]>
git.cameronkatri.com Git - bsdgames-darwin.git/blob - rogue/hit.c
2 * Copyright (c) 1988 The Regents of the University of California.
5 * This code is derived from software contributed to Berkeley by
8 * Redistribution and use in source and binary forms, with or without
9 * modification, are permitted provided that the following conditions
11 * 1. Redistributions of source code must retain the above copyright
12 * notice, this list of conditions and the following disclaimer.
13 * 2. Redistributions in binary form must reproduce the above copyright
14 * notice, this list of conditions and the following disclaimer in the
15 * documentation and/or other materials provided with the distribution.
16 * 3. All advertising materials mentioning features or use of this software
17 * must display the following acknowledgement:
18 * This product includes software developed by the University of
19 * California, Berkeley and its contributors.
20 * 4. Neither the name of the University nor the names of its contributors
21 * may be used to endorse or promote products derived from this software
22 * without specific prior written permission.
24 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
25 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
26 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
27 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
28 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
29 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
30 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
31 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
32 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
33 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
38 /*static char sccsid[] = "from: @(#)hit.c 5.3 (Berkeley) 6/1/90";*/
39 static char rcsid
[] = "$Id: hit.c,v 1.2 1993/08/01 18:52:31 mycroft Exp $";
45 * This source herein may be modified and/or distributed by anybody who
46 * so desires, with the following restrictions:
47 * 1.) No portion of this notice shall be removed.
48 * 2.) Credit shall not be taken for the creation of this source.
49 * 3.) This code is not to be traded, sold, or used for personal
56 object
*fight_monster
= 0;
57 char hit_message
[80] = "";
59 extern short halluc
, blind
, cur_level
;
60 extern short add_strength
, ring_exp
, r_rings
;
61 extern boolean being_held
, interrupted
, wizard
, con_mon
;
64 register object
*monster
;
66 short damage
, hit_chance
;
70 if (fight_monster
&& (monster
!= fight_monster
)) {
73 monster
->trow
= NO_ROOM
;
74 if (cur_level
>= (AMULET_LEVEL
* 2)) {
77 hit_chance
= monster
->m_hit_chance
;
78 hit_chance
-= (((2 * rogue
.exp
) + (2 * ring_exp
)) - r_rings
);
86 mn
= mon_name(monster
);
88 if (!rand_percent(hit_chance
)) {
90 sprintf(hit_message
+ strlen(hit_message
), "the %s misses", mn
);
91 message(hit_message
, 1);
97 sprintf(hit_message
+ strlen(hit_message
), "the %s hit", mn
);
98 message(hit_message
, 1);
101 if (!(monster
->m_flags
& STATIONARY
)) {
102 damage
= get_damage(monster
->m_damage
, 1);
103 if (cur_level
>= (AMULET_LEVEL
* 2)) {
104 minus
= (float) ((AMULET_LEVEL
* 2) - cur_level
);
106 minus
= (float) get_armor_class(rogue
.armor
) * 3.00;
107 minus
= minus
/100.00 * (float) damage
;
109 damage
-= (short) minus
;
111 damage
= monster
->stationary_damage
++;
117 rogue_damage(damage
, monster
, 0);
119 if (monster
->m_flags
& SPECIAL_HIT
) {
120 special_hit(monster
);
124 rogue_hit(monster
, force_hit
)
125 register object
*monster
;
128 short damage
, hit_chance
;
131 if (check_imitator(monster
)) {
134 hit_chance
= force_hit
? 100 : get_hit_chance(rogue
.weapon
);
139 if (!rand_percent(hit_chance
)) {
140 if (!fight_monster
) {
141 (void) strcpy(hit_message
, "you miss ");
145 damage
= get_weapon_damage(rogue
.weapon
);
152 if (mon_damage(monster
, damage
