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git.cameronkatri.com Git - bsdgames-darwin.git/blob - robots/extern.c
2 * Copyright (c) 1980 Regents of the University of California.
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6 * modification, are permitted provided that the following conditions
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 * notice, this list of conditions and the following disclaimer in the
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13 * 3. All advertising materials mentioning features or use of this software
14 * must display the following acknowledgement:
15 * This product includes software developed by the University of
16 * California, Berkeley and its contributors.
17 * 4. Neither the name of the University nor the names of its contributors
18 * may be used to endorse or promote products derived from this software
19 * without specific prior written permission.
21 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
22 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
23 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
24 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
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35 /*static char sccsid[] = "from: @(#)extern.c 5.4 (Berkeley) 6/1/90";*/
36 static char rcsid
[] = "$Id: extern.c,v 1.2 1993/08/01 18:52:49 mycroft Exp $";
41 bool Dead
; /* Player is now dead */
42 bool Full_clear
= TRUE
; /* Lots of junk for init_field to clear */
43 bool Jump
= FALSE
; /* Jump while running, counting, or waiting */
44 bool Newscore
; /* There was a new score added */
46 bool Pattern_roll
= FALSE
; /* Auto play for YHBJNLUK pattern */
48 bool Real_time
= FALSE
; /* Play in real time? */
49 bool Running
= FALSE
; /* Currently in the middle of a run */
51 bool Stand_still
= FALSE
; /* Auto play for standing still pattern */
53 bool Teleport
= FALSE
; /* Teleport automatically when player must */
54 bool Waiting
; /* Player is waiting for end */
55 bool Was_bonus
= FALSE
; /* Was a bonus last level */
57 char Cnt_move
; /* Command which has preceded the count */
58 char Field
[Y_FIELDSIZE
][X_FIELDSIZE
]; /* the playing field itslef */
59 char *Next_move
; /* Next move to be used in the pattern */
60 char *Move_list
= "YHBJNLUK";/* List of moves in the pattern */
61 char Run_ch
; /* Character for the direction we are running */
63 int Count
= 0; /* Command count */
64 int Level
; /* Current level */
65 int Num_robots
; /* Number of robots left */
66 int Num_scores
; /* Number of scores posted */
67 int Score
; /* Current score */
68 int Start_level
= 1; /* Level on which to start */
69 int Wait_bonus
; /* bonus for waiting */
71 COORD Max
; /* Max area robots take up */
72 COORD Min
; /* Min area robots take up */
73 COORD My_pos
; /* Player's current position */
74 COORD Robots
[MAXROBOTS
]; /* Robots' current positions */
76 jmp_buf End_move
; /* Jump to on Real_time */