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Check for failure of malloc() and calloc() at various places in the games.
[bsdgames-darwin.git] / monop / prop.c
1 /* $NetBSD: prop.c,v 1.6 1999/09/09 17:27:59 jsm Exp $ */
2
3 /*
4 * Copyright (c) 1980, 1993
5 * The Regents of the University of California. All rights reserved.
6 *
7 * Redistribution and use in source and binary forms, with or without
8 * modification, are permitted provided that the following conditions
9 * are met:
10 * 1. Redistributions of source code must retain the above copyright
11 * notice, this list of conditions and the following disclaimer.
12 * 2. Redistributions in binary form must reproduce the above copyright
13 * notice, this list of conditions and the following disclaimer in the
14 * documentation and/or other materials provided with the distribution.
15 * 3. All advertising materials mentioning features or use of this software
16 * must display the following acknowledgement:
17 * This product includes software developed by the University of
18 * California, Berkeley and its contributors.
19 * 4. Neither the name of the University nor the names of its contributors
20 * may be used to endorse or promote products derived from this software
21 * without specific prior written permission.
22 *
23 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
24 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
25 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
26 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
27 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
28 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
29 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
30 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
31 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
32 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
33 * SUCH DAMAGE.
34 */
35
36 #include <sys/cdefs.h>
37 #ifndef lint
38 #if 0
39 static char sccsid[] = "@(#)prop.c 8.1 (Berkeley) 5/31/93";
40 #else
41 __RCSID("$NetBSD: prop.c,v 1.6 1999/09/09 17:27:59 jsm Exp $");
42 #endif
43 #endif /* not lint */
44
45 #include <stdlib.h>
46 #include "monop.ext"
47
48 static int value __P((SQUARE *));
49
50 /*
51 * This routine deals with buying property, setting all the
52 * appropriate flags.
53 */
54 void
55 buy(player, sqrp)
56 int player;
57 SQUARE *sqrp;
58 {
59 trading = FALSE;
60 sqrp->owner = player;
61 add_list(player, &(play[player].own_list), cur_p->loc);
62 }
63
64 /*
65 * This routine adds an item to the list.
66 */
67 void
68 add_list(plr, head, op_sqr)
69 int plr;
70 OWN **head;
71 int op_sqr;
72 {
73 int val;
74 OWN *tp, *last_tp;
75 OWN *op;
76
77 op = (OWN *)calloc(1, sizeof (OWN));
78 if (op == NULL)
79 errx(1, "out of memory");
80 op->sqr = &board[op_sqr];
81 val = value(op->sqr);
82 last_tp = NULL;
83 for (tp = *head; tp && value(tp->sqr) < val; tp = tp->next)
84 if (val == value(tp->sqr)) {
85 free(op);
86 return;
87 }
88 else
89 last_tp = tp;
90 op->next = tp;
91 if (last_tp != NULL)
92 last_tp->next = op;
93 else
94 *head = op;
95 if (!trading)
96 set_ownlist(plr);
97 }
98
99 /*
100 * This routine deletes property from the list.
101 */
102 void
103 del_list(plr, head, op_sqr)
104 int plr;
105 OWN **head;
106 short op_sqr;
107 {
108 OWN *op, *last_op;
109
110 switch (board[op_sqr].type) {
111 case PRPTY:
112 board[op_sqr].desc->mon_desc->num_own--;
113 break;
114 case RR:
115 play[plr].num_rr--;
116 break;
117 case UTIL:
118 play[plr].num_util--;
119 break;
120 }
121 last_op = NULL;
122 for (op = *head; op; op = op->next)
123 if (op->sqr == &board[op_sqr])
124 break;
125 else
126 last_op = op;
127 if (last_op == NULL)
128 *head = op->next;
129 else {
130 last_op->next = op->next;
131 free(op);
132 }
133 }
134
135 /*
136 * This routine calculates the value for sorting of the
137 * given square.
138 */
139 static int
140 value(sqp)
141 SQUARE *sqp;
142 {
143 int sqr;
144
145 sqr = sqnum(sqp);
146 switch (sqp->type) {
147 case SAFE:
148 return 0;
149 default: /* Specials, etc */
150 return 1;
151 case UTIL:
152 if (sqr == 12)
153 return 2;
154 else
155 return 3;
156 case RR:
157 return 4 + sqr/10;
158 case PRPTY:
159 return 8 + (sqp->desc) - prop;
160 }
161 }
162
163 /*
164 * This routine accepts bids for the current peice
165 * of property.
166 */
167 void
168 bid()
169 {
170 static bool in[MAX_PL];
171 int i, num_in, cur_max;
172 char buf[80];
173 int cur_bid;
174
175 printf("\nSo it goes up for auction. Type your bid after your name\n");
176 for (i = 0; i < num_play; i++)
177 in[i] = TRUE;
178 i = -1;
179 cur_max = 0;
180 num_in = num_play;
181 while (num_in > 1 || (cur_max == 0 && num_in > 0)) {
182 i = ++i % num_play;
183 if (in[i]) {
184 do {
185 (void)sprintf(buf, "%s: ", name_list[i]);
186 cur_bid = get_int(buf);
187 if (cur_bid == 0) {
188 in[i] = FALSE;
189 if (--num_in == 0)
190 break;
191 }
192 else if (cur_bid <= cur_max) {
193 printf("You must bid higher than %d "
194 "to stay in\n", cur_max);
195 printf("(bid of 0 drops you out)\n");
196 }
197 } while (cur_bid != 0 && cur_bid <= cur_max);
198 cur_max = (cur_bid ? cur_bid : cur_max);
199 }
200 }
201 if (cur_max != 0) {
202 while (!in[i])
203 i = ++i % num_play;
204 printf("It goes to %s (%d) for $%d\n",play[i].name,i+1,cur_max);
205 buy(i, &board[cur_p->loc]);
206 play[i].money -= cur_max;
207 }
208 else
209 printf("Nobody seems to want it, so we'll leave it for "
210 "later\n");
211 }
212
213 /*
214 * This routine calculates the value of the property
215 * of given player.
216 */
217 int
218 prop_worth(plp)
219 PLAY *plp;
220 {
221 OWN *op;
222 int worth;
223
224 worth = 0;
225 for (op = plp->own_list; op; op = op->next) {
226 if (op->sqr->type == PRPTY && op->sqr->desc->monop)
227 worth += op->sqr->desc->mon_desc->h_cost * 50 *
228 op->sqr->desc->houses;
229 worth += op->sqr->cost;
230 }
231 return worth;
232 }