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1 /* $NetBSD: main.c,v 1.7 1999/09/08 21:17:54 jsm Exp $ */
2
3 /*
4 * Phantasia 3.3.2 -- Interterminal fantasy game
5 *
6 * Edward A. Estes
7 * AT&T, March 12, 1986
8 */
9
10 /* DISCLAIMER:
11 *
12 * This game is distributed for free as is. It is not guaranteed to work
13 * in every conceivable environment. It is not even guaranteed to work
14 * in ANY environment.
15 *
16 * This game is distributed without notice of copyright, therefore it
17 * may be used in any manner the recipient sees fit. However, the
18 * author assumes no responsibility for maintaining or revising this
19 * game, in its original form, or any derivitives thereof.
20 *
21 * The author shall not be responsible for any loss, cost, or damage,
22 * including consequential damage, caused by reliance on this material.
23 *
24 * The author makes no warranties, express or implied, including warranties
25 * of merchantability or fitness for a particular purpose or use.
26 *
27 * AT&T is in no way connected with this game.
28 */
29
30 #include <sys/types.h>
31 #include <pwd.h>
32
33 /*
34 * The program allocates as much file space as it needs to store characters,
35 * so the possibility exists for the character file to grow without bound.
36 * The file is purged upon normal entry to try to avoid that problem.
37 * A similar problem exists for energy voids. To alleviate the problem here,
38 * the void file is cleared with every new king, and a limit is placed
39 * on the size of the energy void file.
40 */
41
42 /*
43 * Put one line of text into the file 'motd' for announcements, etc.
44 */
45
46 /*
47 * The scoreboard file is updated when someone dies, and keeps track
48 * of the highest character to date for that login.
49 * Being purged from the character file does not cause the scoreboard
50 * to be updated.
51 */
52
53
54 /*
55 * main.c Main routines for Phantasia
56 */
57
58 #include "include.h"
59
60 int main __P((int, char **));
61
62 int
63 main(argc, argv)
64 int argc;
65 char **argv;
66 {
67 bool noheader = FALSE; /* set if don't want header */
68 bool headeronly = FALSE; /* set if only want header */
69 bool examine = FALSE; /* set if examine a character */
70 time_t seconds; /* for time of day */
71 double dtemp; /* for temporary calculations */
72
73 initialstate(); /* init globals */
74
75 /* process arguments */
76 while (--argc && (*++argv)[0] == '-')
77 switch ((*argv)[1]) {
78 case 's': /* short */
79 noheader = TRUE;
80 break;
81
82 case 'H': /* Header */
83 headeronly = TRUE;
84 break;
85
86 case 'a': /* all users */
87 activelist();
88 cleanup(TRUE);
89 /* NOTREACHED */
90
91 case 'p': /* purge old players */
92 purgeoldplayers();
93 cleanup(TRUE);
94 /* NOTREACHED */
95
96 case 'S': /* set 'Wizard' */
97 Wizard = !getuid();
98 break;
99
100 case 'x': /* examine */
101 examine = TRUE;
102 break;
103
104 case 'm': /* monsters */
105 monstlist();
106 cleanup(TRUE);
107 /* NOTREACHED */
108
109 case 'b': /* scoreboard */
110 scorelist();
111 cleanup(TRUE);
112 /* NOTREACHED */
113 }
114
115 if (!isatty(0)) /* don't let non-tty's play */
116 cleanup(TRUE);
117 /* NOTREACHED */
118
119 playinit(); /* set up to catch signals, init curses */
120
121 if (examine) {
122 changestats(FALSE);
123 cleanup(TRUE);
124 /* NOTREACHED */
125 }
126 if (!noheader) {
127 titlelist();
128 purgeoldplayers(); /* clean up old characters */
129 }
130 if (headeronly)
131 cleanup(TRUE);
132 /* NOTREACHED */
