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1 /*
2 * Copyright (c) 1983 Regents of the University of California.
3 * All rights reserved.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
7 * are met:
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 * notice, this list of conditions and the following disclaimer in the
12 * documentation and/or other materials provided with the distribution.
13 * 3. All advertising materials mentioning features or use of this software
14 * must display the following acknowledgement:
15 * This product includes software developed by the University of
16 * California, Berkeley and its contributors.
17 * 4. Neither the name of the University nor the names of its contributors
18 * may be used to endorse or promote products derived from this software
19 * without specific prior written permission.
20 *
21 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
22 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
23 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
24 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
25 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
26 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
27 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
28 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
29 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
30 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
31 * SUCH DAMAGE.
32 */
33
34 #ifndef lint
35 /*static char sccsid[] = "from: @(#)pl_3.c 5.4 (Berkeley) 6/1/90";*/
36 static char rcsid[] = "$Id: pl_3.c,v 1.2 1993/08/01 18:51:39 mycroft Exp $";
37 #endif /* not lint */
38
39 #include "player.h"
40
41 acceptcombat()
42 {
43 int men = 0;
44 int target, temp;
45 int n, r;
46 int index, rakehim, sternrake;
47 int hhits = 0, ghits = 0, rhits = 0, chits = 0;
48 int crew[3];
49 int load;
50 int guns, car, ready, shootat, hit;
51 int roll;
52 struct ship *closest;
53
54 crew[0] = mc->crew1;
55 crew[1] = mc->crew2;
56 crew[2] = mc->crew3;
57 for (n = 0; n < 3; n++) {
58 if (mf->OBP[n].turnsent)
59 men += mf->OBP[n].mensent;
60 }
61 for (n = 0; n < 3; n++) {
62 if (mf->DBP[n].turnsent)
63 men += mf->DBP[n].mensent;
64 }
65 if (men) {
66 crew[0] = men/100 ? 0 : crew[0] != 0;
67 crew[1] = (men%100)/10 ? 0 : crew[1] != 0;
68 crew[2] = men%10 ? 0 : crew[2] != 0;
69 }
70 for (r = 0; r < 2; r++) {
71 if (r) {
72 ready = mf->readyR;
73 load = mf->loadR;
74 guns = mc->gunR;
75 car = mc->carR;
76 } else {
77 ready = mf->readyL;
78 load = mf->loadL;
79 guns = mc->gunL;
80 car = mc->carL;
81 }
82 if (!guns && !car || load == L_EMPTY || (ready & R_LOADED) == 0)
83 goto cant;
84 if (mf->struck || !crew[2])
85 goto cant;
86 closest = closestenemy(ms, (r ? 'r' : 'l'), 1);
87 if (closest == 0)
88 goto cant;
89 if (closest->file->struck)
90 goto cant;
91 target = range(ms, closest);
92 if (target > rangeofshot[load] || !guns && target >= 3)
93 goto cant;
94 Signal("%s (%c%c) within range of %s broadside.",
95 closest, r ? "right" : "left");
96 if (load > L_CHAIN && target < 6) {
97 switch (sgetch("Aim for hull or rigging? ",
98 (struct ship *)0, 1)) {
99 case 'r':
100 shootat = RIGGING;
101 break;
102 case 'h':
103 shootat = HULL;
104 break;
105 default:
106 shootat = -1;
107 Signal("'Avast there! Hold your fire.'",
108 (struct ship *)0);
109 }
110 } else {
111 if (sgetch("Fire? ", (struct ship *)0, 1) == 'n') {
112 shootat = -1;
113 Signal("Belay that! Hold your fire.",
114 (struct ship *)0);
115 } else
116 shootat = RIGGING;
117 }
118 if (shootat == -1)
119 continue;
120 fired = 1;
121 rakehim = gunsbear(ms, closest) && !gunsbear(closest, ms);
