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git.cameronkatri.com Git - bsdgames-darwin.git/blob - rogue/spec_hit.c
1 /* $NetBSD: spec_hit.c,v 1.3 1995/04/22 10:28:29 cgd Exp $ */
4 * Copyright (c) 1988, 1993
5 * The Regents of the University of California. All rights reserved.
7 * This code is derived from software contributed to Berkeley by
10 * Redistribution and use in source and binary forms, with or without
11 * modification, are permitted provided that the following conditions
13 * 1. Redistributions of source code must retain the above copyright
14 * notice, this list of conditions and the following disclaimer.
15 * 2. Redistributions in binary form must reproduce the above copyright
16 * notice, this list of conditions and the following disclaimer in the
17 * documentation and/or other materials provided with the distribution.
18 * 3. All advertising materials mentioning features or use of this software
19 * must display the following acknowledgement:
20 * This product includes software developed by the University of
21 * California, Berkeley and its contributors.
22 * 4. Neither the name of the University nor the names of its contributors
23 * may be used to endorse or promote products derived from this software
24 * without specific prior written permission.
26 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
27 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
28 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
29 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
30 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
31 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
32 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
33 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
34 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
35 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
41 static char sccsid
[] = "@(#)spec_hit.c 8.1 (Berkeley) 5/31/93";
43 static char rcsid
[] = "$NetBSD: spec_hit.c,v 1.3 1995/04/22 10:28:29 cgd Exp $";
50 * This source herein may be modified and/or distributed by anybody who
51 * so desires, with the following restrictions:
52 * 1.) No portion of this notice shall be removed.
53 * 2.) Credit shall not be taken for the creation of this source.
54 * 3.) This code is not to be traded, sold, or used for personal
64 extern short cur_level
, max_level
, blind
, levitate
, ring_exp
;
65 extern long level_points
[];
66 extern boolean detect_monster
, mon_disappeared
;
67 extern boolean sustain_strength
, maintain_armor
;
68 extern char *you_can_move_again
;
73 if ((monster
->m_flags
& CONFUSED
) && rand_percent(66)) {
76 if (monster
->m_flags
& RUSTS
) {
79 if ((monster
->m_flags
& HOLDS
) && !levitate
) {
82 if (monster
->m_flags
& FREEZES
) {
85 if (monster
->m_flags
& STINGS
) {
88 if (monster
->m_flags
& DRAINS_LIFE
) {
91 if (monster
->m_flags
& DROPS_LEVEL
) {
94 if (monster
->m_flags
& STEALS_GOLD
) {
96 } else if (monster
->m_flags
& STEALS_ITEM
) {
104 if ((!rogue
.armor
) || (get_armor_class(rogue
.armor
) <= 1) ||
105 (rogue
.armor
->which_kind
== LEATHER
)) {
