]> git.cameronkatri.com Git - bsdgames-darwin.git/blob - rogue/pack.c
Comprehensive (or at least extensive) string handling cleanup for rogue.
[bsdgames-darwin.git] / rogue / pack.c
1 /* $NetBSD: pack.c,v 1.8 2007/12/27 23:53:00 dholland Exp $ */
2
3 /*
4 * Copyright (c) 1988, 1993
5 * The Regents of the University of California. All rights reserved.
6 *
7 * This code is derived from software contributed to Berkeley by
8 * Timothy C. Stoehr.
9 *
10 * Redistribution and use in source and binary forms, with or without
11 * modification, are permitted provided that the following conditions
12 * are met:
13 * 1. Redistributions of source code must retain the above copyright
14 * notice, this list of conditions and the following disclaimer.
15 * 2. Redistributions in binary form must reproduce the above copyright
16 * notice, this list of conditions and the following disclaimer in the
17 * documentation and/or other materials provided with the distribution.
18 * 3. Neither the name of the University nor the names of its contributors
19 * may be used to endorse or promote products derived from this software
20 * without specific prior written permission.
21 *
22 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
23 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
24 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
25 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
26 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
27 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
28 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
29 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
30 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
31 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
32 * SUCH DAMAGE.
33 */
34
35 #include <sys/cdefs.h>
36 #ifndef lint
37 #if 0
38 static char sccsid[] = "@(#)pack.c 8.1 (Berkeley) 5/31/93";
39 #else
40 __RCSID("$NetBSD: pack.c,v 1.8 2007/12/27 23:53:00 dholland Exp $");
41 #endif
42 #endif /* not lint */
43
44 /*
45 * pack.c
46 *
47 * This source herein may be modified and/or distributed by anybody who
48 * so desires, with the following restrictions:
49 * 1.) No portion of this notice shall be removed.
50 * 2.) Credit shall not be taken for the creation of this source.
51 * 3.) This code is not to be traded, sold, or used for personal
52 * gain or profit.
53 *
54 */
55
56 #include "rogue.h"
57
58 const char *curse_message = "you can't, it appears to be cursed";
59
60 object *
61 add_to_pack(obj, pack, condense)
62 object *obj, *pack;
63 int condense;
64 {
65 object *op;
66
67 if (condense) {
68 if ((op = check_duplicate(obj, pack)) != NULL) {
69 free_object(obj);
70 return(op);
71 } else {
72 obj->ichar = next_avail_ichar();
73 }
74 }
75 if (pack->next_object == 0) {
76 pack->next_object = obj;
77 } else {
78 op = pack->next_object;
79
80 while (op->next_object) {
81 op = op->next_object;
82 }
83 op->next_object = obj;
84 }
85 obj->next_object = 0;
86 return(obj);
87 }
88
89 void
90 take_from_pack(obj, pack)
91 object *obj, *pack;
92 {
93 while (pack->next_object != obj) {
94 pack = pack->next_object;
95 }
96 pack->next_object = pack->next_object->next_object;
97 }
98
99 /* Note: *status is set to 0 if the rogue attempts to pick up a scroll
100 * of scare-monster and it turns to dust. *status is otherwise set to 1.