133
134 do
135 /* get the player structure filled */
136 {
137 Fileloc = -1L;
138
139 mvaddstr(22, 17, "Do you have a character to run [Q = Quit] ? ");
140
141 switch (getanswer("NYQ", FALSE)) {
142 case 'Y':
143 Fileloc = recallplayer();
144 break;
145
146 case 'Q':
147 cleanup(TRUE);
148 /* NOTREACHED */
149
150 default:
151 Fileloc = rollnewplayer();
152 break;
153 }
154 clear();
155 }
156 while (Fileloc < 0L);
157
158 if (Player.p_level > 5.0)
159 /* low level players have long timeout */
160 Timeout = TRUE;
161
162 /* update some important player statistics */
163 strcpy(Player.p_login, Login);
164 time(&seconds);
165 Player.p_lastused = localtime(&seconds)->tm_yday;
166 Player.p_status = S_PLAYING;
167 writerecord(&Player, Fileloc);
168
169 Statptr = &Stattable[Player.p_type]; /* initialize pointer */
170
171 /* catch interrupts */
172 #ifdef BSD41
173 sigset(SIGINT, interrupt);
174 #endif
175 #ifdef BSD42
176 signal(SIGINT, interrupt);
177 #endif
178 #ifdef SYS3
179 signal(SIGINT, interrupt);
180 #endif
181 #ifdef SYS5
182 signal(SIGINT, interrupt);
183 #endif
184
185 altercoordinates(Player.p_x, Player.p_y, A_FORCED); /* set some flags */
186
187 clear();
188
189 for (;;)
190 /* loop forever, processing input */
191 {
192
193 adjuststats(); /* cleanup stats */
194
195 if (Throne && Player.p_crowns == 0 && Player.p_specialtype != SC_KING)
196 /* not allowed on throne -- move */
197 {
198 mvaddstr(5, 0, "You're not allowed in the Lord's Chamber without a crown.\n");
199 altercoordinates(0.0, 0.0, A_NEAR);
200 }
201 checktampered();/* check for energy voids, etc. */
202
203 if (Player.p_status != S_CLOAKED
204 /* not cloaked */
205 && (dtemp = fabs(Player.p_x)) == fabs(Player.p_y)
206 /* |x| = |y| */
207 && !Throne)
208 /* not on throne */
209 {
210 dtemp = sqrt(dtemp / 100.0);
211 if (floor(dtemp) == dtemp)
212 /* |x| / 100 == n*n; at a trading post */
213 {
214 tradingpost();
215 clear();
216 }
217 }
218 checkbattle(); /* check for player to player battle */
219 neatstuff(); /* gurus, medics, etc. */
220
221 if (Player.p_status == S_CLOAKED) {
222 /* costs 3 mana per turn to be cloaked */
223 if (Player.p_mana > 3.0)
224 Player.p_mana -= 3.0;
225 else
226 /* ran out of mana, uncloak */
227 {
228 Player.p_status = S_PLAYING;
229 Changed = TRUE;
230 }
231 }
232
233 if (Player.p_status != S_PLAYING && Player.p_status != S_CLOAKED)
234 /* change status back to S_PLAYING */
235 {
236 Player.p_status = S_PLAYING;
237 Changed = TRUE;
238 }
239 if (Changed)
240 /* update file only if important stuff has changed */
241 {
242 writerecord(&Player, Fileloc);
243 Changed = FALSE;
244 continue;
245 }
246 readmessage(); /* read message, if any */
247
248 displaystats(); /* print statistics */
249
250 move(6, 0);
251
252 if (Throne)
253 /* maybe make king, print prompt, etc. */
254 throneroom();
255
256 /* print status line */
257 addstr("1:Move 2:Players 3:Talk 4:Stats 5:Quit ");
258 if (Player.p_level >= MEL_CLOAK && Player.p_magiclvl >= ML_CLOAK)
259 addstr("6:Cloak ");
260 if (Player.p_level >= MEL_TELEPORT && Player.p_magiclvl >= ML_TELEPORT)
261 addstr("7:Teleport ");
262 if (Player.p_specialtype >= SC_COUNCIL || Wizard)
263 addstr("8:Intervene ");
264
265 procmain(); /* process input */
266 }
267 }
268
269 void
270 initialstate()
271 {
272 Beyond = FALSE;
273 Marsh = FALSE;
274 Throne = FALSE;
275 Changed = FALSE;
276 Wizard = FALSE;
277 Timeout = FALSE;
278 Users = 0;
279 Windows = FALSE;
280 Echo = TRUE;
281