108 if ((rogue
.armor
->is_protected
) || maintain_armor
) {
109 if (monster
&& (!(monster
->m_flags
& RUST_VANISHED
))) {
110 message("the rust vanishes instantly", 0);
111 monster
->m_flags
|= RUST_VANISHED
;
114 rogue
.armor
->d_enchant
--;
115 message("your armor weakens", 0);
116 print_stats(STAT_ARMOR
);
123 short freeze_percent
= 99;
126 if (rand_percent(12)) {
129 freeze_percent
-= (rogue
.str_current
+(rogue
.str_current
/ 2));
130 freeze_percent
-= ((rogue
.exp
+ ring_exp
) * 4);
131 freeze_percent
-= (get_armor_class(rogue
.armor
) * 5);
132 freeze_percent
-= (rogue
.hp_max
/ 3);
134 if (freeze_percent
> 10) {
135 monster
->m_flags
|= FREEZING_ROGUE
;
136 message("you are frozen", 1);
139 for (i
= 0; i
< n
; i
++) {
142 if (rand_percent(freeze_percent
)) {
143 for (i
= 0; i
< 50; i
++) {
146 killed_by((object
*)0, HYPOTHERMIA
);
148 message(you_can_move_again
, 1);
149 monster
->m_flags
&= (~FREEZING_ROGUE
);
158 if ((rogue
.gold
<= 0) || rand_percent(10)) {
162 amount
= get_rand((cur_level
* 10), (cur_level
* 30));
164 if (amount
> rogue
.gold
) {
167 rogue
.gold
-= amount
;
168 message("your purse feels lighter", 0);
169 print_stats(STAT_GOLD
);
179 boolean has_something
= 0;
181 if (rand_percent(15)) {
184 obj
= rogue
.pack
.next_object
;
190 if (!(obj
->in_use_flags
& BEING_USED
)) {
194 obj
= obj
->next_object
;
196 if (!has_something
) {
199 n
= get_rand(0, MAX_PACK_COUNT
);
200 obj
= rogue
.pack
.next_object
;
202 for (i
= 0; i
<= n
; i
++) {
203 obj
= obj
->next_object
;
204 while ((!obj
) || (obj
->in_use_flags
& BEING_USED
)) {
206 obj
= rogue
.pack
.next_object
;
208 obj
= obj
->next_object
;
212 (void) strcpy(desc
, "she stole ");
213 if (obj
->what_is
!= WEAPON
) {
217 get_desc(obj
, desc
+10);
220 obj
->quantity
= ((obj
->what_is
!= WEAPON
) ? t
: 1);
222 vanish(obj
, 0, &rogue
.pack
);
235 dungeon
[row
][col
] &= ~MONSTER
;
236 if (rogue_can_see(row
, col
)) {
237 mvaddch(row
, col
, get_dungeon_char(row
, col
));
239 take_from_pack(monster
, &level_monsters
);
240 free_object(monster
);
248 short row
, col
, i
, n
;
250 if (cur_level
< max_level
) {
254 if (monster
->m_flags
& STEALS_GOLD
) {
255 obj
= alloc_object();
257 obj
->quantity
= get_rand((cur_level
* 15), (cur_level
* 30));
259 if (!rand_percent((int) monster
->drop_percent
)) {
267 for (n
= 0; n
<= 5; n
++) {
268 for (i
= -n
; i
<= n
; i
++) {
269 if (try_to_cough(row
+n
, col
+i
, obj
)) {
272 if (try_to_cough(row
-n
, col
+i
, obj
)) {
276 for (i
= -n
; i
<= n
; i
++) {
277 if (try_to_cough(row
+i
, col
-n
, obj
)) {
280 if (try_to_cough(row
+i
, col
+n
, obj
)) {
288 try_to_cough(row
, col
, obj
)
292 if ((row
< MIN_ROW
) || (row
> (DROWS
-2)) || (col
< 0) || (col
>(DCOLS
-1))) {
295 if ((!(dungeon
[row
][col
] & (OBJECT
| STAIRS
| TRAP
))) &&
296 (dungeon
[row
][col
] & (TUNNEL
| FLOOR
| DOOR
))) {
297 place_at(obj
, row
, col
);
298 if (((row
!= rogue
.row
) || (col
!= rogue
.col
)) &&
299 (!(dungeon
[row
][col
] & MONSTER
))) {
300 mvaddch(row
, col
, get_dungeon_char(row
, col
));
312 if ((rn
= get_room_number(monster
->row
, monster
->col
)) < 0) {
315 for (i