101 */
102
103 object *
104 pick_up(row, col, status)
105 short *status;
106 int row, col;
107 {
108 object *obj;
109
110 *status = 1;
111
112 if (levitate) {
113 messagef(0, "you're floating in the air!");
114 return((object *) 0);
115 }
116 obj = object_at(&level_objects, row, col);
117 if (!obj) {
118 messagef(1, "pick_up(): inconsistent");
119 return(obj);
120 }
121 if ( (obj->what_is == SCROL) &&
122 (obj->which_kind == SCARE_MONSTER) &&
123 obj->picked_up) {
124 messagef(0, "the scroll turns to dust as you pick it up");
125 dungeon[row][col] &= (~OBJECT);
126 vanish(obj, 0, &level_objects);
127 *status = 0;
128 if (id_scrolls[SCARE_MONSTER].id_status == UNIDENTIFIED) {
129 id_scrolls[SCARE_MONSTER].id_status = IDENTIFIED;
130 }
131 return((object *) 0);
132 }
133 if (obj->what_is == GOLD) {
134 rogue.gold += obj->quantity;
135 dungeon[row][col] &= ~(OBJECT);
136 take_from_pack(obj, &level_objects);
137 print_stats(STAT_GOLD);
138 return(obj); /* obj will be free_object()ed in caller */
139 }
140 if (pack_count(obj) >= MAX_PACK_COUNT) {
141 messagef(1, "pack too full");
142 return((object *) 0);
143 }
144 dungeon[row][col] &= ~(OBJECT);
145 take_from_pack(obj, &level_objects);
146 obj = add_to_pack(obj, &rogue.pack, 1);
147 obj->picked_up = 1;
148 return(obj);
149 }
150
151 void
152 drop()
153 {
154 object *obj, *new;
155 short ch;
156 char desc[DCOLS];
157
158 if (dungeon[rogue.row][rogue.col] & (OBJECT | STAIRS | TRAP)) {
159 messagef(0, "there's already something there");
160 return;
161 }
162 if (!rogue.pack.next_object) {
163 messagef(0, "you have nothing to drop");
164 return;
165 }
166 if ((ch = pack_letter("drop what?", ALL_OBJECTS)) == CANCEL) {
167 return;
168 }
169 if (!(obj = get_letter_object(ch))) {
170 messagef(0, "no such item.");
171 return;
172 }
173 if (obj->in_use_flags & BEING_WIELDED) {
174 if (obj->is_cursed) {
175 messagef(0, "%s", curse_message);
176 return;
177 }
178 unwield(rogue.weapon);
179 } else if (obj->in_use_flags & BEING_WORN) {
180 if (obj->is_cursed) {
181 messagef(0, "%s", curse_message);
182 return;
183 }
184 mv_aquatars();
185 unwear(rogue.armor);
186 print_stats(STAT_ARMOR);
187 } else if (obj->in_use_flags & ON_EITHER_HAND) {
188 if (obj->is_cursed) {
189 messagef(0, "%s", curse_message);
190 return;
191 }
192 un_put_on(obj);
193 }
194 obj->row = rogue.row;
195 obj->col = rogue.col;
196
197 if ((obj->quantity > 1) && (obj->what_is != WEAPON)) {
198 obj->quantity--;
199 new = alloc_object();
200 *new = *obj;
201 new->quantity = 1;
202 obj = new;
203 } else {
204 obj->ichar = 'L';
205 take_from_pack(obj, &rogue.pack);
206 }
207 place_at(obj, rogue.row, rogue.col);
208 get_desc(obj, desc, sizeof(desc));
209 messagef(0, "dropped %s", desc);
210 (void) reg_move();
211 }
212
213 object *
214 check_duplicate(obj, pack)
215 object *obj, *pack;
216 {
217 object *op;
218
219 if (!(obj->what_is & (WEAPON | FOOD | SCROL | POTION))) {
220 return(0);
221 }
222 if ((obj->what_is == FOOD) && (obj->which_kind == FRUIT)) {
223 return(0);
224 }
225 op = pack->next_object;
226
227 while (op) {
228 if ((op->what_is == obj->what_is) &&
229 (op->which_kind == obj->which_kind)) {
230
231 if ((obj->what_is != WEAPON) ||
232 ((obj->what_is == WEAPON) &&
233 ((obj->which_kind == ARROW) ||
234 (obj->which_kind == DAGGER) ||
235 (obj->which_kind == DART) ||
236 (obj->which_kind == SHURIKEN)) &&
