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1 /*-
2 * Copyright (c) 1988 The Regents of the University of California.
3 * All rights reserved.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
7 * are met:
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 * notice, this list of conditions and the following disclaimer in the
12 * documentation and/or other materials provided with the distribution.
13 * 3. All advertising materials mentioning features or use of this software
14 * must display the following acknowledgement:
15 * This product includes software developed by the University of
16 * California, Berkeley and its contributors.
17 * 4. Neither the name of the University nor the names of its contributors
18 * may be used to endorse or promote products derived from this software
19 * without specific prior written permission.
20 *
21 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
22 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
23 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
24 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
25 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
26 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
27 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
28 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
29 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
30 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
31 * SUCH DAMAGE.
32 */
33
34 #ifndef lint
35 static char sccsid[] = "@(#)data.c 5.3 (Berkeley) 5/13/91";
36 #endif /* not lint */
37
38 /* data.c Larn is copyrighted 1986 by Noah Morgan. */
39 #define NODEFS
40 #include "header.h"
41
42 /*
43 class[c[LEVEL]-1] gives the correct name of the players experience level
44 */
45 static char aa1[] = " mighty evil master";
46 static char aa2[] = "apprentice demi-god";
47 static char aa3[] = " minor demi-god ";
48 static char aa4[] = " major demi-god ";
49 static char aa5[] = " minor deity ";
50 static char aa6[] = " major deity ";
51 static char aa7[] = " novice guardian ";
52 static char aa8[] = "apprentice guardian";
53 static char aa9[] = " The Creator ";
54 char *class[]=
55 { " novice explorer ", "apprentice explorer", " practiced explorer",/* -3*/
56 " expert explorer ", " novice adventurer", " adventurer ",/* -6*/
57 "apprentice conjurer", " conjurer ", " master conjurer ",/* -9*/
58 " apprentice mage ", " mage ", " experienced mage ",/* -12*/
59 " master mage ", " apprentice warlord", " novice warlord ",/* -15*/
60 " expert warlord ", " master warlord ", " apprentice gorgon ",/* -18*/
61 " gorgon ", " practiced gorgon ", " master gorgon ",/* -21*/
62 " demi-gorgon ", " evil master ", " great evil master ",/* -24*/
63 aa1 , aa1 , aa1 ,/* -27*/
64 aa1 , aa1 , aa1 ,/* -30*/
65 aa1 , aa1 , aa1 ,/* -33*/
66 aa1 , aa1 , aa1 ,/* -36*/
67 aa1 , aa1 , aa1 ,/* -39*/
68 aa2 , aa2 , aa2 ,/* -42*/
69 aa2 , aa2 , aa2 ,/* -45*/
70 aa2 , aa2 , aa2 ,/* -48*/
71 aa3 , aa3 , aa3 ,/* -51*/
72 aa3 , aa3 , aa3 ,/* -54*/
73 aa3 , aa3 , aa3 ,/* -57*/
74 aa4 , aa4 , aa4 ,/* -60*/
75 aa4 , aa4 , aa4 ,/* -63*/
76 aa4 , aa4 , aa4 ,/* -66*/
77 aa5 , aa5 , aa5 ,/* -69*/
78 aa5 , aa5 , aa5 ,/* -72*/
79 aa5 , aa5 , aa5 ,/* -75*/
80 aa6 , aa6 , aa6 ,/* -78*/
81 aa6 , aa6 , aa6 ,/* -81*/
82 aa6 , aa6 , aa6 ,/* -84*/
83 aa7 , aa7 , aa7 ,/* -87*/
84 aa8 , aa8 , aa8 ,/* -90*/
85 aa8 , aa8 , aa8 ,/* -93*/
86 " earth guardian ", " air guardian ", " fire guardian ",/* -96*/
87 " water guardian ", " time guardian ", " ethereal guardian ",/* -99*/
88 aa9 , aa9 , aa9 ,/* -102*/
89 };
90
91 /*
92 table of experience needed to be a certain level of player
93 skill[c[LEVEL]] is the experience required to attain the next level
94 */
95 #define MEG 1000000
96 long skill[] = {
97 0, 10, 20, 40, 80, 160, 320, 640, 1280, 2560, 5120, /* 1-11 */
98 10240, 20480, 40960, 100000, 200000, 400000, 700000, 1*MEG, /* 12-19 */
