]>
git.cameronkatri.com Git - bsdgames-darwin.git/blob - phantasia/main.c
1 /* $NetBSD: main.c,v 1.13 2004/04/07 17:46:47 ross Exp $ */
4 * Phantasia 3.3.2 -- Interterminal fantasy game
12 * This game is distributed for free as is. It is not guaranteed to work
13 * in every conceivable environment. It is not even guaranteed to work
16 * This game is distributed without notice of copyright, therefore it
17 * may be used in any manner the recipient sees fit. However, the
18 * author assumes no responsibility for maintaining or revising this
19 * game, in its original form, or any derivitives thereof.
21 * The author shall not be responsible for any loss, cost, or damage,
22 * including consequential damage, caused by reliance on this material.
24 * The author makes no warranties, express or implied, including warranties
25 * of merchantability or fitness for a particular purpose or use.
27 * AT&T is in no way connected with this game.
30 #include <sys/types.h>
34 * The program allocates as much file space as it needs to store characters,
35 * so the possibility exists for the character file to grow without bound.
36 * The file is purged upon normal entry to try to avoid that problem.
37 * A similar problem exists for energy voids. To alleviate the problem here,
38 * the void file is cleared with every new king, and a limit is placed
39 * on the size of the energy void file.
43 * Put one line of text into the file 'motd' for announcements, etc.
47 * The scoreboard file is updated when someone dies, and keeps track
48 * of the highest character to date for that login.
49 * Being purged from the character file does not cause the scoreboard
55 * main.c Main routines for Phantasia
61 int main(int, char **);
68 bool noheader
= FALSE
; /* set if don't want header */
69 bool headeronly
= FALSE
; /* set if only want header */
70 bool examine
= FALSE
; /* set if examine a character */
71 time_t seconds
; /* for time of day */
72 double dtemp
; /* for temporary calculations */
74 initialstate(); /* init globals */
76 /* process arguments */
77 while (--argc
&& (*++argv
)[0] == '-')
83 case 'H': /* Header */
87 case 'a': /* all users */
92 case 'p': /* purge old players */
97 case 'S': /* set 'Wizard' */
101 case 'x': /* examine */
105 case 'm': /* monsters */
110 case 'b': /* scoreboard */
116 if (!isatty(0)) /* don't let non-tty's play */
120 playinit(); /* set up to catch signals, init curses */
129 purgeoldplayers(); /* clean up old characters */
136 /* get the player structure filled */
140 mvaddstr(22, 17, "Do you have a character to run [Q = Quit] ? ");
142 switch (getanswer("NYQ", FALSE
)) {
144 Fileloc
= recallplayer();
152 Fileloc
= rollnewplayer();
157 while (Fileloc
< 0L);
159 if (Player
.p_level
> 5.0)
160 /* low level players have long timeout */
163 /* update some important player statistics */
164 strcpy(Player
.p_login
, Login
);
166 Player
.p_lastused
= localtime(&seconds
)->tm_yday
;
167 Player
.p_status
= S_PLAYING
;
168 writerecord(&Player
, Fileloc
);
170 Statptr
= &Stattable
[Player
.p_type
]; /* initialize pointer */
172 /* catch interrupts */
174 sigset(SIGINT
, interrupt
);
177 signal(SIGINT
, interrupt
);
180 signal(SIGINT
, interrupt
);
183 signal(SIGINT
, interrupt
);
186 altercoordinates(Player
.p_x
, Player
.p_y
, A_FORCED
); /* set some flags */
191 /* loop forever, processing input */
194 adjuststats(); /* cleanup stats */
196 if (Throne
&& Player
.p_crowns
== 0 && Player
.p_specialtype
