep
->e_framecnt
= cbp
->c_framecnt
[0];
852 ep
->e_emask
= cbp
->c_emask
[0];
854 /* now update the emask info */
856 for (i
= 2, ep
+= 2; i
< nframes
; i
++, ep
++) {
858 nep
= &einfo
[ep
->e_frameindex
];
859 nep
->e_framecnt
= cbp
->c_framecnt
[0];
860 nep
->e_emask
= cbp
->c_emask
[0];
862 if (cbp
->c_flg
& C_LOOP
) {
865 * Account for the fact that this frame connects
866 * to a previous one (thus forming a loop).
868 nep
= &einfo
[cbp
->c_dir
];
869 if (--nep
->e_framecnt
)
870 nep
->e_emask
&= ~(1 << cbp
->c_voff
[0]);
877 * We only need to update the emask values of "complete" loops
878 * to include the intersection spots.
880 if (s
&& ocbp
->c_combo
.c
.a
== 2) {
881 /* process loops from the top down */
882 ep
= &einfo
[nframes
];
886 if (!(cbp
->c_flg
& C_LOOP
))
890 * Update the emask values to include the
891 * intersection spots.
893 nep
= &einfo
[cbp
->c_dir
];
895 nep
->e_emask
= 1 << cbp
->c_voff
[0];
897 ep
->e_emask
= 1 << ep
->e_off
;
898 ep
= &einfo
[ep
->e_frameindex
];
901 ep
->e_emask
= 1 << ep
->e_off
;
902 ep
= &einfo
[ep
->e_frameindex
];
904 } while (ep
!= einfo
);
907 /* check all the frames for completion spots */
908 for (i
= 0, ep
= einfo
, cbpp
= ecombo
; i
< nframes
; i
++, ep
++, cbpp
++) {
909 /* skip this frame if there are no incomplete spots in it */
910 if ((emask
= ep
->e_emask
) == 0)
913 sp
= &board
[cbp
->c_vertex
];
915 for (s
= 0, m
= 1; s
< 5; s
++, sp
+= d
, m
<<= 1) {
916 if (sp
->s_occ
!= EMPTY
|| !(emask
& m
))
919 /* add the combo to the list of empty spots */
920 nep
= (struct elist
*)malloc(sizeof(struct elist
));
923 nep
->e_frameindex
= i
;
924 if (ep
->e_framecnt
> 1) {
925 nep
->e_framecnt
= ep
->e_framecnt
- 1;
926 nep
->e_emask
= emask
& ~m
;
931 nep
->e_fval
.s
= ep
->e_fval
.s
;
933 sprintf(fmtbuf
, "e %s o%d i%d c%d m%x %x",
943 /* sort by the number of frames in the combo */
944 nep
->e_next
= sp
->s_nempty
;
952 * Update the board value based on the combostr.
953 * This is called only if 'cbp' is a <1,x> combo.
954 * We handle things differently depending on whether the next move
955 * would be trying to "complete" the combo or trying to block it.
