]> git.cameronkatri.com Git - bsdgames-darwin.git/blob - rogue/zap.c
Comprehensive (or at least extensive) string handling cleanup for rogue.
[bsdgames-darwin.git] / rogue / zap.c
1 /* $NetBSD: zap.c,v 1.7 2007/12/27 23:53:01 dholland Exp $ */
2
3 /*
4 * Copyright (c) 1988, 1993
5 * The Regents of the University of California. All rights reserved.
6 *
7 * This code is derived from software contributed to Berkeley by
8 * Timothy C. Stoehr.
9 *
10 * Redistribution and use in source and binary forms, with or without
11 * modification, are permitted provided that the following conditions
12 * are met:
13 * 1. Redistributions of source code must retain the above copyright
14 * notice, this list of conditions and the following disclaimer.
15 * 2. Redistributions in binary form must reproduce the above copyright
16 * notice, this list of conditions and the following disclaimer in the
17 * documentation and/or other materials provided with the distribution.
18 * 3. Neither the name of the University nor the names of its contributors
19 * may be used to endorse or promote products derived from this software
20 * without specific prior written permission.
21 *
22 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
23 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
24 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
25 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
26 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
27 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
28 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
29 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
30 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
31 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
32 * SUCH DAMAGE.
33 */
34
35 #include <sys/cdefs.h>
36 #ifndef lint
37 #if 0
38 static char sccsid[] = "@(#)zap.c 8.1 (Berkeley) 5/31/93";
39 #else
40 __RCSID("$NetBSD: zap.c,v 1.7 2007/12/27 23:53:01 dholland Exp $");
41 #endif
42 #endif /* not lint */
43
44 /*
45 * zap.c
46 *
47 * This source herein may be modified and/or distributed by anybody who
48 * so desires, with the following restrictions:
49 * 1.) No portion of this notice shall be removed.
50 * 2.) Credit shall not be taken for the creation of this source.
51 * 3.) This code is not to be traded, sold, or used for personal
52 * gain or profit.
53 *
54 */
55
56 #include "rogue.h"
57
58 boolean wizard = 0;
59
60 void
61 zapp()
62 {
63 short wch;
64 boolean first_miss = 1;
65 object *wand;
66 short dir, d, row, col;
67 object *monster;
68
69 while (!is_direction(dir = rgetchar(), &d)) {
70 sound_bell();
71 if (first_miss) {
72 messagef(0, "direction? ");
73 first_miss = 0;
74 }
75 }
76 check_message();
77 if (dir == CANCEL) {
78 return;
79 }
80 if ((wch = pack_letter("zap with what?", WAND)) == CANCEL) {
81 return;
82 }
83 check_message();
84
85 if (!(wand = get_letter_object(wch))) {
86 messagef(0, "no such item.");
87 return;
88 }
89 if (wand->what_is != WAND) {
90 messagef(0, "you can't zap with that");
91 return;
92 }
93 if (wand->class <= 0) {
94 messagef(0, "nothing happens");
95 } else {
96 wand->class--;
97 row = rogue.row; col = rogue.col;
98 if ((wand->which_kind == COLD) || (wand->which_kind == FIRE)) {
99 bounce((short) wand->which_kind, d, row, col, 0);
100 } else {
101 monster = get_zapped_monster(d, &row, &col);
102 if (wand->which_kind == DRAIN_LIFE) {
103 wdrain_life(monster);
104 } else if (monster) {
105 wake_up(monster);
106 s_con_mon(monster);
107 zap_monster(monster, wand->which_kind);
