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1 /* $NetBSD: room.c,v 1.12 2008/01/14 03:50:02 dholland Exp $ */
2
3 /*
4 * Copyright (c) 1988, 1993
5 * The Regents of the University of California. All rights reserved.
6 *
7 * This code is derived from software contributed to Berkeley by
8 * Timothy C. Stoehr.
9 *
10 * Redistribution and use in source and binary forms, with or without
11 * modification, are permitted provided that the following conditions
12 * are met:
13 * 1. Redistributions of source code must retain the above copyright
14 * notice, this list of conditions and the following disclaimer.
15 * 2. Redistributions in binary form must reproduce the above copyright
16 * notice, this list of conditions and the following disclaimer in the
17 * documentation and/or other materials provided with the distribution.
18 * 3. Neither the name of the University nor the names of its contributors
19 * may be used to endorse or promote products derived from this software
20 * without specific prior written permission.
21 *
22 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
23 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
24 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
25 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
26 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
27 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
28 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
29 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
30 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
31 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
32 * SUCH DAMAGE.
33 */
34
35 #include <sys/cdefs.h>
36 #ifndef lint
37 #if 0
38 static char sccsid[] = "@(#)room.c 8.1 (Berkeley) 5/31/93";
39 #else
40 __RCSID("$NetBSD: room.c,v 1.12 2008/01/14 03:50:02 dholland Exp $");
41 #endif
42 #endif /* not lint */
43
44 /*
45 * room.c
46 *
47 * This source herein may be modified and/or distributed by anybody who
48 * so desires, with the following restrictions:
49 * 1.) No portion of this notice shall be removed.
50 * 2.) Credit shall not be taken for the creation of this source.
51 * 3.) This code is not to be traded, sold, or used for personal
52 * gain or profit.
53 *
54 */
55
56 #include "rogue.h"
57
58 room rooms[MAXROOMS];
59
60 static boolean rooms_visited[MAXROOMS];
61
62 #define NOPTS 7
63 static const struct option {
64 const char *prompt;
65 boolean is_bool;
66 char **strval;
67 boolean *bval;
68 } options[NOPTS] = {
69 {
70 "Show position only at end of run (\"jump\"): ",
71 1, NULL, &jump
72 },
73 {
74 "Follow turnings in passageways (\"passgo\"): ",
75 1, NULL, &passgo
76 },
77 {
78 "Don't print skull when killed (\"noskull\" or \"notombstone\"): ",
79 1, NULL, &no_skull
80 },
81 {
82 "Ask player before saying 'Okay, bye-bye!' (\"askquit\"): ",
83 1, NULL, &ask_quit
84 },
85 {
86 "Name (\"name\"): ",
87 0, &nick_name, NULL
88 },
89 {
90 "Fruit (\"fruit\"): ",
91 0, &fruit, NULL
