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1 .\" $NetBSD: battlestar.6,v 1.6 1998/09/10 21:50:35 frueauf Exp $
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3 .\" Copyright (c) 1983, 1993
4 .\" The Regents of the University of California. All rights reserved.
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34 .\" @(#)battlestar.6 8.1 (Berkeley) 5/31/93
35 .\"
36 .Dd May 31, 1993
37 .Dt BATTLESTAR 6
38 .Os
39 .Sh NAME
40 .Nm battlestar
41 .Nd a tropical adventure game
42 .Sh SYNOPSIS
43 .Nm
44 .Op Fl r Em Pq recover a saved game
45 .Sh DESCRIPTION
46 .Nm
47 is an adventure game in the classic style. However, it's slightly less
48 of a
49 puzzle and more a game of exploration. There are a few magical words
50 in the game, but on the whole, simple English
51 should suffice to make one's desires understandable to the parser.
52 .Sh THE SETTING
53 In the days before the darkness came, when battlestars ruled the
54 heavens...
55 .Bd -literal -offset indent
56 Three He made and gave them to His daughters,
57 Beautiful nymphs, the goddesses of the waters.
58 One to bring good luck and simple feats of wonder,
59 Two to wash the lands and churn the waves asunder,
60 Three to rule the world and purge the skies with thunder.
61 .Ed
62 .Pp
63 In those times great wizards were known and their powers were beyond
64 belief. They could take any object from thin air, and, uttering the
65 word
66 .Sq su
67 could disappear.
68 .Pp
69 In those times men were known for their lust of gold and desire to
70 wear fine weapons. Swords and coats of mail were fashioned that could
71 withstand a laser blast.
72 .Pp
73 But when the darkness fell, the rightful reigns were toppled. Swords
74 and helms and heads of state went rolling across the grass. The entire
75 fleet of battlestars was reduced to a single ship.
76 .Sh SAMPLE COMMANDS
77 .Bd -literal -offset indent
78 take --- take an object
79 drop --- drop an object
80
81 wear --- wear an object you are holding
82 draw --- carry an object you are wearing
83
84 puton --- take an object and wear it
85 take off -- draw an object and drop it
86
87 throw <object> <direction>
88
89 ! <shell esc>
90 .Ed
91 .Sh IMPLIED OBJECTS
92 .Bd -literal -offset indent
93 >-: take watermelon
94 watermelon:
95 Taken.
96 >-: eat
97 watermelon:
98 Eaten.
99 >-: take knife and sword and apple, drop all
100 knife:
101 Taken.
102 broadsword:
103 Taken.
104 apple:
105 Taken.
106 knife:
107 Dropped.
108 broadsword:
109 Dropped.
110 apple:
111 Dropped.
112 >-: get
113 knife:
114 Taken.
115 .Ed
116 .Pp
117 Notice that the "shadow" of the next word stays around if you
118 want to take advantage of it. That is, saying "take knife" and then
119 "drop"
120 will drop the knife you just took.
121 .Sh SCORE & INVEN
122 The two commands "score" and "inven" will print out your current status
123 in the game.
124 .Sh SAVING A GAME
125 The command "save" will save your game in a file called "Bstar." You
126 can recover a saved game by using the "-r" option when you start up the
127 game.
128 .Sh DIRECTIONS
129 The compass directions N, S, E, and W can be used if you have a compass.
130 If you don't have a compass, you'll have to say R, L, A, or B, which
131 stand for Right, Left, Ahead, and Back.
132 Directions printed in room descriptions are
133 always printed in R, L, A, & B relative directions.
134 .Sh HISTORY
135 I wrote Battlestar in 1979 in order to experiment with the niceties of
136 the C Language.
137 Most interesting things that happen in the game are hardwired into the
138 code, so don't send me any hate mail about it!
139 Instead, enjoy art for art's sake!
140 .Sh AUTHOR
141 David Riggle
142 .Sh INSPIRATION & ASSISTANCE
143 .Bl -item -compact
144 .It
145 Chris Guthrie
146 .It
147 Peter Da Silva
148 .It
149 Kevin Brown
150 .It
151 Edward Wang
152 .It
153 Ken Arnold & Company
154 .El
155 .Sh BUGS
156 Countless.
157 .Sh FAN MAIL
158 Send to edward%ucbarpa@berkeley.arpa, chris%ucbcory@berkeley.arpa,
159 riggle.pa@xerox.arpa.