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1 /* $NetBSD: main.c,v 1.13 2004/04/07 17:46:47 ross Exp $ */
2
3 /*
4 * Phantasia 3.3.2 -- Interterminal fantasy game
5 *
6 * Edward A. Estes
7 * AT&T, March 12, 1986
8 */
9
10 /* DISCLAIMER:
11 *
12 * This game is distributed for free as is. It is not guaranteed to work
13 * in every conceivable environment. It is not even guaranteed to work
14 * in ANY environment.
15 *
16 * This game is distributed without notice of copyright, therefore it
17 * may be used in any manner the recipient sees fit. However, the
18 * author assumes no responsibility for maintaining or revising this
19 * game, in its original form, or any derivitives thereof.
20 *
21 * The author shall not be responsible for any loss, cost, or damage,
22 * including consequential damage, caused by reliance on this material.
23 *
24 * The author makes no warranties, express or implied, including warranties
25 * of merchantability or fitness for a particular purpose or use.
26 *
27 * AT&T is in no way connected with this game.
28 */
29
30 #include <sys/types.h>
31 #include <pwd.h>
32
33 /*
34 * The program allocates as much file space as it needs to store characters,
35 * so the possibility exists for the character file to grow without bound.
36 * The file is purged upon normal entry to try to avoid that problem.
37 * A similar problem exists for energy voids. To alleviate the problem here,
38 * the void file is cleared with every new king, and a limit is placed
39 * on the size of the energy void file.
40 */
41
42 /*
43 * Put one line of text into the file 'motd' for announcements, etc.
44 */
45
46 /*
47 * The scoreboard file is updated when someone dies, and keeps track
48 * of the highest character to date for that login.
49 * Being purged from the character file does not cause the scoreboard
50 * to be updated.
51 */
52
53
54 /*
55 * main.c Main routines for Phantasia
56 */
57
58 #include "include.h"
59 #include <curses.h>
60
61 int main(int, char **);
62
63 int
64 main(argc, argv)
65 int argc;
66 char **argv;
67 {
68 bool noheader = FALSE; /* set if don't want header */
69 bool headeronly = FALSE; /* set if only want header */
70 bool examine = FALSE; /* set if examine a character */
71 time_t seconds; /* for time of day */
72 double dtemp; /* for temporary calculations */
73
74 initialstate(); /* init globals */
75
76 /* process arguments */
77 while (--argc && (*++argv)[0] == '-')
78 switch ((*argv)[1]) {
79 case 's': /* short */
80 noheader = TRUE;
81 break;
82
83 case 'H': /* Header */
84 headeronly = TRUE;
85 break;
86
87 case 'a': /* all users */
88 activelist();
89 cleanup(TRUE);
90 /* NOTREACHED */
91
92 case 'p': /* purge old players */
93 purgeoldplayers();
94 cleanup(TRUE);
95 /* NOTREACHED */
96
97 case 'S': /* set 'Wizard' */
98 Wizard = !getuid();
99 break;
100
101 case 'x': /* examine */
102 examine = TRUE;
103 break;
104
105 case 'm': /* monsters */
106 monstlist();
107 cleanup(TRUE);
108 /* NOTREACHED */
109
110 case 'b': /* scoreboard */
111 scorelist();
112 cleanup(TRUE);
113 /* NOTREACHED */
114 }
115
116 if (!isatty(0)) /* don't let non-tty's play */
117 cleanup(TRUE);
118 /* NOTREACHED */
119
120 playinit(); /* set up to catch signals, init curses */
121
122 if (examine) {
123 changestats(FALSE);
124 cleanup(TRUE);
125 /* NOTREACHED */
126 }
127 if (!noheader) {
128 titlelist();
129 purgeoldplayers(); /* clean up old characters */
130 }
131 if (headeronly)
132 cleanup(TRUE);
133 /* NOTREACHED */