!= SC_KING
)
197 /* not allowed on throne -- move */
199 mvaddstr(5, 0, "You're not allowed in the Lord's Chamber without a crown.\n");
200 altercoordinates(0.0, 0.0, A_NEAR
);
202 checktampered();/* check for energy voids, etc. */
204 if (Player
.p_status
!= S_CLOAKED
206 && (dtemp
= fabs(Player
.p_x
)) == fabs(Player
.p_y
)
211 dtemp
= sqrt(dtemp
/ 100.0);
212 if (floor(dtemp
) == dtemp
)
213 /* |x| / 100 == n*n; at a trading post */
219 checkbattle(); /* check for player to player battle */
220 neatstuff(); /* gurus, medics, etc. */
222 if (Player
.p_status
== S_CLOAKED
) {
223 /* costs 3 mana per turn to be cloaked */
224 if (Player
.p_mana
> 3.0)
225 Player
.p_mana
-= 3.0;
227 /* ran out of mana, uncloak */
229 Player
.p_status
= S_PLAYING
;
234 if (Player
.p_status
!= S_PLAYING
&& Player
.p_status
!= S_CLOAKED
)
235 /* change status back to S_PLAYING */
237 Player
.p_status
= S_PLAYING
;
241 /* update file only if important stuff has changed */
243 writerecord(&Player
, Fileloc
);
247 readmessage(); /* read message, if any */
249 displaystats(); /* print statistics */
254 /* maybe make king, print prompt, etc. */
257 /* print status line */
258 addstr("1:Move 2:Players 3:Talk 4:Stats 5:Quit ");
259 if (Player
.p_level
>= MEL_CLOAK
&& Player
.p_magiclvl
>= ML_CLOAK
)
261 if (Player
.p_level
>= MEL_TELEPORT
&& Player
.p_magiclvl
>= ML_TELEPORT
)
262 addstr("7:Teleport ");
263 if (Player
.p_specialtype
>= SC_COUNCIL
|| Wizard
)
264 addstr("8:Intervene ");
266 procmain(); /* process input */
283 /* setup login name */
284 if ((Login
= getlogin()) == NULL
)
285 Login
= getpwuid(getuid())->pw_name
;
287 /* open some files */
288 if ((Playersfp
= fopen(_PATH_PEOPLE
, "r+")) == NULL
)
291 if (fileno(Playersfp
) < 3)
294 if ((Monstfp
= fopen(_PATH_MONST
, "r+")) == NULL
)
298 if ((Messagefp
= fopen(_PATH_MESS
, "r")) == NULL
)
302 if ((Energyvoidfp
= fopen(_PATH_VOID
, "r+")) == NULL
)
306 srandom((unsigned) time(NULL
)); /* prime random numbers */
312 int chartype
; /* character type */
315 initplayer(&Player
); /* initialize player structure */
318 mvaddstr(4, 21, "Which type of character do you want:");
320 "1:Magic User 2:Fighter 3:Elf 4:Dwarf 5:Halfling 6:Experimento ");
322 addstr("7:Super ? ");
323 chartype
= getanswer("1234567", FALSE
);
326 chartype
= getanswer("123456", FALSE
);
330 genchar(chartype
); /* roll up a character */
332 /* print out results */
334 "Strength : %2.0f Quickness: %2.0f Mana : %2.0f\n",
335 Player
.p_strength
, Player
.p_quickness
, Player
.p_mana
);
337 "Energy Level: %2.0f Brains : %2.0f Magic Level: %2.0f\n",
338 Player
.p_energy
, Player
.p_brains
, Player
.p_magiclvl
);
340 if (Player
.p_type
== C_EXPER
|| Player
.p_type
== C_SUPER
)
343 mvaddstr(14, 14, "Type '1' to keep >");
344 ch
= getanswer(" ", TRUE
);
348 if (Player
.p_type
== C_EXPER
|| Player
.p_type
== C_SUPER
)
349 /* get coordinates for experimento */
351 mvaddstr(16, 0, "Enter the X Y coordinates of your experimento ? ");
352 getstring(Databuf
, SZ_DATABUF
);
353 sscanf(Databuf
, "%lf %lf", &Player
.p_x
, &Player
.p_y
);
355 if (fabs(Player
.p_x
) > D_EXPER
|| fabs(Player
.p_y
) > D_EXPER
)
356 mvaddstr(17, 0, "Invalid coordinates. Try again.\n");
362 /* name the new character */
365 "Give your character a name [up to %d characters] ? ", SZ_NAME
- 1);
366 getstring(Player
.p_name
, SZ_NAME
);
367 truncstring(Player
.p_name
); /* remove trailing blanks */
369 if (Player
.p_name
[0] == '\0')
