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2 * Copyright (c) 1988 The Regents of the University of California.
5 * This code is derived from software contributed to Berkeley by
8 * Redistribution and use in source and binary forms, with or without
9 * modification, are permitted provided that the following conditions
11 * 1. Redistributions of source code must retain the above copyright
12 * notice, this list of conditions and the following disclaimer.
13 * 2. Redistributions in binary form must reproduce the above copyright
14 * notice, this list of conditions and the following disclaimer in the
15 * documentation and/or other materials provided with the distribution.
16 * 3. All advertising materials mentioning features or use of this software
17 * must display the following acknowledgement:
18 * This product includes software developed by the University of
19 * California, Berkeley and its contributors.
20 * 4. Neither the name of the University nor the names of its contributors
21 * may be used to endorse or promote products derived from this software
22 * without specific prior written permission.
24 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
25 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
26 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
27 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
28 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
29 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
30 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
31 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
32 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
33 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
36 * from: @(#)rogue.h 5.6 (Berkeley) 2/28/91
37 * $Id: rogue.h,v 1.2 1993/08/01 18:52:33 mycroft Exp $
43 * This source herein may be modified and/or distributed by anybody who
44 * so desires, with the following restrictions:
45 * 1.) This notice shall not be removed.
46 * 2.) Credit shall not be taken for the creation of this source.
47 * 3.) This code is not to be traded, sold, or used for personal
53 #define NOTHING ((unsigned short) 0)
54 #define OBJECT ((unsigned short) 01)
55 #define MONSTER ((unsigned short) 02)
56 #define STAIRS ((unsigned short) 04)
57 #define HORWALL ((unsigned short) 010)
58 #define VERTWALL ((unsigned short) 020)
59 #define DOOR ((unsigned short) 040)
60 #define FLOOR ((unsigned short) 0100)
61 #define TUNNEL ((unsigned short) 0200)
62 #define TRAP ((unsigned short) 0400)
63 #define HIDDEN ((unsigned short) 01000)
65 #define ARMOR ((unsigned short) 01)
66 #define WEAPON ((unsigned short) 02)
67 #define SCROL ((unsigned short) 04)
68 #define POTION ((unsigned short) 010)
69 #define GOLD ((unsigned short) 020)
70 #define FOOD ((unsigned short) 040)
71 #define WAND ((unsigned short) 0100)
72 #define RING ((unsigned short) 0200)
73 #define AMULET ((unsigned short) 0400)
74 #define ALL_OBJECTS ((unsigned short) 0777)
92 #define TWO_HANDED_SWORD 7
95 #define MAX_PACK_COUNT 24
97 #define PROTECT_ARMOR 0
98 #define HOLD_MONSTER 1
104 #define SCARE_MONSTER 7
105 #define REMOVE_CURSE 8
106 #define CREATE_MONSTER 9
107 #define AGGRAVATE_MONSTER 10
108 #define MAGIC_MAPPING 11
112 #define INCREASE_STRENGTH 0
113 #define RESTORE_STRENGTH 1
115 #define EXTRA_HEALING 3
117 #define RAISE_LEVEL 5
119 #define HALLUCINATION 7
120 #define DETECT_MONSTER 8
121 #define DETECT_OBJECTS 9
123 #define LEVITATION 11
124 #define HASTE_SELF 12
125 #define SEE_INVISIBLE 13
129 #define SLOW_MONSTER 1
130 #define INVISIBILITY 2
132 #define HASTE_MONSTER 4
133 #define MAGIC_MISSILE 5
134 #define CANCELLATION 6
143 #define REGENERATION 2
144 #define SLOW_DIGEST 3
145 #define ADD_STRENGTH 4
146 #define SUSTAIN_STRENGTH 5
149 #define R_SEE_INVISIBLE 8
150 #define MAINTAIN_ARMOR 9
157 #define NOT_USED ((unsigned short) 0)
158 #define BEING_WIELDED ((unsigned short) 01)
159 #define BEING_WORN ((unsigned short) 02)
160 #define ON_LEFT_HAND ((unsigned short) 04)
161 #define ON_RIGHT_HAND ((unsigned short) 010)
162 #define ON_EITHER_HAND ((unsigned short) 014)
163 #define BEING_USED ((unsigned short) 017)
170 #define SLEEPING_GAS_TRAP 4
174 #define STEALTH_FACTOR 3
175 #define R_TELE_PERCENT 8
177 #define UNIDENTIFIED ((unsigned short) 00) /* MUST BE ZERO! */
178 #define IDENTIFIED ((unsigned short) 01)
179 #define CALLED ((unsigned short) 02)
184 #define MAX_TITLE_LENGTH 30
185 #define MAXSYLLABLES 40
187 #define WAND_MATERIALS 30
190 #define GOLD_PERCENT 46
192 #define MAX_OPT_LEN 40
198 unsigned short id_status
;
201 /* The following #defines provide more meaningful names for some of the
202 * struct object fields that are used for monsters. This, since each monster
203 * and object (scrolls, potions, etc) are represented by a struct object.
204 * Ideally, this should be handled by some kind of union structure.