122 temp = portside(closest, ms, 1) - closest->file->dir + 1;
123 if (temp < 1)
124 temp += 8;
125 else if (temp > 8)
126 temp -= 8;
127 sternrake = temp > 4 && temp < 6;
128 if (rakehim)
129 if (!sternrake)
130 Signal("Raking the %s!", closest);
131 else
132 Signal("Stern Rake! %s splintering!", closest);
133 index = guns;
134 if (target < 3)
135 index += car;
136 index = (index - 1)/3;
137 index = index > 8 ? 8 : index;
138 if (!rakehim)
139 hit = HDT[index][target-1];
140 else
141 hit = HDTrake[index][target-1];
142 if (rakehim && sternrake)
143 hit++;
144 hit += QUAL[index][mc->qual-1];
145 for (n = 0; n < 3 && mf->captured == 0; n++)
146 if (!crew[n])
147 if (index <= 5)
148 hit--;
149 else
150 hit -= 2;
151 if (ready & R_INITIAL)
152 if (index <= 3)
153 hit++;
154 else
155 hit += 2;
156 if (mf->captured != 0)
157 if (index <= 1)
158 hit--;
159 else
160 hit -= 2;
161 hit += AMMO[index][load - 1];
162 if (((temp = mc->class) >= 5 || temp == 1) && windspeed == 5)
163 hit--;
164 if (windspeed == 6 && temp == 4)
165 hit -= 2;
166 if (windspeed == 6 && temp <= 3)
167 hit--;
168 if (hit >= 0) {
169 roll = die();
170 if (load == L_GRAPE)
171 chits = hit;
172 else {
173 struct Tables *t;
174 if (hit > 10)
175 hit = 10;
176 t = &(shootat == RIGGING ? RigTable : HullTable)
177 [hit][roll-1];
178 chits = t->C;
179 rhits = t->R;
180 hhits = t->H;
181 ghits = t->G;
182 if (closest->file->FS)
183 rhits *= 2;
184 if (load == L_CHAIN) {
185 ghits = 0;
186 hhits = 0;
187 }
188 }
189 table(shootat, load, hit, closest, ms, roll);
190 }
191 Signal("Damage inflicted on the %s:",
192 (struct ship *)0, closest->shipname);
193 Signal("\t%d HULL, %d GUNS, %d CREW, %d RIGGING",
194 (struct ship *)0, hhits, ghits, chits, rhits);
195 if (!r) {
196 mf->loadL = L_EMPTY;
197 mf->readyL = R_EMPTY;
198 } else {
199 mf->loadR = L_EMPTY;
200 mf->readyR = R_EMPTY;
201 }
202 continue;
203 cant:
204 Signal("Unable to fire %s broadside",
205 (struct ship *)0, r ? "right" : "left");
206 }
207 blockalarm();
208 draw_stat();
209 unblockalarm();
210 }
211
212 grapungrap()
213 {
214 register struct ship *sp;
215 register int i;
216
217 foreachship(sp) {
218 if (sp == ms || sp->file->dir == 0)
219 continue;
220 if (range(ms, sp) > 1 && !grappled2(ms, sp))
221 continue;
222 switch (sgetch("Attempt to grapple or ungrapple %s (%c%c): ",
223 sp, 1)) {
224 case 'g':
225 if (die() < 3
226 || ms->nationality == capship(sp)->nationality) {
227 Write(W_GRAP, ms, 0, sp->file->index, 0, 0, 0);
228 Write(W_GRAP, sp, 0, player, 0, 0, 0);
229 Signal("Attempt succeeds!", (struct ship *)0);
230 makesignal(ms, "grappled with %s (%c%c)", sp);
231 } else
232 Signal("Attempt fails.", (struct ship *)0);
233 break;
234 case 'u':
235 for (i = grappled2(ms, sp); --i >= 0;) {
236 if (ms->nationality
237 == capship(sp)->nationality
238 || die() < 3) {
239 cleangrapple(ms, sp, 0);
240 Signal("Attempt succeeds!",
241 (struct ship *)0);
242 makesignal(ms,
243 "ungrappling with %s (%c%c)",
244 sp);
245 } else
246 Signal("Attempt fails.",
247 (struct ship *)0);
248 }
249 break;
250 }
251 }
252 }
253
254 unfoulplayer()
255 {
256 register struct ship *to;
257 register i;
258
259 foreachship(to) {
260 if (fouled2(ms, to) == 0)
261 continue;
262 if (sgetch("Attempt to unfoul with the %s (%c%c)? ", to, 1) != 'y')
263 continue;
264 for (i = fouled2(ms, to); --i >= 0;) {
265 if (die() <= 2) {
266 cleanfoul(ms, to, 0);
267 Signal("Attempt succeeds!", (struct ship *)0);
268 makesignal(ms, "Unfouling %s (%c%c)", to);
269 } else
270 Signal("Attempt fails.", (struct ship *)0);
271 }
272 }
273 }