]>
git.cameronkatri.com Git - bsdgames-darwin.git/blob - larn/main.c
2 static char rcsid
[] = "$NetBSD: main.c,v 1.8 1996/05/21 23:19:20 mrg Exp $";
11 static char copyright
[]="\nLarn is copyrighted 1986 by Noah Morgan.\n";
12 int srcount
=0; /* line counter for showstr() */
13 int dropflag
=0; /* if 1 then don't lookforobject() next round */
14 int rmst
=80; /* random monster creation counter */
15 int userid
; /* the players login user id number */
16 char nowelcome
=0,nomove
=0; /* if (nomove) then don't count next iteration as a move */
17 static char viewflag
=0;
18 /* if viewflag then we have done a 99 stay here and don't showcell in the main loop */
19 char restorflag
=0; /* 1 means restore has been done */
20 static char cmdhelp
[] = "\
21 Cmd line format: larn [-slicnh] [-o<optsifle>] [-##] [++]\n\
22 -s show the scoreboard\n\
23 -l show the logfile (wizard id only)\n\
24 -i show scoreboard with inventories of dead characters\n\
25 -c create new scoreboard (wizard id only)\n\
26 -n suppress welcome message on starting game\n\
27 -## specify level of difficulty (example: -5)\n\
28 -h print this help text\n\
29 ++ restore game from checkpoint file\n\
30 -o<optsfile> specify .larnopts filename to be used instead of \"~/.larnopts\"\n\
33 static char *termtypes
[] = { "vt100", "vt101", "vt102", "vt103", "vt125",
34 "vt131", "vt140", "vt180", "vt220", "vt240", "vt241", "vt320", "vt340",
51 setuid(getuid()); /* give up "games" if we have it */
53 * first task is to identify the player
56 init_term(); /* setup the terminal (find out what type) for termcap */
58 if (((ptr
= getlogin()) == 0) || (*ptr
==0)) /* try to get login name */
59 if (pwe
=getpwuid(getuid())) /* can we get it from /etc/passwd? */
62 if ((ptr
= getenv("USER")) == 0)
63 if ((ptr
= getenv("LOGNAME")) == 0)
65 noone
: write(2, "Can't find your logname. Who Are You?\n",39);
68 if (ptr
==0) goto noone
;
69 if (strlen(ptr
)==0) goto noone
;
71 * second task is to prepare the pathnames the player will need
73 strcpy(loginname
,ptr
); /* save loginname of the user for logging purposes */
74 strcpy(logname
,ptr
); /* this will be overwritten with the players name */
75 if ((ptr
= getenv("HOME")) == 0) ptr
= ".";
76 strcpy(savefilename
, ptr
);
77 strcat(savefilename
, "/Larn.sav"); /* save file name in home directory */
78 sprintf(optsfile
, "%s/.larnopts",ptr
); /* the .larnopts filename */
81 * now malloc the memory for the dungeon
83 cell
= (struct cel
*)malloc(sizeof(struct cel
)*(MAXLEVEL
+MAXVLEVEL
)*MAXX
*MAXY
);
84 if (cell
== 0) died(-285); /* malloc failure */
85 lpbuf
= malloc((5* BUFBIG
)>>2); /* output buffer */
86 inbuffer
= malloc((5*MAXIBUF
)>>2); /* output buffer */
87 if ((lpbuf
==0) || (inbuffer
==0)) died(-285); /* malloc() failure */
89 lcreat((char*)0); newgame(); /* set the initial clock */ hard
= -1;
93 * check terminal type to avoid users who have not vt100 type terminals
95 ttype
= getenv("TERM");
96 for (j
=1, i
=0; i
