]> git.cameronkatri.com Git - bsdgames-darwin.git/blob - sail/extern.h
Rework the game startup so it uses curses nicely. There are now menus
[bsdgames-darwin.git] / sail / extern.h
1 /* $NetBSD: extern.h,v 1.36 2010/08/06 09:14:40 dholland Exp $ */
2
3 /*
4 * Copyright (c) 1983, 1993
5 * The Regents of the University of California. All rights reserved.
6 *
7 * Redistribution and use in source and binary forms, with or without
8 * modification, are permitted provided that the following conditions
9 * are met:
10 * 1. Redistributions of source code must retain the above copyright
11 * notice, this list of conditions and the following disclaimer.
12 * 2. Redistributions in binary form must reproduce the above copyright
13 * notice, this list of conditions and the following disclaimer in the
14 * documentation and/or other materials provided with the distribution.
15 * 3. Neither the name of the University nor the names of its contributors
16 * may be used to endorse or promote products derived from this software
17 * without specific prior written permission.
18 *
19 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
20 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
21 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
22 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
23 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
24 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
25 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
26 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
27 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
28 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
29 * SUCH DAMAGE.
30 *
31 * @(#)externs.h 8.1 (Berkeley) 5/31/93
32 */
33
34 #include <sys/types.h>
35 #include <stdbool.h>
36
37 #include "machdep.h"
38
39 /* program mode */
40 extern int mode;
41 #define MODE_PLAYER 1
42 #define MODE_DRIVER 2
43 #define MODE_LOGGER 3
44
45 /* command line flags */
46 extern bool randomize; /* -x, give first available ship */
47 extern bool longfmt; /* -l, print score in long format */
48 extern bool nobells; /* -b, don't ring bell before Signal */
49
50 /* other initial data */
51 extern gid_t gid;
52 extern gid_t egid;
53 #define MAXNAMESIZE 20
54 extern char myname[MAXNAMESIZE];
55
56 #define dieroll() ((random()) % 6 + 1)
57 #define sqr(a) ((a) * (a))
58 #define min(a,b) ((a) < (b) ? (a) : (b))
59
60 #define grappled(a) ((a)->file->ngrap)
61 #define fouled(a) ((a)->file->nfoul)
62 #define snagged(a) (grappled(a) + fouled(a))
63
64 #define grappled2(a, b) ((a)->file->grap[(b)->file->index].sn_count)
65 #define fouled2(a, b) ((a)->file->foul[(b)->file->index].sn_count)
66 #define snagged2(a, b) (grappled2(a, b) + fouled2(a, b))
67
68 #define Xgrappled2(a, b) ((a)->file->grap[(b)->file->index].sn_turn < turn-1 \
69 ? grappled2(a, b) : 0)
70 #define Xfouled2(a, b) ((a)->file->foul[(b)->file->index].sn_turn < turn-1 \
71 ? fouled2(a, b) : 0)
72 #define Xsnagged2(a, b) (Xgrappled2(a, b) + Xfouled2(a, b))
73
74 #define cleangrapple(a, b, c) Cleansnag(a, b, c, 1)
75 #define cleanfoul(a, b, c) Cleansnag(a, b, c, 2)
76 #define cleansnag(a, b, c) Cleansnag(a, b, c, 3)
77
78 #define sterncolour(sp) ((sp)->file->stern+'0'-((sp)->file->captured ? 10 : 0))
79 #define sternrow(sp) ((sp)->file->row + dr[(sp)->file->dir])
80 #define sterncol(sp) ((sp)->file->col + dc[(sp)->file->dir])
81
82 #define capship(sp) ((sp)->file->captured?(sp)->file->captured:(sp))
83
84 #define readyname(r) ((r) & R_LOADING ? '*' : ((r) & R_INITIAL ? '!' : ' '))
85
86 /* loadL and loadR, should match loadname[] */
87 #define L_EMPTY 0 /* should be 0, don't change */
88 #define L_GRAPE 1
89 #define L_CHAIN 2
90 #define L_ROUND 3
91 #define L_DOUBLE 4
92 #define L_EXPLODE 5
93
94 /*
95 * readyL and readyR, these are bits, except R_EMPTY
96 */
97 #define R_EMPTY 0 /* not loaded and not loading */
98 #define R_LOADING 1 /* loading */
99 #define R_DOUBLE 2 /* loading double */
100 #define R_LOADED 4 /* loaded */
101 #define R_INITIAL 8 /* loaded initial */
102
103 #define HULL 0
104 #define RIGGING 1
105
106 #define NLOG 10
107 struct logs {
108 char l_name[MAXNAMESIZE];
109 int l_uid;
110 int l_shipnum;
111 int l_gamenum;
112 int l_netpoints;
113 };
