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1 /* $NetBSD: main.c,v 1.18 2009/05/25 23:08:45 dholland Exp $ */
2
3 /*
4 * Phantasia 3.3.2 -- Interterminal fantasy game
5 *
6 * Edward A. Estes
7 * AT&T, March 12, 1986
8 */
9
10 /* DISCLAIMER:
11 *
12 * This game is distributed for free as is. It is not guaranteed to work
13 * in every conceivable environment. It is not even guaranteed to work
14 * in ANY environment.
15 *
16 * This game is distributed without notice of copyright, therefore it
17 * may be used in any manner the recipient sees fit. However, the
18 * author assumes no responsibility for maintaining or revising this
19 * game, in its original form, or any derivitives thereof.
20 *
21 * The author shall not be responsible for any loss, cost, or damage,
22 * including consequential damage, caused by reliance on this material.
23 *
24 * The author makes no warranties, express or implied, including warranties
25 * of merchantability or fitness for a particular purpose or use.
26 *
27 * AT&T is in no way connected with this game.
28 */
29
30 #include <sys/stat.h>
31 #include <sys/types.h>
32 #include <pwd.h>
33
34 /*
35 * The program allocates as much file space as it needs to store characters,
36 * so the possibility exists for the character file to grow without bound.
37 * The file is purged upon normal entry to try to avoid that problem.
38 * A similar problem exists for energy voids. To alleviate the problem here,
39 * the void file is cleared with every new king, and a limit is placed
40 * on the size of the energy void file.
41 */
42
43 /*
44 * Put one line of text into the file 'motd' for announcements, etc.
45 */
46
47 /*
48 * The scoreboard file is updated when someone dies, and keeps track
49 * of the highest character to date for that login.
50 * Being purged from the character file does not cause the scoreboard
51 * to be updated.
52 */
53
54
55 /*
56 * main.c Main routines for Phantasia
57 */
58
59 #include "include.h"
60 #undef bool
61 #include <curses.h>
62
63 int main(int, char **);
64
65 int
66 main(int argc, char **argv)
67 {
68 bool noheader = FALSE; /* set if don't want header */
69 bool headeronly = FALSE; /* set if only want header */
70 bool examine = FALSE; /* set if examine a character */
71 time_t seconds; /* for time of day */
72 double dtemp; /* for temporary calculations */
73
74 initialstate(); /* init globals */
75
76 /* process arguments */
77 while (--argc && (*++argv)[0] == '-')
78 switch ((*argv)[1]) {
79 case 's': /* short */
80 noheader = TRUE;
81 break;
82
83 case 'H': /* Header */
84 headeronly = TRUE;
85 break;
86
87 case 'a': /* all users */
88 activelist();
89 cleanup(TRUE);
90 /* NOTREACHED */
91
92 case 'p': /* purge old players */
93 purgeoldplayers();
94 cleanup(TRUE);
95 /* NOTREACHED */
96
97 case 'S': /* set 'Wizard' */
98 Wizard = !getuid();
99 break;
100
101 case 'x': /* examine */
102 examine = TRUE;
103 break;
104
105 case 'm': /* monsters */
106 monstlist();
107 cleanup(TRUE);
108 /* NOTREACHED */
109
110 case 'b': /* scoreboard */
111 scorelist();
112 cleanup(TRUE);
113 /* NOTREACHED */
114 }
115
116 if (!isatty(0)) /* don't let non-tty's play */
117 cleanup(TRUE);
118 /* NOTREACHED */
119
120 playinit(); /* set up to catch signals, init curses */
121
122 if (examine) {
123 changestats(FALSE);
124 cleanup(TRUE);
125 /* NOTREACHED */
126 }
127 if (!noheader) {
128 titlelist();
129 purgeoldplayers(); /* clean up old characters */
130 }
131 if (headeronly)
132 cleanup(TRUE);
133 /* NOTREACHED */
134
135 do
136 /* get the player structure filled */