<sizeof(termtypes
)/sizeof(char *); i
++)
97 if (strcmp(ttype
,termtypes
[i
]) == 0) { j
=0; break; }
100 lprcat("Sorry, Larn needs a VT100 family terminal for all it's features.\n"); lflush();
106 * now make scoreboard if it is not there (don't clear)
108 if (access(scorefile
,0) == -1) /* not there */
112 * now process the command line arguments
114 for (i
=1; i
<argc
; i
++)
116 if (argv
[i
][0] == '-')
119 case 's': showscores(); exit(); /* show scoreboard */
121 case 'l': /* show log file */
124 case 'i': showallscores(); exit(); /* show all scoreboard */
126 case 'c': /* anyone with password can create scoreboard */
127 lprcat("Preparing to initialize the scoreboard.\n");
128 if (getpassword() != 0) /*make new scoreboard*/
130 makeboard(); lprc('\n'); showscores();
134 case 'n': /* no welcome msg */ nowelcome
=1; argv
[i
][0]=0; break;
136 case '0': case '1': case '2': case '3': case '4': case '5':
137 case '6': case '7': case '8': case '9': /* for hardness */
138 sscanf(&argv
[i
][1],"%d",&hard
);
141 case 'h': /* print out command line arguments */
142 write(1,cmdhelp
,sizeof(cmdhelp
)); exit();
144 case 'o': /* specify a .larnopts filename */
145 strncpy(optsfile
,argv
[i
]+2,127); break;
147 default: printf("Unknown option <%s>\n",argv
[i
]); exit();
150 if (argv
[i
][0] == '+')
152 clear(); restorflag
= 1;
153 if (argv
[i
][1] == '+')
155 hitflag
=1; restoregame(ckpfile
); /* restore checkpointed game */
161 readopts(); /* read the options file if there is one */
165 userid
= geteuid(); /* obtain the user's effective id number */
167 userid
= getplid(logname
); /* obtain the players id number */
169 if (userid
< 0) { write(2,"Can't obtain playerid\n",22); exit(); }
173 * this section of code causes the program to look like something else to ps
175 if (strcmp(psname
,argv
[0])) /* if a different process name only */
177 if ((i
=access(psname
,1)) < 0)
178 { /* link not there */
179 if (link(argv
[0],psname
)>=0)
181 argv
[0] = psname
; execv(psname
,argv
);
188 for (i
=1; i
<argc
; i
++)
190 szero(argv
[i
]); /* zero the argument to avoid ps snooping */
194 if (access(savefilename
,0)==0) /* restore game if need to */
196 clear(); restorflag
= 1;
197 hitflag
=1; restoregame(savefilename
); /* restore last game */
199 sigsetup(); /* trap all needed signals */
200 sethard(hard
); /* set up the desired difficulty */
201 setupvt100(); /* setup the terminal special mode */
202 if (c
[HP
]==0) /* create new game */
204 makeplayer(); /* make the character that will play */
205 newcavelevel(0);/* make the dungeon */
206 predostuff
= 1; /* tell signals that we are in the welcome screen */
207 if (nowelcome
==0) welcome(); /* welcome the player to the game */
209 drawscreen(); /* show the initial dungeon */
210 predostuff
= 2; /* tell the trap functions that they must do a showplayer()
212 /* nice(1); /* games should be run niced */
213 yrepcount
= hit2flag
= 0;
216 if (dropflag