92 },
93 {
94 "Save file (\"file\"): ",
95 0, &save_file, NULL
96 }
97 };
98
99 void
100 light_up_room(int rn)
101 {
102 short i, j;
103
104 if (!blind) {
105 for (i = rooms[rn].top_row;
106 i <= rooms[rn].bottom_row; i++) {
107 for (j = rooms[rn].left_col;
108 j <= rooms[rn].right_col; j++) {
109 if (dungeon[i][j] & MONSTER) {
110 object *monster;
111
112 if ((monster = object_at(
113 &level_monsters, i, j)) != NULL) {
114 dungeon[monster->row][monster->col] &= (~MONSTER);
115 monster->trail_char =
116 get_dungeon_char(monster->row, monster->col);
117 dungeon[monster->row][monster->col] |= MONSTER;
118 }
119 }
120 mvaddch(i, j, get_dungeon_char(i, j));
121 }
122 }
123 mvaddch(rogue.row, rogue.col, rogue.fchar);
124 }
125 }
126
127 void
128 light_passage(int row, int col)
129 {
130 short i, j, i_end, j_end;
131
132 if (blind) {
133 return;
134 }
135 i_end = (row < (DROWS-2)) ? 1 : 0;
136 j_end = (col < (DCOLS-1)) ? 1 : 0;
137
138 for (i = ((row > MIN_ROW) ? -1 : 0); i <= i_end; i++) {
139 for (j = ((col > 0) ? -1 : 0); j <= j_end; j++) {
140 if (can_move(row, col, row+i, col+j)) {
141 mvaddch(row+i, col+j, get_dungeon_char(row+i, col+j));
142 }
143 }
144 }
145 }
146
147 void
148 darken_room(short rn)
149 {
150 short i, j;
151
152 for (i = rooms[rn].top_row + 1; i < rooms[rn].bottom_row; i++) {
153 for (j = rooms[rn].left_col + 1; j < rooms[rn].right_col; j++) {
154 if (blind) {
155 mvaddch(i, j, ' ');
156 } else {
157 if (!(dungeon[i][j] & (OBJECT | STAIRS)) &&
158 !(detect_monster && (dungeon[i][j] & MONSTER))) {
159 if (!imitating(i, j)) {
160 mvaddch(i, j, ' ');
161 }
162 if ((dungeon[i][j] & TRAP) && (!(dungeon[i][j] & HIDDEN))) {
163 mvaddch(i, j, '^');
164 }
165 }
166 }
167 }
168 }
169 }
170
171 char
172 get_dungeon_char(short row, short col)
173 {
174 unsigned short mask = dungeon[row][col];
175
176 if (mask & MONSTER) {
177 return(gmc_row_col(row, col));
178 }
179 if (mask & OBJECT) {
180 object *obj;
181
182 obj = object_at(&level_objects, row, col);
183 return(get_mask_char(obj->what_is));
184 }
185 if (mask & (TUNNEL | STAIRS | HORWALL | VERTWALL | FLOOR | DOOR)) {
186 if ((mask & (TUNNEL| STAIRS)) && (!(mask & HIDDEN))) {
187 return(((mask & STAIRS) ? '%' : '#'));
188 }
189 if (mask & HORWALL) {
190 return('-');
191 }
192 if (mask & VERTWALL) {
193 return('|');
194 }
195 if (mask & FLOOR) {
196 if (mask & TRAP) {
197 if (!(dungeon[row][col] & HIDDEN)) {
198 return('^');
199 }
200 }
201 return('.');
202 }
203 if (mask & DOOR) {
204 if (mask & HIDDEN) {
205 if (((col > 0) && (dungeon[row][col-1] & HORWALL)) ||
206 ((col < (DCOLS-1)) && (dungeon[row][col+1] & HORWALL))) {
207 return('-');
208 } else {
209 return('|');
210 }
211 } else {
212 return('+');
213 }
214 }
215 }
216 return(' ');
217 }
218
219 char
220 get_mask_char(unsigned short mask)
221 {
222 switch(mask) {
223 case SCROL:
224 return('?');
225 case POTION:
226 return('!');
227 case GOLD:
228 return('*');
229 case FOOD:
230 return(':');