137 {
138 Fileloc = -1L;
139
140 mvaddstr(22, 17, "Do you have a character to run [Q = Quit] ? ");
141
142 switch (getanswer("NYQ", FALSE)) {
143 case 'Y':
144 Fileloc = recallplayer();
145 break;
146
147 case 'Q':
148 cleanup(TRUE);
149 /* NOTREACHED */
150
151 default:
152 Fileloc = rollnewplayer();
153 break;
154 }
155 clear();
156 }
157 while (Fileloc < 0L);
158
159 if (Player.p_level > 5.0)
160 /* low level players have long timeout */
161 Timeout = TRUE;
162
163 /* update some important player statistics */
164 strcpy(Player.p_login, Login);
165 time(&seconds);
166 Player.p_lastused = localtime(&seconds)->tm_yday;
167 Player.p_status = S_PLAYING;
168 writerecord(&Player, Fileloc);
169
170 Statptr = &Stattable[Player.p_type]; /* initialize pointer */
171
172 /* catch interrupts */
173 #ifdef BSD41
174 sigset(SIGINT, interrupt);
175 #endif
176 #ifdef BSD42
177 signal(SIGINT, interrupt);
178 #endif
179 #ifdef SYS3
180 signal(SIGINT, interrupt);
181 #endif
182 #ifdef SYS5
183 signal(SIGINT, interrupt);
184 #endif
185
186 altercoordinates(Player.p_x, Player.p_y, A_FORCED); /* set some flags */
187
188 clear();
189
190 for (;;)
191 /* loop forever, processing input */
192 {
193
194 adjuststats(); /* cleanup stats */
195
196 if (Throne && Player.p_crowns == 0 && Player.p_specialtype != SC_KING)
197 /* not allowed on throne -- move */
198 {
199 mvaddstr(5, 0, "You're not allowed in the Lord's Chamber without a crown.\n");
200 altercoordinates(0.0, 0.0, A_NEAR);
201 }
202 checktampered();/* check for energy voids, etc. */
203
204 if (Player.p_status != S_CLOAKED
205 /* not cloaked */
206 && (dtemp = fabs(Player.p_x)) == fabs(Player.p_y)
207 /* |x| = |y| */
208 && !Throne)
209 /* not on throne */
210 {
211 dtemp = sqrt(dtemp / 100.0);
212 if (floor(dtemp) == dtemp)
213 /* |x| / 100 == n*n; at a trading post */
214 {
215 tradingpost();
216 clear();
217 }
218 }
219 checkbattle(); /* check for player to player battle */
220 neatstuff(); /* gurus, medics, etc. */
221
222 if (Player.p_status == S_CLOAKED) {
223 /* costs 3 mana per turn to be cloaked */
224 if (Player.p_mana > 3.0)
225 Player.p_mana -= 3.0;
226 else
227 /* ran out of mana, uncloak */
228 {
229 Player.p_status = S_PLAYING;
230 Changed = TRUE;
231 }
232 }
233
234 if (Player.p_status != S_PLAYING && Player.p_status != S_CLOAKED)
235 /* change status back to S_PLAYING */
236 {
237 Player.p_status = S_PLAYING;
238 Changed = TRUE;
239 }
240 if (Changed)
241 /* update file only if important stuff has changed */
242 {
243 writerecord(&Player, Fileloc);
244 Changed = FALSE;
245 continue;
246 }
247 readmessage(); /* read message, if any */
248
249 displaystats(); /* print statistics */
250
251 move(6, 0);
252
253 if (Throne)
254 /* maybe make king, print prompt, etc. */
255 throneroom();
256
257 /* print status line */
258 addstr("1:Move 2:Players 3:Talk 4:Stats 5:Quit ");
259 if (Player.p_level >= MEL_CLOAK && Player.p_magiclvl >= ML_CLOAK)
260 addstr("6:Cloak ");
261 if (Player.p_level >= MEL_TELEPORT && Player.p_magiclvl >= ML_TELEPORT)
262 addstr("7:Teleport ");
263 if (Player.p_specialtype >= SC_COUNCIL || Wizard)
264 addstr("8:Intervene ");
265
266 procmain(); /* process input */
267 }
268 }
269
270 void
271 initialstate(void)
272 {
273 struct stat sb;
274
275 Beyond = FALSE;
276 Marsh = FALSE;
277 Throne = FALSE;
278 Changed = FALSE;
279 Wizard = FALSE;
280 Timeout = FALSE;
281 Users = 0;
282 Windows = FALSE;
283 Echo = TRUE;
284
285 /* setup login name */
286 if ((Login = getlogin()) == NULL)
287 Login = getpwuid(getuid())->pw_name;
288
289 /* open some files */
