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git.cameronkatri.com Git - bsdgames-darwin.git/blob - battlestar/com7.c
1 /* $NetBSD: com7.c,v 1.9 2000/09/17 23:04:17 jsm Exp $ */
4 * Copyright (c) 1983, 1993
5 * The Regents of the University of California. All rights reserved.
7 * Redistribution and use in source and binary forms, with or without
8 * modification, are permitted provided that the following conditions
10 * 1. Redistributions of source code must retain the above copyright
11 * notice, this list of conditions and the following disclaimer.
12 * 2. Redistributions in binary form must reproduce the above copyright
13 * notice, this list of conditions and the following disclaimer in the
14 * documentation and/or other materials provided with the distribution.
15 * 3. All advertising materials mentioning features or use of this software
16 * must display the following acknowledgement:
17 * This product includes software developed by the University of
18 * California, Berkeley and its contributors.
19 * 4. Neither the name of the University nor the names of its contributors
20 * may be used to endorse or promote products derived from this software
21 * without specific prior written permission.
23 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
24 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
25 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
26 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
27 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
28 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
29 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
30 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
31 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
32 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
36 #include <sys/cdefs.h>
39 static char sccsid
[] = "@(#)com7.c 8.2 (Berkeley) 4/28/95";
41 __RCSID("$NetBSD: com7.c,v 1.9 2000/09/17 23:04:17 jsm Exp $");
48 fight(enemy
, strength
)
53 char auxbuf
[LINELENGTH
];
63 exhaustion
= CYCLE
/ (snooze
- ourtime
);
65 puts("You collapse exhausted, and he pulverizes your skull.");
68 if (snooze
- ourtime
< 20)
69 puts("You look tired! I hope you're able to fight.");
70 next
= getcom(auxbuf
, LINELENGTH
, "<fight!>-: ", 0);
71 for (i
= 0; next
&& i
< 10; i
++)
72 next
= getword(next
, words
[i
], -1);
74 switch (wordvalue
[wordnumber
]) {
78 if (testbit(inven
, TWO_HANDED
))
79 hurt
= rnd(70) - 2 * card(injuries
, NUMOFINJURIES
) - ucard(wear
) - exhaustion
;
80 else if (testbit(inven
, SWORD
) || testbit(inven
, BROAD
))
81 hurt
= rnd(50) % (WEIGHT
- carrying
) - card(injuries
, NUMOFINJURIES
) - encumber
- exhaustion
;
82 else if (testbit(inven
, KNIFE
) || testbit(inven
, MALLET
) || testbit(inven
, CHAIN
) || testbit(inven
, MACE
) || testbit(inven
, HALBERD
))
83 hurt
= rnd(15) - card(injuries
, NUMOFINJURIES
) - exhaustion
;
85 hurt
= rnd(7) - encumber
;
90 puts("You swung wide and missed.");
93 puts("He checked your blow. CLASH! CLANG!");
96 puts("His filthy tunic hangs by one less thread.");
102 puts("He's bleeding.");
105 puts("A trickle of blood runs down his face.");
108 puts("A huge purple bruise is forming on the side of his face.");
112 } else if (hurt
< 20) {
115 puts("He staggers back quavering.");
118 puts("He jumps back with his hand over the wound.");
121 puts("His shirt falls open with a swath across the chest.");
125 } else if (hurt
< 30) {
128 printf("A bloody gash opens up on his %s side.\n", (rnd(2) ? "left" : "right"));
131 puts("The steel bites home and scrapes along his ribs.");
134 puts("You pierce him, and his breath hisses through clenched teeth.");
138 } else if (hurt
< 40) {
141 puts("You smite him to the ground.");
142 if (strength
- lifeline
> 20)
143 puts("But in a flurry of steel he regains his feet!");
146 puts("The force of your blow sends him to his knees.");
147 puts("His arm swings lifeless at his side.");
150 puts("Clutching his blood drenched shirt, he collapses stunned.");
157 puts("His ribs crack under your powerful swing, flooding his lungs with blood.");
160 puts("You shatter his upheld arm in a spray of blood. The blade continues deep");
161 puts("into his back, severing the spinal cord.");
165 puts("With a mighty lunge the steel slides in, and gasping, he falls to the ground.");
174 if (enemy
== DARK
&& lifeline
> strength
* 0.33) {
175 puts("He throws you back against the rock and pummels your face.");
176 if (testbit(inven
, AMULET
) || testbit(wear
, AMULET
)) {
177 printf("Lifting the amulet from you, ");
178 if (testbit(inven
, MEDALION
) || testbit(wear
, MEDALION
)) {
179 puts("his power grows and the walls of\nthe earth tremble.");
180 puts("When he touches the medallion, your chest explodes and the foundations of the\nearth collapse.");
181 puts("The planet is consumed by darkness.");
184 if (testbit(inven
, AMULET
)) {
185 clearbit(inven
, AMULET
);
186 carrying
-= objwt
[AMULET
];
187 encumber
-= objcumber
[AMULET
];
189 clearbit(wear
, AMULET
);
190 puts("he flees down the dark caverns.");
191 clearbit(location
[position
].objects
, DARK
);
193 followfight
= ourtime
;
196 puts("I'm afraid you have been killed.");
200 puts("You escape stunned and disoriented from the fight.");
201 puts("A victorious bellow echoes from the battlescene.");
202 if (back
&& position
!= back
)
203 moveplayer(back
, BACK
);
204 else if (ahead
&& position
!= ahead
)
205 moveplayer(ahead
, AHEAD
);
206 else if (left
&& position
!= left
)
207 moveplayer(left
, LEFT
);
208 else if (right
&& position
!= right
)
209 moveplayer(right
, RIGHT
);
211 moveplayer(location
[position
].down
, AHEAD
);
216 if (testbit(inven
, LASER
)) {
217 if (strength
- lifeline
<= 50) {
218 printf("The %s took a direct hit!\n", objsht
[enemy
]);
221 puts("With his bare hand he deflects the laser blast and whips the pistol from you!");
222 clearbit(inven
, LASER
);
223 setbit(location
[position
].objects
, LASER
);
224 carrying
-= objwt
[LASER
];
225 encumber
-= objcumber
[LASER
];
228 puts("Unfortunately, you don't have a blaster handy.");
238 puts("You don't have a chance; he is too quick.");
242 if (lifeline
>= strength
) {
243 printf("You have killed the %s.\n", objsht
[enemy
]);
244 if (enemy
== ELF
|| enemy
== DARK
)
245 puts("A watery black smoke consumes his body and then vanishes with a peal of thunder!");
246 clearbit(location
[position
].objects
, enemy
);
251 puts("He attacks...");
252 /* Some embellishments. */
253 hurt
= rnd(NUMOFINJURIES
) - (testbit(inven
, SHIELD
) != 0) - (testbit(wear
, MAIL
) != 0) - (testbit(wear
, HELM
) != 0);
254 hurt
+= (testbit(wear
, AMULET
) != 0) + (testbit(wear
, MEDALION
) != 0) + (testbit(wear
, TALISMAN
) != 0);
255 hurt
= hurt
< 0 ? 0 : hurt
;
256 hurt
= hurt
>= NUMOFINJURIES
? NUMOFINJURIES
- 1 : hurt
;
257 if (!injuries
[hurt
]) {
259 printf("I'm afraid you have suffered %s.\n", ouch
[hurt
]);
261 puts("You emerge unscathed.");
262 if (injuries
[SKULL
] && injuries
[INCISE
] && injuries
[NECK
]) {
263 puts("I'm afraid you have suffered fatal injuries.");