231 case WAND:
232 return('/');
233 case ARMOR:
234 return(']');
235 case WEAPON:
236 return(')');
237 case RING:
238 return('=');
239 case AMULET:
240 return(',');
241 default:
242 return('~'); /* unknown, something is wrong */
243 }
244 }
245
246 void
247 gr_row_col(short *row, short *col, unsigned short mask)
248 {
249 short rn;
250 short r, c;
251
252 do {
253 r = get_rand(MIN_ROW, DROWS-2);
254 c = get_rand(0, DCOLS-1);
255 rn = get_room_number(r, c);
256 } while ((rn == NO_ROOM) ||
257 (!(dungeon[r][c] & mask)) ||
258 (dungeon[r][c] & (~mask)) ||
259 (!(rooms[rn].is_room & (R_ROOM | R_MAZE))) ||
260 ((r == rogue.row) && (c == rogue.col)));
261
262 *row = r;
263 *col = c;
264 }
265
266 short
267 gr_room(void)
268 {
269 short i;
270
271 do {
272 i = get_rand(0, MAXROOMS-1);
273 } while (!(rooms[i].is_room & (R_ROOM | R_MAZE)));
274
275 return(i);
276 }
277
278 short
279 party_objects(int rn)
280 {
281 short i, j, nf = 0;
282 object *obj;
283 short n, N, row, col;
284 boolean found;
285
286 row = col = 0;
287 N = ((rooms[rn].bottom_row - rooms[rn].top_row) - 1) *
288 ((rooms[rn].right_col - rooms[rn].left_col) - 1);
289 n = get_rand(5, 10);
290 if (n > N) {
291 n = N - 2;
292 }
293 for (i = 0; i < n; i++) {
294 for (j = found = 0; ((!found) && (j < 250)); j++) {
295 row = get_rand(rooms[rn].top_row+1,
296 rooms[rn].bottom_row-1);
297 col = get_rand(rooms[rn].left_col+1,
298 rooms[rn].right_col-1);
299 if ((dungeon[row][col] == FLOOR) || (dungeon[row][col] == TUNNEL)) {
300 found = 1;
301 }
302 }
303 if (found) {
304 obj = gr_object();
305 place_at(obj, row, col);
306 nf++;
307 }
308 }
309 return(nf);
310 }
311
312 short
313 get_room_number(int row, int col)
314 {
315 short i;
316
317 for (i = 0; i < MAXROOMS; i++) {
318 if ((row >= rooms[i].top_row) && (row <= rooms[i].bottom_row) &&
319 (col >= rooms[i].left_col) && (col <= rooms[i].right_col)) {
320 return(i);
321 }
322 }
323 return(NO_ROOM);
324 }
325
326 boolean
327 is_all_connected(void)
328 {
329 short i, starting_room;
330
331 starting_room = 0;
332 for (i = 0; i < MAXROOMS; i++) {
333 rooms_visited[i] = 0;
334 if (rooms[i].is_room & (R_ROOM | R_MAZE)) {
335 starting_room = i;
336 }
337 }
338
339 visit_rooms(starting_room);
340
341 for (i = 0; i < MAXROOMS; i++) {
342 if ((rooms[i].is_room & (R_ROOM | R_MAZE)) && (!rooms_visited[i])) {
343 return(0);
344 }
345 }
346 return(1);
347 }
348
349 void
350 visit_rooms(int rn)
351 {
352 short i;
353 short oth_rn;
354
355 rooms_visited[rn] = 1;
356
357 for (i = 0; i < 4; i++) {
358 oth_rn = rooms[rn].doors[i].oth_room;
359 if ((oth_rn >= 0) && (!rooms_visited[oth_rn])) {
360 visit_rooms(oth_rn);
361 }
362 }
363 }
364
365 void
366 draw_magic_map(void)
367 {
368 short i, j, ch, och;
369 unsigned short mask = (HORWALL | VERTWALL | DOOR | TUNNEL | TRAP | STAIRS |
370 MONSTER);
371 unsigned short s;
372
373 for (i = 0; i < DROWS; i++) {
374 for (j = 0; j < DCOLS; j++) {
375 s = dungeon[i][j];
376 if (s & mask) {