290 if ((Playersfp = fopen(_PATH_PEOPLE, "r+")) == NULL)
291 error(_PATH_PEOPLE);
292 /* NOTREACHED */
293 if (fileno(Playersfp) < 3)
294 exit(1);
295
296 if ((Monstfp = fopen(_PATH_MONST, "r+")) == NULL)
297 error(_PATH_MONST);
298 /* NOTREACHED */
299
300 if ((Messagefp = fopen(_PATH_MESS, "r")) == NULL)
301 error(_PATH_MESS);
302 /* NOTREACHED */
303
304 if ((Energyvoidfp = fopen(_PATH_VOID, "r+")) == NULL)
305 error(_PATH_VOID);
306 if (fstat(fileno(Energyvoidfp), &sb) == -1)
307 error("stat");
308 if (sb.st_size == 0) {
309 /* initialize grail to new location */
310 Enrgyvoid.ev_active = TRUE;
311 Enrgyvoid.ev_x = ROLL(-1.0e6, 2.0e6);
312 Enrgyvoid.ev_y = ROLL(-1.0e6, 2.0e6);
313 writevoid(&Enrgyvoid, 0L);
314 }
315
316 /* NOTREACHED */
317
318 srandom((unsigned) time(NULL)); /* prime random numbers */
319 }
320
321 long
322 rollnewplayer(void)
323 {
324 int chartype; /* character type */
325 int ch; /* input */
326
327 initplayer(&Player); /* initialize player structure */
328
329 clear();
330 mvaddstr(4, 21, "Which type of character do you want:");
331 mvaddstr(8, 4,
332 "1:Magic User 2:Fighter 3:Elf 4:Dwarf 5:Halfling 6:Experimento ");
333 if (Wizard) {
334 addstr("7:Super ? ");
335 chartype = getanswer("1234567", FALSE);
336 } else {
337 addstr("? ");
338 chartype = getanswer("123456", FALSE);
339 }
340
341 do {
342 genchar(chartype); /* roll up a character */
343
344 /* print out results */
345 mvprintw(12, 14,
346 "Strength : %2.0f Quickness: %2.0f Mana : %2.0f\n",
347 Player.p_strength, Player.p_quickness, Player.p_mana);
348 mvprintw(13, 14,
349 "Energy Level: %2.0f Brains : %2.0f Magic Level: %2.0f\n",
350 Player.p_energy, Player.p_brains, Player.p_magiclvl);
351
352 if (Player.p_type == C_EXPER || Player.p_type == C_SUPER)
353 break;
354
355 mvaddstr(14, 14, "Type '1' to keep >");
356 ch = getanswer(" ", TRUE);
357 }
358 while (ch != '1');
359
360 if (Player.p_type == C_EXPER || Player.p_type == C_SUPER)
361 /* get coordinates for experimento */
362 for (;;) {
363 mvaddstr(16, 0, "Enter the X Y coordinates of your experimento ? ");
364 getstring(Databuf, SZ_DATABUF);
365 sscanf(Databuf, "%lf %lf", &Player.p_x, &Player.p_y);
366
367 if (fabs(Player.p_x) > D_EXPER || fabs(Player.p_y) > D_EXPER)
368 mvaddstr(17, 0, "Invalid coordinates. Try again.\n");
369 else
370 break;
371 }
372
373 for (;;)
374 /* name the new character */
375 {
376 mvprintw(18, 0,
377 "Give your character a name [up to %d characters] ? ", SZ_NAME - 1);
378 getstring(Player.p_name, SZ_NAME);
379 truncstring(Player.p_name); /* remove trailing blanks */
380
381 if (Player.p_name[0] == '\0')
382 /* no null names */
383 mvaddstr(19, 0, "Invalid name.");
384 else
385 if (findname(Player.p_name, &Other) >= 0L)
386 /* cannot have duplicate names */
387 mvaddstr(19, 0, "Name already in use.");
388 else
389 /* name is acceptable */
390 break;
391
392 addstr(" Pick another.\n");
393 }
394
395 /* get a password for character */
396 Echo = FALSE;
397
398 do {
399 mvaddstr(20, 0, "Give your character a password [up to 8 characters] ? ");
400 getstring(Player.p_password, SZ_PASSWORD);
401 mvaddstr(21, 0, "Enter again to verify: ");
402 getstring(Databuf, SZ_PASSWORD);
403 }
404 while (strcmp(Player.p_password, Databuf) != 0);
405
406 Echo = TRUE;
407
408 return (allocrecord());
409 }
410
411 void
412 procmain(void)
413 {
414 int ch; /* input */
415 double x; /* desired new x coordinate */
416 double y; /* desired new y coordinate */
417 double temp; /* for temporary calculations */
418 FILE *fp; /* for opening files */
419 int loop; /* a loop counter */