134
135 do
136 /* get the player structure filled */
137 {
138 Fileloc = -1L;
139
140 mvaddstr(22, 17, "Do you have a character to run [Q = Quit] ? ");
141
142 switch (getanswer("NYQ", FALSE)) {
143 case 'Y':
144 Fileloc = recallplayer();
145 break;
146
147 case 'Q':
148 cleanup(TRUE);
149 /* NOTREACHED */
150
151 default:
152 Fileloc = rollnewplayer();
153 break;
154 }
155 clear();
156 }
157 while (Fileloc < 0L);
158
159 if (Player.p_level > 5.0)
160 /* low level players have long timeout */
161 Timeout = TRUE;
162
163 /* update some important player statistics */
164 strcpy(Player.p_login, Login);
165 time(&seconds);
166 Player.p_lastused = localtime(&seconds)->tm_yday;
167 Player.p_status = S_PLAYING;
168 writerecord(&Player, Fileloc);
169
170 Statptr = &Stattable[Player.p_type]; /* initialize pointer */
171
172 /* catch interrupts */
173 #ifdef BSD41
174 sigset(SIGINT, interrupt);
175 #endif
176 #ifdef BSD42
177 signal(SIGINT, interrupt);
178 #endif
179 #ifdef SYS3
180 signal(SIGINT, interrupt);
181 #endif
182 #ifdef SYS5
183 signal(SIGINT, interrupt);
184 #endif
185
186 altercoordinates(Player.p_x, Player.p_y, A_FORCED); /* set some flags */
187
188 clear();
189
190 for (;;)
191 /* loop forever, processing input */
192 {
193
194 adjuststats(); /* cleanup stats */
195
196 if (Throne && Player.p_crowns == 0 && Player.p_specialtype != SC_KING)
197 /* not allowed on throne -- move */
198 {
199 mvaddstr(5, 0, "You're not allowed in the Lord's Chamber without a crown.\n");
200 altercoordinates(0.0, 0.0, A_NEAR);
201 }
202 checktampered();/* check for energy voids, etc. */
203
204 if (Player.p_status != S_CLOAKED
205 /* not cloaked */
206 && (dtemp = fabs(Player.p_x)) == fabs(Player.p_y)
207 /* |x| = |y| */
208 && !Throne)
209 /* not on throne */
210 {
211 dtemp = sqrt(dtemp / 100.0);
212 if (floor(dtemp) == dtemp)
213 /* |x| / 100 == n*n; at a trading post */
214 {
215 tradingpost();
216 clear();
217 }
218 }
219 checkbattle(); /* check for player to player battle */
220 neatstuff(); /* gurus, medics, etc. */
221
222 if (Player.p_status == S_CLOAKED) {
223 /* costs 3 mana per turn to be cloaked */
224 if (Player.p_mana > 3.0)
225 Player.p_mana -= 3.0;
226 else
227 /* ran out of mana, uncloak */
228 {
229 Player.p_status = S_PLAYING;
230 Changed = TRUE;
231 }
232 }
233
234 if (Player.p_status != S_PLAYING && Player.p_status != S_CLOAKED)
235 /* change status back to S_PLAYING */
236 {
237 Player.p_status = S_PLAYING;
238 Changed = TRUE;
239 }
240 if (Changed)
241 /* update file only if important stuff has changed */
242 {
243 writerecord(&Player, Fileloc);
244 Changed = FALSE;
245 continue;
246 }
247 readmessage(); /* read message, if any */
248
249 displaystats(); /* print statistics */
250
251 move(6, 0);
252
253 if (Throne)
254 /* maybe make king, print prompt, etc. */
255 throneroom();
256
257 /* print status line */
258 addstr("1:Move 2:Players 3:Talk 4:Stats 5:Quit ");
259 if (Player.p_level >= MEL_CLOAK && Player.p_magiclvl >= ML_CLOAK)
260 addstr("6:Cloak ");
261 if (Player.p_level >= MEL_TELEPORT && Player.p_magiclvl >= ML_TELEPORT)
262 addstr("7:Teleport ");
263 if (Player.p_specialtype >= SC_COUNCIL || Wizard)
264 addstr("8:Intervene ");
265
266 procmain(); /* process input */
267 }
268 }
269
270 void
271 initialstate()
272 {
273 Beyond = FALSE;
274 Marsh = FALSE;
275 Throne = FALSE;
276 Changed = FALSE;
277 Wizard = FALSE;
278 Timeout = FALSE;
279 Users = 0;
280 Windows = FALSE;
281 Echo = TRUE;
282