108 relight();
109 }
110 }
111 }
112 (void) reg_move();
113 }
114
115 object *
116 get_zapped_monster(dir, row, col)
117 short dir;
118 short *row, *col;
119 {
120 short orow, ocol;
121
122 for (;;) {
123 orow = *row; ocol = *col;
124 get_dir_rc(dir, row, col, 0);
125 if (((*row == orow) && (*col == ocol)) ||
126 (dungeon[*row][*col] & (HORWALL | VERTWALL)) ||
127 (dungeon[*row][*col] == NOTHING)) {
128 return(0);
129 }
130 if (dungeon[*row][*col] & MONSTER) {
131 if (!imitating(*row, *col)) {
132 return(object_at(&level_monsters, *row, *col));
133 }
134 }
135 }
136 }
137
138 void
139 zap_monster(monster, kind)
140 object *monster;
141 unsigned short kind;
142 {
143 short row, col;
144 object *nm;
145 short tc;
146
147 row = monster->row;
148 col = monster->col;
149
150 switch(kind) {
151 case SLOW_MONSTER:
152 if (monster->m_flags & HASTED) {
153 monster->m_flags &= (~HASTED);
154 } else {
155 monster->slowed_toggle = 0;
156 monster->m_flags |= SLOWED;
157 }
158 break;
159 case HASTE_MONSTER:
160 if (monster->m_flags & SLOWED) {
161 monster->m_flags &= (~SLOWED);
162 } else {
163 monster->m_flags |= HASTED;
164 }
165 break;
166 case TELE_AWAY:
167 tele_away(monster);
168 break;
169 case INVISIBILITY:
170 monster->m_flags |= INVISIBLE;
171 break;
172 case POLYMORPH:
173 if (monster->m_flags & HOLDS) {
174 being_held = 0;
175 }
176 nm = monster->next_monster;
177 tc = monster->trail_char;
178 (void) gr_monster(monster, get_rand(0, MONSTERS-1));
179 monster->row = row;
180 monster->col = col;
181 monster->next_monster = nm;
182 monster->trail_char = tc;
183 if (!(monster->m_flags & IMITATES)) {
184 wake_up(monster);
185 }
186 break;
187 case MAGIC_MISSILE:
188 rogue_hit(monster, 1);
189 break;
190 case CANCELLATION:
191 if (monster->m_flags & HOLDS) {
192 being_held = 0;
193 }
194 if (monster->m_flags & STEALS_ITEM) {
195 monster->drop_percent = 0;
196 }
197 monster->m_flags &= (~(FLIES | FLITS | SPECIAL_HIT | INVISIBLE |
198 FLAMES | IMITATES | CONFUSES | SEEKS_GOLD | HOLDS));
199 break;
200 case DO_NOTHING:
201 messagef(0, "nothing happens");
202 break;
203 }
204 }
205
206 void
207 tele_away(monster)
208 object *monster;
209 {
210 short row, col;
211
212 if (monster->m_flags & HOLDS) {
213 being_held = 0;
214 }
215 gr_row_col(&row, &col, (FLOOR | TUNNEL | STAIRS | OBJECT));
216 mvaddch(monster->row, monster->col, monster->trail_char);
217 dungeon[monster->row][monster->col] &= ~MONSTER;
218 monster->row = row; monster->col = col;
219 dungeon[row][col] |= MONSTER;
220 monster->trail_char = mvinch(row, col);
221 if (detect_monster || rogue_can_see(row, col)) {
222 mvaddch(row, col, gmc(monster));
223 }
224 }
225
226 void
227 wizardize()
228 {
229 char buf[100];
230
231 if (wizard) {
232 wizard = 0;
233 messagef(0, "not wizard anymore");
234 } else {
235 if (get_input_line("wizard's password:", "", buf, sizeof(buf),
236 "", 0, 0)) {
237 (void) xxx(1);
238 xxxx(buf, strlen(buf));
239 if (!strncmp(buf, "\247\104\126\272\115\243\027", 7)) {
240 wizard = 1;
241 score_only = 1;
242 messagef(0, "Welcome, mighty wizard!");
243 } else {
244 messagef(0, "sorry");
245 }
246 }
247 }
248 }
249
250 void
251 wdrain_life(monster)
252 object *monster;
253 {
254 short hp;
255 object *lmon, *nm;
256
257 hp = rogue.hp_current / 3;
258 rogue.hp_current = (rogue.hp_current + 1) / 2;
259
260 if (cur_room >= 0) {
261 lmon = level_monsters.next_monster;
262 while (lmon) {
263 nm = lmon->next_monster;
264 if (get_room_number(lmon->row, lmon->col) == cur_room) {
265 wake_up(lmon);