282 /* setup login name */
283 if ((Login = getlogin()) == NULL)
284 Login = getpwuid(getuid())->pw_name;
285
286 /* open some files */
287 if ((Playersfp = fopen(_PATH_PEOPLE, "r+")) == NULL)
288 error(_PATH_PEOPLE);
289 /* NOTREACHED */
290
291 if ((Monstfp = fopen(_PATH_MONST, "r+")) == NULL)
292 error(_PATH_MONST);
293 /* NOTREACHED */
294
295 if ((Messagefp = fopen(_PATH_MESS, "r")) == NULL)
296 error(_PATH_MESS);
297 /* NOTREACHED */
298
299 if ((Energyvoidfp = fopen(_PATH_VOID, "r+")) == NULL)
300 error(_PATH_VOID);
301 /* NOTREACHED */
302
303 srandom((unsigned) time(NULL)); /* prime random numbers */
304 }
305
306 long
307 rollnewplayer()
308 {
309 int chartype; /* character type */
310 int ch; /* input */
311
312 initplayer(&Player); /* initialize player structure */
313
314 clear();
315 mvaddstr(4, 21, "Which type of character do you want:");
316 mvaddstr(8, 4,
317 "1:Magic User 2:Fighter 3:Elf 4:Dwarf 5:Halfling 6:Experimento ");
318 if (Wizard) {
319 addstr("7:Super ? ");
320 chartype = getanswer("1234567", FALSE);
321 } else {
322 addstr("? ");
323 chartype = getanswer("123456", FALSE);
324 }
325
326 do {
327 genchar(chartype); /* roll up a character */
328
329 /* print out results */
330 mvprintw(12, 14,
331 "Strength : %2.0f Quickness: %2.0f Mana : %2.0f\n",
332 Player.p_strength, Player.p_quickness, Player.p_mana);
333 mvprintw(13, 14,
334 "Energy Level: %2.0f Brains : %2.0f Magic Level: %2.0f\n",
335 Player.p_energy, Player.p_brains, Player.p_magiclvl);
336
337 if (Player.p_type == C_EXPER || Player.p_type == C_SUPER)
338 break;
339
340 mvaddstr(14, 14, "Type '1' to keep >");
341 ch = getanswer(" ", TRUE);
342 }
343 while (ch != '1');
344
345 if (Player.p_type == C_EXPER || Player.p_type == C_SUPER)
346 /* get coordinates for experimento */
347 for (;;) {
348 mvaddstr(16, 0, "Enter the X Y coordinates of your experimento ? ");
349 getstring(Databuf, SZ_DATABUF);
350 sscanf(Databuf, "%lf %lf", &Player.p_x, &Player.p_y);
351
352 if (fabs(Player.p_x) > D_EXPER || fabs(Player.p_y) > D_EXPER)
353 mvaddstr(17, 0, "Invalid coordinates. Try again.\n");
354 else
355 break;
356 }
357
358 for (;;)
359 /* name the new character */
360 {
361 mvprintw(18, 0,
362 "Give your character a name [up to %d characters] ? ", SZ_NAME - 1);
363 getstring(Player.p_name, SZ_NAME);
364 truncstring(Player.p_name); /* remove trailing blanks */
365
366 if (Player.p_name[0] == '\0')
367 /* no null names */
368 mvaddstr(19, 0, "Invalid name.");
369 else
370 if (findname(Player.p_name, &Other) >= 0L)
371 /* cannot have duplicate names */
372 mvaddstr(19, 0, "Name already in use.");
373 else
374 /* name is acceptable */
375 break;
376
377 addstr(" Pick another.\n");
378 }
379
380 /* get a password for character */
381 Echo = FALSE;
382
383 do {
384 mvaddstr(20, 0, "Give your character a password [up to 8 characters] ? ");
385 getstring(Player.p_password, SZ_PASSWORD);
386 mvaddstr(21, 0, "Enter again to verify: ");
387 getstring(Databuf, SZ_PASSWORD);
388 }
389 while (strcmp(Player.p_password, Databuf) != 0);
390
391 Echo = TRUE;
392
393 return (allocrecord());
394 }
395
396 void
397 procmain()
398 {
399 int ch; /* input */
400 double x; /* desired new x coordinate */
401 double y; /* desired new y coordinate */
402 double temp; /* for temporary calculations */
403 FILE *fp; /* for opening files */
404 int loop; /* a loop counter */
405 bool hasmoved = FALSE; /* set if player has moved */
406
407 ch = inputoption();