283 /* setup login name */
284 if ((Login = getlogin()) == NULL)
285 Login = getpwuid(getuid())->pw_name;
286
287 /* open some files */
288 if ((Playersfp = fopen(_PATH_PEOPLE, "r+")) == NULL)
289 error(_PATH_PEOPLE);
290 /* NOTREACHED */
291 if (fileno(Playersfp) < 3)
292 exit(1);
293
294 if ((Monstfp = fopen(_PATH_MONST, "r+")) == NULL)
295 error(_PATH_MONST);
296 /* NOTREACHED */
297
298 if ((Messagefp = fopen(_PATH_MESS, "r")) == NULL)
299 error(_PATH_MESS);
300 /* NOTREACHED */
301
302 if ((Energyvoidfp = fopen(_PATH_VOID, "r+")) == NULL)
303 error(_PATH_VOID);
304 /* NOTREACHED */
305
306 srandom((unsigned) time(NULL)); /* prime random numbers */
307 }
308
309 long
310 rollnewplayer()
311 {
312 int chartype; /* character type */
313 int ch; /* input */
314
315 initplayer(&Player); /* initialize player structure */
316
317 clear();
318 mvaddstr(4, 21, "Which type of character do you want:");
319 mvaddstr(8, 4,
320 "1:Magic User 2:Fighter 3:Elf 4:Dwarf 5:Halfling 6:Experimento ");
321 if (Wizard) {
322 addstr("7:Super ? ");
323 chartype = getanswer("1234567", FALSE);
324 } else {
325 addstr("? ");
326 chartype = getanswer("123456", FALSE);
327 }
328
329 do {
330 genchar(chartype); /* roll up a character */
331
332 /* print out results */
333 mvprintw(12, 14,
334 "Strength : %2.0f Quickness: %2.0f Mana : %2.0f\n",
335 Player.p_strength, Player.p_quickness, Player.p_mana);
336 mvprintw(13, 14,
337 "Energy Level: %2.0f Brains : %2.0f Magic Level: %2.0f\n",
338 Player.p_energy, Player.p_brains, Player.p_magiclvl);
339
340 if (Player.p_type == C_EXPER || Player.p_type == C_SUPER)
341 break;
342
343 mvaddstr(14, 14, "Type '1' to keep >");
344 ch = getanswer(" ", TRUE);
345 }
346 while (ch != '1');
347
348 if (Player.p_type == C_EXPER || Player.p_type == C_SUPER)
349 /* get coordinates for experimento */
350 for (;;) {
351 mvaddstr(16, 0, "Enter the X Y coordinates of your experimento ? ");
352 getstring(Databuf, SZ_DATABUF);
353 sscanf(Databuf, "%lf %lf", &Player.p_x, &Player.p_y);
354
355 if (fabs(Player.p_x) > D_EXPER || fabs(Player.p_y) > D_EXPER)
356 mvaddstr(17, 0, "Invalid coordinates. Try again.\n");
357 else
358 break;
359 }
360
361 for (;;)
362 /* name the new character */
363 {
364 mvprintw(18, 0,
365 "Give your character a name [up to %d characters] ? ", SZ_NAME - 1);
366 getstring(Player.p_name, SZ_NAME);
367 truncstring(Player.p_name); /* remove trailing blanks */
368
369 if (Player.p_name[0] == '\0')
370 /* no null names */
371 mvaddstr(19, 0, "Invalid name.");
372 else
373 if (findname(Player.p_name, &Other) >= 0L)
374 /* cannot have duplicate names */
375 mvaddstr(19, 0, "Name already in use.");
376 else
377 /* name is acceptable */
378 break;
379
380 addstr(" Pick another.\n");
381 }
382
383 /* get a password for character */
384 Echo = FALSE;
385
386 do {
387 mvaddstr(20, 0, "Give your character a password [up to 8 characters] ? ");
388 getstring(Player.p_password, SZ_PASSWORD);
389 mvaddstr(21, 0, "Enter again to verify: ");
390 getstring(Databuf, SZ_PASSWORD);
391 }
392 while (strcmp(Player.p_password, Databuf) != 0);
393
394 Echo = TRUE;
395
396 return (allocrecord());
397 }
398
399 void
400 procmain()
401 {
402 int ch; /* input */
403 double x; /* desired new x coordinate */
404 double y; /* desired new y coordinate */
405 double temp; /* for temporary calculations */
406 FILE *fp; /* for opening files */
407 int loop; /* a loop counter */
408 bool hasmoved = FALSE; /* set if player has moved */
409
410 ch = inputoption();