371 mvaddstr(19, 0, "Invalid name.");
373 if (findname(Player
.p_name
, &Other
) >= 0L)
374 /* cannot have duplicate names */
375 mvaddstr(19, 0, "Name already in use.");
377 /* name is acceptable */
380 addstr(" Pick another.\n");
383 /* get a password for character */
387 mvaddstr(20, 0, "Give your character a password [up to 8 characters] ? ");
388 getstring(Player
.p_password
, SZ_PASSWORD
);
389 mvaddstr(21, 0, "Enter again to verify: ");
390 getstring(Databuf
, SZ_PASSWORD
);
392 while (strcmp(Player
.p_password
, Databuf
) != 0);
396 return (allocrecord());
403 double x
; /* desired new x coordinate */
404 double y
; /* desired new y coordinate */
405 double temp
; /* for temporary calculations */
406 FILE *fp
; /* for opening files */
407 int loop
; /* a loop counter */
408 bool hasmoved
= FALSE
; /* set if player has moved */
411 mvaddstr(4, 0, "\n\n"); /* clear status area */
414 clrtobot(); /* clear data on bottom area of screen */
416 if (Player
.p_specialtype
== SC_VALAR
&& (ch
== '1' || ch
== '7'))
417 /* valar cannot move */
421 case 'K': /* move up/north */
424 y
= Player
.p_y
+ MAXMOVE();
428 case 'J': /* move down/south */
431 y
= Player
.p_y
- MAXMOVE();
435 case 'L': /* move right/east */
437 x
= Player
.p_x
+ MAXMOVE();
442 case 'H': /* move left/west */
444 x
= Player
.p_x
- MAXMOVE();
450 Player
.p_energy
+= (Player
.p_maxenergy
+ Player
.p_shield
) / 15.0
451 + Player
.p_level
/ 3.0 + 2.0;
453 MIN(Player
.p_energy
, Player
.p_maxenergy
+ Player
.p_shield
);
455 if (Player
.p_status
!= S_CLOAKED
)
456 /* cannot find mana if cloaked */
458 Player
.p_mana
+= (Circle
+ Player
.p_level
) / 4.0;
460 if (drandom() < 0.2 && Player
.p_status
== S_PLAYING
&& !Throne
)
461 /* wandering monster */
466 case 'X': /* change/examine a character */
471 for (loop
= 3; loop
; --loop
) {
472 mvaddstr(4, 0, "X Y Coordinates ? ");
473 getstring(Databuf
, SZ_DATABUF
);
475 if (sscanf(Databuf
, "%lf %lf", &x
, &y
) != 2)
476 mvaddstr(5, 0, "Try again\n");
478 if (distance(Player
.p_x
, x
, Player
.p_y
, y
) > MAXMOVE())
487 case '2': /* players */
491 case '3': /* message */
492 mvaddstr(4, 0, "Message ? ");
493 getstring(Databuf
, SZ_DATABUF
);
494 /* we open the file for writing to erase any data which is
496 fp
= fopen(_PATH_MESS
, "w");
497 if (Databuf
[0] != '\0')
498 fprintf(fp
, "%s: %s", Player
.p_name
, Databuf
);
502 case '4': /* stats */
506 case '5': /* good-bye */
510 case '6': /* cloak */
511 if (Player
.p_level
< MEL_CLOAK
|| Player
.p_magiclvl
< ML_CLOAK
)
514 if (Player
.p_status
== S_CLOAKED
)
515 Player
.p_status
= S_PLAYING
;
517 if (Player
.p_mana
< MM_CLOAK
)
518 mvaddstr(5, 0, "No mana left.\n");
521 Player
.p_mana
-= MM_CLOAK
;
522 Player
.p_status
= S_CLOAKED
;
526 case '7': /* teleport */
528 * conditions for teleport
529 * - 20 per (level plus magic level)
530 * - OR council of the wise or valar or ex-valar
531 * - OR transport from throne
532 * transports from throne cost no mana
534 if (Player
.p_level
< MEL_TELEPORT
|| Player
.p_magiclvl
< ML_TELEPORT
)
537 for (loop
= 3; loop
; --loop
) {
538 mvaddstr(4, 0, "X Y Coordinates ? ");
539 getstring(Databuf
, SZ_DATABUF
);
541 if (sscanf(Databuf
, "%lf %lf", &x
, &y
) == 2) {
542 temp
= distance(Player
.p_x
, x
, Player
.p_y
, y
);
544 /* can transport anywhere from throne */
545 && Player
.p_specialtype
<= SC_COUNCIL
546 /* council, valar can transport
548 && temp
> (Player
.p_level
+ Player
.p_magiclvl
) * 20.0)
549 /* can only move 20 per exp.