99 2*MEG,3*MEG,4*MEG,5*MEG,6*MEG,8*MEG,10*MEG, /* 20-26 */
100 12*MEG,14*MEG,16*MEG,18*MEG,20*MEG,22*MEG,24*MEG,26*MEG,28*MEG, /* 27-35 */
101 30*MEG,32*MEG,34*MEG,36*MEG,38*MEG,40*MEG,42*MEG,44*MEG,46*MEG, /* 36-44 */
102 48*MEG,50*MEG,52*MEG,54*MEG,56*MEG,58*MEG,60*MEG,62*MEG,64*MEG, /* 45-53 */
103 66*MEG,68*MEG,70*MEG,72*MEG,74*MEG,76*MEG,78*MEG,80*MEG,82*MEG, /* 54-62 */
104 84*MEG,86*MEG,88*MEG,90*MEG,92*MEG,94*MEG,96*MEG,98*MEG,100*MEG, /* 63-71 */
105 105*MEG,110*MEG,115*MEG,120*MEG, 125*MEG, 130*MEG, 135*MEG, 140*MEG, /* 72-79 */
106 145*MEG,150*MEG,155*MEG,160*MEG, 165*MEG, 170*MEG, 175*MEG, 180*MEG, /* 80-87 */
107 185*MEG,190*MEG,195*MEG,200*MEG, 210*MEG, 220*MEG, 230*MEG, 240*MEG, /* 88-95 */
108 250*MEG,260*MEG,270*MEG,280*MEG, 290*MEG, 300*MEG /* 96-101*/
109 };
110 #undef MEG
111
112 char *lpbuf,*lpnt,*inbuffer,*lpend; /* input/output pointers to the buffers */
113 struct cel *cell; /* pointer to the dungeon storage */
114 short hitp[MAXX][MAXY]; /* monster hp on level */
115 short iarg[MAXX][MAXY]; /* arg for the item array */
116 char item[MAXX][MAXY]; /* objects in maze if any */
117 char know[MAXX][MAXY]; /* 1 or 0 if here before */
118 char mitem[MAXX][MAXY]; /* monster item array */
119 char moved[MAXX][MAXY]; /* monster movement flags */
120 char stealth[MAXX][MAXY]; /* 0=sleeping 1=awake monst*/
121 char iven[26]; /* inventory for player */
122 short ivenarg[26]; /* inventory for player */
123 char lastmonst[40]; /* this has the name of the current monster */
124 char beenhere[MAXLEVEL+MAXVLEVEL]={0}; /* 1 if have been on this level */
125 char VERSION=VER; /* this is the present version # of the program */
126 char SUBVERSION=SUBVER;
127 char nosignal=0; /* set to 1 to disable the signals from doing anything */
128 char predostuff=0; /* 2 means that the trap handling routines must do a
129 showplayer() after a trap. 0 means don't showplayer()
130 0 - we are in create player screen
131 1 - we are in welcome screen
132 2 - we are in the normal game */
133 char loginname[20]; /* players login name */
134 char logname[LOGNAMESIZE]; /* players name storage for scoring */
135 char sex=1; /* default is a man 0=woman */
136 char boldon=1; /* 1=bold objects 0=inverse objects */
137 char ckpflag=0; /* 1 if want checkpointing of game, 0 otherwise */
138 char cheat=0; /* 1 if the player has fudged save file */
139 char level=0; /* cavelevel player is on = c[CAVELEVEL] */
140 char wizard=0; /* the wizard mode flag */
141 short lastnum=0; /* the number of the monster last hitting player */
142 short hitflag=0; /* flag for if player has been hit when running */
143 short hit2flag=0; /* flag for if player has been hit when running */
144 short hit3flag=0; /* flag for if player has been hit flush input */
145 short playerx,playery; /* the room on the present level of the player */
146 short lastpx,lastpy; /* 0 --- MAXX-1 or 0 --- MAXY-1 */
147 short oldx,oldy;
148 short lasthx=0,lasthy=0; /* location of monster last hit by player */
149 short nobeep=0; /* true if program is not to beep */
150 unsigned long randx=33601; /* the random number seed */
151 long initialtime=0; /* time playing began */
152 long gtime=0; /* the clock for the game */
153 long outstanding_taxes=0; /* present tax bill from score file */
154 long c[100],cbak[100]; /* the character description arrays */
155 int enable_scroll=0; /* constant for enabled/disabled scrolling regn */
156 char aborted[] = " aborted";
157 struct sphere *spheres=0; /*pointer to linked list for spheres of annihilation*/
158 char *levelname[]=
159 { " H"," 1"," 2"," 3"," 4"," 5"," 6"," 7"," 8"," 9","10","V1","V2","V3" };
160
161 char objnamelist[]=" ATOP%^F&^+M=%^$$f*OD#~][[)))(((||||||||{?!BC}o:@.<<<<EVV))([[]]](^ [H*** ^^ S tsTLc............................................";