266 (void) mon_damage(lmon, hp);
267 }
268 lmon = nm;
269 }
270 } else {
271 if (monster) {
272 wake_up(monster);
273 (void) mon_damage(monster, hp);
274 }
275 }
276 print_stats(STAT_HP);
277 relight();
278 }
279
280 void
281 bounce(ball, dir, row, col, r)
282 short ball, dir, row, col, r;
283 {
284 short orow, ocol;
285 const char *s;
286 short i, ch, new_dir = -1, damage;
287 static short btime;
288
289 if (++r == 1) {
290 btime = get_rand(3, 6);
291 } else if (r > btime) {
292 return;
293 }
294
295 if (ball == FIRE) {
296 s = "fire";
297 } else {
298 s = "ice";
299 }
300 if (r > 1) {
301 messagef(0, "the %s bounces", s);
302 }
303 orow = row;
304 ocol = col;
305 do {
306 ch = mvinch(orow, ocol);
307 standout();
308 mvaddch(orow, ocol, ch);
309 get_dir_rc(dir, &orow, &ocol, 1);
310 } while (!( (ocol <= 0) ||
311 (ocol >= DCOLS-1) ||
312 (dungeon[orow][ocol] == NOTHING) ||
313 (dungeon[orow][ocol] & MONSTER) ||
314 (dungeon[orow][ocol] & (HORWALL | VERTWALL)) ||
315 ((orow == rogue.row) && (ocol == rogue.col))));
316 standend();
317 refresh();
318 do {
319 orow = row;
320 ocol = col;
321 ch = mvinch(row, col);
322 mvaddch(row, col, ch);
323 get_dir_rc(dir, &row, &col, 1);
324 } while (!( (col <= 0) ||
325 (col >= DCOLS-1) ||
326 (dungeon[row][col] == NOTHING) ||
327 (dungeon[row][col] & MONSTER) ||
328 (dungeon[row][col] & (HORWALL | VERTWALL)) ||
329 ((row == rogue.row) && (col == rogue.col))));
330
331 if (dungeon[row][col] & MONSTER) {
332 object *monster;
333
334 monster = object_at(&level_monsters, row, col);
335
336 wake_up(monster);
337 if (rand_percent(33)) {
338 messagef(0, "the %s misses the %s", s,
339 mon_name(monster));
340 goto ND;
341 }
342 if (ball == FIRE) {
343 if (!(monster->m_flags & RUSTS)) {
344 if (monster->m_flags & FREEZES) {
345 damage = monster->hp_to_kill;
346 } else if (monster->m_flags & FLAMES) {
347 damage = (monster->hp_to_kill / 10) + 1;
348 } else {
349 damage = get_rand((rogue.hp_current / 3), rogue.hp_max);
350 }
351 } else {
352 damage = (monster->hp_to_kill / 2) + 1;
353 }
354 messagef(0, "the %s hits the %s", s,
355 mon_name(monster));
356 (void) mon_damage(monster, damage);
357 } else {
358 damage = -1;
359 if (!(monster->m_flags & FREEZES)) {
360 if (rand_percent(33)) {
361 messagef(0, "the monster is frozen");
362 monster->m_flags |= (ASLEEP | NAPPING);
363 monster->nap_length = get_rand(3, 6);
364 } else {
365 damage = rogue.hp_current / 4;
366 }
367 } else {
368 damage = -2;
369 }
370 if (damage != -1) {
371 messagef(0, "the %s hits the %s", s,
372 mon_name(monster));
373 (void) mon_damage(monster, damage);
374 }
375 }
376 } else if ((row == rogue.row) && (col == rogue.col)) {
377 if (rand_percent(10 + (3 * get_armor_class(rogue.armor)))) {
378 messagef(0, "the %s misses", s);
379 goto ND;
380 } else {
381 damage = get_rand(3, (3 * rogue.exp));
382 if (ball == FIRE) {
383 damage = (damage * 3) / 2;
384 damage -= get_armor_class(rogue.armor);
385 }
386 rogue_damage(damage, (object *) 0,
387 ((ball == FIRE) ? KFIRE : HYPOTHERMIA));
388 messagef(0, "the %s hits", s);
389 }
390 } else {
391 short nrow, ncol;
392
393 ND: for (i = 0; i < 10; i++) {
394 dir = get_rand(0, DIRS-1);
395 nrow = orow;
396 ncol = ocol;
397 get_dir_rc(dir, &nrow, &ncol, 1);
398 if (((ncol >= 0) && (ncol <= DCOLS-1)) &&
399 (dungeon[nrow][ncol] != NOTHING) &&
400 (!(dungeon[nrow][ncol] & (VERTWALL | HORWALL)))) {
401 new_dir = dir;
402 break;
403 }
404 }
405 if (new_dir != -1) {
406 bounce(ball, new_dir, orow, ocol, r);
407 }
408 }
409 }