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1 /* $NetBSD: com4.c,v 1.13 2000/09/22 12:38:10 jsm Exp $ */
4 * Copyright (c) 1983, 1993
5 * The Regents of the University of California. All rights reserved.
7 * Redistribution and use in source and binary forms, with or without
8 * modification, are permitted provided that the following conditions
10 * 1. Redistributions of source code must retain the above copyright
11 * notice, this list of conditions and the following disclaimer.
12 * 2. Redistributions in binary form must reproduce the above copyright
13 * notice, this list of conditions and the following disclaimer in the
14 * documentation and/or other materials provided with the distribution.
15 * 3. All advertising materials mentioning features or use of this software
16 * must display the following acknowledgement:
17 * This product includes software developed by the University of
18 * California, Berkeley and its contributors.
19 * 4. Neither the name of the University nor the names of its contributors
20 * may be used to endorse or promote products derived from this software
21 * without specific prior written permission.
23 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
24 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
25 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
26 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
27 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
28 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
29 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
30 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
31 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
32 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
36 #include <sys/cdefs.h>
39 static char sccsid
[] = "@(#)com4.c 8.2 (Berkeley) 4/28/95";
41 __RCSID("$NetBSD: com4.c,v 1.13 2000/09/22 12:38:10 jsm Exp $");
51 int firstnumber
, heavy
, bulky
, value
;
54 firstnumber
= wordnumber
;
55 if (wordnumber
< wordcount
&& wordvalue
[wordnumber
+ 1] == OFF
) {
57 wordvalue
[wordnumber
] = TAKEOFF
;
61 while (wordnumber
<= wordcount
&& wordtype
[wordnumber
] == OBJECT
) {
62 value
= wordvalue
[wordnumber
];
63 printf("%s:\n", objsht
[value
]);
64 for (n
= 0; objsht
[value
][n
]; n
++);
65 heavy
= (carrying
+ objwt
[value
]) <= WEIGHT
;
66 bulky
= (encumber
+ objcumber
[value
]) <= CUMBER
;
67 if ((testbit(from
, value
) || wiz
|| tempwiz
) && heavy
&& bulky
&& !testbit(inven
, value
)) {
69 carrying
+= objwt
[value
];
70 encumber
+= objcumber
[value
];
72 if (testbit(from
, value
))
75 printf("Zap! Taken from thin air.\n");
76 clearbit(from
, value
);
77 if (value
== MEDALION
)
79 } else if (testbit(inven
, value
))
80 printf("You're already holding%s%s.\n", (objsht
[value
][n
- 1] == 's' ? " " : " a "), objsht
[value
]);
81 else if (!testbit(from
, value
))
82 printf("I dont see any %s around here.\n", objsht
[value
]);
84 printf("The %s %s too heavy.\n", objsht
[value
], (objsht
[value
][n
- 1] == 's' ? "are" : "is"));
86 printf("The %s %s too cumbersome to hold.\n", objsht
[value
], (objsht
[value
][n
- 1] == 's' ? "are" : "is"));
87 if (wordnumber
< wordcount
- 1 && wordvalue
[++wordnumber
] == AND
)
93 /* special cases with their own return()'s */
95 if (wordnumber
<= wordcount
&& wordtype
[wordnumber
] == NOUNS
)
96 switch (wordvalue
[wordnumber
]) {
99 if (testbit(from
, SWORD
)) {
100 wordtype
[wordnumber
--] = OBJECT
;
103 if (testbit(from
, TWO_HANDED
)) {
104 wordvalue
[wordnumber
] = TWO_HANDED
;
105 wordtype
[wordnumber
--] = OBJECT
;
108 wordvalue
[wordnumber
] = BROAD
;
109 wordtype
[wordnumber
--] = OBJECT
;
113 if (testbit(from
, MAID
)) {
114 wordvalue
[wordnumber
] = MAID
;
115 wordtype
[wordnumber
--] = OBJECT
;
117 } else if (testbit(from
, DEADWOOD
)) {
118 wordvalue
[wordnumber
] = DEADWOOD
;
119 wordtype
[wordnumber
--] = OBJECT
;
121 } else if (testbit(from
, DEADNATIVE
)) {
122 wordvalue
[wordnumber
] = DEADNATIVE
;
123 wordtype
[wordnumber
--] = OBJECT
;
126 if (testbit(from
, DEADGOD
)) {
127 wordvalue
[wordnumber
] = DEADGOD
;
128 wordtype
[wordnumber
--] = OBJECT
;
131 wordvalue
[wordnumber
] = DEADTIME
;
132 wordtype
[wordnumber
--] = OBJECT
;
139 if (testbit(location
[position
].objects
, AMULET
)) {
140 puts("The amulet is warm to the touch, and its beauty catches your breath.");
141 puts("A mist falls over your eyes, but then it is gone. Sounds seem clearer");
142 puts("and sharper but far away as if in a dream. The sound of purling water");
143 puts("reaches you from afar. The mist falls again, and your heart leaps in horror.");
144 puts("The gold freezes your hands and fathomless darkness engulfs your soul.");
146 wordtype
[wordnumber
--] = OBJECT
;
150 if (testbit(location
[position