377 if (((ch = mvinch(i, j)) == ' ') ||
378 ((ch >= 'A') && (ch <= 'Z')) || (s & (TRAP | HIDDEN))) {
379 och = ch;
380 dungeon[i][j] &= (~HIDDEN);
381 if (s & HORWALL) {
382 ch = '-';
383 } else if (s & VERTWALL) {
384 ch = '|';
385 } else if (s & DOOR) {
386 ch = '+';
387 } else if (s & TRAP) {
388 ch = '^';
389 } else if (s & STAIRS) {
390 ch = '%';
391 } else if (s & TUNNEL) {
392 ch = '#';
393 } else {
394 continue;
395 }
396 if ((!(s & MONSTER)) || (och == ' ')) {
397 addch(ch);
398 }
399 if (s & MONSTER) {
400 object *monster;
401
402 if ((monster = object_at(
403 &level_monsters, i, j))
404 != NULL) {
405 monster->trail_char =
406 ch;
407 }
408 }
409 }
410 }
411 }
412 }
413 }
414
415 void
416 dr_course(object *monster, boolean entering, short row, short col)
417 {
418 short i, j, k, rn;
419 short r, rr;
420
421 monster->row = row;
422 monster->col = col;
423
424 if (mon_sees(monster, rogue.row, rogue.col)) {
425 monster->trow = NO_ROOM;
426 return;
427 }
428 rn = get_room_number(row, col);
429
430 if (entering) { /* entering room */
431 /* look for door to some other room */
432 r = get_rand(0, MAXROOMS-1);
433 for (i = 0; i < MAXROOMS; i++) {
434 rr = (r + i) % MAXROOMS;
435 if ((!(rooms[rr].is_room & (R_ROOM | R_MAZE))) || (rr == rn)) {
436 continue;
437 }
438 for (k = 0; k < 4; k++) {
439 if (rooms[rr].doors[k].oth_room == rn) {
440 monster->trow = rooms[rr].doors[k].oth_row;
441 monster->tcol = rooms[rr].doors[k].oth_col;
442 if ((monster->trow == row) &&
443 (monster->tcol == col)) {
444 continue;
445 }
446 return;
447 }
448 }
449 }
450 /* look for door to dead end */
451 if (rn == NO_ROOM)
452 clean_up("dr_course: monster not in room");
453 for (i = rooms[rn].top_row; i <= rooms[rn].bottom_row; i++) {
454 for (j = rooms[rn].left_col; j <= rooms[rn].right_col; j++) {
455 if ((i != monster->row) && (j != monster->col) &&
456 (dungeon[i][j] & DOOR)) {
457 monster->trow = i;
458 monster->tcol = j;
459 return;
460 }
461 }
462 }
463 /* return monster to room that he came from */
464 for (i = 0; i < MAXROOMS; i++) {
465 for (j = 0; j < 4; j++) {
466 if (rooms[i].doors[j].oth_room == rn) {
467 for (k = 0; k < 4; k++) {
468 if (rooms[rn].doors[k].oth_room == i) {
469 monster->trow = rooms[rn].doors[k].oth_row;
470 monster->tcol = rooms[rn].doors[k].oth_col;
471 return;
472 }
473 }
474 }
475 }
476 }
477 /* no place to send monster */
478 monster->trow = NO_ROOM;
479 } else { /* exiting room */
480 if (rn == NO_ROOM || !get_oth_room(rn, &row, &col)) {
481 monster->trow = NO_ROOM;
482 } else {
483 monster->trow = row;
484 monster->tcol = col;
485 }
486 }
487 }
488
489 boolean
490 get_oth_room(short rn, short *row, short *col)
491 {
492 short d = -1;
493
494 if (*row == rooms[rn].top_row) {
495 d = UPWARD/2;
496 } else if (*row == rooms[rn].bottom_row) {
497 d = DOWN/2;
498 } else if (*col == rooms[rn].left_col) {
499 d = LEFT/2;
500 } else if (*col == rooms[rn].right_col) {
501 d = RIGHT/2;
502 }