237 (obj->quiver == op->quiver))) {
238 op->quantity += obj->quantity;
239 return(op);
240 }
241 }
242 op = op->next_object;
243 }
244 return(0);
245 }
246
247 short
248 next_avail_ichar()
249 {
250 object *obj;
251 int i;
252 boolean ichars[26];
253
254 for (i = 0; i < 26; i++) {
255 ichars[i] = 0;
256 }
257 obj = rogue.pack.next_object;
258 while (obj) {
259 if (obj->ichar >= 'a' && obj->ichar <= 'z') {
260 ichars[(obj->ichar - 'a')] = 1;
261 }
262 obj = obj->next_object;
263 }
264 for (i = 0; i < 26; i++) {
265 if (!ichars[i]) {
266 return(i + 'a');
267 }
268 }
269 return('?');
270 }
271
272 void
273 wait_for_ack()
274 {
275 while (rgetchar() != ' ') ;
276 }
277
278 short
279 pack_letter(prompt, mask)
280 const char *prompt;
281 unsigned short mask;
282 {
283 short ch;
284 unsigned short tmask = mask;
285
286 if (!mask_pack(&rogue.pack, mask)) {
287 messagef(0, "nothing appropriate");
288 return(CANCEL);
289 }
290 for (;;) {
291
292 messagef(0, "%s", prompt);
293
294 for (;;) {
295 ch = rgetchar();
296 if (!is_pack_letter(&ch, &mask)) {
297 sound_bell();
298 } else {
299 break;
300 }
301 }
302
303 if (ch == LIST) {
304 check_message();
305 mask = tmask;
306 inventory(&rogue.pack, mask);
307 } else {
308 break;
309 }
310 mask = tmask;
311 }
312 check_message();
313 return(ch);
314 }
315
316 void
317 take_off()
318 {
319 char desc[DCOLS];
320 object *obj;
321
322 if (rogue.armor) {
323 if (rogue.armor->is_cursed) {
324 messagef(0, "%s", curse_message);
325 } else {
326 mv_aquatars();
327 obj = rogue.armor;
328 unwear(rogue.armor);
329 get_desc(obj, desc, sizeof(desc));
330 messagef(0, "was wearing %s", desc);
331 print_stats(STAT_ARMOR);
332 (void) reg_move();
333 }
334 } else {
335 messagef(0, "not wearing any");
336 }
337 }
338
339 void
340 wear()
341 {
342 short ch;
343 object *obj;
344 char desc[DCOLS];
345
346 if (rogue.armor) {
347 messagef(0, "you're already wearing some");
348 return;
349 }
350 ch = pack_letter("wear what?", ARMOR);
351
352 if (ch == CANCEL) {
353 return;
354 }
355 if (!(obj = get_letter_object(ch))) {
356 messagef(0, "no such item.");
357 return;
358 }
359 if (obj->what_is != ARMOR) {
360 messagef(0, "you can't wear that");
361 return;
362 }
363 obj->identified = 1;
364 get_desc(obj, desc, sizeof(desc));
365 messagef(0, "wearing %s", desc);
366 do_wear(obj);
367 print_stats(STAT_ARMOR);
368 (void) reg_move();
369 }
370
371 void
372 unwear(obj)
373 object *obj;
374 {
375 if (obj) {
376 obj->in_use_flags &= (~BEING_WORN);
377 }
378 rogue.armor = (object *) 0;
379 }
380
381 void
382 do_wear(obj)
383 object *obj;
384 {
385 rogue.armor = obj;
386 obj->in_use_flags |= BEING_WORN;
387 obj->identified = 1;
388 }
389
390 void
391 wield()
392 {
393 short ch;
394 object *obj;
395 char desc[DCOLS];
396
397 if (rogue.weapon && rogue.weapon->is_cursed) {
398 messagef(0, "%s", curse_message);
399 return;
400 }
401 ch = pack_letter("wield what?", WEAPON);
402
403 if (ch == CANCEL) {
404 return;
405 }
406 if (!(obj = get_letter_object(ch))) {
407 messagef(0, "No such item.");
408 return;
409 }
410 if (obj->what_is & (ARMOR | RING)) {
411 messagef(0, "you can't wield %s",
412 ((obj->what_is == ARMOR) ? "armor" : "rings"));
413 return;
414 }
415 if (obj->in_use_flags & BEING_WIELDED) {
416 messagef(0, "in use");
417 } else {
418 unwield(rogue.weapon);
419 get_desc(obj, desc, sizeof(desc));
