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Add use of `const' where appropriate to the games.
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1 /* $NetBSD: robots.h,v 1.11 1999/09/08 21:17:57 jsm Exp $ */
2
3 /*
4 * Copyright (c) 1980, 1993
5 * The Regents of the University of California. All rights reserved.
6 *
7 * Redistribution and use in source and binary forms, with or without
8 * modification, are permitted provided that the following conditions
9 * are met:
10 * 1. Redistributions of source code must retain the above copyright
11 * notice, this list of conditions and the following disclaimer.
12 * 2. Redistributions in binary form must reproduce the above copyright
13 * notice, this list of conditions and the following disclaimer in the
14 * documentation and/or other materials provided with the distribution.
15 * 3. All advertising materials mentioning features or use of this software
16 * must display the following acknowledgement:
17 * This product includes software developed by the University of
18 * California, Berkeley and its contributors.
19 * 4. Neither the name of the University nor the names of its contributors
20 * may be used to endorse or promote products derived from this software
21 * without specific prior written permission.
22 *
23 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
24 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
25 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
26 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
27 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
28 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
29 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
30 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
31 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
32 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
33 * SUCH DAMAGE.
34 *
35 * @(#)robots.h 8.1 (Berkeley) 5/31/93
36 */
37
38 # include <sys/ttydefaults.h>
39 # include <ctype.h>
40 # include <curses.h>
41 # include <err.h>
42 # include <fcntl.h>
43 # include <pwd.h>
44 # include <setjmp.h>
45 # include <signal.h>
46 # include <stdlib.h>
47 # include <string.h>
48 # include <termios.h>
49 # include <unistd.h>
50
51 /*
52 * miscellaneous constants
53 */
54
55 # define Y_FIELDSIZE 23
56 # define X_FIELDSIZE 60
57 # define Y_SIZE 24
58 # define X_SIZE 80
59 # define MAXLEVELS 4
60 # define MAXROBOTS (MAXLEVELS * 10)
61 # define ROB_SCORE 10
62 # define S_BONUS (60 * ROB_SCORE)
63 # define Y_SCORE 21
64 # define X_SCORE (X_FIELDSIZE + 9)
65 # define Y_PROMPT (Y_FIELDSIZE - 1)
66 # define X_PROMPT (X_FIELDSIZE + 2)
67 # define MAXSCORES (Y_SIZE - 2)
68 # define MAXNAME 16
69 # define MS_NAME "Ten"
70
71 /*
72 * characters on screen
73 */
74
75 # define ROBOT '+'
76 # define HEAP '*'
77 # define PLAYER '@'
78
79 /*
80 * type definitions
81 */
82
83 typedef struct {
84 int y, x;
85 } COORD;
86
87 typedef struct {
88 u_int32_t s_uid;
89 u_int32_t s_score;
90 u_int32_t s_auto;
91 u_int32_t s_level;
92 char s_name[MAXNAME];
93 } SCORE;
94
95 typedef struct passwd PASSWD;
96
97 /*
98 * global variables
99 */
100
101 extern bool Dead, Full_clear, Jump, Newscore, Real_time, Running,
102 Teleport, Waiting, Was_bonus, Auto_bot;
103
104 #ifdef FANCY
105 extern bool Pattern_roll, Stand_still;
106 #endif
107
108 extern char Cnt_move, Field[Y_FIELDSIZE][X_FIELDSIZE], Run_ch;
109 extern const char *Next_move, *Move_list;
110
111 extern int Count, Level, Num_robots, Num_scrap, Num_scores, Score,
112 Start_level, Wait_bonus, Num_games;
113
114 extern COORD Max, Min, My_pos, Robots[], Scrap[];
115
116 extern jmp_buf End_move;
117
118 /*
119 * functions types
120 */
121
122 void add_score __P((int));
123 bool another __P((void));
124 int cmp_sc __P((const void *, const void *));
125 bool do_move __P((int, int));
126 bool eaten __P((const COORD *));
127 void flush_in __P((void));
128 void get_move __P((void));
129 void init_field __P((void));
130 bool jumping __P((void));
131 void make_level __P((void));
132 void move_robots __P((int));
133 bool must_telep __P((void));
134 void play_level __P((void));
135 int query __P((const char *));
136 void quit __P((int)) __attribute__((__noreturn__));
137 void reset_count __P((void));
138 int rnd __P((int));
139 COORD *rnd_pos __P((void));
140 void score __P((void));
141 void set_name __P((SCORE *));
142 void show_score __P((void));
143 int sign __P((int));
144 char automove __P((void));