408 mvaddstr(4, 0, "\n\n"); /* clear status area */
409
410 move(7, 0);
411 clrtobot(); /* clear data on bottom area of screen */
412
413 if (Player.p_specialtype == SC_VALAR && (ch == '1' || ch == '7'))
414 /* valar cannot move */
415 ch = ' ';
416
417 switch (ch) {
418 case 'K': /* move up/north */
419 case 'N':
420 x = Player.p_x;
421 y = Player.p_y + MAXMOVE();
422 hasmoved = TRUE;
423 break;
424
425 case 'J': /* move down/south */
426 case 'S':
427 x = Player.p_x;
428 y = Player.p_y - MAXMOVE();
429 hasmoved = TRUE;
430 break;
431
432 case 'L': /* move right/east */
433 case 'E':
434 x = Player.p_x + MAXMOVE();
435 y = Player.p_y;
436 hasmoved = TRUE;
437 break;
438
439 case 'H': /* move left/west */
440 case 'W':
441 x = Player.p_x - MAXMOVE();
442 y = Player.p_y;
443 hasmoved = TRUE;
444 break;
445
446 default: /* rest */
447 Player.p_energy += (Player.p_maxenergy + Player.p_shield) / 15.0
448 + Player.p_level / 3.0 + 2.0;
449 Player.p_energy =
450 MIN(Player.p_energy, Player.p_maxenergy + Player.p_shield);
451
452 if (Player.p_status != S_CLOAKED)
453 /* cannot find mana if cloaked */
454 {
455 Player.p_mana += (Circle + Player.p_level) / 4.0;
456
457 if (drandom() < 0.2 && Player.p_status == S_PLAYING && !Throne)
458 /* wandering monster */
459 encounter(-1);
460 }
461 break;
462
463 case 'X': /* change/examine a character */
464 changestats(TRUE);
465 break;
466
467 case '1': /* move */
468 for (loop = 3; loop; --loop) {
469 mvaddstr(4, 0, "X Y Coordinates ? ");
470 getstring(Databuf, SZ_DATABUF);
471
472 if (sscanf(Databuf, "%lf %lf", &x, &y) != 2)
473 mvaddstr(5, 0, "Try again\n");
474 else
475 if (distance(Player.p_x, x, Player.p_y, y) > MAXMOVE())
476 ILLMOVE();
477 else {
478 hasmoved = TRUE;
479 break;
480 }
481 }
482 break;
483
484 case '2': /* players */
485 userlist(TRUE);
486 break;
487
488 case '3': /* message */
489 mvaddstr(4, 0, "Message ? ");
490 getstring(Databuf, SZ_DATABUF);
491 /* we open the file for writing to erase any data which is
492 * already there */
493 fp = fopen(_PATH_MESS, "w");
494 if (Databuf[0] != '\0')
495 fprintf(fp, "%s: %s", Player.p_name, Databuf);
496 fclose(fp);
497 break;
498
499 case '4': /* stats */
500 allstatslist();
501 break;
502
503 case '5': /* good-bye */
504 leavegame();
505 /* NOTREACHED */
506
507 case '6': /* cloak */
508 if (Player.p_level < MEL_CLOAK || Player.p_magiclvl < ML_CLOAK)
509 ILLCMD();
510 else
511 if (Player.p_status == S_CLOAKED)
512 Player.p_status = S_PLAYING;
513 else
514 if (Player.p_mana < MM_CLOAK)
515 mvaddstr(5, 0, "No mana left.\n");
516 else {
517 Changed = TRUE;
518 Player.p_mana -= MM_CLOAK;
519 Player.p_status = S_CLOAKED;
520 }
521 break;
522
523 case '7': /* teleport */
524 /*
525 * conditions for teleport
526 * - 20 per (level plus magic level)
527 * - OR council of the wise or valar or ex-valar
528 * - OR transport from throne
529 * transports from throne cost no mana
530 */
531 if (Player.p_level < MEL_TELEPORT || Player.p_magiclvl < ML_TELEPORT)
532 ILLCMD();
533 else
534 for (loop = 3; loop; --loop) {
535 mvaddstr(4, 0, "X Y Coordinates ? ");
536 getstring(Databuf, SZ_DATABUF);
537
538 if (sscanf(Databuf, "%lf %lf", &x, &y) == 2) {
539 temp = distance(Player.p_x, x, Player.p_y, y);
540 if (!Throne
541 /* can transport anywhere from throne */
542 && Player.p_specialtype <= SC_COUNCIL
543 /* council, valar can transport
544 * anywhere */
545 && temp > (Player.p_level + Player.p_magiclvl) * 20.0)
546 /* can only move 20 per exp.
