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[bsdgames-darwin.git] / rogue / trap.c
1 /* $NetBSD: trap.c,v 1.6 2003/08/07 09:37:40 agc Exp $ */
2
3 /*
4 * Copyright (c) 1988, 1993
5 * The Regents of the University of California. All rights reserved.
6 *
7 * This code is derived from software contributed to Berkeley by
8 * Timothy C. Stoehr.
9 *
10 * Redistribution and use in source and binary forms, with or without
11 * modification, are permitted provided that the following conditions
12 * are met:
13 * 1. Redistributions of source code must retain the above copyright
14 * notice, this list of conditions and the following disclaimer.
15 * 2. Redistributions in binary form must reproduce the above copyright
16 * notice, this list of conditions and the following disclaimer in the
17 * documentation and/or other materials provided with the distribution.
18 * 3. Neither the name of the University nor the names of its contributors
19 * may be used to endorse or promote products derived from this software
20 * without specific prior written permission.
21 *
22 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
23 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
24 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
25 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
26 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
27 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
28 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
29 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
30 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
31 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
32 * SUCH DAMAGE.
33 */
34
35 #include <sys/cdefs.h>
36 #ifndef lint
37 #if 0
38 static char sccsid[] = "@(#)trap.c 8.1 (Berkeley) 5/31/93";
39 #else
40 __RCSID("$NetBSD: trap.c,v 1.6 2003/08/07 09:37:40 agc Exp $");
41 #endif
42 #endif /* not lint */
43
44 /*
45 * trap.c
46 *
47 * This source herein may be modified and/or distributed by anybody who
48 * so desires, with the following restrictions:
49 * 1.) No portion of this notice shall be removed.
50 * 2.) Credit shall not be taken for the creation of this source.
51 * 3.) This code is not to be traded, sold, or used for personal
52 * gain or profit.
53 *
54 */
55
56 #include "rogue.h"
57
58 trap traps[MAX_TRAPS];
59 boolean trap_door = 0;
60 short bear_trap = 0;
61
62 const char *const trap_strings[TRAPS * 2] = {
63 "trap door",
64 "you fell down a trap",
65 "bear trap",
66 "you are caught in a bear trap",
67 "teleport trap",
68 "teleport",
69 "poison dart trap",
70 "a small dart just hit you in the shoulder",
71 "sleeping gas trap",
72 "a strange white mist envelops you and you fall asleep",
73 "rust trap",
74 "a gush of water hits you on the head"
75 };
76
77 short
78 trap_at(row, col)
79 int row, col;
80 {
81 short i;
82
83 for (i = 0; ((i < MAX_TRAPS) && (traps[i].trap_type != NO_TRAP)); i++) {
84 if ((traps[i].trap_row == row) && (traps[i].trap_col == col)) {
85 return(traps[i].trap_type);
86 }
87 }
88 return(NO_TRAP);
89 }
90
91 void
92 trap_player(row, col)
93 short row, col;
94 {
95 short t;
96
97 if ((t = trap_at(row, col)) == NO_TRAP) {
98 return;
99 }
100 dungeon[row][col] &= (~HIDDEN);
101 if (rand_percent(rogue.exp + ring_exp)) {
102 message("the trap failed", 1);
103 return;
104 }
105 switch(t) {
106 case TRAP_DOOR:
107 trap_door = 1;
108 new_level_message = trap_strings[(t*2)+1];
109 break;
110 case BEAR_TRAP:
111 message(trap_strings[(t*2)+1], 1);
112 bear_trap = get_rand(4, 7);
113 break;
114 case TELE_TRAP:
115 mvaddch(rogue.row, rogue.col, '^');
116 tele();
117 break;
118 case DART_TRAP:
119 message(trap_strings[(t*2)+1], 1);
120 rogue.hp_current -= get_damage("1d6", 1);
