1 /* $NetBSD: monop.def,v 1.9 2004/01/27 20:30:30 jsm Exp $ */
4 * Copyright (c) 1980, 1993
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31 * @(#)monop.def 5.5 (Berkeley) 5/31/93
37 bool fixing, /* set if fixing up debt */
38 trading, /* set if in process of trading */
39 told_em, /* set if told user he's out of debt */
40 spec; /* set if moving by card to RR or UTIL */
42 const char *name_list[MAX_PL+2], /* list of players' names */
43 *const comlist[] = { /* list of normal commands */
44 "quit", /* 0 */ "print", /* 1 */
45 "where", /* 2 */ "own holdings", /* 3 */
46 "holdings", /* 4 */ "mortgage", /* 5 */
47 "unmortgage", /* 6 */ "buy houses", /* 7 */
48 "sell houses", /* 8 */ "card", /* 9 */
49 "pay", /* 10 */ "trade", /* 11 */
50 "resign", /* 12 */ "save", /* 13 */
51 "restore", /* 14 */ "roll", /* 15 */
55 *const yncoms[] = { /* list of commands for yes/no answers */
56 "yes", /* 0 */ "no", /* 1 */
57 "quit", /* 2 */ "print", /* 3 */
58 "where", /* 4 */ "own holdings", /* 5 */
62 *const lucky_mes[] = { /* "got lucky" messages */
63 "You lucky stiff", "You got lucky",
64 "What a lucky person!", "You must have a 4-leaf clover",
65 "My, my! Aren't we lucky!", "Luck smiles upon you",
66 "You got lucky this time", "Lucky person!",
67 "Your karma must certainly be together",
68 "How beautifully Cosmic", "Wow, you must be really with it"
69 /* "I want your autograph", -- Save for later */
72 int player, /* current player number */
73 num_play, /* current number of players */
74 num_doub, /* # of doubles current player rolled */
75 /* # of "got lucky" messages */
76 num_luck = sizeof lucky_mes / sizeof (char *);
78 /* list of command functions */
79 void (*const func[])(void) = { /* array of function calls for commands */
80 quit, /* quit game |* 0 *| */
81 printboard, /* print board |* 1 *| */
82 where, /* where players are |* 2 *| */
83 list, /* own holdings |* 3 *| */
84 list_all, /* holdings list |* 4 *| */
85 mortgage, /* mortgage property |* 5 *| */
86 unmortgage, /* unmortgage property |* 6 *| */
87 buy_houses, /* buy houses |* 7 *| */
88 sell_houses, /* sell houses |* 8 *| */
89 card, /* card for jail |* 9 *| */
90 pay, /* pay for jail |* 10 *| */
91 trade, /* trade |* 11 *| */
92 resign, /* resign |* 12 *| */
93 save, /* save game |* 13 *| */
94 restore, /* restore game |* 14 *| */
95 do_move, /* roll |* 15 *| */
96 do_move /* "" |* 16 *| */
99 DECK deck[2]; /* Chance and Community Chest */
101 PLAY *play, /* player structure array ("calloc"ed) */
102 *cur_p; /* pointer to current player's struct */
104 RR_S rr[N_RR]; /* raildroad descriptions */
106 UTIL_S util[2]; /* utility descriptions */
108 MON mon[N_MON] = { /* monopoly descriptions */
112 PROP prop[N_PROP] = { /* typical properties */
116 SQUARE board[N_SQRS+1] = { /* board itself (+1 for Jail) */