547 * level + mag. level */
548 ILLMOVE();
549 else {
550 temp = (temp / 75.0 + 1.0) * 20.0; /* mana used */
551
552 if (!Throne && temp > Player.p_mana)
553 mvaddstr(5, 0, "Not enough power for that distance.\n");
554 else {
555 if (!Throne)
556 Player.p_mana -= temp;
557 hasmoved = TRUE;
558 break;
559 }
560 }
561 }
562 }
563 break;
564
565 case 'C':
566 case '9': /* monster */
567 if (Throne)
568 /* no monsters while on throne */
569 mvaddstr(5, 0, "No monsters in the chamber!\n");
570 else
571 if (Player.p_specialtype != SC_VALAR)
572 /* the valar cannot call monsters */
573 {
574 Player.p_sin += 1e-6;
575 encounter(-1);
576 }
577 break;
578
579 case '0': /* decree */
580 if (Wizard || (Player.p_specialtype == SC_KING && Throne))
581 /* kings must be on throne to decree */
582 dotampered();
583 else
584 ILLCMD();
585 break;
586
587 case '8': /* intervention */
588 if (Wizard || Player.p_specialtype >= SC_COUNCIL)
589 dotampered();
590 else
591 ILLCMD();
592 break;
593 }
594
595 if (hasmoved)
596 /* player has moved -- alter coordinates, and do random
597 * monster */
598 {
599 altercoordinates(x, y, A_SPECIFIC);
600
601 if (drandom() < 0.2 && Player.p_status == S_PLAYING && !Throne)
602 encounter(-1);
603 }
604 }
605
606 void
607 titlelist()
608 {
609 FILE *fp; /* used for opening various files */
610 bool councilfound = FALSE; /* set if we find a member of the
611 * council */
612 bool kingfound = FALSE; /* set if we find a king */
613 double hiexp, nxtexp; /* used for finding the two highest players */
614 double hilvl, nxtlvl; /* used for finding the two highest players */
615 char hiname[21], nxtname[21]; /* used for finding the two
616 * highest players */
617
618 nxtexp = 0;
619 mvaddstr(0, 14,
620 "W e l c o m e t o P h a n t a s i a (vers. 3.3.2)!");
621
622 /* print message of the day */
623 if ((fp = fopen(_PATH_MOTD, "r")) != NULL
624 && fgets(Databuf, SZ_DATABUF, fp) != NULL) {
625 mvaddstr(2, 40 - strlen(Databuf) / 2, Databuf);
626 fclose(fp);
627 }
628 /* search for king */
629 fseek(Playersfp, 0L, 0);
630 while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
631 if (Other.p_specialtype == SC_KING &&
632 Other.p_status != S_NOTUSED)
633 /* found the king */
634 {
635 sprintf(Databuf, "The present ruler is %s Level:%.0f",
636 Other.p_name, Other.p_level);
637 mvaddstr(4, 40 - strlen(Databuf) / 2, Databuf);
638 kingfound = TRUE;
639 break;
640 }
641 if (!kingfound)
642 mvaddstr(4, 24, "There is no ruler at this time.");
643
644 /* search for valar */
645 fseek(Playersfp, 0L, 0);
646 while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
647 if (Other.p_specialtype == SC_VALAR && Other.p_status != S_NOTUSED)
648 /* found the valar */
649 {
650 sprintf(Databuf, "The Valar is %s Login: %s", Other.p_name, Other.p_login);
651 mvaddstr(6, 40 - strlen(Databuf) / 2, Databuf);
652 break;
653 }
654 /* search for council of the wise */
655 fseek(Playersfp, 0L, 0);
656 Lines = 10;
657 while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