= rooms
[rn
].top_row
+1; i
< rooms
[rn
].bottom_row
; i
++) {
316 for (j
= rooms
[rn
].left_col
+1; j
< rooms
[rn
].right_col
; j
++) {
317 if ((gold_at(i
, j
)) && !(dungeon
[i
][j
] & MONSTER
)) {
318 monster
->m_flags
|= CAN_FLIT
;
319 s
= mon_can_go(monster
, i
, j
);
320 monster
->m_flags
&= (~CAN_FLIT
);
322 move_mon_to(monster
, i
, j
);
323 monster
->m_flags
|= ASLEEP
;
324 monster
->m_flags
&= (~(WAKENS
| SEEKS_GOLD
));
327 monster
->m_flags
&= (~SEEKS_GOLD
);
328 monster
->m_flags
|= CAN_FLIT
;
329 mv_1_monster(monster
, i
, j
);
330 monster
->m_flags
&= (~CAN_FLIT
);
331 monster
->m_flags
|= SEEKS_GOLD
;
342 if (dungeon
[row
][col
] & OBJECT
) {
345 if ((obj
= object_at(&level_objects
, row
, col
)) &&
346 (obj
->what_is
== GOLD
)) {
353 check_gold_seeker(monster
)
356 monster
->m_flags
&= (~SEEKS_GOLD
);
359 check_imitator(monster
)
364 if (monster
->m_flags
& IMITATES
) {
367 mvaddch(monster
->row
, monster
->col
,
368 get_dungeon_char(monster
->row
, monster
->col
));
370 sprintf(msg
, "wait, that's a %s!", mon_name(monster
));
379 register short row
, col
;
381 if (dungeon
[row
][col
] & MONSTER
) {
382 object
*object_at(), *monster
;
384 if (monster
= object_at(&level_monsters
, row
, col
)) {
385 if (monster
->m_flags
& IMITATES
) {
396 short sting_chance
= 35;
399 if ((rogue
.str_current
<= 3) || sustain_strength
) {
402 sting_chance
+= (6 * (6 - get_armor_class(rogue
.armor
)));
404 if ((rogue
.exp
+ ring_exp
) > 8) {
405 sting_chance
-= (6 * ((rogue
.exp
+ ring_exp
) - 8));
407 if (rand_percent(sting_chance
)) {
408 sprintf(msg
, "the %s's bite has weakened you",
412 print_stats(STAT_STRENGTH
);
420 if (rand_percent(80) || (rogue
.exp
<= 5)) {
423 rogue
.exp_points
= level_points
[rogue
.exp
-2] - get_rand(9, 29);
426 if ((rogue
.hp_current
-= hp
) <= 0) {
427 rogue
.hp_current
= 1;
429 if ((rogue
.hp_max
-= hp
) <= 0) {
439 if (rand_percent(60) || (rogue
.hp_max
<= 30) || (rogue
.hp_current
< 10)) {
442 n
= get_rand(1, 3); /* 1 Hp, 2 Str, 3 both */
444 if ((n
!= 2) || (!sustain_strength
)) {
445 message("you feel weaker", 0);
453 if ((rogue
.str_current
> 3) && (!sustain_strength
)) {
460 print_stats((STAT_STRENGTH
| STAT_HP
));
468 if (!rogue_can_see(monster
->row
, monster
->col
)) {
471 if (rand_percent(45)) {
472 monster
->m_flags
&= (~CONFUSES
); /* will not confuse the rogue */
475 if (rand_percent(55)) {
476 monster
->m_flags
&= (~CONFUSES
);
477 sprintf(msg
, "the gaze of the %s has confused you", mon_name(monster
));
490 if ((!mon_sees(monster
, rogue
.row
, rogue
.col
)) || coin_toss()) {
493 row
= rogue
.row
- monster
->row
;
494 col
= rogue
.col
- monster
->col
;
501 if (((row
!= 0) && (col
!= 0) && (row
!= col
)) ||
502 ((row
> 7) || (col
> 7))) {
505 dir
= get_dir(monster
->row
, monster
->col
, row
, col
);
506 bounce(FIRE
, dir
, monster
->row
, monster
->col
, 0);
511 get_dir(srow
, scol
, drow
, dcol
)
512 short srow
, scol
, drow
, dcol
;
528 if ((srow
> drow
) && (scol
> dcol
)) {
531 if ((srow
< drow
) && (scol
< dcol
)) {
534 if ((srow
< drow
) && (scol
> dcol
)) {
537 /*if ((srow > drow) && (scol < dcol)) {*/