==0) lookforobject(); /* see if there is an object here */
217 else dropflag
=0; /* don't show it just dropped an item */
218 if (hitflag
==0) { if (c
[HASTEMONST
]) movemonst(); movemonst(); } /* move the monsters */
219 if (viewflag
==0) showcell(playerx
,playery
); else viewflag
=0; /* show stuff around player */
220 if (hit3flag
) flushall();
221 hitflag
=hit3flag
=0; nomove
=1;
222 bot_linex(); /* update bottom line */
225 if (hit3flag
) flushall();
227 } /* get commands and make moves */
228 regen(); /* regenerate hp and spells */
231 { rmst
= 120-(level
<<2); fillmonst(makemonst(level
)); }
238 show character's inventory
242 register int i
,number
;
243 for (number
=3, i
=0; i
<26; i
++)
244 if (iven
[i
]) number
++; /* count items in inventory */
245 t_setup(number
); qshowstr(); t_endup(number
);
250 register int i
,j
,k
,sigsav
;
251 srcount
=0; sigsav
=nosignal
; nosignal
=1; /* don't allow ^c etc */
252 if (c
[GOLD
]) { lprintf(".) %d gold pieces",(long)c
[GOLD
]); srcount
++; }
253 for (k
=26; k
>=0; k
--)
255 { for (i
=22; i
<84; i
++)
256 for (j
=0; j
<=k
; j
++) if (i
==iven
[j
]) show3(j
); k
=0; }
258 lprintf("\nElapsed time is %d. You have %d mobuls left",(long)((gtime
+99)/100+1),(long)((TIMELIMIT
-gtime
)/100));
259 more(); nosignal
=sigsav
;
263 * subroutine to clear screen depending on # lines to display
268 if (count
<20) /* how do we clear the screen? */
270 cl_up(79,count
); cursor(1,1);
274 resetscroll(); clear();
279 * subroutine to restore normal display screen depending on t_setup()
284 if (count
<18) /* how did we clear the screen? */
285 draws(0,MAXX
,0,(count
>MAXY
) ? MAXY
: count
);
288 drawscreen(); setscroll();
293 function to show the things player is wearing only
297 register int i
,j
,sigsav
,count
;
298 sigsav
=nosignal
; nosignal
=1; /* don't allow ^c etc */
301 for (count
=2,j
=0; j
<=26; j
++) /* count number of items we will display */
305 case OLEATHER
: case OPLATE
: case OCHAIN
:
306 case ORING
: case OSTUDLEATHER
: case OSPLINT
:
307 case OPLATEARMOR
: case OSSPLATE
: case OSHIELD
:
313 for (i
=22; i
<84; i
++)
314 for (j
=0; j
<=26; j
++)
318 case OLEATHER
: case OPLATE
: case OCHAIN
:
319 case ORING
: case OSTUDLEATHER
: case OSPLINT
:
320 case OPLATEARMOR
: case OSSPLATE
: case OSHIELD
:
323 more(); nosignal
=sigsav
; t_endup(count
);
327 function to show the things player can wield only
331 register int i
,j
,sigsav
,count
;
332 sigsav
=nosignal
; nosignal
=1; /* don't allow ^c etc */
335 for (count
=2,j
=0; j
<=26; j
++) /* count how many items */
339 case ODIAMOND
: case ORUBY
: case OEMERALD
: case OSAPPHIRE
:
340 case OBOOK
: case OCHEST
: case OLARNEYE
: case ONOTHEFT
:
341 case OSPIRITSCARAB
: case OCUBEofUNDEAD
:
342 case OPOTION
: case OSCROLL
: break;
348 for (i
=22; i
<84; i
++)
349 for (j
=0; j
<=26; j
++)
353 case ODIAMOND
: case ORUBY
: case OEMERALD
: case OSAPPHIRE
:
354 case OBOOK
: case OCHEST
: case OLARNEYE
: case ONOTHEFT
:
355 case OSPIRITSCARAB
: case OCUBEofUNDEAD