958 updatecombo(cbp
, color
)
959 struct combostr
*cbp
;
963 struct combostr
*tcbp
;
969 /* save the top level value for the whole combo */
970 cb
.c
.a
= cbp
->c_combo
.c
.a
;
971 nframes
= cbp
->c_nframes
;
973 if (color
!= nextcolor
)
974 memset(tmpmap
, 0, sizeof(tmpmap
));
976 for (; (tcbp
= cbp
->c_link
[1]) != NULL
; cbp
= cbp
->c_link
[0]) {
978 cb
.c
.b
= cbp
->c_combo
.c
.b
;
979 if (color
== nextcolor
) {
980 /* update the board value for the vertex */
981 sp
= &board
[cbp
->c_vertex
];
982 sp
->s_nforce
[color
]++;
983 if (cb
.s
<= sp
->s_combo
[color
].s
) {
984 if (cb
.s
!= sp
->s_combo
[color
].s
) {
985 sp
->s_combo
[color
].s
= cb
.s
;
986 sp
->s_level
[color
] = nframes
;
987 } else if (nframes
< sp
->s_level
[color
])
988 sp
->s_level
[color
] = nframes
;
991 /* update the board values for each spot in frame */
992 sp
= &board
[s
= tcbp
->c_vertex
];
994 i
= (flg
& C_OPEN_1
) ? 6 : 5;
995 for (; --i
>= 0; sp
+= d
, s
+= d
) {
996 if (sp
->s_occ
!= EMPTY
)
998 sp
->s_nforce
[color
]++;
999 if (cb
.s
<= sp
->s_combo
[color
].s
) {
1000 if (cb
.s
!= sp
->s_combo
[color
].s
) {
1001 sp
->s_combo
[color
].s
= cb
.s
;
1002 sp
->s_level
[color
] = nframes
;
1003 } else if (nframes
< sp
->s_level
[color
])
1004 sp
->s_level
[color
] = nframes
;
1010 /* mark the frame as being part of a <1,x> combo */
1011 board
[tcbp
->c_vertex
].s_flg
|= FFLAG
<< tcbp
->c_dir
;
1014 if (color
!= nextcolor
) {
1015 /* update the board values for each spot in frame */
1016 sp
= &board
[s
= cbp
->c_vertex
];
1018 i
= (flg
& C_OPEN_0
) ? 6 : 5;
1019 for (; --i
>= 0; sp
+= d
, s
+= d
) {
1020 if (sp
->s_occ
!= EMPTY
)
1022 sp
->s_nforce
[color
]++;
1023 if (cb
.s
<= sp
->s_combo
[color
].s
) {
1024 if (cb
.s
!= sp
->s_combo
[color
].s
) {
1025 sp
->s_combo
[color
].s
= cb
.s
;
1026 sp
->s_level
[color
] = nframes
;
1027 } else if (nframes
< sp
->s_level
[color
])
1028 sp
->s_level
[color
] = nframes
;
1033 memcpy(forcemap
, tmpmap
, sizeof(tmpmap
));
1035 for (i
= 0; i
< MAPSZ
; i
++)
1036 forcemap
[i
] &= tmpmap
[i
];
1041 /* mark the frame as being part of a <1,x> combo */
1042 board
[cbp
->c_vertex
].s_flg
|= FFLAG
<< cbp
->c_dir
;
1046 * Add combo to the end of the list.
1049 appendcombo(cbp
, color
)
1050 struct combostr
*cbp
;
1053 struct combostr
*pcbp
, *ncbp
;
1057 if (ncbp
== (struct combostr
*)0) {
1063 pcbp
= ncbp
->c_prev
;
1071 * Return zero if it is valid to combine frame 'fcbp' with the frames
1072 * in 'cbp' and forms a linked chain of frames (i.e., a tree; no loops).
1073 * Return positive if combining frame 'fcbp' to the frames in 'cbp'
1074 * would form some kind of valid loop. Also return the intersection spots
1075 * in 'vertices[]' beside the known intersection at spot 'osp'.
1076 * Return -1 if 'fcbp' should not be combined with 'cbp'.
1077 * 's' is the combo value for frame 'fcpb'.
1080 checkframes(cbp
, fcbp
, osp
, s
, vertices
)
1081 struct combostr
*cbp
;
1082 struct combostr
*fcbp
;
1083 struct spotstr
*osp
;
1085 struct ovlp_info
*vertices
;
1087 struct combostr
*tcbp
, *lcbp
;
1088 int i
, n
, mask
, flg
, verts
, loop
, index
, fcnt
;
1100 index
= cbp
->c_nframes
;
1101 n
= (fcbp
- frames
) * FAREA
;
1105 * i == which overlap bit to test based on whether 'fcbp' is
1106 * an open or closed frame.
1109 for (; (tcbp
= cbp
->c_link
[1]) != NULL
;
1110 lcbp
= cbp
, cbp
= cbp
->c_link
[0]) {
1112 return (-1); /* fcbp is already included */
1114 /* check for intersection of 'tcbp' with 'fcbp' */
1116 mask
= str
[tcbp
- frames
];
1118 n
= i
+ ((flg
& C_OPEN_1
) != 0);
1119 if (mask
& (1 << n
)) {
1121 * The two frames are not independent if they
1122 * both lie in the same line and intersect at
1123 * more than one point.