420 bool hasmoved = FALSE; /* set if player has moved */
421
422 ch = inputoption();
423 mvaddstr(4, 0, "\n\n"); /* clear status area */
424
425 move(7, 0);
426 clrtobot(); /* clear data on bottom area of screen */
427
428 if (Player.p_specialtype == SC_VALAR && (ch == '1' || ch == '7'))
429 /* valar cannot move */
430 ch = ' ';
431
432 switch (ch) {
433 case 'K': /* move up/north */
434 case 'N':
435 x = Player.p_x;
436 y = Player.p_y + MAXMOVE();
437 hasmoved = TRUE;
438 break;
439
440 case 'J': /* move down/south */
441 case 'S':
442 x = Player.p_x;
443 y = Player.p_y - MAXMOVE();
444 hasmoved = TRUE;
445 break;
446
447 case 'L': /* move right/east */
448 case 'E':
449 x = Player.p_x + MAXMOVE();
450 y = Player.p_y;
451 hasmoved = TRUE;
452 break;
453
454 case 'H': /* move left/west */
455 case 'W':
456 x = Player.p_x - MAXMOVE();
457 y = Player.p_y;
458 hasmoved = TRUE;
459 break;
460
461 default: /* rest */
462 Player.p_energy += (Player.p_maxenergy + Player.p_shield) / 15.0
463 + Player.p_level / 3.0 + 2.0;
464 Player.p_energy =
465 MIN(Player.p_energy, Player.p_maxenergy + Player.p_shield);
466
467 if (Player.p_status != S_CLOAKED)
468 /* cannot find mana if cloaked */
469 {
470 Player.p_mana += (Circle + Player.p_level) / 4.0;
471
472 if (drandom() < 0.2 && Player.p_status == S_PLAYING && !Throne)
473 /* wandering monster */
474 encounter(-1);
475 }
476 break;
477
478 case 'X': /* change/examine a character */
479 changestats(TRUE);
480 break;
481
482 case '1': /* move */
483 for (loop = 3; loop; --loop) {
484 mvaddstr(4, 0, "X Y Coordinates ? ");
485 getstring(Databuf, SZ_DATABUF);
486
487 if (sscanf(Databuf, "%lf %lf", &x, &y) != 2)
488 mvaddstr(5, 0, "Try again\n");
489 else
490 if (distance(Player.p_x, x, Player.p_y, y) > MAXMOVE())
491 ILLMOVE();
492 else {
493 hasmoved = TRUE;
494 break;
495 }
496 }
497 break;
498
499 case '2': /* players */
500 userlist(TRUE);
501 break;
502
503 case '3': /* message */
504 mvaddstr(4, 0, "Message ? ");
505 getstring(Databuf, SZ_DATABUF);
506 /* we open the file for writing to erase any data which is
507 * already there */
508 fp = fopen(_PATH_MESS, "w");
509 if (Databuf[0] != '\0')
510 fprintf(fp, "%s: %s", Player.p_name, Databuf);
511 fclose(fp);
512 break;
513
514 case '4': /* stats */
515 allstatslist();
516 break;
517
518 case '5': /* good-bye */
519 leavegame();
520 /* NOTREACHED */
521
522 case '6': /* cloak */
523 if (Player.p_level < MEL_CLOAK || Player.p_magiclvl < ML_CLOAK)
524 ILLCMD();
525 else
526 if (Player.p_status == S_CLOAKED)
527 Player.p_status = S_PLAYING;
528 else
529 if (Player.p_mana < MM_CLOAK)
530 mvaddstr(5, 0, "No mana left.\n");
531 else {
532 Changed = TRUE;
533 Player.p_mana -= MM_CLOAK;
534 Player.p_status = S_CLOAKED;
535 }
536 break;
537
538 case '7': /* teleport */
539 /*
540 * conditions for teleport
541 * - 20 per (level plus magic level)
542 * - OR council of the wise or valar or ex-valar
543 * - OR transport from throne
544 * transports from throne cost no mana
545 */
546 if (Player.p_level < MEL_TELEPORT || Player.p_magiclvl < ML_TELEPORT)
547 ILLCMD();
548 else
549 for (loop = 3; loop; --loop) {
550 mvaddstr(4, 0, "X Y Coordinates ? ");
551 getstring(Databuf, SZ_DATABUF);
552
553 if (sscanf(Databuf, "%lf %lf", &x, &y) == 2) {
554 temp = distance(Player.p_x, x, Player.p_y, y);
555 if (!Throne
556 /* can transport anywhere from throne */
557 && Player.p_specialtype <= SC_COUNCIL
558 /* council, valar can transport
559 * anywhere */
560 && temp > (Player.p_level + Player.p_magiclvl) * 20.0)
561 /* can only move 20 per exp.