550 * level + mag. level */
553 temp
= (temp
/ 75.0 + 1.0) * 20.0; /* mana used */
555 if (!Throne
&& temp
> Player
.p_mana
)
556 mvaddstr(5, 0, "Not enough power for that distance.\n");
559 Player
.p_mana
-= temp
;
569 case '9': /* monster */
571 /* no monsters while on throne */
572 mvaddstr(5, 0, "No monsters in the chamber!\n");
574 if (Player
.p_specialtype
!= SC_VALAR
)
575 /* the valar cannot call monsters */
577 Player
.p_sin
+= 1e-6;
582 case '0': /* decree */
583 if (Wizard
|| (Player
.p_specialtype
== SC_KING
&& Throne
))
584 /* kings must be on throne to decree */
590 case '8': /* intervention */
591 if (Wizard
|| Player
.p_specialtype
>= SC_COUNCIL
)
599 /* player has moved -- alter coordinates, and do random
602 altercoordinates(x
, y
, A_SPECIFIC
);
604 if (drandom() < 0.2 && Player
.p_status
== S_PLAYING
&& !Throne
)
612 FILE *fp
; /* used for opening various files */
613 bool councilfound
= FALSE
; /* set if we find a member of the
615 bool kingfound
= FALSE
; /* set if we find a king */
616 double hiexp
, nxtexp
; /* used for finding the two highest players */
617 double hilvl
, nxtlvl
; /* used for finding the two highest players */
618 char hiname
[21], nxtname
[21]; /* used for finding the two
623 "W e l c o m e t o P h a n t a s i a (vers. 3.3.2)!");
625 /* print message of the day */
626 if ((fp
= fopen(_PATH_MOTD
, "r")) != NULL
627 && fgets(Databuf
, SZ_DATABUF
, fp
) != NULL
) {
628 mvaddstr(2, 40 - strlen(Databuf
) / 2, Databuf
);
631 /* search for king */
632 fseek(Playersfp
, 0L, SEEK_SET
);
633 while (fread((char *) &Other
, SZ_PLAYERSTRUCT
, 1, Playersfp
) == 1)
634 if (Other
.p_specialtype
== SC_KING
&&
635 Other
.p_status
!= S_NOTUSED
)
638 sprintf(Databuf
, "The present ruler is %s Level:%.0f",
639 Other
.p_name
, Other
.p_level
);
640 mvaddstr(4, 40 - strlen(Databuf
) / 2, Databuf
);
645 mvaddstr(4, 24, "There is no ruler at this time.");
647 /* search for valar */
648 fseek(Playersfp
, 0L, SEEK_SET
);
649 while (fread((char *) &Other
, SZ_PLAYERSTRUCT
, 1, Playersfp
) == 1)
650 if (Other
.p_specialtype
== SC_VALAR
&& Other
.p_status
!= S_NOTUSED
)
651 /* found the valar */
653 sprintf(Databuf
, "The Valar is %s Login: %s", Other
.p_name
, Other
.p_login
);
654 mvaddstr(6, 40 - strlen(Databuf
) / 2, Databuf
);
657 /* search for council of the wise */
658 fseek(Playersfp
, 0L, SEEK_SET
);
660 while (fread((char *) &Other
, SZ_PLAYERSTRUCT
, 1, Playersfp
) == 1)
661 if (Other
.p_specialtype
== SC_COUNCIL
&& Other
.p_status
!= S_NOTUSED
)
662 /* found a member of the council */
665 mvaddstr(8, 30, "Council of the Wise:");
668 /* This assumes a finite (<=5) number of C.O.W.: */
669 sprintf(Databuf
, "%s Login: %s", Other
.p_name
, Other
.p_login
);
670 mvaddstr(Lines
++, 40 - strlen(Databuf
) / 2, Databuf
);
672 /* search for the two highest players */
673 nxtname
[0] = hiname
[0] = '\0';
677 fseek(Playersfp
, 0L, SEEK_SET
);
678 while (fread((char *) &Other
, SZ_PLAYERSTRUCT
, 1, Playersfp
) == 1)
679 if (Other
.p_experience
> hiexp
&& Other
.p_specialtype
<= SC_KING
&& Other
.p_status
!= S_NOTUSED
)
680 /* highest found so far */
683 hiexp
= Other
.p_experience
;
685 hilvl
= Other
.p_level
;
686 strcpy(nxtname
, hiname
);
687 strcpy(hiname
, Other
.p_name
);
689 if (Other
.p_experience