:
356 case OPOTION
: case OSCROLL
: break;
359 more(); nosignal
=sigsav
; t_endup(count
);
363 * function to show the things player can read only
367 register int i
,j
,sigsav
,count
;
368 sigsav
=nosignal
; nosignal
=1; /* don't allow ^c etc */
371 for (count
=2,j
=0; j
<=26; j
++)
374 case OBOOK
: case OSCROLL
: count
++;
378 for (i
=22; i
<84; i
++)
379 for (j
=0; j
<=26; j
++)
383 case OBOOK
: case OSCROLL
: show3(j
);
385 more(); nosignal
=sigsav
; t_endup(count
);
389 * function to show the things player can eat only
393 register int i
,j
,sigsav
,count
;
394 sigsav
=nosignal
; nosignal
=1; /* don't allow ^c etc */
397 for (count
=2,j
=0; j
<=26; j
++)
400 case OCOOKIE
: count
++;
404 for (i
=22; i
<84; i
++)
405 for (j
=0; j
<=26; j
++)
409 case OCOOKIE
: show3(j
);
411 more(); nosignal
=sigsav
; t_endup(count
);
415 function to show the things player can quaff only
419 register int i
,j
,sigsav
,count
;
420 sigsav
=nosignal
; nosignal
=1; /* don't allow ^c etc */
423 for (count
=2,j
=0; j
<=26; j
++)
426 case OPOTION
: count
++;
430 for (i
=22; i
<84; i
++)
431 for (j
=0; j
<=26; j
++)
435 case OPOTION
: show3(j
);
437 more(); nosignal
=sigsav
; t_endup(count
);
442 register char *str2
[];
444 lprintf("\n%c) %s",idx
+'a',objectname
[iven
[idx
]]);
445 if (str2
!=0 && str2
[ivenarg
[idx
]][0]!=0) lprintf(" of%s",str2
[ivenarg
[idx
]]);
453 case OPOTION
: show1(index
,potionname
); break;
454 case OSCROLL
: show1(index
,scrollname
); break;
456 case OLARNEYE
: case OBOOK
: case OSPIRITSCARAB
:
457 case ODIAMOND
: case ORUBY
: case OCUBEofUNDEAD
:
458 case OEMERALD
: case OCHEST
: case OCOOKIE
:
459 case OSAPPHIRE
: case ONOTHEFT
: show1(index
,(char **)0); break;
461 default: lprintf("\n%c) %s",index
+'a',objectname
[iven
[index
]]);
462 if (ivenarg
[index
]>0) lprintf(" + %d",(long)ivenarg
[index
]);
463 else if (ivenarg
[index
]<0) lprintf(" %d",(long)ivenarg
[index
]);
466 if (c
[WIELD
]==index
) lprcat(" (weapon in hand)");
467 if ((c
[WEAR
]==index
) || (c
[SHIELD
]==index
)) lprcat(" (being worn)");
468 if (++srcount
>=22) { srcount
=0; more(); clear(); }
472 subroutine to randomly create monsters if needed
476 if (c
[TIMESTOP
]) return; /* don't make monsters if time is stopped */
479 rmst
= 120 - (level
<<2); fillmonst(makemonst(level
));
487 get and execute a command
491 register int i
,j
,k
,flag
;
495 switch(k
) /* get the token from the input and switch on it */
497 case 'h': moveplayer(4); return; /* west */
498 case 'H': run(4); return; /* west */
499 case 'l': moveplayer(2); return; /* east */
500 case 'L': run(2); return; /* east */
501 case 'j': moveplayer(1); return; /* south */
502 case 'J': run(1); return; /* south */
503 case 'k': moveplayer(3); return; /* north */
504 case 'K': run(3); return; /* north */
505 case 'u': moveplayer(5); return; /* northeast */
506 case 'U': run(5); return; /* northeast */
507 case 'y': moveplayer(6); return; /* northwest */
