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sync with 44lite, seems to fix bug #224
[bsdgames-darwin.git] / mille / move.c
1 /*
2 * Copyright (c) 1983, 1993
3 * The Regents of the University of California. All rights reserved.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
7 * are met:
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 * notice, this list of conditions and the following disclaimer in the
12 * documentation and/or other materials provided with the distribution.
13 * 3. All advertising materials mentioning features or use of this software
14 * must display the following acknowledgement:
15 * This product includes software developed by the University of
16 * California, Berkeley and its contributors.
17 * 4. Neither the name of the University nor the names of its contributors
18 * may be used to endorse or promote products derived from this software
19 * without specific prior written permission.
20 *
21 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
22 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
23 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
24 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
25 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
26 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
27 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
28 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
29 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
30 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
31 * SUCH DAMAGE.
32 */
33
34 #ifndef lint
35 /*static char sccsid[] = "from: @(#)move.c 8.1 (Berkeley) 5/31/93";*/
36 static char rcsid[] = "$Id: move.c,v 1.3 1994/05/12 17:39:37 jtc Exp $";
37 #endif /* not lint */
38
39 #include <termios.h>
40
41 #include "mille.h"
42 #ifndef unctrl
43 #include "unctrl.h"
44 #endif
45
46 # ifdef attron
47 # include <term.h>
48 # define _tty cur_term->Nttyb
49 # endif attron
50
51 /*
52 * @(#)move.c 1.2 (Berkeley) 3/28/83
53 */
54
55 #undef CTRL
56 #define CTRL(c) (c - 'A' + 1)
57
58 char *Movenames[] = {
59 "M_DISCARD", "M_DRAW", "M_PLAY", "M_ORDER"
60 };
61
62 domove()
63 {
64 reg PLAY *pp;
65 reg int i, j;
66 reg bool goodplay;
67
68 pp = &Player[Play];
69 if (Play == PLAYER)
70 getmove();
71 else
72 calcmove();
73 Next = FALSE;
74 goodplay = TRUE;
75 switch (Movetype) {
76 case M_DISCARD:
77 if (haspicked(pp)) {
78 if (pp->hand[Card_no] == C_INIT)
79 if (Card_no == 6)
80 Finished = TRUE;
81 else
82 error("no card there");
83 else {
84 if (issafety(pp->hand[Card_no])) {
85 error("discard a safety?");
86 goodplay = FALSE;
87 break;
88 }
89 Discard = pp->hand[Card_no];
90 pp->hand[Card_no] = C_INIT;
91 Next = TRUE;
92 if (Play == PLAYER)
93 account(Discard);
94 }
95 }
96 else
97 error("must pick first");
98 break;
99 case M_PLAY:
100 goodplay = playcard(pp);
101 break;
102 case M_DRAW:
103 Card_no = 0;
104 if (Topcard <= Deck)
105 error("no more cards");
106 else if (haspicked(pp))
107 error("already picked");
108 else {
109 pp->hand[0] = *--Topcard;
110 #ifdef DEBUG
111 if (Debug)
112 fprintf(outf, "DOMOVE: Draw %s\n", C_name[*Topcard]);
113 #endif
114 acc:
115 if (Play == COMP) {
116 account(*Topcard);
117 if (issafety(*Topcard))
118 pp->safety[*Topcard-S_CONV] = S_IN_HAND;
119 }