411 mvaddstr(4, 0, "\n\n"); /* clear status area */
412
413 move(7, 0);
414 clrtobot(); /* clear data on bottom area of screen */
415
416 if (Player.p_specialtype == SC_VALAR && (ch == '1' || ch == '7'))
417 /* valar cannot move */
418 ch = ' ';
419
420 switch (ch) {
421 case 'K': /* move up/north */
422 case 'N':
423 x = Player.p_x;
424 y = Player.p_y + MAXMOVE();
425 hasmoved = TRUE;
426 break;
427
428 case 'J': /* move down/south */
429 case 'S':
430 x = Player.p_x;
431 y = Player.p_y - MAXMOVE();
432 hasmoved = TRUE;
433 break;
434
435 case 'L': /* move right/east */
436 case 'E':
437 x = Player.p_x + MAXMOVE();
438 y = Player.p_y;
439 hasmoved = TRUE;
440 break;
441
442 case 'H': /* move left/west */
443 case 'W':
444 x = Player.p_x - MAXMOVE();
445 y = Player.p_y;
446 hasmoved = TRUE;
447 break;
448
449 default: /* rest */
450 Player.p_energy += (Player.p_maxenergy + Player.p_shield) / 15.0
451 + Player.p_level / 3.0 + 2.0;
452 Player.p_energy =
453 MIN(Player.p_energy, Player.p_maxenergy + Player.p_shield);
454
455 if (Player.p_status != S_CLOAKED)
456 /* cannot find mana if cloaked */
457 {
458 Player.p_mana += (Circle + Player.p_level) / 4.0;
459
460 if (drandom() < 0.2 && Player.p_status == S_PLAYING && !Throne)
461 /* wandering monster */
462 encounter(-1);
463 }
464 break;
465
466 case 'X': /* change/examine a character */
467 changestats(TRUE);
468 break;
469
470 case '1': /* move */
471 for (loop = 3; loop; --loop) {
472 mvaddstr(4, 0, "X Y Coordinates ? ");
473 getstring(Databuf, SZ_DATABUF);
474
475 if (sscanf(Databuf, "%lf %lf", &x, &y) != 2)
476 mvaddstr(5, 0, "Try again\n");
477 else
478 if (distance(Player.p_x, x, Player.p_y, y) > MAXMOVE())
479 ILLMOVE();
480 else {
481 hasmoved = TRUE;
482 break;
483 }
484 }
485 break;
486
487 case '2': /* players */
488 userlist(TRUE);
489 break;
490
491 case '3': /* message */
492 mvaddstr(4, 0, "Message ? ");
493 getstring(Databuf, SZ_DATABUF);
494 /* we open the file for writing to erase any data which is
495 * already there */
496 fp = fopen(_PATH_MESS, "w");
497 if (Databuf[0] != '\0')
498 fprintf(fp, "%s: %s", Player.p_name, Databuf);
499 fclose(fp);
500 break;
501
502 case '4': /* stats */
503 allstatslist();
504 break;
505
506 case '5': /* good-bye */
507 leavegame();
508 /* NOTREACHED */
509
510 case '6': /* cloak */
511 if (Player.p_level < MEL_CLOAK || Player.p_magiclvl < ML_CLOAK)
512 ILLCMD();
513 else
514 if (Player.p_status == S_CLOAKED)
515 Player.p_status = S_PLAYING;
516 else
517 if (Player.p_mana < MM_CLOAK)
518 mvaddstr(5, 0, "No mana left.\n");
519 else {
520 Changed = TRUE;
521 Player.p_mana -= MM_CLOAK;
522 Player.p_status = S_CLOAKED;
523 }
524 break;
525
526 case '7': /* teleport */
527 /*
528 * conditions for teleport
529 * - 20 per (level plus magic level)
530 * - OR council of the wise or valar or ex-valar
531 * - OR transport from throne
532 * transports from throne cost no mana
533 */
534 if (Player.p_level < MEL_TELEPORT || Player.p_magiclvl < ML_TELEPORT)
535 ILLCMD();
536 else
537 for (loop = 3; loop; --loop) {
538 mvaddstr(4, 0, "X Y Coordinates ? ");
539 getstring(Databuf, SZ_DATABUF);
540
541 if (sscanf(Databuf, "%lf %lf", &x, &y) == 2) {
542 temp = distance(Player.p_x, x, Player.p_y, y);
543 if (!Throne
544 /* can transport anywhere from throne */
545 && Player.p_specialtype <= SC_COUNCIL
546 /* council, valar can transport
547 * anywhere */
548 && temp > (Player.p_level + Player.p_magiclvl) * 20.0)
549 /* can only move 20 per exp.