1125 if (tcbp
->c_dir
== fcbp
->c_dir
&& (mask
& (0x10 << n
)))
1128 * If this is not the spot we are attaching
1129 * 'fcbp' to and it is a reasonable intersection
1130 * spot, then there might be a loop.
1132 n
= ip
[tcbp
- frames
];
1133 if (osp
!= &board
[n
]) {
1134 /* check to see if this is a valid loop */
1137 if (fcnt
== 0 || cbp
->c_framecnt
[1] == 0)
1140 * Check to be sure the intersection is not
1141 * one of the end points if it is an open
1144 if ((flg
& C_OPEN_1
) &&
1145 (n
== tcbp
->c_vertex
||
1146 n
== tcbp
->c_vertex
+ 5 * dd
[tcbp
->c_dir
]))
1147 return (-1); /* invalid overlap */
1149 (n
== fcbp
->c_vertex
||
1150 n
== fcbp
->c_vertex
+ 5 * dd
[fcbp
->c_dir
]))
1151 return (-1); /* invalid overlap */
1153 vertices
->o_intersect
= n
;
1154 vertices
->o_fcombo
= cbp
;
1155 vertices
->o_link
= 1;
1156 vertices
->o_off
= (n
- tcbp
->c_vertex
) /
1158 vertices
->o_frameindex
= index
;
1162 n
= i
+ ((flg
& C_OPEN_0
) != 0);
1165 return (-1); /* fcbp is already included */
1167 /* check for intersection of 'cbp' with 'fcbp' */
1168 mask
= str
[cbp
- frames
];
1169 if (mask
& (1 << n
)) {
1171 * The two frames are not independent if they
1172 * both lie in the same line and intersect at
1173 * more than one point.
1175 if (cbp
->c_dir
== fcbp
->c_dir
&& (mask
& (0x10 << n
)))
1178 * If this is not the spot we are attaching
1179 * 'fcbp' to and it is a reasonable intersection
1180 * spot, then there might be a loop.
1182 n
= ip
[cbp
- frames
];
1183 if (osp
!= &board
[n
]) {
1184 /* check to see if this is a valid loop */
1187 if (fcnt
== 0 || lcbp
->c_framecnt
[0] == 0)
1190 * Check to be sure the intersection is not
1191 * one of the end points if it is an open
1194 if ((flg
& C_OPEN_0
) &&
1195 (n
== cbp
->c_vertex
||
1196 n
== cbp
->c_vertex
+ 5 * dd
[cbp
->c_dir
]))
1197 return (-1); /* invalid overlap */
1199 (n
== fcbp
->c_vertex
||
1200 n
== fcbp
->c_vertex
+ 5 * dd
[fcbp
->c_dir
]))
1201 return (-1); /* invalid overlap */
1203 vertices
->o_intersect
= n
;
1204 vertices
->o_fcombo
= lcbp
;
1205 vertices
->o_link
= 0;
1206 vertices
->o_off
= (n
- cbp
->c_vertex
) /
1208 vertices
->o_frameindex
= 0;
1216 * Merge sort the frame 'fcbp' and the sorted list of frames 'cbpp' and
1217 * store the result in 'scbpp'. 'curlevel' is the size of the 'cbpp' array.
1218 * Return true if this list of frames is already in the hash list.
1219 * Otherwise, add the new combo to the hash list.