120 if (pp->hand[1] == C_INIT && Topcard > Deck) {
121 Card_no = 1;
122 pp->hand[1] = *--Topcard;
123 #ifdef DEBUG
124 if (Debug)
125 fprintf(outf, "DOMOVE: Draw %s\n", C_name[*Topcard]);
126 #endif
127 goto acc;
128 }
129 pp->new_battle = FALSE;
130 pp->new_speed = FALSE;
131 }
132 break;
133
134 case M_ORDER:
135 break;
136 }
137 /*
138 * move blank card to top by one of two methods. If the
139 * computer's hand was sorted, the randomness for picking
140 * between equally valued cards would be lost
141 */
142 if (Order && Movetype != M_DRAW && goodplay && pp == &Player[PLAYER])
143 sort(pp->hand);
144 else
145 for (i = 1; i < HAND_SZ; i++)
146 if (pp->hand[i] == C_INIT) {
147 for (j = 0; pp->hand[j] == C_INIT; j++)
148 if (j >= HAND_SZ) {
149 j = 0;
150 break;
151 }
152 pp->hand[i] = pp->hand[j];
153 pp->hand[j] = C_INIT;
154 }
155 if (Topcard <= Deck)
156 check_go();
157 if (Next)
158 nextplay();
159 }
160
161 /*
162 * Check and see if either side can go. If they cannot,
163 * the game is over
164 */
165 check_go() {
166
167 reg CARD card;
168 reg PLAY *pp, *op;
169 reg int i;
170
171 for (pp = Player; pp < &Player[2]; pp++) {
172 op = (pp == &Player[COMP] ? &Player[PLAYER] : &Player[COMP]);
173 for (i = 0; i < HAND_SZ; i++) {
174 card = pp->hand[i];
175 if (issafety(card) || canplay(pp, op, card)) {
176 #ifdef DEBUG
177 if (Debug) {
178 fprintf(outf, "CHECK_GO: can play %s (%d), ", C_name[card], card);
179 fprintf(outf, "issafety(card) = %d, ", issafety(card));
180 fprintf(outf, "canplay(pp, op, card) = %d\n", canplay(pp, op, card));
181 }
182 #endif
183 return;
184 }
185 #ifdef DEBUG
186 else if (Debug)
187 fprintf(outf, "CHECK_GO: cannot play %s\n",
188 C_name[card]);
189 #endif
190 }
191 }
192 Finished = TRUE;
193 }
194
195 playcard(pp)
196 reg PLAY *pp;
197 {
198 reg int v;
199 reg CARD card;
200
201 /*
202 * check and see if player has picked
203 */
204 switch (pp->hand[Card_no]) {
205 default:
206 if (!haspicked(pp))
207 mustpick:
208 return error("must pick first");
209 case C_GAS_SAFE: case C_SPARE_SAFE:
210 case C_DRIVE_SAFE: case C_RIGHT_WAY:
211 break;
212 }
213
214 card = pp->hand[Card_no];
215 #ifdef DEBUG
216 if (Debug)
217 fprintf(outf, "PLAYCARD: Card = %s\n", C_name[card]);
218 #endif
219 Next = FALSE;
220 switch (card) {
221 case C_200:
222 if (pp->nummiles[C_200] == 2)
223 return error("only two 200's per hand");
224 case C_100: case C_75:
225 if (pp->speed == C_LIMIT)
226 return error("limit of 50");
227 case C_50:
228 if (pp->mileage + Value[card] > End)
229 return error("puts you over %d", End);
230 case C_25:
231 if (!pp->can_go)
232 return error("cannot move now");
233 pp->nummiles[card]++;
234 v = Value[card];
235 pp->total += v;
236 pp->hand_tot += v;
237 if ((pp->mileage += v) == End)
238 check_ext(FALSE);
239 break;
240
241 case C_GAS: case C_SPARE: case C_REPAIRS:
242 if (pp->battle != opposite(card))
243 return error("can't play \"%s\"", C_name[card]);
244 pp->battle = card;
245 if (pp->safety[S_RIGHT_WAY] == S_PLAYED)
246 pp->can_go = TRUE;
247 break;
248
249 case C_GO:
250 if (pp->battle != C_INIT && pp->battle != C_STOP
251 && !isrepair(pp->battle))
252 return error("cannot play \"Go\" on a \"%s\"",
253 C_name[pp->battle]);
254 pp->battle = C_GO;
255 pp->can_go = TRUE;
256 break;
257