162 char monstnamelist[]=" BGHJKOScjtAELNQRZabhiCTYdegmvzFWflorXV pqsyUkMwDDPxnDDuD ...............................................................";
163 char *objectname[]=
164 { 0,"a holy altar","a handsome jewel encrusted throne","the orb","a pit",
165 "a staircase leading upwards","an elevator going up","a bubbling fountain",
166 "a great marble statue","a teleport trap","the college of Larn",
167 "a mirror","the DND store","a staircase going down","an elevator going down",
168 "the bank of Larn","the 5th branch of the Bank of Larn",
169 "a dead fountain","gold","an open door","a closed door",
170 "a wall","The Eye of Larn","plate mail","chain mail","leather armor",
171 "a sword of slashing","Bessman's flailing hammer","a sunsword",
172 "a two handed sword","a spear","a dagger",
173 "ring of extra regeneration","a ring of regeneration","a ring of protection",
174 "an energy ring","a ring of dexterity","a ring of strength",
175 "a ring of cleverness","a ring of increase damage","a belt of striking",
176 "a magic scroll","a magic potion","a book","a chest",
177 "an amulet of invisibility","an orb of dragon slaying",
178 "a scarab of negate spirit","a cube of undead control",
179 "device of theft prevention","a brilliant diamond","a ruby",
180 "an enchanting emerald","a sparkling sapphire","the dungeon entrance",
181 "a volcanic shaft leaning downward","the base of a volcanic shaft",
182 "a battle axe","a longsword","a flail","ring mail","studded leather armor",
183 "splint mail","plate armor","stainless plate armor","a lance of death",
184 "an arrow trap","an arrow trap","a shield","your home",
185 "gold","gold","gold","a dart trap",
186 "a dart trap","a trapdoor","a trapdoor","the local trading post",
187 "a teleport trap", "a massive throne",
188 "a sphere of annihilation","a handsome jewel encrusted throne",
189 "the Larn Revenue Service","a fortune cookie","","","","","","",
190 "","","","","","","","","","","","","","","","","","","",""
191 };
192
193 \f
194 /*
195 * for the monster data
196 *
197 * array to do rnd() to create monsters <= a given level
198 */
199 char monstlevel[] = { 5, 11, 17, 22, 27, 33, 39, 42, 46, 50, 53, 56, 59 };
200
201 struct monst monster[] = {
202 /* NAME LV AC DAM ATT DEF GEN INT GOLD HP EXP
203 ----------------------------------------------------------------- */
204 { "", 0, 0, 0, 0, 0, 0, 3, 0, 0, 0 },
205 { "bat", 1, 0, 1, 0, 0, 0, 3, 0, 1, 1 },
206 { "gnome", 1, 10, 1, 0, 0, 0, 8, 30, 2, 2 },
207 { "hobgoblin", 1, 14, 2, 0, 0, 0, 5, 25, 3, 2 },
208 { "jackal", 1, 17, 1, 0, 0, 0, 4, 0, 1, 1 },
209 { "kobold", 1, 20, 1, 0, 0, 0, 7, 10, 1, 1 },
210
211 { "orc", 2, 12, 1, 0, 0, 0, 9, 40, 4, 2 },
212 { "snake", 2, 15, 1, 0, 0, 0, 3, 0, 3, 1 },
213 { "giant centipede",2, 14, 0, 4, 0, 0, 3, 0, 1, 2 },
214 { "jaculi", 2, 20, 1, 0, 0, 0, 3, 0, 2, 1 },
215 { "troglodyte", 2, 10, 2, 0, 0, 0, 5, 80, 4, 3 },
216 { "giant ant", 2, 8, 1, 4, 0, 0, 4, 0, 5, 5 },
217
218 /* NAME LV AC DAM ATT DEF GEN INT GOLD HP EXP
219 ----------------------------------------------------------------- */
220
221 { "floating eye", 3, 8, 1, 0, 0, 0, 3, 0, 5, 2 },
222 { "leprechaun", 3, 3, 0, 8, 0, 0, 3,1500, 13, 45 },
223 { "nymph", 3, 3, 0, 14, 0, 0, 9, 0, 18, 45 },
224 { "quasit", 3, 5, 3, 0, 0, 0, 3, 0, 10, 15 },
225 { "rust monster", 3, 4, 0, 1, 0, 0, 3, 0, 18, 25 },
226 { "zombie", 3, 12, 2, 0, 0, 0, 3, 0, 6, 7 },
227
228 { "assassin bug", 4, 9, 3, 0, 0, 0, 3, 0, 20, 15 },
229 { "bugbear", 4, 5, 4, 15, 0, 0, 5, 40, 20, 35 },
230 { "hell hound", 4, 5, 2, 2, 0, 0, 6, 0, 16, 35 },
231 { "ice lizard", 4, 11, 2, 10, 0, 0, 6, 50, 16, 25 },
232 { "centaur", 4, 6, 4, 0, 0, 0, 10, 40, 24, 45 },
233
234 /* NAME LV AC DAM ATT DEF GEN INT GOLD HP EXP
235 ----------------------------------------------------------------- */
236
237 { "troll", 5, 4, 5, 0, 0, 0, 9, 80, 50, 300 },
238 { "yeti", 5, 6, 4, 0, 0, 0, 5, 50, 35, 100 },