550 * level + mag. level */
551 ILLMOVE();
552 else {
553 temp = (temp / 75.0 + 1.0) * 20.0; /* mana used */
554
555 if (!Throne && temp > Player.p_mana)
556 mvaddstr(5, 0, "Not enough power for that distance.\n");
557 else {
558 if (!Throne)
559 Player.p_mana -= temp;
560 hasmoved = TRUE;
561 break;
562 }
563 }
564 }
565 }
566 break;
567
568 case 'C':
569 case '9': /* monster */
570 if (Throne)
571 /* no monsters while on throne */
572 mvaddstr(5, 0, "No monsters in the chamber!\n");
573 else
574 if (Player.p_specialtype != SC_VALAR)
575 /* the valar cannot call monsters */
576 {
577 Player.p_sin += 1e-6;
578 encounter(-1);
579 }
580 break;
581
582 case '0': /* decree */
583 if (Wizard || (Player.p_specialtype == SC_KING && Throne))
584 /* kings must be on throne to decree */
585 dotampered();
586 else
587 ILLCMD();
588 break;
589
590 case '8': /* intervention */
591 if (Wizard || Player.p_specialtype >= SC_COUNCIL)
592 dotampered();
593 else
594 ILLCMD();
595 break;
596 }
597
598 if (hasmoved)
599 /* player has moved -- alter coordinates, and do random
600 * monster */
601 {
602 altercoordinates(x, y, A_SPECIFIC);
603
604 if (drandom() < 0.2 && Player.p_status == S_PLAYING && !Throne)
605 encounter(-1);
606 }
607 }
608
609 void
610 titlelist()
611 {
612 FILE *fp; /* used for opening various files */
613 bool councilfound = FALSE; /* set if we find a member of the
614 * council */
615 bool kingfound = FALSE; /* set if we find a king */
616 double hiexp, nxtexp; /* used for finding the two highest players */
617 double hilvl, nxtlvl; /* used for finding the two highest players */
618 char hiname[21], nxtname[21]; /* used for finding the two
619 * highest players */
620
621 nxtexp = 0;
622 mvaddstr(0, 14,
623 "W e l c o m e t o P h a n t a s i a (vers. 3.3.2)!");
624
625 /* print message of the day */
626 if ((fp = fopen(_PATH_MOTD, "r")) != NULL
627 && fgets(Databuf, SZ_DATABUF, fp) != NULL) {
628 mvaddstr(2, 40 - strlen(Databuf) / 2, Databuf);
629 fclose(fp);
630 }
631 /* search for king */
632 fseek(Playersfp, 0L, SEEK_SET);
633 while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
634 if (Other.p_specialtype == SC_KING &&
635 Other.p_status != S_NOTUSED)
636 /* found the king */
637 {
638 sprintf(Databuf, "The present ruler is %s Level:%.0f",
639 Other.p_name, Other.p_level);
640 mvaddstr(4, 40 - strlen(Databuf) / 2, Databuf);
641 kingfound = TRUE;
642 break;
643 }
644 if (!kingfound)
645 mvaddstr(4, 24, "There is no ruler at this time.");
646
647 /* search for valar */
648 fseek(Playersfp, 0L, SEEK_SET);
649 while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
650 if (Other.p_specialtype == SC_VALAR && Other.p_status != S_NOTUSED)
651 /* found the valar */
652 {
653 sprintf(Databuf, "The Valar is %s Login: %s", Other.p_name, Other.p_login);
654 mvaddstr(6, 40 - strlen(Databuf) / 2, Databuf);
655 break;
656 }
657 /* search for council of the wise */
658 fseek(Playersfp, 0L, SEEK_SET);
659 Lines = 10;
660 while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
661 if (Other.p_specialtype == SC_COUNCIL && Other.p_status != S_NOTUSED)