121 if (rogue.hp_current <= 0) {
122 rogue.hp_current = 0;
123 }
124 if ((!sustain_strength) && rand_percent(40) &&
125 (rogue.str_current >= 3)) {
126 rogue.str_current--;
127 }
128 print_stats(STAT_HP | STAT_STRENGTH);
129 if (rogue.hp_current <= 0) {
130 killed_by((object *) 0, POISON_DART);
131 }
132 break;
133 case SLEEPING_GAS_TRAP:
134 message(trap_strings[(t*2)+1], 1);
135 take_a_nap();
136 break;
137 case RUST_TRAP:
138 message(trap_strings[(t*2)+1], 1);
139 rust((object *) 0);
140 break;
141 }
142 }
143
144 void
145 add_traps()
146 {
147 short i, n, tries = 0;
148 short row, col;
149
150 if (cur_level <= 2) {
151 n = 0;
152 } else if (cur_level <= 7) {
153 n = get_rand(0, 2);
154 } else if (cur_level <= 11) {
155 n = get_rand(1, 2);
156 } else if (cur_level <= 16) {
157 n = get_rand(2, 3);
158 } else if (cur_level <= 21) {
159 n = get_rand(2, 4);
160 } else if (cur_level <= (AMULET_LEVEL + 2)) {
161 n = get_rand(3, 5);
162 } else {
163 n = get_rand(5, MAX_TRAPS);
164 }
165 for (i = 0; i < n; i++) {
166 traps[i].trap_type = get_rand(0, (TRAPS - 1));
167
168 if ((i == 0) && (party_room != NO_ROOM)) {
169 do {
170 row = get_rand((rooms[party_room].top_row+1),
171 (rooms[party_room].bottom_row-1));
172 col = get_rand((rooms[party_room].left_col+1),
173 (rooms[party_room].right_col-1));
174 tries++;
175 } while (((dungeon[row][col] & (OBJECT|STAIRS|TRAP|TUNNEL)) ||
176 (dungeon[row][col] == NOTHING)) && (tries < 15));
177 if (tries >= 15) {
178 gr_row_col(&row, &col, (FLOOR | MONSTER));
179 }
180 } else {
181 gr_row_col(&row, &col, (FLOOR | MONSTER));
182 }
183 traps[i].trap_row = row;
184 traps[i].trap_col = col;
185 dungeon[row][col] |= (TRAP | HIDDEN);
186 }
187 }
188
189 void
190 id_trap()
191 {
192 short dir, row, col, d, t;
193
194 message("direction? ", 0);
195
196 while (!is_direction(dir = rgetchar(), &d)) {
197 sound_bell();
198 }
199 check_message();
200
201 if (dir == CANCEL) {
202 return;
203 }
204 row = rogue.row;
205 col = rogue.col;
206
207 get_dir_rc(d, &row, &col, 0);
208
209 if ((dungeon[row][col] & TRAP) && (!(dungeon[row][col] & HIDDEN))) {
210 t = trap_at(row, col);
211 message(trap_strings[t*2], 0);
212 } else {
213 message("no trap there", 0);
214 }
215 }
216
217 void
218 show_traps()
219 {
220 short i, j;
221
222 for (i = 0; i < DROWS; i++) {
223 for (j = 0; j < DCOLS; j++) {
224 if (dungeon[i][j] & TRAP) {
225 mvaddch(i, j, '^');
226 }
227 }
228 }
229 }
230
231 void
232 search(n, is_auto)
233 short n;
234 boolean is_auto;
235 {
236 short s, i, j, row, col, t;
237 short shown = 0, found = 0;
238 static boolean reg_search;
239
240 for (i = -1; i <= 1; i++) {
241 for (j = -1; j <= 1; j++) {
242 row = rogue.row + i;
243 col = rogue.col + j;
244 if ((row < MIN_ROW) || (row >= (DROWS-1)) ||
245 (col < 0) || (col >= DCOLS)) {
246 continue;
247 }
248 if (dungeon[row][col] & HIDDEN) {
249 found++;
250 }
251 }
252 }
253 for (s = 0; s < n; s++) {
254 for (i = -1; i <= 1; i++) {
255 for (j = -1; j <= 1; j++) {
256 row = rogue.row + i;
257 col = rogue.col + j ;
258 if ((row < MIN_ROW) || (row >= (DROWS-1)) ||
259 (col < 0) || (col >= DCOLS)) {
260 continue;
261 }
262 if (dungeon[row][col] & HIDDEN) {
263 if (rand_percent(17 + (rogue.exp + ring_exp))) {
264 dungeon[row][col] &= (~HIDDEN);
265 if ((!blind) && ((row != rogue.row) ||
266 (col != rogue.col))) {
267 mvaddch(row, col, get_dungeon_char(row, col));
268 }
269 shown++;
270 if (dungeon[row][col] & TRAP) {
271 t = trap_at(row, col);
272 message(trap_strings[t*2], 1);
273 }
274 }
275 }
276 if (((shown == found) && (found > 0)) || interrupted) {
277 return;
278 }
279 }
280 }
281 if ((!is_auto) && (reg_search = !reg_search)) {
282 (void) reg_move();
283 }
284 }
285 }