258 case C_END_LIMIT:
259 if (pp->speed != C_LIMIT)
260 return error("not limited");
261 pp->speed = C_END_LIMIT;
262 break;
263
264 case C_EMPTY: case C_FLAT: case C_CRASH:
265 case C_STOP:
266 pp = &Player[other(Play)];
267 if (!pp->can_go)
268 return error("opponent cannot go");
269 else if (pp->safety[safety(card) - S_CONV] == S_PLAYED)
270 protected:
271 return error("opponent is protected");
272 pp->battle = card;
273 pp->new_battle = TRUE;
274 pp->can_go = FALSE;
275 pp = &Player[Play];
276 break;
277
278 case C_LIMIT:
279 pp = &Player[other(Play)];
280 if (pp->speed == C_LIMIT)
281 return error("opponent has limit");
282 if (pp->safety[S_RIGHT_WAY] == S_PLAYED)
283 goto protected;
284 pp->speed = C_LIMIT;
285 pp->new_speed = TRUE;
286 pp = &Player[Play];
287 break;
288
289 case C_GAS_SAFE: case C_SPARE_SAFE:
290 case C_DRIVE_SAFE: case C_RIGHT_WAY:
291 if (pp->battle == opposite(card)
292 || (card == C_RIGHT_WAY && pp->speed == C_LIMIT)) {
293 if (!(card == C_RIGHT_WAY && !isrepair(pp->battle))) {
294 pp->battle = C_GO;
295 pp->can_go = TRUE;
296 }
297 if (card == C_RIGHT_WAY && pp->speed == C_LIMIT)
298 pp->speed = C_INIT;
299 if (pp->new_battle
300 || (pp->new_speed && card == C_RIGHT_WAY)) {
301 pp->coups[card - S_CONV] = TRUE;
302 pp->total += SC_COUP;
303 pp->hand_tot += SC_COUP;
304 pp->coupscore += SC_COUP;
305 }
306 }
307 /*
308 * if not coup, must pick first
309 */
310 else if (pp->hand[0] == C_INIT && Topcard > Deck)
311 goto mustpick;
312 pp->safety[card - S_CONV] = S_PLAYED;
313 pp->total += SC_SAFETY;
314 pp->hand_tot += SC_SAFETY;
315 if ((pp->safescore += SC_SAFETY) == NUM_SAFE * SC_SAFETY) {
316 pp->total += SC_ALL_SAFE;
317 pp->hand_tot += SC_ALL_SAFE;
318 }
319 if (card == C_RIGHT_WAY) {
320 if (pp->speed == C_LIMIT)
321 pp->speed = C_INIT;
322 if (pp->battle == C_STOP || pp->battle == C_INIT) {
323 pp->can_go = TRUE;
324 pp->battle = C_INIT;
325 }
326 if (!pp->can_go && isrepair(pp->battle))
327 pp->can_go = TRUE;
328 }
329 Next = -1;
330 break;
331
332 case C_INIT:
333 error("no card there");
334 Next = -1;
335 break;
336 }
337 if (pp == &Player[PLAYER])
338 account(card);
339 pp->hand[Card_no] = C_INIT;
340 Next = (Next == -1 ? FALSE : TRUE);
341 return TRUE;
342 }
343
344 getmove()
345 {
346 reg char c, *sp;
347 #ifdef EXTRAP
348 static bool last_ex = FALSE; /* set if last command was E */
349
350 if (last_ex) {
351 undoex();
352 prboard();
353 last_ex = FALSE;
354 }
355 #endif
356 for (;;) {
357 prompt(MOVEPROMPT);
358 leaveok(Board, FALSE);
359 refresh();
360 while ((c = readch()) == killchar() || c == erasechar())
361 continue;
362 if (islower(c))
363 c = toupper(c);
364 if (isprint(c) && !isspace(c)) {
365 addch(c);
366 refresh();
367 }
368 switch (c) {
369 case 'P': /* Pick */
370 Movetype = M_DRAW;
371 goto ret;
372 case 'U': /* Use Card */
373 case 'D': /* Discard Card */
374 if ((Card_no = getcard()) < 0)
375 break;
376 Movetype = (c == 'U' ? M_PLAY : M_DISCARD);
377 goto ret;
378 case 'O': /* Order */
379 Order = !Order;
380 if (Window == W_SMALL) {
381 if (!Order)
382 mvwaddstr(Score, 12, 21,
383 "o: order hand");
384 else
385 mvwaddstr(Score, 12, 21,
386 "o: stop ordering");
387 wclrtoeol(Score);
388 }
389 Movetype = M_ORDER;
390 goto ret;
391 case 'Q': /* Quit */
392 rub(); /* Same as a rubout */