1222 sortcombo(scbpp
, cbpp
, fcbp
)
1223 struct combostr
**scbpp
;
1224 struct combostr
**cbpp
;
1225 struct combostr
*fcbp
;
1227 struct combostr
**spp
, **cpp
;
1228 struct combostr
*cbp
, *ecbp
;
1235 sprintf(fmtbuf
, "sortc: %s%c l%d", stoc(fcbp
->c_vertex
),
1236 pdir
[fcbp
->c_dir
], curlevel
);
1239 for (cpp
= cbpp
; cpp
< cbpp
+ curlevel
; cpp
++) {
1240 sprintf(str
, " %s%c", stoc((*cpp
)->c_vertex
),
1241 pdir
[(*cpp
)->c_dir
]);
1248 /* first build the new sorted list */
1251 cpp
= cbpp
+ curlevel
;
1258 while (cpp
-- != cbpp
);
1262 } while (cpp
!= cbpp
);
1266 /* now check to see if this list of frames has already been seen */
1267 cbp
= hashcombos
[inx
= *scbpp
- frames
];
1268 if (cbp
== (struct combostr
*)0) {
1270 * Easy case, this list hasn't been seen.
1271 * Add it to the hash list.
1273 fcbp
= (struct combostr
*)
1274 ((char *)scbpp
- sizeof(struct combostr
));
1275 hashcombos
[inx
] = fcbp
;
1276 fcbp
->c_next
= fcbp
->c_prev
= fcbp
;
1281 cbpp
= (struct combostr
**)(cbp
+ 1);
1284 cbpp
++; /* first frame is always the same */
1286 if (*--spp
!= *--cpp
)
1288 } while (cpp
!= cbpp
);
1289 /* we found a match */
1294 sprintf(fmtbuf
, "sort1: n%d", n
);
1297 for (cpp
= scbpp
; cpp
< scbpp
+ n
; cpp
++) {
1298 sprintf(str
, " %s%c", stoc((*cpp
)->c_vertex
),
1299 pdir
[(*cpp
)->c_dir
]);
1303 printcombo(cbp
, fmtbuf
);
1307 for (cpp
= cbpp
; cpp
< cbpp
+ n
; cpp
++) {
1308 sprintf(str
, " %s%c", stoc((*cpp
)->c_vertex
),
1309 pdir
[(*cpp
)->c_dir
]);
1318 } while ((cbp
= cbp
->c_next
) != ecbp
);
1320 * This list of frames hasn't been seen.
1321 * Add it to the hash list.
1324 fcbp
= (struct combostr
*)((char *)scbpp
- sizeof(struct combostr
));
1326 fcbp
->c_prev
= ecbp
;
1328 ecbp
->c_next
= fcbp
;
1333 * Print the combo into string 'str'.
1336 printcombo(cbp
, str
)
1337 struct combostr
*cbp
;
1340 struct combostr
*tcbp
;
1342 sprintf(str
, "%x/%d", cbp
->c_combo
.s
, cbp
->c_nframes
);
1344 for (; (tcbp
= cbp
->c_link
[1]) != NULL
; cbp
= cbp
->c_link
[0]) {
1345 sprintf(str
, " %s%c%x", stoc(tcbp
->c_vertex
), pdir
[tcbp
->c_dir
],
1349 sprintf(str
, " %s%c", stoc(cbp
->c_vertex
), pdir
[cbp
->c_dir
]);
1355 struct combostr
*ocbp
;
1357 struct combostr
*cbp
, *tcbp
, **cbpp
;
1358 struct elist
*ep
, *nep
, **epp
;
1362 int r
, n
, flg
, cmask
, omask
;
1364 /* should never happen but check anyway */
1365 if ((nframes
= ocbp
->c_nframes
) >= MAXDEPTH
)
1369 * The lower level combo can be pointed to by more than one
1370 * higher level 'struct combostr' so we can't modify the
1371 * lower level. Therefore, higher level combos store the
1372 * real mask of the lower level frame in c_emask[0] and the
1373 * frame number in c_frameindex.
1375 * First we traverse the tree from top to bottom and save the
1376 * connection info. Then we traverse the tree from bottom to
1377 * top overwriting lower levels with the newer emask information.
