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1 /*
2 * Copyright (c) 1988 The Regents of the University of California.
3 * All rights reserved.
4 *
5 * This code is derived from software contributed to Berkeley by
6 * Timoth C. Stoehr.
7 *
8 * Redistribution and use in source and binary forms, with or without
9 * modification, are permitted provided that the following conditions
10 * are met:
11 * 1. Redistributions of source code must retain the above copyright
12 * notice, this list of conditions and the following disclaimer.
13 * 2. Redistributions in binary form must reproduce the above copyright
14 * notice, this list of conditions and the following disclaimer in the
15 * documentation and/or other materials provided with the distribution.
16 * 3. All advertising materials mentioning features or use of this software
17 * must display the following acknowledgement:
18 * This product includes software developed by the University of
19 * California, Berkeley and its contributors.
20 * 4. Neither the name of the University nor the names of its contributors
21 * may be used to endorse or promote products derived from this software
22 * without specific prior written permission.
23 *
24 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
25 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
26 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
27 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
28 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
29 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
30 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
31 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
32 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
33 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
34 * SUCH DAMAGE.
35 *
36 * from: @(#)rogue.h 5.6 (Berkeley) 2/28/91
37 * $Id: rogue.h,v 1.2 1993/08/01 18:52:33 mycroft Exp $
38 */
39
40 /*
41 * rogue.h
42 *
43 * This source herein may be modified and/or distributed by anybody who
44 * so desires, with the following restrictions:
45 * 1.) This notice shall not be removed.
46 * 2.) Credit shall not be taken for the creation of this source.
47 * 3.) This code is not to be traded, sold, or used for personal
48 * gain or profit.
49 */
50
51 #define boolean char
52
53 #define NOTHING ((unsigned short) 0)
54 #define OBJECT ((unsigned short) 01)
55 #define MONSTER ((unsigned short) 02)
56 #define STAIRS ((unsigned short) 04)
57 #define HORWALL ((unsigned short) 010)
58 #define VERTWALL ((unsigned short) 020)
59 #define DOOR ((unsigned short) 040)
60 #define FLOOR ((unsigned short) 0100)
61 #define TUNNEL ((unsigned short) 0200)
62 #define TRAP ((unsigned short) 0400)
63 #define HIDDEN ((unsigned short) 01000)
64
65 #define ARMOR ((unsigned short) 01)
66 #define WEAPON ((unsigned short) 02)
67 #define SCROL ((unsigned short) 04)
68 #define POTION ((unsigned short) 010)
69 #define GOLD ((unsigned short) 020)
70 #define FOOD ((unsigned short) 040)
71 #define WAND ((unsigned short) 0100)
72 #define RING ((unsigned short) 0200)
73 #define AMULET ((unsigned short) 0400)
74 #define ALL_OBJECTS ((unsigned short) 0777)
75
76 #define LEATHER 0
77 #define RINGMAIL 1
