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1 # $NetBSD: Makefile,v 1.21 2011/08/16 11:19:41 christos Exp $
2 # @(#)Makefile 5.12 (Berkeley) 5/30/93
3
4 # EXTRA
5 # Incorporates code to gather additional performance statistics
6 #
7 # TERMIO
8 # Use sysv termio
9 # TERMIOS
10 # Use posix termios
11 # BSD
12 # Use BSD specific features (mostly timer and signal stuff)
13 # BSD4.1
14 # Use BSD4.1 to avoid some 4.2 dependencies (must be used with
15 # BSD above; do not mix with SYSV)
16 # HIDEBYLINK
17 # If defined, the program attempts to hide from ps
18 # DOCHECKPOINTS
19 # If not defined, checkpoint files are periodically written by the
20 # larn process (no forking) if enabled in the .larnopts description
21 # file. Checkpointing is handy on an unreliable system, but takes
22 # CPU. Inclusion of DOCHECKPOINTS will cause fork()ing to perform the
23 # checkpoints (again if enabled in the .larnopts file). This usually
24 # avoids pauses in larn while the checkpointing is being done (on
25 # large machines).
26 # VER
27 # This is the version of the software, example: 12
28 # SUBVER
29 # This is the revision of the software, example: 1
30 # FLUSHNO=#
31 # Set the input queue excess flushing threshold (default 5)
32 # NOVARARGS
33 # Define for systems that don't have varargs (a default varargs will
34 # be used).
35 # MACRORND
36 # Define to use macro version of rnd() and rund() (fast and big)
37 # UIDSCORE
38 # Define to use user id's to manage scoreboard. Leaving this out will
39 # cause player id's from the file ".playerids" to be used instead.
40 # (.playerids is created upon demand). Only one entry per id # is
41 # allowed in each scoreboard (winning & non-winning).
42 # VT100
43 # Compile for using vt100 family of terminals. Omission of this
44 # define will cause larn to use termcap, but it will be MUCH slower
45 # due to an extra layer of output interpretation. Also, only VT100
46 # mode allows 2 different standout modes, inverse video, and bold video.
47 # And only in VT100 mode is the scrolling region of the terminal used
48 # (much nicer than insert/delete line sequences to simulate it, if
49 # VT100 is omitted).
50 # NONAP
51 # This causes napms() to return immediately instead of delaying n
52 # milliseconds. This define may be needed on some systems if the nap
53 # stuff does not work correctly (possible hang). nap() is primarilly
54 # used to delay for effect when casting missile type spells.
55 # NOLOG
56 # Turn off logging.
57
58 PROG= larn
59 MAN= larn.6
60 CPPFLAGS+=-DVER=12 -DSUBVER=0 -DNONAP -DUIDSCORE -DTERMIOS
61 SRCS= main.c object.c create.c tok.c display.c global.c data.c io.c \
62 monster.c store.c diag.c help.c config.c nap.c bill.c scores.c \
63 signal.c action.c moreobj.c movem.c regen.c fortune.c savelev.c
64 FILES= datfiles/larn.help datfiles/larnmaze datfiles/larnopts
65
66 all: $(PROG)
67
68 $(PROG): $(SRCS)
69 $(CC) $(CPPFLAGS) $(CFLAGS) $(LDFLAGS) -o $(PROG) $(SRCS) -lncursesw
70 $(STRIP) $(PROG)
71
72 install: $(PROG) $(MAN)
73 $(GINSTALL) -Dm2755 $(PROG) $(DESTDIR)/usr/games/$(PROG)
74 $(GINSTALL) -Dm644 $(MAN) $(DESTDIR)/usr/share/man/man6/$(MAN)
75 $(GINSTALL) -d $(DESTDIR)/usr/share/games/larn
76 $(GINSTALL) -Dm644 $(FILES) $(DESTDIR)/usr/share/games/larn/
77
78 clean:
79 rm -f $(CLEANFILES) $(PROG)
80
81 .PHONY: all clean install