562 * level + mag. level */
563 ILLMOVE();
564 else {
565 temp = (temp / 75.0 + 1.0) * 20.0; /* mana used */
566
567 if (!Throne && temp > Player.p_mana)
568 mvaddstr(5, 0, "Not enough power for that distance.\n");
569 else {
570 if (!Throne)
571 Player.p_mana -= temp;
572 hasmoved = TRUE;
573 break;
574 }
575 }
576 }
577 }
578 break;
579
580 case 'C':
581 case '9': /* monster */
582 if (Throne)
583 /* no monsters while on throne */
584 mvaddstr(5, 0, "No monsters in the chamber!\n");
585 else
586 if (Player.p_specialtype != SC_VALAR)
587 /* the valar cannot call monsters */
588 {
589 Player.p_sin += 1e-6;
590 encounter(-1);
591 }
592 break;
593
594 case '0': /* decree */
595 if (Wizard || (Player.p_specialtype == SC_KING && Throne))
596 /* kings must be on throne to decree */
597 dotampered();
598 else
599 ILLCMD();
600 break;
601
602 case '8': /* intervention */
603 if (Wizard || Player.p_specialtype >= SC_COUNCIL)
604 dotampered();
605 else
606 ILLCMD();
607 break;
608 }
609
610 if (hasmoved)
611 /* player has moved -- alter coordinates, and do random
612 * monster */
613 {
614 altercoordinates(x, y, A_SPECIFIC);
615
616 if (drandom() < 0.2 && Player.p_status == S_PLAYING && !Throne)
617 encounter(-1);
618 }
619 }
620
621 void
622 titlelist(void)
623 {
624 FILE *fp; /* used for opening various files */
625 bool councilfound = FALSE; /* set if we find a member of the
626 * council */
627 bool kingfound = FALSE; /* set if we find a king */
628 double hiexp, nxtexp; /* used for finding the two highest players */
629 double hilvl, nxtlvl; /* used for finding the two highest players */
630 char hiname[21], nxtname[21]; /* used for finding the two
631 * highest players */
632
633 nxtexp = 0;
634 mvaddstr(0, 14,
635 "W e l c o m e t o P h a n t a s i a (vers. 3.3.2)!");
636
637 /* print message of the day */
638 if ((fp = fopen(_PATH_MOTD, "r")) != NULL
639 && fgets(Databuf, SZ_DATABUF, fp) != NULL) {
640 mvaddstr(2, 40 - strlen(Databuf) / 2, Databuf);
641 fclose(fp);
642 }
643 /* search for king */
644 fseek(Playersfp, 0L, SEEK_SET);
645 while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
646 if (Other.p_specialtype == SC_KING &&
647 Other.p_status != S_NOTUSED)
648 /* found the king */
649 {
650 sprintf(Databuf, "The present ruler is %s Level:%.0f",
651 Other.p_name, Other.p_level);
652 mvaddstr(4, 40 - strlen(Databuf) / 2, Databuf);
653 kingfound = TRUE;
654 break;
655 }
656 if (!kingfound)
657 mvaddstr(4, 24, "There is no ruler at this time.");
658
659 /* search for valar */
660 fseek(Playersfp, 0L, SEEK_SET);
661 while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
662 if (Other.p_specialtype == SC_VALAR && Other.p_status != S_NOTUSED)
663 /* found the valar */
664 {
665 sprintf(Databuf, "The Valar is %s Login: %s", Other.p_name, Other.p_login);
666 mvaddstr(6, 40 - strlen(Databuf) / 2, Databuf);
667 break;
668 }
669 /* search for council of the wise */
670 fseek(Playersfp, 0L, SEEK_SET);
671 Lines = 10;
672 while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
673 if (Other.p_specialtype == SC_COUNCIL && Other.p_status != S_NOTUSED)