658 if (Other.p_specialtype == SC_COUNCIL && Other.p_status != S_NOTUSED)
659 /* found a member of the council */
660 {
661 if (!councilfound) {
662 mvaddstr(8, 30, "Council of the Wise:");
663 councilfound = TRUE;
664 }
665 /* This assumes a finite (<=5) number of C.O.W.: */
666 sprintf(Databuf, "%s Login: %s", Other.p_name, Other.p_login);
667 mvaddstr(Lines++, 40 - strlen(Databuf) / 2, Databuf);
668 }
669 /* search for the two highest players */
670 nxtname[0] = hiname[0] = '\0';
671 hiexp = 0.0;
672 nxtlvl = hilvl = 0;
673
674 fseek(Playersfp, 0L, 0);
675 while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
676 if (Other.p_experience > hiexp && Other.p_specialtype <= SC_KING && Other.p_status != S_NOTUSED)
677 /* highest found so far */
678 {
679 nxtexp = hiexp;
680 hiexp = Other.p_experience;
681 nxtlvl = hilvl;
682 hilvl = Other.p_level;
683 strcpy(nxtname, hiname);
684 strcpy(hiname, Other.p_name);
685 } else
686 if (Other.p_experience > nxtexp
687 && Other.p_specialtype <= SC_KING
688 && Other.p_status != S_NOTUSED)
689 /* next highest found so far */
690 {
691 nxtexp = Other.p_experience;
692 nxtlvl = Other.p_level;
693 strcpy(nxtname, Other.p_name);
694 }
695 mvaddstr(15, 28, "Highest characters are:");
696 sprintf(Databuf, "%s Level:%.0f and %s Level:%.0f",
697 hiname, hilvl, nxtname, nxtlvl);
698 mvaddstr(17, 40 - strlen(Databuf) / 2, Databuf);
699
700 /* print last to die */
701 if ((fp = fopen(_PATH_LASTDEAD, "r")) != NULL
702 && fgets(Databuf, SZ_DATABUF, fp) != NULL) {
703 mvaddstr(19, 25, "The last character to die was:");
704 mvaddstr(20, 40 - strlen(Databuf) / 2, Databuf);
705 fclose(fp);
706 }
707 refresh();
708 }
709
710 long
711 recallplayer()
712 {
713 long loc = 0L; /* location in player file */
714 int loop; /* loop counter */
715 int ch; /* input */
716
717 clear();
718 mvprintw(10, 0, "What was your character's name ? ");
719 getstring(Databuf, SZ_NAME);
720 truncstring(Databuf);
721
722 if ((loc = findname(Databuf, &Player)) >= 0L)
723 /* found character */
724 {
725 Echo = FALSE;
726
727 for (loop = 0; loop < 2; ++loop) {
728 /* prompt for password */
729 mvaddstr(11, 0, "Password ? ");
730 getstring(Databuf, SZ_PASSWORD);
731 if (strcmp(Databuf, Player.p_password) == 0)
732 /* password good */
733 {
734 Echo = TRUE;
735
736 if (Player.p_status != S_OFF)
737 /* player did not exit normally last
738 * time */
739 {
740 clear();
741 addstr("Your character did not exit normally last time.\n");
742 addstr("If you think you have good cause to have your character saved,\n");
743 printw("you may quit and mail your reason to 'root'.\n");
744 addstr("Otherwise, continuing spells certain death.\n");
745 addstr("Do you want to quit ? ");
746 ch = getanswer("YN", FALSE);
747 if (ch == 'Y') {
748 Player.p_status = S_HUNGUP;
749 writerecord(&Player, loc);
750 cleanup(TRUE);
751 /* NOTREACHED */
752 }
753 death("Stupidity");
754 /* NOTREACHED */
755 }
756 return (loc);
757 } else
758 mvaddstr(12, 0, "No good.\n");
759 }
760
761 Echo = TRUE;
762 } else
763 mvaddstr(11, 0, "Not found.\n");
764
