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Sync to 4.4BSD-Lite2, not that you'd know because none of these files have SCCS ID...
[bsdgames-darwin.git] / phantasia / phantglobs.h
1 /* $NetBSD: phantglobs.h,v 1.3 1995/04/24 12:24:39 cgd Exp $ */
2
3 /*
4 * phantglobs.h - global declarations for Phantasia
5 */
6
7 extern double Circle; /* which circle player is in */
8 extern double Shield; /* force field thrown up in monster battle */
9
10 extern bool Beyond; /* set if player is beyond point of no return */
11 extern bool Marsh; /* set if player is in dead marshes */
12 extern bool Throne; /* set if player is on throne */
13 extern bool Changed; /* set if important player stats have changed */
14 extern bool Wizard; /* set if player is the 'wizard' of the game */
15 extern bool Timeout; /* set if short timeout waiting for input */
16 extern bool Windows; /* set if we are set up for curses stuff */
17 extern bool Luckout; /* set if we have tried to luck out in fight */
18 extern bool Foestrikes; /* set if foe gets a chance to hit in battleplayer()*/
19 extern bool Echo; /* set if echo input to terminal */
20
21 extern int Users; /* number of users currently playing */
22 extern int Whichmonster; /* which monster we are fighting */
23 extern int Lines; /* line on screen counter for fight routines */
24
25 extern jmp_buf Fightenv; /* used to jump into fight routine */
26 extern jmp_buf Timeoenv; /* used for timing out waiting for input */
27
28 extern long Fileloc; /* location in file of player statistics */
29
30 extern char *Login; /* pointer to login of current player */
31 extern char *Enemyname; /* pointer name of monster/player we are battling*/
32
33 extern struct player Player; /* stats for player */
34 extern struct player Other; /* stats for another player */
35
36 extern struct monster Curmonster;/* stats for current monster */
37
38 extern struct energyvoid Enrgyvoid;/* energy void buffer */
39
40 extern struct charstats Stattable[];/* used for rolling and changing player stats*/
41
42 extern struct charstats *Statptr;/* pointer into Stattable[] */
43
44 extern struct menuitem Menu[]; /* menu of items for purchase */
45
46 extern FILE *Playersfp; /* pointer to open player file */
47 extern FILE *Monstfp; /* pointer to open monster file */
48 extern FILE *Messagefp; /* pointer to open message file */
49 extern FILE *Energyvoidfp; /* pointer to open energy void file */
50
51 extern char Databuf[]; /* a place to read data into */
52
53 /* some canned strings for messages */
54 extern char Illcmd[];
55 extern char Illmove[];
56 extern char Illspell[];
57 extern char Nomana[];
58 extern char Somebetter[];
59 extern char Nobetter[];
60
61 /* library functions and system calls */
62 /* extern long time(); */
63 extern char *getlogin();
64 extern char *getpass();
65 extern char *strchr();
66 extern char *strcat();
67 extern char *strcpy();
68 extern char *strncpy();
69 extern char *getenv();
70 struct passwd *getpwuid();
71 extern char *fgets();
72
73 /* functions which we need to know about */
74 extern int interrupt();
75 extern int ill_sig();
76 extern void catchalarm();
77 extern long recallplayer();
78 extern long findname();
79 extern long allocrecord();
80 extern long rollnewplayer();
81 extern long allocvoid();
82 extern double drandom();
83 extern double distance();
84 extern double infloat();
85 extern double explevel();
86 extern char *descrlocation();
87 extern char *descrtype();
88 extern char *descrstatus();