674 /* found a member of the council */
675 {
676 if (!councilfound) {
677 mvaddstr(8, 30, "Council of the Wise:");
678 councilfound = TRUE;
679 }
680 /* This assumes a finite (<=5) number of C.O.W.: */
681 sprintf(Databuf, "%s Login: %s", Other.p_name, Other.p_login);
682 mvaddstr(Lines++, 40 - strlen(Databuf) / 2, Databuf);
683 }
684 /* search for the two highest players */
685 nxtname[0] = hiname[0] = '\0';
686 hiexp = 0.0;
687 nxtlvl = hilvl = 0;
688
689 fseek(Playersfp, 0L, SEEK_SET);
690 while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
691 if (Other.p_experience > hiexp && Other.p_specialtype <= SC_KING && Other.p_status != S_NOTUSED)
692 /* highest found so far */
693 {
694 nxtexp = hiexp;
695 hiexp = Other.p_experience;
696 nxtlvl = hilvl;
697 hilvl = Other.p_level;
698 strcpy(nxtname, hiname);
699 strcpy(hiname, Other.p_name);
700 } else
701 if (Other.p_experience > nxtexp
702 && Other.p_specialtype <= SC_KING
703 && Other.p_status != S_NOTUSED)
704 /* next highest found so far */
705 {
706 nxtexp = Other.p_experience;
707 nxtlvl = Other.p_level;
708 strcpy(nxtname, Other.p_name);
709 }
710 mvaddstr(15, 28, "Highest characters are:");
711 sprintf(Databuf, "%s Level:%.0f and %s Level:%.0f",
712 hiname, hilvl, nxtname, nxtlvl);
713 mvaddstr(17, 40 - strlen(Databuf) / 2, Databuf);
714
715 /* print last to die */
716 if ((fp = fopen(_PATH_LASTDEAD, "r")) != NULL
717 && fgets(Databuf, SZ_DATABUF, fp) != NULL) {
718 mvaddstr(19, 25, "The last character to die was:");
719 mvaddstr(20, 40 - strlen(Databuf) / 2, Databuf);
720 }
721 if (fp)
722 fclose(fp);
723 refresh();
724 }
725
726 long
727 recallplayer(void)
728 {
729 long loc = 0L; /* location in player file */
730 int loop; /* loop counter */
731 int ch; /* input */
732
733 clear();
734 mvprintw(10, 0, "What was your character's name ? ");
735 getstring(Databuf, SZ_NAME);
736 truncstring(Databuf);
737
738 if ((loc = findname(Databuf, &Player)) >= 0L)
739 /* found character */
740 {
741 Echo = FALSE;
742
743 for (loop = 0; loop < 2; ++loop) {
744 /* prompt for password */
745 mvaddstr(11, 0, "Password ? ");
746 getstring(Databuf, SZ_PASSWORD);
747 if (strcmp(Databuf, Player.p_password) == 0)
748 /* password good */
749 {
750 Echo = TRUE;
751
752 if (Player.p_status != S_OFF)
753 /* player did not exit normally last
754 * time */
755 {
756 clear();
757 addstr("Your character did not exit normally last time.\n");
758 addstr("If you think you have good cause to have your character saved,\n");
759 printw("you may quit and mail your reason to 'root'.\n");
760 addstr("Otherwise, continuing spells certain death.\n");
761 addstr("Do you want to quit ? ");
762 ch = getanswer("YN", FALSE);
763 if (ch == 'Y') {
764 Player.p_status = S_HUNGUP;
765 writerecord(&Player, loc);
766 cleanup(TRUE);
767 /* NOTREACHED */
768 }
769 death("Stupidity");
770 /* NOTREACHED */
771 }
772 return (loc);
773 } else
774 mvaddstr(12, 0, "No good.\n");
775 }
776
777 Echo = TRUE;
778 } else
779 mvaddstr(11, 0, "Not found.\n");
780
781 more(13);
782 return (-1L);
783 }
784
785 void
786 neatstuff(void)