> nxtexp
690 && Other
.p_specialtype
<= SC_KING
691 && Other
.p_status
!= S_NOTUSED
)
692 /* next highest found so far */
694 nxtexp
= Other
.p_experience
;
695 nxtlvl
= Other
.p_level
;
696 strcpy(nxtname
, Other
.p_name
);
698 mvaddstr(15, 28, "Highest characters are:");
699 sprintf(Databuf
, "%s Level:%.0f and %s Level:%.0f",
700 hiname
, hilvl
, nxtname
, nxtlvl
);
701 mvaddstr(17, 40 - strlen(Databuf
) / 2, Databuf
);
703 /* print last to die */
704 if ((fp
= fopen(_PATH_LASTDEAD
, "r")) != NULL
705 && fgets(Databuf
, SZ_DATABUF
, fp
) != NULL
) {
706 mvaddstr(19, 25, "The last character to die was:");
707 mvaddstr(20, 40 - strlen(Databuf
) / 2, Databuf
);
716 long loc
= 0L; /* location in player file */
717 int loop
; /* loop counter */
721 mvprintw(10, 0, "What was your character's name ? ");
722 getstring(Databuf
, SZ_NAME
);
723 truncstring(Databuf
);
725 if ((loc
= findname(Databuf
, &Player
)) >= 0L)
726 /* found character */
730 for (loop
= 0; loop
< 2; ++loop
) {
731 /* prompt for password */
732 mvaddstr(11, 0, "Password ? ");
733 getstring(Databuf
, SZ_PASSWORD
);
734 if (strcmp(Databuf
, Player
.p_password
) == 0)
739 if (Player
.p_status
!= S_OFF
)
740 /* player did not exit normally last
744 addstr("Your character did not exit normally last time.\n");
745 addstr("If you think you have good cause to have your character saved,\n");
746 printw("you may quit and mail your reason to 'root'.\n");
747 addstr("Otherwise, continuing spells certain death.\n");
748 addstr("Do you want to quit ? ");
749 ch
= getanswer("YN", FALSE
);
751 Player
.p_status
= S_HUNGUP
;
752 writerecord(&Player
, loc
);
761 mvaddstr(12, 0, "No good.\n");
766 mvaddstr(11, 0, "Not found.\n");
775 double temp
; /* for temporary calculations */
778 switch ((int) ROLL(0.0, 100.0)) {
781 if (Player
.p_poison
> 0.0) {
782 mvaddstr(4, 0, "You've found a medic! How much will you offer to be cured ? ");
783 temp
= floor(infloat());
784 if (temp
< 0.0 || temp
> Player
.p_gold
)
785 /* negative gold, or more than available */
787 mvaddstr(6, 0, "He was not amused, and made you worse.\n");
788 Player
.p_poison
+= 1.0;
790 if (drandom() / 2.0 > (temp
+ 1.0) / MAX(Player
.p_gold
, 1))
791 /* medic wants 1/2 of available gold */
792 mvaddstr(5, 0, "Sorry, he wasn't interested.\n");
794 mvaddstr(5, 0, "He accepted.");
795 Player
.p_poison
= MAX(0.0, Player
.p_poison
- 1.0);
796 Player
.p_gold
-= temp
;
802 mvaddstr(4, 0, "You've been caught raping and pillaging!\n");
803 Player
.p_experience
+= 4000.0;
808 temp
= ROLL(10.0, 75.0);
809 mvprintw(4, 0, "You've found %.0f gold pieces, want them ? ", temp
);
810 ch
= getanswer("NY", FALSE
);
813 collecttaxes(temp
, 0.0);
817 if (Player
.p_sin
> 1.0) {
818 mvaddstr(4, 0, "You've found a Holy Orb!\n");
819 Player
.p_sin
-= 0.25;
824 if (Player
.p_poison
< 1.0) {
825 mvaddstr(4, 0, "You've been hit with a plague!\n");
826 Player
.p_poison
+= 1.0;
831 mvaddstr(4, 0, "You've found some holy water.\n");
832 ++Player
.p_holywater
;
836 mvaddstr(4, 0, "You've met a Guru. . .");
837 if (drandom() * Player
.p_sin
> 1.0)
838 addstr("You disgusted him with your sins!\n");
840 if (Player
.p_poison
> 0.0) {
841 addstr("He looked kindly upon you, and cured you.\n");
842 Player
.p_poison
= 0.0;
844 addstr("He rewarded you for your virtue.\n");