239 { "white dragon", 5, 2, 4, 5, 0, 0, 16, 500, 55, 1000},
240 { "elf", 5, 8, 1, 0, 0, 0, 15, 50, 22, 35 },
241 { "gelatinous cube",5, 9, 1, 0, 0, 0, 3, 0, 22, 45 },
242
243 { "metamorph", 6, 7, 3, 0, 0, 0, 3, 0, 30, 40 },
244 { "vortex", 6, 4, 3, 0, 0, 0, 3, 0, 30, 55 },
245 { "ziller", 6, 15, 3, 0, 0, 0, 3, 0, 30, 35 },
246 { "violet fungi", 6, 12, 3, 0, 0, 0, 3, 0, 38, 100 },
247 { "wraith", 6, 3, 1, 6, 0, 0, 3, 0, 30, 325 },
248 { "forvalaka", 6, 2, 5, 0, 0, 0, 7, 0, 50, 280 },
249
250 /* NAME LV AC DAM ATT DEF GEN INT GOLD HP EXP
251 ----------------------------------------------------------------- */
252
253 { "lama nobe", 7, 7, 3, 0, 0, 0, 6, 0, 35, 80 },
254 { "osequip", 7, 4, 3, 16, 0, 0, 4, 0, 35, 100 },
255 { "rothe", 7, 15, 5, 0, 0, 0, 3, 100, 50, 250 },
256 { "xorn", 7, 0, 6, 0, 0, 0, 13, 0, 60, 300 },
257 { "vampire", 7, 3, 4, 6, 0, 0, 17, 0, 50, 1000},
258 { "invisible stalker",7,3, 6, 0, 0, 0, 5, 0, 50, 350 },
259
260 { "poltergeist", 8, 1, 4, 0, 0, 0, 3, 0, 50, 450 },
261 { "disenchantress", 8, 3, 0, 9, 0, 0, 3, 0, 50, 500 },
262 { "shambling mound",8, 2, 5, 0, 0, 0, 6, 0, 45, 400 },
263 { "yellow mold", 8, 12, 4, 0, 0, 0, 3, 0, 35, 250 },
264 { "umber hulk", 8, 3, 7, 11, 0, 0, 14, 0, 65, 600 },
265
266 /* NAME LV AC DAM ATT DEF GEN INT GOLD HP EXP
267 ----------------------------------------------------------------- */
268
269 { "gnome king", 9, -1, 10, 0, 0, 0, 18, 2000, 100,3000 },
270 { "mimic", 9, 5, 6, 0, 0, 0, 8, 0, 55, 99 },
271 { "water lord", 9, -10, 15, 7, 0, 0, 20, 0, 150,15000 },
272 { "bronze dragon", 9, 2, 9, 3, 0, 0, 16, 300, 80, 4000 },
273 { "green dragon", 9, 3, 8, 10, 0, 0, 15, 200, 70, 2500 },
274 { "purple worm", 9, -1, 11, 0, 0, 0, 3, 100, 120,15000 },
275 { "xvart", 9, -2, 12, 0, 0, 0, 13, 0, 90, 1000 },
276
277 { "spirit naga", 10, -20,12, 12, 0, 0, 23, 0, 95, 20000 },
278 { "silver dragon", 10, -1, 12, 3, 0, 0, 20, 700, 100,10000 },
279 { "platinum dragon",10, -5, 15, 13, 0, 0, 22, 1000, 130,24000 },
280 { "green urchin", 10, -3, 12, 0, 0, 0, 3, 0, 85, 5000 },
281 { "red dragon", 10, -2, 13, 3, 0, 0, 19, 800, 110,14000 },
282
283 { "type I demon lord", 12,-30, 18, 0, 0, 0, 20, 0, 140,50000 },
284 { "type II demon lord", 13,-30, 18, 0, 0, 0, 21, 0, 160,75000 },
285 { "type III demon lord",14,-30, 18, 0, 0, 0, 22, 0, 180,100000 },
286 { "type IV demon lord", 15,-35, 20, 0, 0, 0, 23, 0, 200,125000 },
287 { "type V demon lord", 16,-40, 22, 0, 0, 0, 24, 0, 220,150000 },
288 { "type VI demon lord", 17,-45, 24, 0, 0, 0, 25, 0, 240,175000 },
289 { "type VII demon lord",18,-70, 27, 6, 0, 0, 26, 0, 260,200000 },
290 { "demon prince", 25,-127,30, 6, 0, 0, 28, 0, 345,300000 }
291
292 /* NAME LV AC DAM ATT DEF GEN INT GOLD HP EXP
293 --------------------------------------------------------------------- */
294 };
295
296 /* name array for scrolls */
297
298 char *scrollname[] = {"","","","","","","","","","","","","","",
299 "","","","","","","","","","","","","",""};
300
301 char *scrollhide[] = {
302 " enchant armor",
303 " enchant weapon",
304 " enlightenment",
305 " blank paper",
306 " create monster",
307 " create artifact",
308 " aggravate monsters",
309 " time warp",
310 " teleportation",
311 " expanded awareness",
312 " haste monsters",
313 " monster healing",
314 " spirit protection",
315 " undead protection",
316 " stealth",
317 " magic mapping",
318 " hold monsters",
319 " gem perfection",
320 " spell extension",
321 " identify",
322 " remove curse",
323 " annihilation",
324 " pulverization",
325 " life protection",
326 " ",
327 " ",
328 " ",
329 " "
330 };
331
332 char *potionname[] = {"","","","","","","","","","","","","","",
333 "","","","","","","","","","","","","","",
334 "","","","","","",""};
335
336 /* name array for magic potions */
337 char *potionhide[] = {
338 " sleep",
339 " healing",
340 " raise level",
341 " increase ability",