78 #define SCALE 2
79 #define CHAIN 3
80 #define BANDED 4
81 #define SPLINT 5
82 #define PLATE 6
83 #define ARMORS 7
84
85 #define BOW 0
86 #define DART 1
87 #define ARROW 2
88 #define DAGGER 3
89 #define SHURIKEN 4
90 #define MACE 5
91 #define LONG_SWORD 6
92 #define TWO_HANDED_SWORD 7
93 #define WEAPONS 8
94
95 #define MAX_PACK_COUNT 24
96
97 #define PROTECT_ARMOR 0
98 #define HOLD_MONSTER 1
99 #define ENCH_WEAPON 2
100 #define ENCH_ARMOR 3
101 #define IDENTIFY 4
102 #define TELEPORT 5
103 #define SLEEP 6
104 #define SCARE_MONSTER 7
105 #define REMOVE_CURSE 8
106 #define CREATE_MONSTER 9
107 #define AGGRAVATE_MONSTER 10
108 #define MAGIC_MAPPING 11
109 #define CON_MON 12
110 #define SCROLS 13
111
112 #define INCREASE_STRENGTH 0
113 #define RESTORE_STRENGTH 1
114 #define HEALING 2
115 #define EXTRA_HEALING 3
116 #define POISON 4
117 #define RAISE_LEVEL 5
118 #define BLINDNESS 6
119 #define HALLUCINATION 7
120 #define DETECT_MONSTER 8
121 #define DETECT_OBJECTS 9
122 #define CONFUSION 10
123 #define LEVITATION 11
124 #define HASTE_SELF 12
125 #define SEE_INVISIBLE 13
126 #define POTIONS 14
127
128 #define TELE_AWAY 0
129 #define SLOW_MONSTER 1
130 #define INVISIBILITY 2
131 #define POLYMORPH 3
132 #define HASTE_MONSTER 4
133 #define MAGIC_MISSILE 5
134 #define CANCELLATION 6
135 #define DO_NOTHING 7
136 #define DRAIN_LIFE 8
137 #define COLD 9
138 #define FIRE 10
139 #define WANDS 11
140
141 #define STEALTH 0
142 #define R_TELEPORT 1
143 #define REGENERATION 2
144 #define SLOW_DIGEST 3
145 #define ADD_STRENGTH 4
146 #define SUSTAIN_STRENGTH 5
147 #define DEXTERITY 6
148 #define ADORNMENT 7
149 #define R_SEE_INVISIBLE 8
150 #define MAINTAIN_ARMOR 9
151 #define SEARCHING 10
152 #define RINGS 11
153
154 #define RATION 0
155 #define FRUIT 1
156
157 #define NOT_USED ((unsigned short) 0)
158 #define BEING_WIELDED ((unsigned short) 01)
159 #define BEING_WORN ((unsigned short) 02)
160 #define ON_LEFT_HAND ((unsigned short) 04)
161 #define ON_RIGHT_HAND ((unsigned short) 010)
162 #define ON_EITHER_HAND ((unsigned short) 014)
163 #define BEING_USED ((unsigned short) 017)
164
165 #define NO_TRAP -1
166 #define TRAP_DOOR 0
167 #define BEAR_TRAP 1
168 #define TELE_TRAP 2
169 #define DART_TRAP 3
170 #define SLEEPING_GAS_TRAP 4
171 #define RUST_TRAP 5
172 #define TRAPS 6
173
174 #define STEALTH_FACTOR 3
175 #define R_TELE_PERCENT 8
176
177 #define UNIDENTIFIED ((unsigned short) 00) /* MUST BE ZERO! */
178 #define IDENTIFIED ((unsigned short) 01)
179 #define CALLED ((unsigned short) 02)
180
181 #define DROWS 24
182 #define DCOLS 80
183 #define NMESSAGES 5
184 #define MAX_TITLE_LENGTH 30
185 #define MAXSYLLABLES 40
186 #define MAX_METAL 14
187 #define WAND_MATERIALS 30
188 #define GEMS 14
189
190 #define GOLD_PERCENT 46
191
192 #define MAX_OPT_LEN 40
193
194 struct id {
195 short value;
196 char *title;
197 char *real;
198 unsigned short id_status;
199 };
200
201 /* The following #defines provide more meaningful names for some of the
202 * struct object fields that are used for monsters. This, since each monster
203 * and object (scrolls, potions, etc) are represented by a struct object.
204 * Ideally, this should be handled by some kind of union structure.