)) { /* still alive? */
153 if (!fight_monster
) {
154 (void) strcpy(hit_message
, "you hit ");
157 RET
: check_gold_seeker(monster
);
162 rogue_damage(d
, monster
, other
)
167 if (d
>= rogue
.hp_current
) {
168 rogue
.hp_current
= 0;
169 print_stats(STAT_HP
);
170 killed_by(monster
, other
);
173 rogue
.hp_current
-= d
;
174 print_stats(STAT_HP
);
182 register i
= 0, j
, n
, d
, total
= 0;
185 n
= get_number(ds
+i
);
186 while (ds
[i
++] != 'd') ;
187 d
= get_number(ds
+i
);
188 while ((ds
[i
] != '/') && ds
[i
]) i
++;
190 for (j
= 0; j
< n
; j
++) {
192 total
+= get_rand(1, d
);
208 register to_hit
, damage
;
211 if ((!obj
) || (obj
->what_is
!= WEAPON
)) {
214 to_hit
= get_number(obj
->damage
) + obj
->hit_enchant
;
215 while (obj
->damage
[i
++] != 'd') ;
216 damage
= get_number(obj
->damage
+ i
) + obj
->d_enchant
;
218 sprintf(new_damage
, "%dd%d", to_hit
, damage
);
220 return(get_damage(new_damage
, 1));
229 while ((s
[i
] >= '0') && (s
[i
] <= '9')) {
230 total
= (10 * total
) + (s
[i
] - '0');
243 while ((s
[i
] >= '0') && (s
[i
] <= '9')) {
244 total
= (10 * total
) + (s
[i
] - '0');
256 return(get_number(obj
->damage
) + obj
->hit_enchant
);
259 damage_for_strength()
263 strength
= rogue
.str_current
+ add_strength
;
268 if (strength
<= 14) {
271 if (strength
<= 17) {
274 if (strength
<= 18) {
277 if (strength
<= 20) {
280 if (strength
<= 21) {
283 if (strength
<= 30) {
289 mon_damage(monster
, damage
)
296 monster
->hp_to_kill
-= damage
;
298 if (monster
->hp_to_kill
<= 0) {
301 dungeon
[row
][col
] &= ~MONSTER
;
302 mvaddch(row
, col
, (int) get_dungeon_char(row
, col
));
306 mn
= mon_name(monster
);
307 sprintf(hit_message
+strlen(hit_message
), "defeated the %s", mn
);
308 message(hit_message
, 1);
310 add_exp(monster
->kill_exp
, 1);
311 take_from_pack(monster
, &level_monsters
);
313 if (monster
->m_flags
& HOLDS
) {
316 free_object(monster
);
323 boolean to_the_death
;
327 boolean first_miss
= 1;
328 short possible_damage
;
331 while (!is_direction(ch
= rgetchar(), &d
)) {
334 message("direction?", 0);
342 row
= rogue
.row
; col
= rogue
.col
;
343 get_dir_rc(d
, &row
, &col
, 0);
345 c
= mvinch(row
, col
);
346 if (((c
< 'A') || (c
> 'Z')) ||
347 (!can_move(rogue
.row
, rogue
.col
, row
, col
))) {
348 message("I see no monster there", 0);
351 if (!(fight_monster
= object_at(&level_monsters
, row
, col
))) {
354 if (!(fight_monster
->m_flags
& STATIONARY
)) {
355 possible_damage
= ((get_damage(fight_monster
->m_damage
, 0) * 2) / 3);
357 possible_damage
= fight_monster
->stationary_damage
- 1;
359 while (fight_monster
) {
360 (void) one_move_rogue(ch
, 0);
361 if (((!to_the_death
) && (rogue
.hp_current
<= possible_damage
)) ||
362 interrupted
|| (!(dungeon
[row
][col
] & MONSTER
))) {
365 monster
= object_at(&level_monsters
, row
, col
);
366 if (monster
!= fight_monster
) {
373 get_dir_rc(dir
, row
, col
, allow_off_screen
)
376 short allow_off_screen
;
380 if (allow_off_screen
|| (*col
> 0)) {
385 if (allow_off_screen
|| (*row
< (DROWS
-2))) {
390 if (allow_off_screen
|| (*row
> MIN_ROW
)) {
395 if (allow_off_screen
|| (*col
< (DCOLS
-1))) {
400 if (allow_off_screen
|| ((*row
> MIN_ROW
) && (*col
> 0))) {
406 if (allow_off_screen
|| ((*row
> MIN_ROW
) && (*col
< (DCOLS
-1)))) {
412 if (allow_off_screen
|| ((*row
< (DROWS
-2)) && (*col
< (DCOLS
-1)))) {
418 if (allow_off_screen
|| ((*row
< (DROWS
-2)) && (*col
> 0))) {
426 get_hit_chance(weapon
)
432 hit_chance
+= 3 * to_hit(weapon
);
433 hit_chance
+= (((2 * rogue
.exp
) + (2 * ring_exp
)) - r_rings
);
437 get_weapon_damage(weapon
)
442 damage
= get_w_damage(weapon
);
443 damage
+= damage_for_strength();
444 damage
+= ((((rogue
.exp
+ ring_exp
) - r_rings
) + 1) / 2);
452 monster
->m_flags
|= CONFUSED
;
453 monster
->moves_confused
+= get_rand(12, 22);
454 message("the monster appears confused", 0);