342 " wisdom",
343 " strength",
344 " raise charisma",
345 " dizziness",
346 " learning",
347 " gold detection",
348 " monster detection",
349 " forgetfulness",
350 " water",
351 " blindness",
352 " confusion",
353 " heroism",
354 " sturdiness",
355 " giant strength",
356 " fire resistance",
357 " treasure finding",
358 " instant healing",
359 " ure dianthroritis",
360 " poison",
361 " see invisible",
362 " ",
363 " ",
364 " ",
365 " ",
366 " ",
367 " ",
368 " ",
369 " ",
370 " ",
371 " ",
372 " "
373 };
374
375 \f
376 /*
377 spell data
378 */
379 char spelknow[SPNUM]={0};
380 char splev[] = { 1, 4, 9, 14, 18, 22, 26, 29, 32, 35, 37, 37, 37, 37, 37 };
381
382 char *spelcode[]={
383 "pro", "mle", "dex", "sle", "chm", "ssp",
384 "web", "str", "enl", "hel", "cbl", "cre", "pha", "inv",
385 "bal", "cld", "ply", "can", "has", "ckl", "vpr",
386 "dry", "lit", "drl", "glo", "flo", "fgr",
387 "sca", "hld", "stp", "tel", "mfi", /* 31 */
388 "sph", "gen", "sum", "wtw", "alt", "per"
389 };
390
391 char *spelname[]={
392 "protection", "magic missile", "dexterity",
393 "sleep", "charm monster", "sonic spear",
394
395 "web", "strength", "enlightenment",
396 "healing", "cure blindness", "create monster",
397 "phantasmal forces", "invisibility",
398
399 "fireball", "cold", "polymorph",
400 "cancellation", "haste self", "cloud kill",
401 "vaporize rock",
402
403 "dehydration", "lightning", "drain life",
404 "invulnerability", "flood", "finger of death",
405
406 "scare monster", "hold monster", "time stop",
407 "teleport away", "magic fire",
408
409 "sphere of annihilation", "genocide", "summon demon",
410 "walk through walls", "alter reality", "permanence",
411 ""
412 };
413
414 char *speldescript[]={
415 /* 1 */
416 "generates a +2 protection field",
417 "creates and hurls a magic missile equivalent to a + 1 magic arrow",
418 "adds +2 to the casters dexterity",
419 "causes some monsters to go to sleep",
420 "some monsters may be awed at your magnificence",
421 "causes your hands to emit a screeching sound toward what they point",
422 /* 7 */
423 "causes strands of sticky thread to entangle an enemy",
424 "adds +2 to the casters strength for a short term",
425 "the caster becomes aware of things around him",
426 "restores some hp to the caster",
427 "restores sight to one so unfortunate as to be blinded",
428 "creates a monster near the caster appropriate for the location",
429 "creates illusions, and if believed, monsters die",
430 "the caster becomes invisible",
431 /* 15 */
432 "makes a ball of fire that burns on what it hits",
433 "sends forth a cone of cold which freezes what it touches",
434 "you can find out what this does for yourself",
435 "negates the ability of a monster to use his special abilities",
436 "speeds up the casters movements",
437 "creates a fog of poisonous gas which kills all that is within it",
438 "this changes rock to air",
439 /* 22 */
440 "dries up water in the immediate vicinity",
441 "you finger will emit a lightning bolt when this spell is cast",
442 "subtracts hit points from both you and a monster",
443 "this globe helps to protect the player from physical attack",
444 "this creates an avalanche of H2O to flood the immediate chamber",
445 "this is a holy spell and calls upon your god to back you up",
446 /* 28 */
447 "terrifies the monster so that hopefully he wont hit the magic user",
448 "the monster is frozen in his tracks if this is successful",
449 "all movement in the caverns ceases for a limited duration",
450 "moves a particular monster around in the dungeon (hopefully away from you)",
451 "this causes a curtain of fire to appear all around you",
452 /* 33 */
453 "anything caught in this sphere is instantly killed. Warning -- dangerous",
454 "eliminates a species of monster from the game -- use sparingly",
455 "summons a demon who hopefully helps you out",