508 case 'Y': run(6); return; /* northwest */
509 case 'n': moveplayer(7); return; /* southeast */
510 case 'N': run(7); return; /* southeast */
511 case 'b': moveplayer(8); return; /* southwest */
512 case 'B': run(8); return; /* southwest */
514 case '.': if (yrepcount
) viewflag
=1; return; /* stay here */
516 case 'w': yrepcount
=0; wield(); return; /* wield a weapon */
518 case 'W': yrepcount
=0; wear(); return; /* wear armor */
520 case 'r': yrepcount
=0;
521 if (c
[BLINDCOUNT
]) { cursors(); lprcat("\nYou can't read anything when you're blind!"); } else
522 if (c
[TIMESTOP
]==0) readscr(); return; /* to read a scroll */
524 case 'q': yrepcount
=0; if (c
[TIMESTOP
]==0) quaff(); return; /* quaff a potion */
526 case 'd': yrepcount
=0; if (c
[TIMESTOP
]==0) dropobj(); return; /* to drop an object */
528 case 'c': yrepcount
=0; cast(); return; /* cast a spell */
530 case 'i': yrepcount
=0; nomove
=1; showstr(); return; /* status */
532 case 'e': yrepcount
=0;
533 if (c
[TIMESTOP
]==0) eatcookie(); return; /* to eat a fortune cookie */
535 case 'D': yrepcount
=0; seemagic(0); nomove
=1; return; /* list spells and scrolls */
537 case '?': yrepcount
=0; help(); nomove
=1; return; /* give the help screen*/
539 case 'S': clear(); lprcat("Saving . . ."); lflush();
540 savegame(savefilename
); wizard
=1; died(-257); /* save the game - doesn't return */
542 case 'Z': yrepcount
=0; if (c
[LEVEL
]>9) { oteleport(1); return; }
543 cursors(); lprcat("\nAs yet, you don't have enough experience to use teleportation");
544 return; /* teleport yourself */
546 case '^': /* identify traps */ flag
=yrepcount
=0; cursors();
547 lprc('\n'); for (j
=playery
-1; j
<playery
+2; j
++)
549 if (j
< 0) j
=0; if (j
>= MAXY
) break;
550 for (i
=playerx
-1; i
<playerx
+2; i
++)
552 if (i
< 0) i
=0; if (i
>= MAXX
) break;
555 case OTRAPDOOR
: case ODARTRAP
:
556 case OTRAPARROW
: case OTELEPORTER
:
557 lprcat("\nIts "); lprcat(objectname
[item
[i
][j
]]); flag
++;
561 if (flag
==0) lprcat("\nNo traps are visible");
565 case '_': /* this is the fudge player password for wizard mode*/
566 yrepcount
=0; cursors(); nomove
=1;
569 lprcat("Sorry, you are not empowered to be a wizard.\n");
570 scbr(); /* system("stty -echo cbreak"); */
573 if (getpassword()==0)
575 scbr(); /* system("stty -echo cbreak"); */ return;
577 wizard
=1; scbr(); /* system("stty -echo cbreak"); */
578 for (i
=0; i
<6; i
++) c
[i
]=70; iven
[0]=iven
[1]=0;
579 take(OPROTRING
,50); take(OLANCE
,25); c
[WIELD
]=1;
580 c
[LANCEDEATH
]=1; c
[WEAR
] = c
[SHIELD
] = -1;
581 raiseexperience(6000000L); c
[AWARENESS
] += 25000;
584 for (i
=0; i
<MAXY
; i
++)
585 for (j
=0; j
<MAXX
; j
++) know
[j
][i
]=1;
586 for (i
=0; i
<SPNUM
; i
++) spelknow
[i
]=1;
587 for (i
=0; i
<MAXSCROLL
; i
++) scrollname
[i
]=scrollhide
[i
];
588 for (i
=0; i
<MAXPOTION
; i
++) potionname
[i
]=potionhide
[i
];
590 for (i
=0; i
<MAXSCROLL
; i
++)
591 if (strlen(scrollname
[i
])>2) /* no null items */
592 { item
