]> git.cameronkatri.com Git - bsdgames-darwin.git/blob - phantasia/phantglobs.c
Add use of `const' where appropriate to the games.
[bsdgames-darwin.git] / phantasia / phantglobs.c
1 /* $NetBSD: phantglobs.c,v 1.5 1999/09/08 21:17:54 jsm Exp $ */
2
3 /*
4 * phantglobs.c - globals for Phantasia
5 */
6
7 #include "include.h"
8
9 double Circle; /* which circle player is in */
10 double Shield; /* force field thrown up in monster battle */
11
12 bool Beyond; /* set if player is beyond point of no return */
13 bool Marsh; /* set if player is in dead marshes */
14 bool Throne; /* set if player is on throne */
15 bool Changed; /* set if important player stats have changed */
16 bool Wizard; /* set if player is the 'wizard' of the game */
17 bool Timeout; /* set if short timeout waiting for input */
18 bool Windows; /* set if we are set up for curses stuff */
19 bool Luckout; /* set if we have tried to luck out in fight */
20 bool Foestrikes; /* set if foe gets a chance to hit in battleplayer() */
21 bool Echo; /* set if echo input to terminal */
22
23 int Users; /* number of users currently playing */
24 int Whichmonster; /* which monster we are fighting */
25 int Lines; /* line on screen counter for fight routines */
26
27 jmp_buf Fightenv; /* used to jump into fight routine */
28 jmp_buf Timeoenv; /* used for timing out waiting for input */
29
30 long Fileloc; /* location in file of player statistics */
31
32 const char *Login; /* pointer to login of player */
33 const char *Enemyname; /* pointer name of monster/player we are battling*/
34
35 struct player Player; /* stats for player */
36 struct player Other; /* stats for another player */
37
38 struct monster Curmonster;/* stats for current monster */
39
40 struct energyvoid Enrgyvoid;/* energy void buffer */
41
42 const struct charstats *Statptr;/* pointer into Stattable[] */
43
44 /* lookup table for character type dependent statistics */
45 const struct charstats Stattable[7] = {
46 /* MAGIC USER */
47 {
48 15.0, 200.0, 18.0, 175.0, 10,
49 {30, 6, 0.0}, {10, 6, 2.0}, {50, 51, 75.0},
50 {30, 16, 20.0}, {60, 26, 6.0}, {5, 5, 2.75}
51 },
52
53 /* FIGHTER */
54 {
55 10.0, 110.0, 15.0, 220.0, 20,
56 {30, 6, 0.0}, {40, 16, 3.0}, {30, 21, 40.0},
57 {45, 26, 30.0}, {25, 21, 3.0}, {3, 4, 1.5}
58 },
59
60 /* ELF */
61 {
62 12.0, 150.0, 17.0, 190.0, 13,
63 {32, 7, 0.0}, {35, 11, 2.5}, {45, 46, 65.0},
64 {30, 21, 25.0}, {40, 26, 4.0}, {4, 4, 2.0}
65 },
66
67 /* DWARF */
68 { 7.0, 80.0, 13.0, 255.0, 25,
69 {25, 6, 0.0}, {50, 21, 5.0}, {25, 21, 30.0},
70 {60, 41, 35.0}, {20, 21, 2.5}, {2, 4, 1.0}
71 },
72
73 /* HALFLING */
74 {
75 11.0, 80.0, 10.0, 125.0, 40,
76 {34, 0, 0.0}, {20, 6, 2.0}, {25, 21, 30.0},
77 {55, 36, 30.0}, {40, 36, 4.5}, {1, 4, 1.0}
78 },
79
80 /* EXPERIMENTO */
81 { 9.0, 90.0, 16.0, 160.0, 20,
82 {27, 0, 0.0}, {25, 0, 0.0}, {100, 0, 0.0},
83 {35, 0, 0.0}, {25, 0, 0.0}, {2, 0, 0.0}
84 },
85
86 /* SUPER */
87 {
88 15.0, 200.0, 10.0, 225.0, 40,
89 {38, 0, 0.0}, {65, 0, 5.0}, {100, 0, 75.0},
90 {80, 0, 35.0}, {85, 0, 6.0}, {9, 0, 2.75}
91 }
92 };
93
94 /* menu of items for purchase */
95 const struct menuitem Menu[] = {
96 {"Mana", 1},
97 {"Shield", 5},
98 {"Book", 200},
99 {"Sword", 500},
100 {"Charm", 1000},
101 {"Quicksilver", 2500},
102 {"Blessing", 1000},
103 };
104
105 FILE *Playersfp; /* pointer to open player file */
106 FILE *Monstfp; /* pointer to open monster file */
107 FILE *Messagefp; /* pointer to open message file */
108 FILE *Energyvoidfp; /* pointer to open energy void file */
109
110 char Databuf[SZ_DATABUF]; /* a place to read data into */
111
112 /* some canned strings for messages */
113 const char Illcmd[] = "Illegal command.\n";
114 const char Illmove[] = "Too far.\n";
115 const char Illspell[] = "Illegal spell.\n";
116 const char Nomana[] = "Not enought mana for that spell.\n";
117 const char Somebetter[] = "But you already have something better.\n";
118 const char Nobetter[] = "That's no better than what you already have.\n";