205 */
206
207 #define m_damage damage
208 #define hp_to_kill quantity
209 #define m_char ichar
210 #define first_level is_protected
211 #define last_level is_cursed
212 #define m_hit_chance class
213 #define stationary_damage identified
214 #define drop_percent which_kind
215 #define trail_char d_enchant
216 #define slowed_toggle quiver
217 #define moves_confused hit_enchant
218 #define nap_length picked_up
219 #define disguise what_is
220 #define next_monster next_object
221
222 struct obj { /* comment is monster meaning */
223 unsigned long m_flags; /* monster flags */
224 char *damage; /* damage it does */
225 short quantity; /* hit points to kill */
226 short ichar; /* 'A' is for aquatar */
227 short kill_exp; /* exp for killing it */
228 short is_protected; /* level starts */
229 short is_cursed; /* level ends */
230 short class; /* chance of hitting you */
231 short identified; /* 'F' damage, 1,2,3... */
232 unsigned short which_kind; /* item carry/drop % */
233 short o_row, o_col, o; /* o is how many times stuck at o_row, o_col */
234 short row, col; /* current row, col */
235 short d_enchant; /* room char when detect_monster */
236 short quiver; /* monster slowed toggle */
237 short trow, tcol; /* target row, col */
238 short hit_enchant; /* how many moves is confused */
239 unsigned short what_is; /* imitator's charactor (?!%: */
240 short picked_up; /* sleep from wand of sleep */
241 unsigned short in_use_flags;
242 struct obj *next_object; /* next monster */
243 };
244
245 typedef struct obj object;
246
247 #define INIT_AW (object*)0,(object*)0
248 #define INIT_RINGS (object*)0,(object*)0
249 #define INIT_HP 12,12
250 #define INIT_STR 16,16
251 #define INIT_EXP 1,0
252 #define INIT_PACK {0}
253 #define INIT_GOLD 0
254 #define INIT_CHAR '@'
255 #define INIT_MOVES 1250
256
257 struct fightr {
258 object *armor;
259 object *weapon;
260 object *left_ring, *right_ring;
261 short hp_current;
262 short hp_max;
263 short str_current;
264 short str_max;
265 object pack;
266 long gold;
267 short exp;
268 long exp_points;
269 short row, col;
270 short fchar;
271 short moves_left;
272 };
273
274 typedef struct fightr fighter;
275
276 struct dr {
277 short oth_room;
278 short oth_row,
279 oth_col;
280 short door_row,
281 door_col;
282 };
283
284 typedef struct dr door;
285
286 struct rm {
287 short bottom_row, right_col, left_col, top_row;
288 door doors[4];
289 unsigned short is_room;
290 };
291
292 typedef struct rm room;
293
294 #define MAXROOMS 9
295 #define BIG_ROOM 10
296
297 #define NO_ROOM -1
298
299 #define PASSAGE -3 /* cur_room value */
300
301 #define AMULET_LEVEL 26
302
303 #define R_NOTHING ((unsigned short) 01)
304 #define R_ROOM ((unsigned short) 02)
305 #define R_MAZE ((unsigned short) 04)
306 #define R_DEADEND ((unsigned short) 010)
307 #define R_CROSS ((unsigned short) 020)
308
309 #define MAX_EXP_LEVEL 21
310 #define MAX_EXP 10000001L
311 #define MAX_GOLD 999999
312 #define MAX_ARMOR 99
313 #define MAX_HP 999
314 #define MAX_STRENGTH 99
315 #define LAST_DUNGEON 99
316
317 #define STAT_LEVEL 01
318 #define STAT_GOLD 02
319 #define STAT_HP 04
320 #define STAT_STRENGTH 010
321 #define STAT_ARMOR 020
322 #define STAT_EXP 040
323 #define STAT_HUNGER 0100
324 #define STAT_LABEL 0200
325 #define STAT_ALL 0377
326
327 #define PARTY_TIME 10 /* one party somewhere in each 10 level span */
328
329 #define MAX_TRAPS 10 /* maximum traps per level */
330
331 #define HIDE_PERCENT 12
332
333 struct tr {
334 short trap_type;
335 short trap_row, trap_col;
336 };
337
338 typedef struct tr trap;
339
340 extern fighter rogue;
341 extern room rooms[];