207 #define m_damage damage
208 #define hp_to_kill quantity
210 #define first_level is_protected
211 #define last_level is_cursed
212 #define m_hit_chance class
213 #define stationary_damage identified
214 #define drop_percent which_kind
215 #define trail_char d_enchant
216 #define slowed_toggle quiver
217 #define moves_confused hit_enchant
218 #define nap_length picked_up
219 #define disguise what_is
220 #define next_monster next_object
222 struct obj
{ /* comment is monster meaning */
223 unsigned long m_flags
; /* monster flags */
224 char *damage
; /* damage it does */
225 short quantity
; /* hit points to kill */
226 short ichar
; /* 'A' is for aquatar */
227 short kill_exp
; /* exp for killing it */
228 short is_protected
; /* level starts */
229 short is_cursed
; /* level ends */
230 short class; /* chance of hitting you */
231 short identified
; /* 'F' damage, 1,2,3... */
232 unsigned short which_kind
; /* item carry/drop % */
233 short o_row
, o_col
, o
; /* o is how many times stuck at o_row, o_col */
234 short row
, col
; /* current row, col */
235 short d_enchant
; /* room char when detect_monster */
236 short quiver
; /* monster slowed toggle */
237 short trow
, tcol
; /* target row, col */
238 short hit_enchant
; /* how many moves is confused */
239 unsigned short what_is
; /* imitator's charactor (?!%: */
240 short picked_up
; /* sleep from wand of sleep */
241 unsigned short in_use_flags
;
242 struct obj
*next_object
; /* next monster */
245 typedef struct obj object
;
247 #define INIT_AW (object*)0,(object*)0
248 #define INIT_RINGS (object*)0,(object*)0
249 #define INIT_HP 12,12
250 #define INIT_STR 16,16
252 #define INIT_PACK {0}
254 #define INIT_CHAR '@'
255 #define INIT_MOVES 1250
260 object
*left_ring
, *right_ring
;
274 typedef struct fightr fighter
;
284 typedef struct dr door
;
287 short bottom_row
, right_col
, left_col
, top_row
;
289 unsigned short is_room
;
292 typedef struct rm room
;
299 #define PASSAGE -3 /* cur_room value */
301 #define AMULET_LEVEL 26
303 #define R_NOTHING ((unsigned short) 01)
304 #define R_ROOM ((unsigned short) 02)
305 #define R_MAZE ((unsigned short) 04)
306 #define R_DEADEND ((unsigned short) 010)
307 #define R_CROSS ((unsigned short) 020)
309 #define MAX_EXP_LEVEL 21
310 #define MAX_EXP 10000001L
311 #define MAX_GOLD 999999
314 #define MAX_STRENGTH 99
315 #define LAST_DUNGEON 99
317 #define STAT_LEVEL 01
320 #define STAT_STRENGTH 010
321 #define STAT_ARMOR 020
323 #define STAT_HUNGER 0100
324 #define STAT_LABEL 0200
325 #define STAT_ALL 0377
327 #define PARTY_TIME 10 /* one party somewhere in each 10 level span */
329 #define MAX_TRAPS 10 /* maximum traps per level */
331 #define HIDE_PERCENT 12
335 short trap_row
, trap_col
;
338 typedef struct tr trap
;
340 extern fighter rogue
;
343 extern unsigned short dungeon
[DROWS
][DCOLS
];
344 extern object level_objects
;
346 extern struct id id_scrolls
[];
347 extern struct id id_potions
[];
348 extern struct id id_wands
[];
349 extern struct id id_rings
[];
350 extern struct id id_weapons
[];
351 extern struct id id_armors
[];
353 extern object mon_tab
[];
354 extern object level_monsters
;
360 #define INVISIBLE 04L
366 #define CAN_FLIT 0400L /* can, but usually doesn't, flit */
367 #define CONFUSED 01000L
370 #define FREEZES 010000L
371 #define STEALS_GOLD 020000L
372 #define STEALS_ITEM 040000L
373 #define STINGS 0100000L
374 #define DRAINS_LIFE 0200000L
375 #define DROPS_LEVEL 0400000L
376 #define SEEKS_GOLD 01000000L
377 #define FREEZING_ROGUE 02000000L
378 #define RUST_VANISHED 04000000L
379 #define CONFUSES 010000000L
380 #define IMITATES 020000000L
381 #define FLAMES 040000000L
382 #define STATIONARY 0100000000L /* damage will be 1,2,3,... */
383 #define NAPPING 0200000000L /* can't wake up for a while */
384 #define ALREADY_MOVED 0400000000L
386 #define SPECIAL_HIT (RUSTS|HOLDS|FREEZES|STEALS_GOLD|STEALS_ITEM|STINGS|DRAINS_LIFE|DROPS_LEVEL)
388 #define WAKE_PERCENT 45
389 #define FLIT_PERCENT 40
390 #define PARTY_WAKE_PERCENT 75
392 #define HYPOTHERMIA 1
394 #define POISON_DART 3
416 #define MOVE_FAILED -1
417 #define STOPPED_ON_SOMETHING -2
418 #define CANCEL '\033'
428 /* external routine declarations.
435 char *get_ench_color();
440 boolean
is_direction();
445 boolean
check_hunger();
448 boolean
has_been_touched();
449 object
*add_to_pack();
450 object
*alloc_object();
451 object
*get_letter_object();
452 object
*gr_monster();
453 object
*get_thrown_at_monster();
454 object
*get_zapped_monster();
455 object
*check_duplicate();
459 struct id
*get_id_table();
460 unsigned short gr_what_is();
464 void byebye(), onintr(), error_save();
467 short year
; /* >= 1987 */
468 short month
; /* 1 - 12 */
469 short day
; /* 1 - 31 */
470 short hour
; /* 0 - 23 */
471 short minute
; /* 0 - 59 */
472 short second
; /* 0 - 59 */
481 typedef struct _win_st WINDOW
;
483 extern int LINES
, COLS
;
484 extern WINDOW
*curscr
;