420 messagef(0, "wielding %s", desc);
421 do_wield(obj);
422 (void) reg_move();
423 }
424 }
425
426 void
427 do_wield(obj)
428 object *obj;
429 {
430 rogue.weapon = obj;
431 obj->in_use_flags |= BEING_WIELDED;
432 }
433
434 void
435 unwield(obj)
436 object *obj;
437 {
438 if (obj) {
439 obj->in_use_flags &= (~BEING_WIELDED);
440 }
441 rogue.weapon = (object *) 0;
442 }
443
444 void
445 call_it()
446 {
447 short ch;
448 object *obj;
449 struct id *id_table;
450 char buf[MAX_TITLE_LENGTH+2];
451
452 ch = pack_letter("call what?", (SCROL | POTION | WAND | RING));
453
454 if (ch == CANCEL) {
455 return;
456 }
457 if (!(obj = get_letter_object(ch))) {
458 messagef(0, "no such item.");
459 return;
460 }
461 if (!(obj->what_is & (SCROL | POTION | WAND | RING))) {
462 messagef(0, "surely you already know what that's called");
463 return;
464 }
465 id_table = get_id_table(obj);
466
467 if (get_input_line("call it:", "", buf, sizeof(buf),
468 id_table[obj->which_kind].title, 1, 1)) {
469 id_table[obj->which_kind].id_status = CALLED;
470 (void) strlcpy(id_table[obj->which_kind].title, buf,
471 sizeof(id_table[obj->which_kind].title));
472 }
473 }
474
475 short
476 pack_count(new_obj)
477 const object *new_obj;
478 {
479 object *obj;
480 short count = 0;
481
482 obj = rogue.pack.next_object;
483
484 while (obj) {
485 if (obj->what_is != WEAPON) {
486 count += obj->quantity;
487 } else if (!new_obj) {
488 count++;
489 } else if ((new_obj->what_is != WEAPON) ||
490 ((obj->which_kind != ARROW) &&
491 (obj->which_kind != DAGGER) &&
492 (obj->which_kind != DART) &&
493 (obj->which_kind != SHURIKEN)) ||
494 (new_obj->which_kind != obj->which_kind) ||
495 (obj->quiver != new_obj->quiver)) {
496 count++;
497 }
498 obj = obj->next_object;
499 }
500 return(count);
501 }
502
503 boolean
504 mask_pack(pack, mask)
505 const object *pack;
506 unsigned short mask;
507 {
508 while (pack->next_object) {
509 pack = pack->next_object;
510 if (pack->what_is & mask) {
511 return(1);
512 }
513 }
514 return(0);
515 }
516
517 boolean
518 is_pack_letter(c, mask)
519 short *c;
520 unsigned short *mask;
521 {
522 if (((*c == '?') || (*c == '!') || (*c == ':') || (*c == '=') ||
523 (*c == ')') || (*c == ']') || (*c == '/') || (*c == ','))) {
524 switch(*c) {
525 case '?':
526 *mask = SCROL;
527 break;
528 case '!':
529 *mask = POTION;
530 break;
531 case ':':
532 *mask = FOOD;
533 break;
534 case ')':
535 *mask = WEAPON;
536 break;
537 case ']':
538 *mask = ARMOR;
539 break;
540 case '/':
541 *mask = WAND;
542 break;
543 case '=':
544 *mask = RING;
545 break;
546 case ',':
547 *mask = AMULET;
548 break;
549 }
550 *c = LIST;
551 return(1);
552 }
553 return(((*c >= 'a') && (*c <= 'z')) || (*c == CANCEL) || (*c == LIST));
554 }
555
556 boolean
557 has_amulet()
558 {
559 return(mask_pack(&rogue.pack, AMULET));
560 }
561
562 void
563 kick_into_pack()
564 {
565 object *obj;
566 char desc[DCOLS];
567 short stat;
568
569 if (!(dungeon[rogue.row][rogue.col] & OBJECT)) {
570 messagef(0, "nothing here");
571 } else {
572 if ((obj = pick_up(rogue.row, rogue.col, &stat)) != NULL) {
573 get_desc(obj, desc, sizeof(desc));
574 if (obj->what_is == GOLD) {
575 messagef(0, "%s", desc);
576 free_object(obj);
577 } else {
578 messagef(0, "%s(%c)", desc, obj->ichar);
579 }
580 }
581 if (obj || (!stat)) {
582 (void) reg_move();
583 }
584 }
585 }