456 "allows the player to walk through walls for a short period of time",
457 "god only knows what this will do",
458 "makes a character spell permanent, i. e. protection, strength, etc.",
459 ""
460 };
461
462 char spelweird[MAXMONST+8][SPNUM] = {
463 /* p m d s c s w s e h c c p i b c p c h c v d l d g f f s h s t m s g s w a p */
464 /* r l e l h s e t n e b r h n a l l a a k p r i r l l g c l t e f p e u t l e */
465 /* o e x e m p b r l l l e a v l d y n s l r y t l o o r a d p l i h n m w t r */
466
467
468 /* bat */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
469 /* gnome */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,5, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
470 /* hobgoblin */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
471 /* jackal */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
472 /* kobold */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,5, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
473
474 /* orc */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 4,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
475 /* snake */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
476 /*giant centipede */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
477 /* jaculi */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
478 /* troglodyte */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
479
480 /* giant ant */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
481 /* floating eye */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
482 /* leprechaun */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
483 /* nymph */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
484 /* quasit */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
485
486 /* rust monster */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 4,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
487 /* zombie */ { 0,0,0,8,0,4, 0,0,0,0,0,0,0,0, 0,0,0,0,0,4,0, 4,0,0,0,0,4, 0,0,0,0,0, 0,0,0,0,0,0 },
488 /* assassin bug */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
489 /* bugbear */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,5, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
490 /* hell hound */ { 0,6,0,0,0,0, 12,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
491
492 /* ice lizard */ { 0,0,0,0,0,0, 11,0,0,0,0,0,0,0, 0,15,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
493 /* centaur */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
494 /* troll */ { 0,7,0,0,0,0, 0,0,0,0,0,0,0,5, 0,0,0,0,0,0,0, 4,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
495 /* yeti */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,15,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
496 /* white dragon */ { 0,0,0,0,0,0, 0,0,0,0,0,0,14,0, 0,15,0,0,0,0,0, 4,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
497
498 /* elf */ { 0,0,0,0,0,0, 0,0,0,0,0,0,14,5, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
499 /*gelatinous cube */ { 0,0,0,0,0,0, 2,0,0,0,0,0,0,0, 0,0,0,0,0,4,0, 0,0,0,0,0,4, 0,0,0,0,0, 0,0,0,0,0,0 },
500 /* metamorph */ { 0,13,0,0,0,0, 2,0,0,0,0,0,0,0, 0,0,0,0,0,4,0, 4,0,0,0,0,4, 0,0,0,0,0, 0,0,0,0,0,0 },
501 /* vortex */ { 0,13,0,0,0,10, 1,0,0,0,0,0,0,0, 0,0,0,0,0,4,0, 4,0,0,0,4,4, 0,0,0,0,0, 0,0,0,0,0,0 },
502 /* ziller */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
503
504 /* violet fungi */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
505 /* wraith */ { 0,0,0,8,0,4, 0,0,0,0,0,0,0,0, 0,0,0,0,0,4,0, 4,0,0,0,0,4, 0,0,0,0,0, 0,0,0,0,0,0 },
506 /* forvalaka */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,5, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
507 /* lama nobe */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
508 /* osequip */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
509
510 /* rothe */ { 0,7,0,0,0,0, 0,0,0,0,0,0,0,5, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