].objects
, MEDALION
)) {
151 puts("The medallion is warm, and it rekindles your spirit with the warmth of life.");
152 puts("Your amulet begins to glow as the medallion is brought near to it, and together\nthey radiate.");
154 wordtype
[wordnumber
--] = OBJECT
;
158 if (testbit(location
[position
].objects
, TALISMAN
)) {
159 puts("The talisman is cold to the touch, and it sends a chill down your spine.");
161 wordtype
[wordnumber
--] = OBJECT
;
165 if (testbit(location
[position
].objects
, BATHGOD
) && (testbit(wear
, AMULET
) || testbit(inven
, AMULET
))) {
166 puts("She offers a delicate hand, and you help her out of the sparkling springs.");
167 puts("Water droplets like liquid silver bedew her golden skin, but when they part");
168 puts("from her, they fall as teardrops. She wraps a single cloth around her and");
169 puts("ties it at the waist. Around her neck hangs a golden amulet.");
170 puts("She bids you to follow her, and walks away.");
173 clearbit(location
[position
].objects
, BATHGOD
);
175 if (!testbit(location
[position
].objects
, BATHGOD
))
176 puts("You're in no position to take her.");
178 puts("She moves away from you.");
182 puts("It doesn't seem to work.");
185 puts("You've got to be kidding.");
186 return (firstnumber
);
198 if (drop(name
) != -1) {
199 switch (wordvalue
[wordnumber
]) {
218 deposit
= location
[position
].up
* (location
[position
].access
|| position
== FINAL
);
222 deposit
= location
[position
].down
;
225 wordnumber
= first
+ 1;
226 while (wordnumber
<= wordcount
) {
227 value
= wordvalue
[wordnumber
];
228 if (deposit
&& testbit(location
[position
].objects
, value
)) {
229 clearbit(location
[position
].objects
, value
);
230 if (value
!= GRENADE
)
231 setbit(location
[deposit
].objects
, value
);
233 puts("A thundering explosion nearby sends up a cloud of smoke and shrapnel.");
234 for (n
= 0; n
< NUMOFWORDS
; n
++)
235 location
[deposit
].objects
[n
] = 0;
236 setbit(location
[deposit
].objects
, CHAR
);
238 if (value
== ROPE
&& position
== FINAL
)
239 location
[position
].access
= 1;
243 puts("The stone door is unhinged.");
244 location
[189].north
= 231;
245 location
[231].south
= 189;
248 puts("The wooden door is blown open.");
249 location
[30].west
= 25;
252 puts("The door is not damaged.");
255 if (value
== GRENADE
&& testbit(location
[position
].objects
, value
)) {
256 puts("You are blown into shreds when your grenade explodes.");
259 if (wordnumber
< wordcount
- 1 && wordvalue
[++wordnumber
] == AND
)
274 int firstnumber
, value
;
276 firstnumber
= wordnumber
;
278 while (wordnumber
<= wordcount
&& (wordtype
[wordnumber
] == OBJECT
|| wordtype
[wordnumber
] == NOUNS
)) {
279 value
= wordvalue
[wordnumber
];
280 printf("%s:\n", objsht
[value
]);
281 if (testbit(inven
, value
)) {
282 clearbit(inven
, value
);
283 carrying
-= objwt
[value
];
284 encumber
-= objcumber
[value
];
286 puts("The bomb explodes. A blinding white light and immense concussion obliterate us.");
289 if (value
!= AMULET
&& value
!= MEDALION
&& value
!= TALISMAN
)
290 setbit(location
[position
].objects
, value
);
295 puts("Drop kicked.");
297 printf("%s.\n", name
);
300 printf("You aren't holding the %s.\n", objsht
[value
]);
301 if (testbit(location
[position
].objects
, value
)) {
303 puts("Kicked instead.");
304 else if (*name
== 'G')
305 puts("Given anyway.");
307 } else if (testbit(location
[position
].objects
, value
))
309 else if (testbit(wear
, value
))
310 puts("Not while it's being worn.");
314 if (wordnumber
< wordcount
- 1 && wordvalue
[++wordnumber
] == AND
)
317 return (firstnumber
);
326 wordnumber
= take(wear
);
327 return (drop("Dropped"));
333 wordnumber
= take(location
[position
].objects
);
340 int firstnumber
, value
;
342 firstnumber
= wordnumber
;
344 while (wordnumber
<= wordcount
) {
345 value
= wordvalue
[wordnumber
];
350 return (firstnumber
);
353 printf("You can't eat%s%s!\n",
354 wordtype
[wordnumber
] == OBJECT
&&
356 [strlen(objsht
[value
]) - 1] == 's' ?
359 return (firstnumber
);
364 case COCONUTS
: /* eatable things */
367 printf("%s:\n", objsht
[value
]);
368 if (testbit(inven
, value
) &&
369 ourtime
> ate
- CYCLE
&&
370 testbit(inven
, KNIFE
)) {
371 clearbit(inven
, value
);
372 carrying
-= objwt
[value
];
373 encumber
-= objcumber
[value
];
374 ate
= max(ourtime
, ate
) + CYCLE
/ 3;
375 snooze
+= CYCLE
/ 10;
377 puts("Eaten. You can explore a little longer now.");
378 } else if (ourtime
< ate
- CYCLE
)
379 puts("You're stuffed.");
380 else if (!testbit(inven
, KNIFE
))
381 puts("You need a knife.");
383 printf("You aren't holding the %s.\n", objsht
[value
]);
384 if (wordnumber
< wordcount
- 1 && wordvalue
[++wordnumber
] == AND
)
387 return (firstnumber
);
390 return (firstnumber
);