787 {
788 double temp; /* for temporary calculations */
789 int ch; /* input */
790
791 switch ((int) ROLL(0.0, 100.0)) {
792 case 1:
793 case 2:
794 if (Player.p_poison > 0.0) {
795 mvaddstr(4, 0, "You've found a medic! How much will you offer to be cured ? ");
796 temp = floor(infloat());
797 if (temp < 0.0 || temp > Player.p_gold)
798 /* negative gold, or more than available */
799 {
800 mvaddstr(6, 0, "He was not amused, and made you worse.\n");
801 Player.p_poison += 1.0;
802 } else
803 if (drandom() / 2.0 > (temp + 1.0) / MAX(Player.p_gold, 1))
804 /* medic wants 1/2 of available gold */
805 mvaddstr(5, 0, "Sorry, he wasn't interested.\n");
806 else {
807 mvaddstr(5, 0, "He accepted.");
808 Player.p_poison = MAX(0.0, Player.p_poison - 1.0);
809 Player.p_gold -= temp;
810 }
811 }
812 break;
813
814 case 3:
815 mvaddstr(4, 0, "You've been caught raping and pillaging!\n");
816 Player.p_experience += 4000.0;
817 Player.p_sin += 0.5;
818 break;
819
820 case 4:
821 temp = ROLL(10.0, 75.0);
822 mvprintw(4, 0, "You've found %.0f gold pieces, want them ? ", temp);
823 ch = getanswer("NY", FALSE);
824
825 if (ch == 'Y')
826 collecttaxes(temp, 0.0);
827 break;
828
829 case 5:
830 if (Player.p_sin > 1.0) {
831 mvaddstr(4, 0, "You've found a Holy Orb!\n");
832 Player.p_sin -= 0.25;
833 }
834 break;
835
836 case 6:
837 if (Player.p_poison < 1.0) {
838 mvaddstr(4, 0, "You've been hit with a plague!\n");
839 Player.p_poison += 1.0;
840 }
841 break;
842
843 case 7:
844 mvaddstr(4, 0, "You've found some holy water.\n");
845 ++Player.p_holywater;
846 break;
847
848 case 8:
849 mvaddstr(4, 0, "You've met a Guru. . .");
850 if (drandom() * Player.p_sin > 1.0)
851 addstr("You disgusted him with your sins!\n");
852 else
853 if (Player.p_poison > 0.0) {
854 addstr("He looked kindly upon you, and cured you.\n");
855 Player.p_poison = 0.0;
856 } else {
857 addstr("He rewarded you for your virtue.\n");
858 Player.p_mana += 50.0;
859 Player.p_shield += 2.0;
860 }
861 break;
862
863 case 9:
864 mvaddstr(4, 0, "You've found an amulet.\n");
865 ++Player.p_amulets;
866 break;
867
868 case 10:
869 if (Player.p_blindness) {
870 mvaddstr(4, 0, "You've regained your sight!\n");
871 Player.p_blindness = FALSE;
872 }
873 break;
874
875 default: /* deal with poison */
876 if (Player.p_poison > 0.0) {
877 temp = Player.p_poison * Statptr->c_weakness
878 * Player.p_maxenergy / 600.0;
879 if (Player.p_energy > Player.p_maxenergy / 10.0
880 && temp + 5.0 < Player.p_energy)
881 Player.p_energy -= temp;
882 }
883 break;
884 }
885 }
886
887 void
888 genchar(int type)
889 {
890 int subscript; /* used for subscripting into Stattable */
891 const struct charstats *statptr; /* for pointing into Stattable */
892
893 subscript = type - '1';
894
895 if (subscript < C_MAGIC || subscript > C_EXPER)
896 if (subscript != C_SUPER || !Wizard)
897 /* fighter is default */
898 subscript = C_FIGHTER;
899
900 statptr = &Stattable[subscript];
901
902 Player.p_quickness =
903 ROLL(statptr->c_quickness.base, statptr->c_quickness.interval);
904 Player.p_strength =