[i
][0]=OSCROLL
; iarg
[i
][0]=i
; }
593 for (i
=MAXX
-1; i
>MAXX
-1-MAXPOTION
; i
--)
594 if (strlen(potionname
[i
-MAXX
+MAXPOTION
])>2) /* no null items */
595 { item
[i
][0]=OPOTION
; iarg
[i
][0]=i
-MAXX
+MAXPOTION
; }
596 for (i
=1; i
<MAXY
; i
++)
597 { item
[0][i
]=i
; iarg
[0][i
]=0; }
598 for (i
=MAXY
; i
<MAXY
+MAXX
; i
++)
599 { item
[i
-MAXY
][MAXY
-1]=i
; iarg
[i
-MAXY
][MAXY
-1]=0; }
600 for (i
=MAXX
+MAXY
; i
<MAXX
+MAXY
+MAXY
; i
++)
601 { item
[MAXX
-1][i
-MAXX
-MAXY
]=i
; iarg
[MAXX
-1][i
-MAXX
-MAXY
]=0; }
602 c
[GOLD
]+=25000; drawscreen(); return;
605 case 'T': yrepcount
=0; cursors(); if (c
[SHIELD
] != -1) { c
[SHIELD
] = -1; lprcat("\nYour shield is off"); bottomline(); } else
606 if (c
[WEAR
] != -1) { c
[WEAR
] = -1; lprcat("\nYour armor is off"); bottomline(); }
607 else lprcat("\nYou aren't wearing anything");
611 lprintf("\nThe stuff you are carrying presently weighs %d pounds",(long)packweight());
612 case ' ': yrepcount
=0; nomove
=1; return;
614 case 'v': yrepcount
=0; cursors();
615 lprintf("\nCaverns of Larn, Version %d.%d, Diff=%d",(long)VERSION
,(long)SUBVERSION
,(long)c
[HARDGAME
]);
616 if (wizard
) lprcat(" Wizard"); nomove
=1;
617 if (cheat
) lprcat(" Cheater");
621 case 'Q': yrepcount
=0; quit(); nomove
=1; return; /* quit */
623 case 'L'-64: yrepcount
=0; drawscreen(); nomove
=1; return; /* look */
627 case 'A': yrepcount
=0; nomove
=1; if (wizard
) { diag(); return; } /* create diagnostic file */
632 if (outstanding_taxes
>0)
633 lprintf("\nYou presently owe %d gp in taxes.",(long)outstanding_taxes
);
635 lprcat("\nYou do not owe any taxes.");
643 if (c
[HASTEMONST
]) movemonst(); movemonst(); /* move the monsters */
644 randmonst(); regen();
654 if (i
>0) { if (c
[HASTEMONST
]) movemonst(); movemonst(); randmonst(); regen(); }
656 if (i
!=0) showcell(playerx
,playery
);
661 function to wield a weapon
668 if ((i
= whatitem("wield"))=='\33') return;
671 if (i
=='*') showwield();
672 else if (iven
[i
-'a']==0) { ydhi(i
); return; }
673 else if (iven
[i
-'a']==OPOTION
) { ycwi(i
); return; }
674 else if (iven
[i
-'a']==OSCROLL
) { ycwi(i
); return; }
675 else if ((c
[SHIELD
]!= -1) && (iven
[i
-'a']==O2SWORD
)) { lprcat("\nBut one arm is busy with your shield!"); return; }
676 else { c
[WIELD
]=i
-'a'; if (iven
[i
-'a'] == OLANCE
) c
[LANCEDEATH
]=1; else c
[LANCEDEATH
]=0; bottomline(); return; }
682 common routine to say you don't have an item
686 { cursors(); lprintf("\nYou don't have item %c!",x
); }
689 { cursors(); lprintf("\nYou can't wield item %c!",x
); }
692 function to wear armor
699 if ((i
= whatitem("wear"))=='\33') return;
702 if (i
=='*') showwear(); else
705 case 0: ydhi(i
); return;
706 case OLEATHER
: case OCHAIN
: case OPLATE
: case OSTUDLEATHER
:
707 case ORING
: case OSPLINT
: case OPLATEARMOR
: case OSSPLATE
:
708 if (c
[WEAR
] != -1) { lprcat("\nYou're already wearing some armor"); return; }
709 c
[WEAR
]=i
-'a'; bottomline(); return;
710 case OSHIELD