662 /* found a member of the council */
663 {
664 if (!councilfound) {
665 mvaddstr(8, 30, "Council of the Wise:");
666 councilfound = TRUE;
667 }
668 /* This assumes a finite (<=5) number of C.O.W.: */
669 sprintf(Databuf, "%s Login: %s", Other.p_name, Other.p_login);
670 mvaddstr(Lines++, 40 - strlen(Databuf) / 2, Databuf);
671 }
672 /* search for the two highest players */
673 nxtname[0] = hiname[0] = '\0';
674 hiexp = 0.0;
675 nxtlvl = hilvl = 0;
676
677 fseek(Playersfp, 0L, SEEK_SET);
678 while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
679 if (Other.p_experience > hiexp && Other.p_specialtype <= SC_KING && Other.p_status != S_NOTUSED)
680 /* highest found so far */
681 {
682 nxtexp = hiexp;
683 hiexp = Other.p_experience;
684 nxtlvl = hilvl;
685 hilvl = Other.p_level;
686 strcpy(nxtname, hiname);
687 strcpy(hiname, Other.p_name);
688 } else
689 if (Other.p_experience > nxtexp
690 && Other.p_specialtype <= SC_KING
691 && Other.p_status != S_NOTUSED)
692 /* next highest found so far */
693 {
694 nxtexp = Other.p_experience;
695 nxtlvl = Other.p_level;
696 strcpy(nxtname, Other.p_name);
697 }
698 mvaddstr(15, 28, "Highest characters are:");
699 sprintf(Databuf, "%s Level:%.0f and %s Level:%.0f",
700 hiname, hilvl, nxtname, nxtlvl);
701 mvaddstr(17, 40 - strlen(Databuf) / 2, Databuf);
702
703 /* print last to die */
704 if ((fp = fopen(_PATH_LASTDEAD, "r")) != NULL
705 && fgets(Databuf, SZ_DATABUF, fp) != NULL) {
706 mvaddstr(19, 25, "The last character to die was:");
707 mvaddstr(20, 40 - strlen(Databuf) / 2, Databuf);
708 fclose(fp);
709 }
710 refresh();
711 }
712
713 long
714 recallplayer()
715 {
716 long loc = 0L; /* location in player file */
717 int loop; /* loop counter */
718 int ch; /* input */
719
720 clear();
721 mvprintw(10, 0, "What was your character's name ? ");
722 getstring(Databuf, SZ_NAME);
723 truncstring(Databuf);
724
725 if ((loc = findname(Databuf, &Player)) >= 0L)
726 /* found character */
727 {
728 Echo = FALSE;
729
730 for (loop = 0; loop < 2; ++loop) {
731 /* prompt for password */
732 mvaddstr(11, 0, "Password ? ");
733 getstring(Databuf, SZ_PASSWORD);
734 if (strcmp(Databuf, Player.p_password) == 0)
735 /* password good */
736 {
737 Echo = TRUE;
738
739 if (Player.p_status != S_OFF)
740 /* player did not exit normally last
741 * time */
742 {
743 clear();
744 addstr("Your character did not exit normally last time.\n");
745 addstr("If you think you have good cause to have your character saved,\n");
746 printw("you may quit and mail your reason to 'root'.\n");
747 addstr("Otherwise, continuing spells certain death.\n");
748 addstr("Do you want to quit ? ");
749 ch = getanswer("YN", FALSE);
750 if (ch == 'Y') {
751 Player.p_status = S_HUNGUP;
752 writerecord(&Player, loc);
753 cleanup(TRUE);
754 /* NOTREACHED */
755 }
756 death("Stupidity");
757 /* NOTREACHED */
758 }
759 return (loc);
760 } else
761 mvaddstr(12, 0, "No good.\n");
762 }
763
764 Echo = TRUE;
765 } else
766 mvaddstr(11, 0, "Not found.\n");
767
768 more(13);
769 return (-1L);