342 extern trap traps[];
343 extern unsigned short dungeon[DROWS][DCOLS];
344 extern object level_objects;
345
346 extern struct id id_scrolls[];
347 extern struct id id_potions[];
348 extern struct id id_wands[];
349 extern struct id id_rings[];
350 extern struct id id_weapons[];
351 extern struct id id_armors[];
352
353 extern object mon_tab[];
354 extern object level_monsters;
355
356 #define MONSTERS 26
357
358 #define HASTED 01L
359 #define SLOWED 02L
360 #define INVISIBLE 04L
361 #define ASLEEP 010L
362 #define WAKENS 020L
363 #define WANDERS 040L
364 #define FLIES 0100L
365 #define FLITS 0200L
366 #define CAN_FLIT 0400L /* can, but usually doesn't, flit */
367 #define CONFUSED 01000L
368 #define RUSTS 02000L
369 #define HOLDS 04000L
370 #define FREEZES 010000L
371 #define STEALS_GOLD 020000L
372 #define STEALS_ITEM 040000L
373 #define STINGS 0100000L
374 #define DRAINS_LIFE 0200000L
375 #define DROPS_LEVEL 0400000L
376 #define SEEKS_GOLD 01000000L
377 #define FREEZING_ROGUE 02000000L
378 #define RUST_VANISHED 04000000L
379 #define CONFUSES 010000000L
380 #define IMITATES 020000000L
381 #define FLAMES 040000000L
382 #define STATIONARY 0100000000L /* damage will be 1,2,3,... */
383 #define NAPPING 0200000000L /* can't wake up for a while */
384 #define ALREADY_MOVED 0400000000L
385
386 #define SPECIAL_HIT (RUSTS|HOLDS|FREEZES|STEALS_GOLD|STEALS_ITEM|STINGS|DRAINS_LIFE|DROPS_LEVEL)
387
388 #define WAKE_PERCENT 45
389 #define FLIT_PERCENT 40
390 #define PARTY_WAKE_PERCENT 75
391
392 #define HYPOTHERMIA 1
393 #define STARVATION 2
394 #define POISON_DART 3
395 #define QUIT 4
396 #define WIN 5
397 #define KFIRE 6
398
399 #define UPWARD 0
400 #define UPRIGHT 1
401 #define RIGHT 2
402 #define DOWNRIGHT 3
403 #define DOWN 4
404 #define DOWNLEFT 5
405 #define LEFT 6
406 #define UPLEFT 7
407 #define DIRS 8
408
409 #define ROW1 7
410 #define ROW2 15
411
412 #define COL1 26
413 #define COL2 52
414
415 #define MOVED 0
416 #define MOVE_FAILED -1
417 #define STOPPED_ON_SOMETHING -2
418 #define CANCEL '\033'
419 #define LIST '*'
420
421 #define HUNGRY 300
422 #define WEAK 150
423 #define FAINT 20
424 #define STARVE 0
425
426 #define MIN_ROW 1
427
428 /* external routine declarations.
429 */
430 char *strcpy();
431 char *strncpy();
432 char *strcat();
433
434 char *mon_name();
435 char *get_ench_color();
436 char *name_of();
437 char *md_gln();
438 char *md_getenv();
439 char *md_malloc();
440 boolean is_direction();
441 boolean mon_sees();
442 boolean mask_pack();
443 boolean mask_room();
444 boolean is_digit();
445 boolean check_hunger();
446 boolean reg_move();
447 boolean md_df();
448 boolean has_been_touched();
449 object *add_to_pack();
450 object *alloc_object();
451 object *get_letter_object();
452 object *gr_monster();
453 object *get_thrown_at_monster();
454 object *get_zapped_monster();
455 object *check_duplicate();
456 object *gr_object();
457 object *object_at();
458 object *pick_up();
459 struct id *get_id_table();
460 unsigned short gr_what_is();
461 long rrandom();
462 long lget_number();
463 long xxx();
464 void byebye(), onintr(), error_save();
465
466 struct rogue_time {
467 short year; /* >= 1987 */
468 short month; /* 1 - 12 */
469 short day; /* 1 - 31 */
470 short hour; /* 0 - 23 */
471 short minute; /* 0 - 59 */
472 short second; /* 0 - 59 */
473 };
474
475 #ifdef CURSES
476 struct _win_st {
477 short _cury, _curx;
478 short _maxy, _maxx;
479 };
480
481 typedef struct _win_st WINDOW;
482
483 extern int LINES, COLS;
484 extern WINDOW *curscr;
485 extern char *CL;
486
487 char *md_gdtcf();
488
489 #else
490 #include <curses.h>
491 #endif