: if (c
[SHIELD
] != -1) { lprcat("\nYou are already wearing a shield"); return; }
711 if (iven
[c
[WIELD
]]==O2SWORD
) { lprcat("\nYour hands are busy with the two handed sword!"); return; }
712 c
[SHIELD
] = i
-'a'; bottomline(); return;
713 default: lprcat("\nYou can't wear that!");
720 function to drop an object
727 p
= &item
[playerx
][playery
];
730 if ((i
= whatitem("drop"))=='\33') return;
731 if (i
=='*') showstr(); else
733 if (i
=='.') /* drop some gold */
735 if (*p
) { lprcat("\nThere's something here already!"); return; }
738 lprcat("How much gold do you drop? ");
739 if ((amt
=readnum((long)c
[GOLD
])) == 0) return;
741 { lprcat("\nYou don't have that much!"); return; }
743 { *p
=OGOLDPILE
; i
=amt
; }
744 else if (amt
<=327670L)
745 { *p
=ODGOLD
; i
=amt
/10; amt
= 10*i
; }
746 else if (amt
<=3276700L)
747 { *p
=OMAXGOLD
; i
=amt
/100; amt
= 100*i
; }
748 else if (amt
<=32767000L)
749 { *p
=OKGOLD
; i
=amt
/1000; amt
= 1000*i
; }
751 { *p
=OKGOLD
; i
=32767; amt
= 32767000L; }
753 lprintf("You drop %d gold pieces",(long)amt
);
754 iarg
[playerx
][playery
]=i
; bottomgold();
755 know
[playerx
][playery
]=0; dropflag
=1; return;
764 * readscr() Subroutine to read a scroll one is carrying
771 if ((i
= whatitem("read"))=='\33') return;
774 if (i
=='*') showread(); else
776 if (iven
[i
-'a']==OSCROLL
) { read_scroll(ivenarg
[i
-'a']); iven
[i
-'a']=0; return; }
777 if (iven
[i
-'a']==OBOOK
) { readbook(ivenarg
[i
-'a']); iven
[i
-'a']=0; return; }
778 if (iven
[i
-'a']==0) { ydhi(i
); return; }
779 lprcat("\nThere's nothing on it to read"); return;
786 * subroutine to eat a cookie one is carrying
794 if ((i
= whatitem("eat"))=='\33') return;
796 if (i
=='*') showeat(); else
798 if (iven
[i
-'a']==OCOOKIE
)
800 lprcat("\nThe cookie was delicious.");
806 lprcat(" Inside you find a scrap of paper that says:\n");
812 if (iven
[i
-'a']==0) { ydhi(i
); return; }
813 lprcat("\nYou can't eat that!"); return;
819 * subroutine to quaff a potion one is carrying
826 if ((i
= whatitem("quaff"))=='\33') return;
829 if (i
=='*') showquaff(); else
831 if (iven
[i
-'a']==OPOTION
) { quaffpotion(ivenarg
[i
-'a']); iven
[i
-'a']=0; return; }
832 if (iven
[i
-'a']==0) { ydhi(i
); return; }
833 lprcat("\nYou wouldn't want to quaff that, would you? "); return;
840 function to ask what player wants to do
846 cursors(); lprintf("\nWhat do you want to %s [* for all] ? ",str
);
847 i
=0; while (i
>'z' || (i
<'a' && i
!='*' && i
!='\33' && i
!='.')) i
=getchar();
848 if (i
=='\33') lprcat(" aborted");
853 subroutine to get a number from the player
854 and allow * to mean return amt, else return the number entered
856 unsigned long readnum(mx
)
860 register unsigned long amt
=0;
862 if ((i
=getchar()) == '*') amt
= mx
; /* allow him to say * for all gold */
866 if (i
=='\033') { scbr(); lprcat(" aborted"); return(0); }
867 if ((i
<= '9') && (i
>= '0') && (amt
<99999999))
876 * routine to zero every byte in a string