770 }
771
772 void
773 neatstuff()
774 {
775 double temp; /* for temporary calculations */
776 int ch; /* input */
777
778 switch ((int) ROLL(0.0, 100.0)) {
779 case 1:
780 case 2:
781 if (Player.p_poison > 0.0) {
782 mvaddstr(4, 0, "You've found a medic! How much will you offer to be cured ? ");
783 temp = floor(infloat());
784 if (temp < 0.0 || temp > Player.p_gold)
785 /* negative gold, or more than available */
786 {
787 mvaddstr(6, 0, "He was not amused, and made you worse.\n");
788 Player.p_poison += 1.0;
789 } else
790 if (drandom() / 2.0 > (temp + 1.0) / MAX(Player.p_gold, 1))
791 /* medic wants 1/2 of available gold */
792 mvaddstr(5, 0, "Sorry, he wasn't interested.\n");
793 else {
794 mvaddstr(5, 0, "He accepted.");
795 Player.p_poison = MAX(0.0, Player.p_poison - 1.0);
796 Player.p_gold -= temp;
797 }
798 }
799 break;
800
801 case 3:
802 mvaddstr(4, 0, "You've been caught raping and pillaging!\n");
803 Player.p_experience += 4000.0;
804 Player.p_sin += 0.5;
805 break;
806
807 case 4:
808 temp = ROLL(10.0, 75.0);
809 mvprintw(4, 0, "You've found %.0f gold pieces, want them ? ", temp);
810 ch = getanswer("NY", FALSE);
811
812 if (ch == 'Y')
813 collecttaxes(temp, 0.0);
814 break;
815
816 case 5:
817 if (Player.p_sin > 1.0) {
818 mvaddstr(4, 0, "You've found a Holy Orb!\n");
819 Player.p_sin -= 0.25;
820 }
821 break;
822
823 case 6:
824 if (Player.p_poison < 1.0) {
825 mvaddstr(4, 0, "You've been hit with a plague!\n");
826 Player.p_poison += 1.0;
827 }
828 break;
829
830 case 7:
831 mvaddstr(4, 0, "You've found some holy water.\n");
832 ++Player.p_holywater;
833 break;
834
835 case 8:
836 mvaddstr(4, 0, "You've met a Guru. . .");
837 if (drandom() * Player.p_sin > 1.0)
838 addstr("You disgusted him with your sins!\n");
839 else
840 if (Player.p_poison > 0.0) {
841 addstr("He looked kindly upon you, and cured you.\n");
842 Player.p_poison = 0.0;
843 } else {
844 addstr("He rewarded you for your virtue.\n");
845 Player.p_mana += 50.0;
846 Player.p_shield += 2.0;
847 }
848 break;
849
850 case 9:
851 mvaddstr(4, 0, "You've found an amulet.\n");
852 ++Player.p_amulets;
853 break;
854
855 case 10:
856 if (Player.p_blindness) {
857 mvaddstr(4, 0, "You've regained your sight!\n");
858 Player.p_blindness = FALSE;
859 }
860 break;
861
862 default: /* deal with poison */
863 if (Player.p_poison > 0.0) {
864 temp = Player.p_poison * Statptr->c_weakness
865 * Player.p_maxenergy / 600.0;
866 if (Player.p_energy > Player.p_maxenergy / 10.0
867 && temp + 5.0 < Player.p_energy)
868 Player.p_energy -= temp;
869 }
870 break;
871 }
872 }
873
874 void
875 genchar(type)
876 int type;
877 {
878 int subscript; /* used for subscripting into Stattable */
879 const struct charstats *statptr; /* for pointing into Stattable */
880
881 subscript = type - '1';
882
883 if (subscript < C_MAGIC || subscript > C_EXPER)
884 if (subscript != C_SUPER || !Wizard)
885 /* fighter is default */
886 subscript = C_FIGHTER;
887
888 statptr = &Stattable[subscript];
889
890 Player.p_quickness =
891 ROLL(statptr->c_quickness.base, statptr->c_quickness.interval);