511 /* xorn */ { 0,7,0,0,0,0, 0,0,0,0,0,0,0,5, 0,0,0,0,0,0,0, 4,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
512 /* vampire */ { 0,0,0,8,0,4, 0,0,0,0,0,0,0,0, 0,0,0,0,0,4,0, 0,0,0,0,0,4, 0,0,0,0,0, 0,0,0,0,0,0 },
513 /*invisible staker*/ { 0,0,0,0,0,0, 1,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
514 /* poltergeist */ { 0,13,0,8,0,4, 1,0,0,0,0,0,0,0, 0,4,0,0,0,4,0, 4,0,0,0,4,4, 0,0,0,0,0, 0,0,0,0,0,0 },
515
516 /* disenchantress */ { 0,0,0,8,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
517 /*shambling mound */ { 0,0,0,0,0,10, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
518 /* yellow mold */ { 0,0,0,8,0,0, 1,0,0,0,0,0,4,0, 0,0,0,0,0,4,0, 0,0,0,0,0,4, 0,0,0,0,0, 0,0,0,0,0,0 },
519 /* umber hulk */ { 0,7,0,0,0,0, 0,0,0,0,0,0,0,5, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
520 /* gnome king */ { 0,7,0,0,3,0, 0,0,0,0,0,0,0,5, 0,0,9,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
521
522 /* mimic */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
523 /* water lord */ { 0,13,0,8,3,4, 1,0,0,0,0,0,0,0, 0,0,9,0,0,4,0, 0,0,0,0,16,4, 0,0,0,0,0, 0,0,0,0,0,0 },
524 /* bronze dragon */ { 0,7,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
525 /* green dragon */ { 0,7,0,0,0,0, 11,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
526 /* purple worm */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
527
528 /* xvart */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
529 /* spirit naga */ { 0,13,0,8,3,4, 1,0,0,0,0,0,0,5, 0,4,9,0,0,4,0, 4,0,0,0,4,4, 0,0,0,0,0, 0,0,0,0,0,0 },
530 /* silver dragon */ { 0,6,0,9,0,0, 12,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
531 /*platinum dragon */ { 0,7,0,9,0,0, 11,0,0,0,0,0,14,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
532 /* green urchin */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
533 /* red dragon */ { 0,6,0,0,0,0, 12,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
534
535 /* p m d s c s w s e h c c p i b c p c h c v d l d g f f s h s t m s g s w a p */
536 /* r l e l h s e t n e b r h n a l l a a k p r i r l l g c l t e f p e u t l e */
537 /* o e x e m p b r l l l e a v l d y n s l r y t l o o r a d p l i h n m w t r */
538
539 /* demon lord */ { 0,7,0,4,3,0, 1,0,0,0,0,0,14,5, 0,0,4,0,0,4,0, 4,0,0,0,4,4, 0,0,0,0,0, 9,0,0,0,0,0 },
540 /* demon lord */ { 0,7,0,4,3,0, 1,0,0,0,0,0,14,5, 0,0,4,0,0,4,0, 4,0,0,0,4,4, 0,0,0,0,0, 9,0,0,0,0,0 },
541 /* demon lord */ { 0,7,0,4,3,0, 1,0,0,0,0,0,14,5, 0,0,4,0,0,4,0, 4,0,0,0,4,4, 0,0,0,0,0, 9,0,0,0,0,0 },
542 /* demon lord */ { 0,7,0,4,3,0, 1,0,0,0,0,0,14,5, 0,0,4,0,0,4,0, 4,0,0,0,4,4, 0,0,0,0,0, 9,0,0,0,0,0 },
543 /* demon lord */ { 0,7,0,4,3,0, 1,0,0,0,0,0,14,5, 0,0,4,0,0,4,0, 4,0,0,0,4,4, 0,0,0,0,0, 9,0,0,0,0,0 },
544 /* demon lord */ { 0,7,0,4,3,0, 1,0,0,0,0,0,14,5, 0,0,4,0,0,4,0, 4,0,0,0,4,4, 0,0,0,0,0, 9,0,0,0,0,0 },
545 /* demon lord */ { 0,7,0,4,3,0, 1,0,0,0,0,0,14,5, 0,0,4,0,0,4,0, 4,0,0,0,4,4, 0,0,0,0,0, 9,0,0,0,0,0 },
546 /* demon prince */ { 0,7,0,4,3,9, 1,0,0,0,0,0,14,5, 0,0,4,0,0,4,0, 4,0,0,0,4,4, 4,0,0,0,4, 9,0,0,0,0,0 }
547
548 };
549
550 char *spelmes[] = { "",
551 /* 1 */ "the web had no effect on the %s",
552 /* 2 */ "the %s changed shape to avoid the web",
553 /* 3 */ "the %s isn't afraid of you",
554 /* 4 */ "the %s isn't affected",
555 /* 5 */ "the %s can see you with his infravision",
556 /* 6 */ "the %s vaporizes your missile",
557 /* 7 */ "your missile bounces off the %s",
558 /* 8 */ "the %s doesn't sleep",
559 /* 9 */ "the %s resists",
560 /* 10 */ "the %s can't hear the noise",
561 /* 11 */ "the %s's tail cuts it free of the web",
562 /* 12 */ "the %s burns through the web",
563 /* 13 */ "your missiles pass right through the %s",
564 /* 14 */ "the %s sees through your illusions",
565 /* 15 */ "the %s loves the cold!",
566 /* 16 */ "the %s loves the water!"