905 ROLL(statptr->c_strength.base, statptr->c_strength.interval);
906 Player.p_mana =
907 ROLL(statptr->c_mana.base, statptr->c_mana.interval);
908 Player.p_maxenergy =
909 Player.p_energy =
910 ROLL(statptr->c_energy.base, statptr->c_energy.interval);
911 Player.p_brains =
912 ROLL(statptr->c_brains.base, statptr->c_brains.interval);
913 Player.p_magiclvl =
914 ROLL(statptr->c_magiclvl.base, statptr->c_magiclvl.interval);
915
916 Player.p_type = subscript;
917
918 if (Player.p_type == C_HALFLING)
919 /* give halfling some experience */
920 Player.p_experience = ROLL(600.0, 200.0);
921 }
922
923 void
924 playinit(void)
925 {
926 /* catch/ingnore signals */
927
928 #ifdef BSD41
929 sigignore(SIGQUIT);
930 sigignore(SIGALRM);
931 sigignore(SIGTERM);
932 sigignore(SIGTSTP);
933 sigignore(SIGTTIN);
934 sigignore(SIGTTOU);
935 sighold(SIGINT);
936 sigset(SIGHUP, ill_sig);
937 sigset(SIGTRAP, ill_sig);
938 sigset(SIGIOT, ill_sig);
939 sigset(SIGEMT, ill_sig);
940 sigset(SIGFPE, ill_sig);
941 sigset(SIGBUS, ill_sig);
942 sigset(SIGSEGV, ill_sig);
943 sigset(SIGSYS, ill_sig);
944 sigset(SIGPIPE, ill_sig);
945 #endif
946 #ifdef BSD42
947 signal(SIGQUIT, ill_sig);
948 signal(SIGALRM, SIG_IGN);
949 signal(SIGTERM, SIG_IGN);
950 signal(SIGTSTP, SIG_IGN);
951 signal(SIGTTIN, SIG_IGN);
952 signal(SIGTTOU, SIG_IGN);
953 signal(SIGINT, ill_sig);
954 signal(SIGHUP, SIG_DFL);
955 signal(SIGTRAP, ill_sig);
956 signal(SIGIOT, ill_sig);
957 signal(SIGEMT, ill_sig);
958 signal(SIGFPE, ill_sig);
959 signal(SIGBUS, ill_sig);
960 signal(SIGSEGV, ill_sig);
961 signal(SIGSYS, ill_sig);
962 signal(SIGPIPE, ill_sig);
963 #endif
964 #ifdef SYS3
965 signal(SIGINT, SIG_IGN);
966 signal(SIGQUIT, SIG_IGN);
967 signal(SIGTERM, SIG_IGN);
968 signal(SIGALRM, SIG_IGN);
969 signal(SIGHUP, ill_sig);
970 signal(SIGTRAP, ill_sig);
971 signal(SIGIOT, ill_sig);
972 signal(SIGEMT, ill_sig);
973 signal(SIGFPE, ill_sig);
974 signal(SIGBUS, ill_sig);
975 signal(SIGSEGV, ill_sig);
976 signal(SIGSYS, ill_sig);
977 signal(SIGPIPE, ill_sig);
978 #endif
979 #ifdef SYS5
980 signal(SIGINT, SIG_IGN);
981 signal(SIGQUIT, SIG_IGN);
982 signal(SIGTERM, SIG_IGN);
983 signal(SIGALRM, SIG_IGN);
984 signal(SIGHUP, ill_sig);
985 signal(SIGTRAP, ill_sig);
986 signal(SIGIOT, ill_sig);
987 signal(SIGEMT, ill_sig);
988 signal(SIGFPE, ill_sig);
989 signal(SIGBUS, ill_sig);
990 signal(SIGSEGV, ill_sig);
991 signal(SIGSYS, ill_sig);
992 signal(SIGPIPE, ill_sig);
993 #endif
994
995 if (!initscr()) { /* turn on curses */
996 fprintf(stderr, "couldn't initialize screen\n");
997 exit (0);
998 }
999 noecho(); /* do not echo input */
1000 cbreak(); /* do not process erase, kill */
1001 clear();
1002 refresh();
1003 Windows = TRUE; /* mark the state */
1004 }
1005
1006 void
1007 cleanup(int doexit)
1008 {
1009 if (Windows) {
1010 move(LINES - 2, 0);
1011 refresh();
1012 nocbreak();
1013 endwin();
1014 }
1015 if (Playersfp)
1016 fclose(Playersfp);
1017 if (Monstfp)
1018 fclose(Monstfp);
1019 if (Messagefp)
1020 fclose(Messagefp);
1021 if (Energyvoidfp)
1022 fclose(Energyvoidfp);
1023
1024 if (doexit)
1025 exit(0);
1026 /* NOTREACHED */
1027 }