765 more(13);
766 return (-1L);
767 }
768
769 void
770 neatstuff()
771 {
772 double temp; /* for temporary calculations */
773 int ch; /* input */
774
775 switch ((int) ROLL(0.0, 100.0)) {
776 case 1:
777 case 2:
778 if (Player.p_poison > 0.0) {
779 mvaddstr(4, 0, "You've found a medic! How much will you offer to be cured ? ");
780 temp = floor(infloat());
781 if (temp < 0.0 || temp > Player.p_gold)
782 /* negative gold, or more than available */
783 {
784 mvaddstr(6, 0, "He was not amused, and made you worse.\n");
785 Player.p_poison += 1.0;
786 } else
787 if (drandom() / 2.0 > (temp + 1.0) / MAX(Player.p_gold, 1))
788 /* medic wants 1/2 of available gold */
789 mvaddstr(5, 0, "Sorry, he wasn't interested.\n");
790 else {
791 mvaddstr(5, 0, "He accepted.");
792 Player.p_poison = MAX(0.0, Player.p_poison - 1.0);
793 Player.p_gold -= temp;
794 }
795 }
796 break;
797
798 case 3:
799 mvaddstr(4, 0, "You've been caught raping and pillaging!\n");
800 Player.p_experience += 4000.0;
801 Player.p_sin += 0.5;
802 break;
803
804 case 4:
805 temp = ROLL(10.0, 75.0);
806 mvprintw(4, 0, "You've found %.0f gold pieces, want them ? ", temp);
807 ch = getanswer("NY", FALSE);
808
809 if (ch == 'Y')
810 collecttaxes(temp, 0.0);
811 break;
812
813 case 5:
814 if (Player.p_sin > 1.0) {
815 mvaddstr(4, 0, "You've found a Holy Orb!\n");
816 Player.p_sin -= 0.25;
817 }
818 break;
819
820 case 6:
821 if (Player.p_poison < 1.0) {
822 mvaddstr(4, 0, "You've been hit with a plague!\n");
823 Player.p_poison += 1.0;
824 }
825 break;
826
827 case 7:
828 mvaddstr(4, 0, "You've found some holy water.\n");
829 ++Player.p_holywater;
830 break;
831
832 case 8:
833 mvaddstr(4, 0, "You've met a Guru. . .");
834 if (drandom() * Player.p_sin > 1.0)
835 addstr("You disgusted him with your sins!\n");
836 else
837 if (Player.p_poison > 0.0) {
838 addstr("He looked kindly upon you, and cured you.\n");
839 Player.p_poison = 0.0;
840 } else {
841 addstr("He rewarded you for your virtue.\n");
842 Player.p_mana += 50.0;
843 Player.p_shield += 2.0;
844 }
845 break;
846
847 case 9:
848 mvaddstr(4, 0, "You've found an amulet.\n");
849 ++Player.p_amulets;
850 break;
851
852 case 10:
853 if (Player.p_blindness) {
854 mvaddstr(4, 0, "You've regained your sight!\n");
855 Player.p_blindness = FALSE;
856 }
857 break;
858
859 default: /* deal with poison */
860 if (Player.p_poison > 0.0) {
861 temp = Player.p_poison * Statptr->c_weakness
862 * Player.p_maxenergy / 600.0;
863 if (Player.p_energy > Player.p_maxenergy / 10.0
864 && temp + 5.0 < Player.p_energy)
865 Player.p_energy -= temp;
866 }
867 break;
868 }
869 }
870
871 void
872 genchar(type)
873 int type;
874 {
875 int subscript; /* used for subscripting into Stattable */
876 const struct charstats *statptr; /* for pointing into Stattable */
877
878 subscript = type - '1';
879
880 if (subscript < C_MAGIC || subscript > C_EXPER)
881 if (subscript != C_SUPER || !Wizard)
882 /* fighter is default */
883 subscript = C_FIGHTER;
884
885 statptr = &Stattable[subscript];
886
887 Player.p_quickness =