393 break;
394 case 'W': /* Window toggle */
395 Window = nextwin(Window);
396 newscore();
397 prscore(TRUE);
398 wrefresh(Score);
399 break;
400 case 'R': /* Redraw screen */
401 case CTRL('L'):
402 wrefresh(curscr);
403 break;
404 case 'S': /* Save game */
405 On_exit = FALSE;
406 save();
407 break;
408 case 'E': /* Extrapolate */
409 #ifdef EXTRAP
410 if (last_ex)
411 break;
412 Finished = TRUE;
413 if (Window != W_FULL)
414 newscore();
415 prscore(FALSE);
416 wrefresh(Score);
417 last_ex = TRUE;
418 Finished = FALSE;
419 #else
420 error("%c: command not implemented", c);
421 #endif
422 break;
423 case '\r': /* Ignore RETURNs and */
424 case '\n': /* Line Feeds */
425 case ' ': /* Spaces */
426 case '\0': /* and nulls */
427 break;
428 #ifdef DEBUG
429 case 'Z': /* Debug code */
430 if (!Debug && outf == NULL) {
431 char buf[MAXPATHLEN];
432
433 prompt(FILEPROMPT);
434 leaveok(Board, FALSE);
435 refresh();
436 sp = buf;
437 while ((*sp = readch()) != '\n') {
438 if (*sp == killchar())
439 goto over;
440 else if (*sp == erasechar()) {
441 if (--sp < buf)
442 sp = buf;
443 else {
444 addch('\b');
445 if (*sp < ' ')
446 addch('\b');
447 clrtoeol();
448 }
449 }
450 else
451 addstr(unctrl(*sp++));
452 refresh();
453 }
454 *sp = '\0';
455 leaveok(Board, TRUE);
456 if ((outf = fopen(buf, "w")) == NULL)
457 perror(buf);
458 setbuf(outf, (char *)NULL);
459 }
460 Debug = !Debug;
461 break;
462 #endif
463 default:
464 error("unknown command: %s", unctrl(c));
465 break;
466 }
467 }
468 ret:
469 leaveok(Board, TRUE);
470 }
471 /*
472 * return whether or not the player has picked
473 */
474 haspicked(pp)
475 reg PLAY *pp; {
476
477 reg int card;
478
479 if (Topcard <= Deck)
480 return TRUE;
481 switch (pp->hand[Card_no]) {
482 case C_GAS_SAFE: case C_SPARE_SAFE:
483 case C_DRIVE_SAFE: case C_RIGHT_WAY:
484 card = 1;
485 break;
486 default:
487 card = 0;
488 break;
489 }
490 return (pp->hand[card] != C_INIT);
491 }
492
493 account(card)
494 reg CARD card; {
495
496 reg CARD oppos;
497
498 if (card == C_INIT)
499 return;
500 ++Numseen[card];
501 if (Play == COMP)
502 switch (card) {
503 case C_GAS_SAFE:
504 case C_SPARE_SAFE:
505 case C_DRIVE_SAFE:
506 oppos = opposite(card);
507 Numgos += Numcards[oppos] - Numseen[oppos];
508 break;
509 case C_CRASH:
510 case C_FLAT:
511 case C_EMPTY:
512 case C_STOP:
513 Numgos++;
514 break;
515 }
516 }
517
518 prompt(promptno)
519 int promptno;
520 {
521 static char *names[] = {
522 ">>:Move:",
523 "Really?",
524 "Another hand?",
525 "Another game?",
526 "Save game?",
527 "Same file?",
528 "file:",
529 "Extension?",
530 "Overwrite file?",
531 };
532 static int last_prompt = -1;
533
534 if (promptno == last_prompt)
535 move(MOVE_Y, MOVE_X + strlen(names[promptno]) + 1);
536 else {
537 move(MOVE_Y, MOVE_X);
538 if (promptno == MOVEPROMPT)
539 standout();
540 addstr(names[promptno]);
541 if (promptno == MOVEPROMPT)
542 standend();
543 addch(' ');
544 last_prompt = promptno;
545 }
546 clrtoeol();
547 }
548
549 sort(hand)
550 reg CARD *hand;
551 {
552 reg CARD *cp, *tp;
553 reg CARD temp;
554
555 cp = hand;
556 hand += HAND_SZ;
557 for ( ; cp < &hand[-1]; cp++)
558 for (tp = cp + 1; tp < hand; tp++)
559 if (*cp > *tp) {
560 temp = *cp;
561 *cp = *tp;
562 *tp = temp;
563 }
564 }
565