567 };
568
569 char to_lower[]= /* tolower[character] = lower case converted character */
570 {
571 0000,0001,0002,0003,0004,0005,0006,0007,0010,0011,0012,0013,0014,0015,0016,0017, /* NUL-SI*/
572 0020,0021,0022,0023,0024,0025,0026,0027,0030,0031,0032,0033,0034,0035,0036,0037, /* DLE-US*/
573 0040,0041,0042,0043,0044,0045,0046,0047,0050,0051,0052,0053,0054,0055,0056,0057, /* SP-/ */
574 0060,0061,0062,0063,0064,0065,0066,0067,0070,0071,0072,0073,0074,0075,0076,0077, /* 0-? */
575 0100,0141,0142,0143,0144,0145,0146,0147,0150,0151,0152,0153,0154,0155,0156,0157, /* @-O */
576 0160,0161,0162,0163,0164,0165,0166,0167,0170,0171,0172,0133,0134,0135,0136,0137, /* P-_ */
577 0140,0141,0142,0143,0144,0145,0146,0147,0150,0151,0152,0153,0154,0155,0156,0157, /* `-o */
578 0160,0161,0162,0163,0164,0165,0166,0167,0170,0171,0172,0173,0174,0175,0176,0177, /* p-DEL */
579 };
580
581 char to_upper[]= /* toupper[character] = upper case converted character */
582 {
583 0000,0001,0002,0003,0004,0005,0006,0007,0010,0011,0012,0013,0014,0015,0016,0017, /* NUL-SI*/
584 0020,0021,0022,0023,0024,0025,0026,0027,0030,0031,0032,0033,0034,0035,0036,0037, /* DLE-US*/
585 0040,0041,0042,0043,0044,0045,0046,0047,0050,0051,0052,0053,0054,0055,0056,0057, /* SP-/ */
586 0060,0061,0062,0063,0064,0065,0066,0067,0070,0071,0072,0073,0074,0075,0076,0077, /* 0-? */
587 0100,0101,0102,0103,0104,0105,0106,0107,0110,0111,0112,0113,0114,0115,0116,0117, /* @-O */
588 0120,0121,0122,0123,0124,0125,0126,0127,0130,0131,0132,0133,0134,0135,0136,0137, /* P-_ */
589 0140,0101,0102,0103,0104,0105,0106,0107,0110,0111,0112,0113,0114,0115,0116,0117, /* `-o */
590 0120,0121,0122,0123,0124,0125,0126,0127,0130,0131,0132,0173,0174,0175,0176,0177, /* p-DEL */
591 };
592
593 char is_digit[]= /* isdigit[character] = TRUE || FALSE */
594 {
595 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* NUL-SI*/
596 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* DLE-US*/
597 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* SP-/ */
598 1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0, /* 0-? */
599 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* @-O */
600 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* P-_ */
601 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* `-o */
602 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* p-DEL */
603 };
604
605 char is_alpha[]= /* isalpha[character] = TRUE || FALSE */
606 {
607 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* NUL-SI*/
608 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* DLE-US*/
609 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* SP-/ */
610 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* 0-? */
611 0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, /* @-O */
612 1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0, /* P-_ */
613 0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, /* `-o */
614 1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0, /* p-DEL */
615 };
616
617 /*
618 * function to create scroll numbers with appropriate probability of
619 * occurrence
620 *
621 * 0 - armor 1 - weapon 2 - enlightenment 3 - paper
622 * 4 - create monster 5 - create item 6 - aggravate 7 - time warp
623 * 8 - teleportation 9 - expanded awareness 10 - haste monst
624 * 11 - heal monster 12 - spirit protection 13 - undead protection
625 * 14 - stealth 15 - magic mapping 16 - hold monster
626 * 17 - gem perfection 18 - spell extension 19 - identify
627 * 20 - remove curse 21 - annihilation 22 - pulverization
628 * 23 - life protection
629 */
630 char scprob[]= { 0, 0, 0, 0, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 3, 3,
631 3, 3, 3, 4, 4, 4, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 7, 7, 7, 7, 8, 8, 8, 9, 9,
632 9, 9, 10, 10, 10, 10, 11, 11, 11, 12, 12, 12, 13, 13, 13, 13, 14, 14,
633 15, 15, 16, 16, 16, 17, 17, 18, 18, 19, 19, 19, 20, 20, 20, 20, 21, 22,
634 22, 22, 23 };
635
636 /*
637 * function to return a potion number created with appropriate probability
638 * of occurrence
639 *
640 * 0 - sleep 1 - healing 2 - raise level
641 * 3 - increase ability 4 - gain wisdom 5 - gain strength
642 * 6 - charismatic character 7 - dizziness 8 - learning
643 * 9 - gold detection 10 - monster detection 11 - forgetfulness
644 * 12 - water 13 - blindness 14 - confusion
645 * 15 - heroism 16 - sturdiness 17 - giant strength
646 * 18 - fire resistance 19 - treasure finding 20 - instant healing
647 * 21 - cure dianthroritis 22 - poison 23 - see invisible
648 */
649 char potprob[] = { 0, 0, 1, 1, 1, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 9, 9, 9, 10, 10, 10, 11, 11, 12, 12, 13, 14, 15, 16, 17, 18, 19, 19, 20, 20, 22, 22, 23, 23 };
650
651 char nlpts[] = { 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 5, 6, 7 };
652 char nch[] = { 0, 0, 0, 1, 1, 1, 2, 2, 3, 4 };
653 char nplt[] = { 0, 0, 0, 0, 1, 1, 2, 2, 3, 4 };
654 char ndgg[] = { 0, 0, 0, 1, 1, 1, 1, 2, 2, 3, 3, 4, 5 };
655 char nsw[] = { 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 2, 3 };