503 if ((d != -1) && (rooms[rn].doors[d].oth_room >= 0)) {
504 *row = rooms[rn].doors[d].oth_row;
505 *col = rooms[rn].doors[d].oth_col;
506 return(1);
507 }
508 return(0);
509 }
510
511 void
512 edit_opts(void)
513 {
514 char save[NOPTS+1][DCOLS];
515 short i, j;
516 short ch;
517 boolean done = 0;
518 char buf[MAX_OPT_LEN + 2];
519
520 for (i = 0; i < NOPTS+1; i++) {
521 for (j = 0; j < DCOLS; j++) {
522 save[i][j] = mvinch(i, j);
523 }
524 if (i < NOPTS) {
525 opt_show(i);
526 }
527 }
528 opt_go(0);
529 i = 0;
530
531 while (!done) {
532 refresh();
533 ch = rgetchar();
534 CH:
535 switch(ch) {
536 case '\033':
537 done = 1;
538 break;
539 case '\012':
540 case '\015':
541 if (i == (NOPTS - 1)) {
542 mvaddstr(NOPTS, 0, press_space);
543 refresh();
544 wait_for_ack();
545 done = 1;
546 } else {
547 i++;
548 opt_go(i);
549 }
550 break;
551 case '-':
552 if (i > 0) {
553 opt_go(--i);
554 } else {
555 sound_bell();
556 }
557 break;
558 case 't':
559 case 'T':
560 case 'f':
561 case 'F':
562 if (options[i].is_bool) {
563 *(options[i].bval) = (((ch == 't') || (ch == 'T')) ? 1 : 0);
564 opt_show(i);
565 opt_go(++i);
566 break;
567 }
568 default:
569 if (options[i].is_bool) {
570 sound_bell();
571 break;
572 }
573 j = 0;
574 if ((ch == '\010') || ((ch >= ' ') && (ch <= '~'))) {
575 opt_erase(i);
576 do {
577 if ((ch >= ' ') && (ch <= '~') && (j < MAX_OPT_LEN)) {
578 buf[j++] = ch;
579 buf[j] = '\0';
580 addch(ch);
581 } else if ((ch == '\010') && (j > 0)) {
582 buf[--j] = '\0';
583 move(i, j + strlen(options[i].prompt));
584 addch(' ');
585 move(i, j + strlen(options[i].prompt));
586 }
587 refresh();
588 ch = rgetchar();
589 } while ((ch != '\012') && (ch != '\015') && (ch != '\033'));
590 if (j != 0) {
591 /*
592 * We rely on the option string being
593 * allocated to hold MAX_OPT_LEN+2
594 * bytes. This is arranged in init.c.
595 */
596 (void)strcpy(*(options[i].strval), buf);
597 }
598 opt_show(i);
599 goto CH;
600 } else {
601 sound_bell();
602 }
603 break;
604 }
605 }
606
607 for (i = 0; i < NOPTS+1; i++) {
608 move(i, 0);
609 for (j = 0; j < DCOLS; j++) {
610 addch(save[i][j]);
611 }
612 }
613 }
614
615 void
616 opt_show(int i)
617 {
618 const char *s;
619 const struct option *opt = &options[i];
620
621 opt_erase(i);
622
623 if (opt->is_bool) {
624 s = *(opt->bval) ? "True" : "False";
625 } else {
626 s = *(opt->strval);
627 }
628 addstr(s);
629 }
630
631 void
632 opt_erase(int i)
633 {
634 const struct option *opt = &options[i];
635
636 mvaddstr(i, 0, opt->prompt);
637 clrtoeol();
638 }
639
640 void
641 opt_go(int i)
642 {
643 move(i, strlen(options[i].prompt));
644 }
645
646 void
647 do_shell(void)
648 {
649 #ifdef UNIX
650 const char *sh;
651
652 md_ignore_signals();
653 if (!(sh = md_getenv("SHELL"))) {
654 sh = "/bin/sh";
655 }
656 move(LINES-1, 0);
657 refresh();
658 stop_window();
659 printf("\nCreating new shell...\n");
660 md_shell(sh);
661 start_window();
662 wrefresh(curscr);
663 md_heed_signals();
664 #endif
665 }