114
115 struct BP {
116 struct ship *toship;
117 short turnsent;
118 short mensent;
119 };
120
121 struct snag {
122 short sn_count;
123 short sn_turn;
124 };
125
126 #define NSCENE /*nscene*/ 32
127 #define NSHIP 10
128 #define NBP 3
129
130 #define NNATION 8
131 #define N_A 0
132 #define N_B 1
133 #define N_S 2
134 #define N_F 3
135 #define N_J 4
136 #define N_D 5
137 #define N_K 6
138 #define N_O 7
139
140 struct File {
141 int index;
142 char captain[MAXNAMESIZE]; /* 0 */
143 short points; /* 20 */
144 unsigned char loadL; /* 22 */
145 unsigned char loadR; /* 24 */
146 unsigned char readyL; /* 26 */
147 unsigned char readyR; /* 28 */
148 struct BP OBP[NBP]; /* 30 */
149 struct BP DBP[NBP]; /* 48 */
150 char struck; /* 66 */
151 struct ship *captured; /* 68 */
152 short pcrew; /* 70 */
153 char movebuf[10]; /* 72 */
154 char drift; /* 82 */
155 short nfoul;
156 short ngrap;
157 struct snag foul[NSHIP]; /* 84 */
158 struct snag grap[NSHIP]; /* 124 */
159 char RH; /* 224 */
160 char RG; /* 226 */
161 char RR; /* 228 */
162 char FS; /* 230 */
163 char explode; /* 232 */
164 char sink; /* 234 */
165 unsigned char dir;
166 short col;
167 short row;
168 char loadwith;
169 char stern;
170 };
171
172 struct ship {
173 const char *shipname; /* 0 */
174 struct shipspecs *specs; /* 2 */
175 unsigned char nationality; /* 4 */
176 short shiprow; /* 6 */
177 short shipcol; /* 8 */
178 char shipdir; /* 10 */
179 struct File *file; /* 12 */
180 };
181
182 struct scenario {
183 char winddir; /* 0 */
184 char windspeed; /* 2 */
185 char windchange; /* 4 */
186 unsigned char vessels; /* 12 */
187 const char *name; /* 14 */
188 struct ship ship[NSHIP]; /* 16 */
189 };
190 extern struct scenario scene[NSCENE];
191 extern int nscene;
192
193 struct shipspecs {
194 char bs;
195 char fs;
196 char ta;
197 short guns;
198 unsigned char class;
199 char hull;
200 unsigned char qual;
201 char crew1;
202 char crew2;
203 char crew3;
204 char gunL;
205 char gunR;
206 char carL;
207 char carR;
208 int rig1;
209 int rig2;
210 int rig3;
211 int rig4;
212 short pts;
213 };
214
215 extern struct scenario *cc; /* the current scenario */
216 extern struct ship *ls; /* &cc->ship[cc->vessels] */
217
218 #define SHIP(s) (&cc->ship[s])
219 #define foreachship(sp) for ((sp) = cc->ship; (sp) < ls; (sp)++)
220
221 struct windeffects {
222 char A, B, C, D;
223 };
224 extern const struct windeffects WET[7][6];
225
226 struct Tables {
227 char H, G, C, R;
228 };
229 extern const struct Tables RigTable[11][6];
230 extern const struct Tables HullTable[11][6];
231
232 extern const char AMMO[9][4];
233 extern const char HDT[9][10];
234 extern const char HDTrake[9][10];
235 extern const char QUAL[9][5];
236 extern const char MT[9][3];
237
238 extern const char *const countryname[];
239 extern const char *const shortclassname[];
240 extern const char *const classname[];
241 extern const char *const directionname[];
242 extern const char *const qualname[];
243 extern const char loadname[];
244
245 extern const char rangeofshot[];
246
247 extern const char dr[], dc[];
248
249 extern int winddir;
250 extern int windspeed;
251 extern int turn;
252 extern int game;
253 extern int alive;
254 extern int people;
255 extern int hasdriver;
256
257
258 /* assorted.c */
259 void table(struct ship *, struct ship *, int, int, int, int);
260 void Cleansnag(struct ship *, struct ship *, int, int);
261
262 /* dr_1.c */
263 void unfoul(void);
264 void boardcomp(void);
265 void resolve(void);
266 void compcombat(void);
267 int next(void);
268
269 /* dr_2.c */
270 void thinkofgrapples(void);
271 void checkup(void);
272 void prizecheck(void);
273 void closeon(struct ship *, struct ship *, char *, size_t, int, int, bool);
274
275 /* dr_3.c */
276 void moveall(void);
277 void sendbp(struct ship *, struct ship *, int, int);
278 int is_toughmelee(struct ship *, struct ship *, int, int);
279 void reload(void);
280 void checksails(void);
281
282 /* dr_4.c */
283 void ungrap(struct ship *, struct ship *);
284 void grap(struct ship *, struct ship *);
285
286 /* dr_5.c */
287 void subtract(struct ship *, struct ship *, int, int [3], int);
288 int mensent(struct ship *, struct ship *, int[3], struct ship **, int *, int);
289
290 /* dr_main.c */