888 ROLL(statptr->c_quickness.base, statptr->c_quickness.interval);
889 Player.p_strength =
890 ROLL(statptr->c_strength.base, statptr->c_strength.interval);
891 Player.p_mana =
892 ROLL(statptr->c_mana.base, statptr->c_mana.interval);
893 Player.p_maxenergy =
894 Player.p_energy =
895 ROLL(statptr->c_energy.base, statptr->c_energy.interval);
896 Player.p_brains =
897 ROLL(statptr->c_brains.base, statptr->c_brains.interval);
898 Player.p_magiclvl =
899 ROLL(statptr->c_magiclvl.base, statptr->c_magiclvl.interval);
900
901 Player.p_type = subscript;
902
903 if (Player.p_type == C_HALFLING)
904 /* give halfling some experience */
905 Player.p_experience = ROLL(600.0, 200.0);
906 }
907
908 void
909 playinit()
910 {
911 /* catch/ingnore signals */
912
913 #ifdef BSD41
914 sigignore(SIGQUIT);
915 sigignore(SIGALRM);
916 sigignore(SIGTERM);
917 sigignore(SIGTSTP);
918 sigignore(SIGTTIN);
919 sigignore(SIGTTOU);
920 sighold(SIGINT);
921 sigset(SIGHUP, ill_sig);
922 sigset(SIGTRAP, ill_sig);
923 sigset(SIGIOT, ill_sig);
924 sigset(SIGEMT, ill_sig);
925 sigset(SIGFPE, ill_sig);
926 sigset(SIGBUS, ill_sig);
927 sigset(SIGSEGV, ill_sig);
928 sigset(SIGSYS, ill_sig);
929 sigset(SIGPIPE, ill_sig);
930 #endif
931 #ifdef BSD42
932 signal(SIGQUIT, ill_sig);
933 signal(SIGALRM, SIG_IGN);
934 signal(SIGTERM, SIG_IGN);
935 signal(SIGTSTP, SIG_IGN);
936 signal(SIGTTIN, SIG_IGN);
937 signal(SIGTTOU, SIG_IGN);
938 signal(SIGINT, ill_sig);
939 signal(SIGHUP, SIG_DFL);
940 signal(SIGTRAP, ill_sig);
941 signal(SIGIOT, ill_sig);
942 signal(SIGEMT, ill_sig);
943 signal(SIGFPE, ill_sig);
944 signal(SIGBUS, ill_sig);
945 signal(SIGSEGV, ill_sig);
946 signal(SIGSYS, ill_sig);
947 signal(SIGPIPE, ill_sig);
948 #endif
949 #ifdef SYS3
950 signal(SIGINT, SIG_IGN);
951 signal(SIGQUIT, SIG_IGN);
952 signal(SIGTERM, SIG_IGN);
953 signal(SIGALRM, SIG_IGN);
954 signal(SIGHUP, ill_sig);
955 signal(SIGTRAP, ill_sig);
956 signal(SIGIOT, ill_sig);
957 signal(SIGEMT, ill_sig);
958 signal(SIGFPE, ill_sig);
959 signal(SIGBUS, ill_sig);
960 signal(SIGSEGV, ill_sig);
961 signal(SIGSYS, ill_sig);
962 signal(SIGPIPE, ill_sig);
963 #endif
964 #ifdef SYS5
965 signal(SIGINT, SIG_IGN);
966 signal(SIGQUIT, SIG_IGN);
967 signal(SIGTERM, SIG_IGN);
968 signal(SIGALRM, SIG_IGN);
969 signal(SIGHUP, ill_sig);
970 signal(SIGTRAP, ill_sig);
971 signal(SIGIOT, ill_sig);
972 signal(SIGEMT, ill_sig);
973 signal(SIGFPE, ill_sig);
974 signal(SIGBUS, ill_sig);
975 signal(SIGSEGV, ill_sig);
976 signal(SIGSYS, ill_sig);
977 signal(SIGPIPE, ill_sig);
978 #endif
979
980 initscr(); /* turn on curses */
981 noecho(); /* do not echo input */
982 crmode(); /* do not process erase, kill */
983 clear();
984 refresh();
985 Windows = TRUE; /* mark the state */
986 }
987
988 void
989 cleanup(doexit)
990 int doexit;
991 {
992 if (Windows) {
993 move(LINES - 2, 0);
994 refresh();
995 nocrmode();
996 endwin();
997 }
998 fclose(Playersfp);
999 fclose(Monstfp);
1000 fclose(Messagefp);
1001 fclose(Energyvoidfp);
1002
1003 if (doexit)
1004 exit(0);
1005 /* NOTREACHED */
1006 }