892 Player.p_strength =
893 ROLL(statptr->c_strength.base, statptr->c_strength.interval);
894 Player.p_mana =
895 ROLL(statptr->c_mana.base, statptr->c_mana.interval);
896 Player.p_maxenergy =
897 Player.p_energy =
898 ROLL(statptr->c_energy.base, statptr->c_energy.interval);
899 Player.p_brains =
900 ROLL(statptr->c_brains.base, statptr->c_brains.interval);
901 Player.p_magiclvl =
902 ROLL(statptr->c_magiclvl.base, statptr->c_magiclvl.interval);
903
904 Player.p_type = subscript;
905
906 if (Player.p_type == C_HALFLING)
907 /* give halfling some experience */
908 Player.p_experience = ROLL(600.0, 200.0);
909 }
910
911 void
912 playinit()
913 {
914 /* catch/ingnore signals */
915
916 #ifdef BSD41
917 sigignore(SIGQUIT);
918 sigignore(SIGALRM);
919 sigignore(SIGTERM);
920 sigignore(SIGTSTP);
921 sigignore(SIGTTIN);
922 sigignore(SIGTTOU);
923 sighold(SIGINT);
924 sigset(SIGHUP, ill_sig);
925 sigset(SIGTRAP, ill_sig);
926 sigset(SIGIOT, ill_sig);
927 sigset(SIGEMT, ill_sig);
928 sigset(SIGFPE, ill_sig);
929 sigset(SIGBUS, ill_sig);
930 sigset(SIGSEGV, ill_sig);
931 sigset(SIGSYS, ill_sig);
932 sigset(SIGPIPE, ill_sig);
933 #endif
934 #ifdef BSD42
935 signal(SIGQUIT, ill_sig);
936 signal(SIGALRM, SIG_IGN);
937 signal(SIGTERM, SIG_IGN);
938 signal(SIGTSTP, SIG_IGN);
939 signal(SIGTTIN, SIG_IGN);
940 signal(SIGTTOU, SIG_IGN);
941 signal(SIGINT, ill_sig);
942 signal(SIGHUP, SIG_DFL);
943 signal(SIGTRAP, ill_sig);
944 signal(SIGIOT, ill_sig);
945 signal(SIGEMT, ill_sig);
946 signal(SIGFPE, ill_sig);
947 signal(SIGBUS, ill_sig);
948 signal(SIGSEGV, ill_sig);
949 signal(SIGSYS, ill_sig);
950 signal(SIGPIPE, ill_sig);
951 #endif
952 #ifdef SYS3
953 signal(SIGINT, SIG_IGN);
954 signal(SIGQUIT, SIG_IGN);
955 signal(SIGTERM, SIG_IGN);
956 signal(SIGALRM, SIG_IGN);
957 signal(SIGHUP, ill_sig);
958 signal(SIGTRAP, ill_sig);
959 signal(SIGIOT, ill_sig);
960 signal(SIGEMT, ill_sig);
961 signal(SIGFPE, ill_sig);
962 signal(SIGBUS, ill_sig);
963 signal(SIGSEGV, ill_sig);
964 signal(SIGSYS, ill_sig);
965 signal(SIGPIPE, ill_sig);
966 #endif
967 #ifdef SYS5
968 signal(SIGINT, SIG_IGN);
969 signal(SIGQUIT, SIG_IGN);
970 signal(SIGTERM, SIG_IGN);
971 signal(SIGALRM, SIG_IGN);
972 signal(SIGHUP, ill_sig);
973 signal(SIGTRAP, ill_sig);
974 signal(SIGIOT, ill_sig);
975 signal(SIGEMT, ill_sig);
976 signal(SIGFPE, ill_sig);
977 signal(SIGBUS, ill_sig);
978 signal(SIGSEGV, ill_sig);
979 signal(SIGSYS, ill_sig);
980 signal(SIGPIPE, ill_sig);
981 #endif
982
983 initscr(); /* turn on curses */
984 noecho(); /* do not echo input */
985 cbreak(); /* do not process erase, kill */
986 clear();
987 refresh();
988 Windows = TRUE; /* mark the state */
989 }
990
991 void
992 cleanup(doexit)
993 int doexit;
994 {
995 if (Windows) {
996 move(LINES - 2, 0);
997 refresh();
998 nocbreak();
999 endwin();
1000 }
1001 if (Playersfp)
1002 fclose(Playersfp);
1003 if (Monstfp)
1004 fclose(Monstfp);
1005 if (Messagefp)
1006 fclose(Messagefp);
1007 if (Energyvoidfp)
1008 fclose(Energyvoidfp);
1009
1010 if (doexit)
1011 exit(0);
1012 /* NOTREACHED */
1013 }