1379 ep
= &einfo
[nframes
];
1380 cbpp
= &ecombo
[nframes
];
1381 for (cbp
= ocbp
; tcbp
= cbp
->c_link
[1]; cbp
= cbp
->c_link
[0]) {
1384 *--cbpp
= cbp
->c_link
[1];
1385 ep
->e_off
= cbp
->c_voff
[1];
1386 ep
->e_frameindex
= cbp
->c_frameindex
;
1387 ep
->e_fval
.s
= cbp
->c_linkv
[1].s
;
1388 ep
->e_framecnt
= cbp
->c_framecnt
[1];
1389 ep
->e_emask
= cbp
->c_emask
[1];
1394 *--cbpp
= cbp
->c_link
[0];
1395 ep
->e_off
= cbp
->c_voff
[0];
1396 ep
->e_frameindex
= 0;
1397 ep
->e_fval
.s
= cbp
->c_linkv
[0].s
;
1398 ep
->e_framecnt
= cbp
->c_framecnt
[0];
1399 ep
->e_emask
= cbp
->c_emask
[0];
1401 /* now update the emask info */
1403 for (i
= 2, ep
+= 2; i
< nframes
; i
++, ep
++) {
1405 nep
= &einfo
[ep
->e_frameindex
];
1406 nep
->e_framecnt
= cbp
->c_framecnt
[0];
1407 nep
->e_emask
= cbp
->c_emask
[0];
1409 if (cbp
->c_flg
& C_LOOP
) {
1412 * Account for the fact that this frame connects
1413 * to a previous one (thus forming a loop).
1415 nep
= &einfo
[cbp
->c_dir
];
1416 if (--nep
->e_framecnt
)
1417 nep
->e_emask
&= ~(1 << cbp
->c_voff
[0]);
1424 * We only need to update the emask values of "complete" loops
1425 * to include the intersection spots.
1427 if (s
&& ocbp
->c_combo
.c
.a
== 2) {
1428 /* process loops from the top down */
1429 ep
= &einfo
[nframes
];
1433 if (!(cbp
->c_flg
& C_LOOP
))
1437 * Update the emask values to include the
1438 * intersection spots.
1440 nep
= &einfo
[cbp
->c_dir
];
1441 nep
->e_framecnt
= 1;
1442 nep
->e_emask
= 1 << cbp
->c_voff
[0];
1444 ep
->e_emask
= 1 << ep
->e_off
;
1445 ep
= &einfo
[ep
->e_frameindex
];
1448 ep
->e_emask
= 1 << ep
->e_off
;
1449 ep
= &einfo
[ep
->e_frameindex
];
1451 } while (ep
!= einfo
);
1454 /* mark all the frames with the completion spots */
1455 for (i
= 0, ep
= einfo
, cbpp
= ecombo
; i
< nframes
; i
++, ep
++, cbpp
++) {
1458 sp
= &board
[cbp
->c_vertex
];
1459 d
= dd
[s
= cbp
->c_dir
];
1461 omask
= (IFLAG
| CFLAG
) << s
;
1462 s
= ep
->e_fval
.c
.b
? 6 : 5;
1463 for (; --s
>= 0; sp
+= d
, m
>>= 1)
1464 sp
->s_flg
|= (m
& 1) ? omask
: cmask
;
1469 clearcombo(cbp
, open
)
1470 struct combostr
*cbp
;
1474 struct combostr
*tcbp
;
1477 for (; tcbp
= cbp
->c_link
[1]; cbp
= cbp
->c_link
[0]) {
1478 clearcombo(tcbp
, cbp
->c_flg
& C_OPEN_1
);
1479 open
= cbp
->c_flg
& C_OPEN_0
;
1481 sp
= &board
[cbp
->c_vertex
];
1482 d
= dd
[n
= cbp
->c_dir
];
1483 mask
= ~((IFLAG
| CFLAG
) << n
);
1485 for (; --n
>= 0; sp
+= d
)
1490 list_eq(scbpp
, cbpp
, n
)
1491 struct combostr
**scbpp
;
1492 struct combostr
**cbpp
;
1495 struct combostr
**spp
, **cpp
;
1500 if (*--spp
!= *--cpp
)
1502 } while (cpp
!= cbpp
);
1503 /* we found a match */