845 Player
.p_mana
+= 50.0;
846 Player
.p_shield
+= 2.0;
851 mvaddstr(4, 0, "You've found an amulet.\n");
856 if (Player
.p_blindness
) {
857 mvaddstr(4, 0, "You've regained your sight!\n");
858 Player
.p_blindness
= FALSE
;
862 default: /* deal with poison */
863 if (Player
.p_poison
> 0.0) {
864 temp
= Player
.p_poison
* Statptr
->c_weakness
865 * Player
.p_maxenergy
/ 600.0;
866 if (Player
.p_energy
> Player
.p_maxenergy
/ 10.0
867 && temp
+ 5.0 < Player
.p_energy
)
868 Player
.p_energy
-= temp
;
878 int subscript
; /* used for subscripting into Stattable */
879 const struct charstats
*statptr
; /* for pointing into Stattable */
881 subscript
= type
- '1';
883 if (subscript
< C_MAGIC
|| subscript
> C_EXPER
)
884 if (subscript
!= C_SUPER
|| !Wizard
)
885 /* fighter is default */
886 subscript
= C_FIGHTER
;
888 statptr
= &Stattable
[subscript
];
891 ROLL(statptr
->c_quickness
.base
, statptr
->c_quickness
.interval
);
893 ROLL(statptr
->c_strength
.base
, statptr
->c_strength
.interval
);
895 ROLL(statptr
->c_mana
.base
, statptr
->c_mana
.interval
);
898 ROLL(statptr
->c_energy
.base
, statptr
->c_energy
.interval
);
900 ROLL(statptr
->c_brains
.base
, statptr
->c_brains
.interval
);
902 ROLL(statptr
->c_magiclvl
.base
, statptr
->c_magiclvl
.interval
);
904 Player
.p_type
= subscript
;
906 if (Player
.p_type
== C_HALFLING
)
907 /* give halfling some experience */
908 Player
.p_experience
= ROLL(600.0, 200.0);
914 /* catch/ingnore signals */
924 sigset(SIGHUP
, ill_sig
);
925 sigset(SIGTRAP
, ill_sig
);
926 sigset(SIGIOT
, ill_sig
);
927 sigset(SIGEMT
, ill_sig
);
928 sigset(SIGFPE
, ill_sig
);
929 sigset(SIGBUS
, ill_sig
);
930 sigset(SIGSEGV
, ill_sig
);
931 sigset(SIGSYS
, ill_sig
);
932 sigset(SIGPIPE
, ill_sig
);
935 signal(SIGQUIT
, ill_sig
);
936 signal(SIGALRM
, SIG_IGN
);
937 signal(SIGTERM
, SIG_IGN
);
938 signal(SIGTSTP
, SIG_IGN
);
939 signal(SIGTTIN
, SIG_IGN
);
940 signal(SIGTTOU
, SIG_IGN
);
941 signal(SIGINT
, ill_sig
);
942 signal(SIGHUP
, SIG_DFL
);
943 signal(SIGTRAP
, ill_sig
);
944 signal(SIGIOT
, ill_sig
);
945 signal(SIGEMT
, ill_sig
);
946 signal(SIGFPE
, ill_sig
);
947 signal(SIGBUS
, ill_sig
);
948 signal(SIGSEGV
, ill_sig
);
949 signal(SIGSYS
, ill_sig
);
950 signal(SIGPIPE
, ill_sig
);
953 signal(SIGINT
, SIG_IGN
);
954 signal(SIGQUIT
, SIG_IGN
);
955 signal(SIGTERM
, SIG_IGN
);
956 signal(SIGALRM
, SIG_IGN
);
957 signal(SIGHUP
, ill_sig
);
958 signal(SIGTRAP
, ill_sig
);
959 signal(SIGIOT
, ill_sig
);
960 signal(SIGEMT
, ill_sig
);
961 signal(SIGFPE
, ill_sig
);
962 signal(SIGBUS
, ill_sig
);
963 signal(SIGSEGV
, ill_sig
);
964 signal(SIGSYS
, ill_sig
);
965 signal(SIGPIPE
, ill_sig
);
968 signal(SIGINT
, SIG_IGN
);
969 signal(SIGQUIT
, SIG_IGN
);
970 signal(SIGTERM
, SIG_IGN
);
971 signal(SIGALRM
, SIG_IGN
);
972 signal(SIGHUP
, ill_sig
);
973 signal(SIGTRAP
, ill_sig
);
974 signal(SIGIOT
, ill_sig
);
975 signal(SIGEMT
, ill_sig
);
976 signal(SIGFPE
, ill_sig
);
977 signal(SIGBUS
, ill_sig
);
978 signal(SIGSEGV
, ill_sig
);
979 signal(SIGSYS
, ill_sig
);
980 signal(SIGPIPE
, ill_sig
);
983 initscr(); /* turn on curses */
984 noecho(); /* do not echo input */
985 cbreak(); /* do not process erase, kill */
988 Windows
= TRUE
; /* mark the state */
1008 fclose(Energyvoidfp
);