291 int dr_main(void);
292 void startdriver(void);
293
294 /* game.c */
295 int maxturns(struct ship *, bool *);
296 int maxmove(struct ship *, int, int);
297
298 /* lo_main.c */
299 void lo_curses(void);
300 int lo_main(void);
301
302 /* misc.c */
303 int range(struct ship *, struct ship *);
304 struct ship *closestenemy(struct ship *, int, int);
305 int gunsbear(struct ship *, struct ship *);
306 int portside(struct ship *, struct ship *, int);
307 int colours(struct ship *);
308 void logger(struct ship *);
309
310 /* parties.c */
311 int meleeing(struct ship *, struct ship *);
312 int boarding(struct ship *, int);
313 void unboard(struct ship *, struct ship *, int);
314
315 /* pl_1.c */
316 void leave(int) __attribute__((__noreturn__));
317 void choke(int) __attribute__((__noreturn__));
318 void child(int);
319
320 /* pl_2.c */
321 void newturn(int);
322 void play(void) __attribute__((__noreturn__));
323
324 /* pl_3.c */
325 void acceptcombat(void);
326 void grapungrap(void);
327 void unfoulplayer(void);
328
329 /* pl_4.c */
330 void changesail(void);
331 void acceptsignal(void);
332 void lookout(void);
333 const char *saywhat(struct ship *, int);
334 void eyeball(struct ship *);
335
336 /* pl_5.c */
337 void acceptmove(void);
338 void acceptboard(void);
339
340 /* pl_6.c */
341 void repair(void);
342 void loadplayer(void);
343
344 /* pl_7.c */
345 void initscreen(void);
346 void cleanupscreen(void);
347 void Signal(const char *, struct ship *, ...)
348 __attribute__((__format__(__printf__,1,3)));
349 void Msg(const char *, ...)
350 __attribute__((__format__(__printf__,1,2)));
351 int sgetch(const char *, struct ship *, int);
352 void sgetstr(const char *, char *, int);
353 void centerview(void);
354 void upview(void);
355 void downview(void);
356 void leftview(void);
357 void rightview(void);
358 void startup(void);
359
360 /* pl_main.c */
361 void pl_main_init(void);
362 void pl_main_uninit(void);
363 void pl_main(void);
364
365 /* sync.c */
366 void fmtship(char *, size_t, const char *, struct ship *);
367 void makesignal(struct ship *, const char *, struct ship *, ...)
368 __attribute__((__format__(__printf__,2,4)));
369 void makemsg(struct ship *, const char *, ...)
370 __attribute__((__format__(__printf__,2,3)));
371 int sync_exists(int);
372 int sync_open(void);
373 void sync_close(int);
374 int Sync(void);
375
376 void send_captain(struct ship *ship, const char *astr);
377 void send_captured(struct ship *ship, long a);
378 void send_class(struct ship *ship, long a);
379 void send_crew(struct ship *ship, long a, long b, long c);
380 void send_dbp(struct ship *ship, long a, long b, long c, long d);
381 void send_drift(struct ship *ship, long a);
382 void send_explode(struct ship *ship, long a);
383 void send_foul(struct ship *ship, long a);
384 void send_gunl(struct ship *ship, long a, long b);
385 void send_gunr(struct ship *ship, long a, long b);
386 void send_hull(struct ship *ship, long a);
387 void send_move(struct ship *ship, const char *astr);
388 void send_obp(struct ship *ship, long a, long b, long c, long d);
389 void send_pcrew(struct ship *ship, long a);
390 void send_unfoul(struct ship *ship, long a, long b);
391 void send_points(struct ship *ship, long a);
392 void send_qual(struct ship *ship, long a);
393 void send_ungrap(struct ship *ship, long a, long b);
394 void send_rigg(struct ship *ship, long a, long b, long c, long d);
395 void send_col(struct ship *ship, long a);
396 void send_dir(struct ship *ship, long a);
397 void send_row(struct ship *ship, long a);
398 void send_signal(struct ship *ship, const char *astr);
399 void send_sink(struct ship *ship, long a);
400 void send_struck(struct ship *ship, long a);
401 void send_ta(struct ship *ship, long a);
402 void send_alive(void);
403 void send_turn(long a);
404 void send_wind(long a, long b);
405 void send_fs(struct ship *ship, long a);
406 void send_grap(struct ship *ship, long a);
407 void send_rig1(struct ship *ship, long a);
408 void send_rig2(struct ship *ship, long a);
409 void send_rig3(struct ship *ship, long a);
410 void send_rig4(struct ship *ship, long a);
411 void send_begin(struct ship *ship);
412 void send_end(struct ship *ship);
413 void send_ddead(void);