]>
git.cameronkatri.com Git - bsdgames-darwin.git/blob - phantasia/main.c
1 /* $NetBSD: main.c,v 1.18 2009/05/25 23:08:45 dholland Exp $ */
4 * Phantasia 3.3.2 -- Interterminal fantasy game
12 * This game is distributed for free as is. It is not guaranteed to work
13 * in every conceivable environment. It is not even guaranteed to work
16 * This game is distributed without notice of copyright, therefore it
17 * may be used in any manner the recipient sees fit. However, the
18 * author assumes no responsibility for maintaining or revising this
19 * game, in its original form, or any derivitives thereof.
21 * The author shall not be responsible for any loss, cost, or damage,
22 * including consequential damage, caused by reliance on this material.
24 * The author makes no warranties, express or implied, including warranties
25 * of merchantability or fitness for a particular purpose or use.
27 * AT&T is in no way connected with this game.
31 #include <sys/types.h>
35 * The program allocates as much file space as it needs to store characters,
36 * so the possibility exists for the character file to grow without bound.
37 * The file is purged upon normal entry to try to avoid that problem.
38 * A similar problem exists for energy voids. To alleviate the problem here,
39 * the void file is cleared with every new king, and a limit is placed
40 * on the size of the energy void file.
44 * Put one line of text into the file 'motd' for announcements, etc.
48 * The scoreboard file is updated when someone dies, and keeps track
49 * of the highest character to date for that login.
50 * Being purged from the character file does not cause the scoreboard
56 * main.c Main routines for Phantasia
63 int main(int, char **);
66 main(int argc
, char **argv
)
68 bool noheader
= FALSE
; /* set if don't want header */
69 bool headeronly
= FALSE
; /* set if only want header */
70 bool examine
= FALSE
; /* set if examine a character */
71 time_t seconds
; /* for time of day */
72 double dtemp
; /* for temporary calculations */
74 initialstate(); /* init globals */
76 /* process arguments */
77 while (--argc
&& (*++argv
)[0] == '-')
83 case 'H': /* Header */
87 case 'a': /* all users */
92 case 'p': /* purge old players */
97 case 'S': /* set 'Wizard' */
101 case 'x': /* examine */
105 case 'm': /* monsters */
110 case 'b': /* scoreboard */
116 if (!isatty(0)) /* don't let non-tty's play */
120 playinit(); /* set up to catch signals, init curses */
129 purgeoldplayers(); /* clean up old characters */
136 /* get the player structure filled */
140 mvaddstr(22, 17, "Do you have a character to run [Q = Quit] ? ");
142 switch (getanswer("NYQ", FALSE
)) {
144 Fileloc
= recallplayer();
152 Fileloc
= rollnewplayer();
157 while (Fileloc
< 0L);
159 if (Player
.p_level
> 5.0)
160 /* low level players have long timeout */
163 /* update some important player statistics */
164 strcpy(Player
.p_login
, Login
);
166 Player
.p_lastused
= localtime(&seconds
)->tm_yday
;
167 Player
.p_status
= S_PLAYING
;
168 writerecord(&Player
, Fileloc
);
170 Statptr
= &Stattable
[Player
.p_type
]; /* initialize pointer */
172 /* catch interrupts */
174 sigset(SIGINT
, interrupt
);
177 signal(SIGINT
, interrupt
);
180 signal(SIGINT
, interrupt
);
183 signal(SIGINT
, interrupt
);
186 altercoordinates(Player
.p_x
, Player
.p_y
, A_FORCED
); /* set some flags */
191 /* loop forever, processing input */
194 adjuststats(); /* cleanup stats */
196 if (Throne
&& Player
.p_crowns
== 0 && Player
.p_specialtype
!= SC_KING
)
197 /* not allowed on throne -- move */
199 mvaddstr(5, 0, "You're not allowed in the Lord's Chamber without a crown.\n");
200 altercoordinates(0.0, 0.0, A_NEAR
);
202 checktampered();/* check for energy voids, etc. */
204 if (Player
.p_status
!= S_CLOAKED
206 && (dtemp
= fabs(Player
.p_x
)) == fabs(Player
.p_y
)
211 dtemp
= sqrt(dtemp
/ 100.0);
212 if (floor(dtemp
) == dtemp
)
213 /* |x| / 100 == n*n; at a trading post */
219 checkbattle(); /* check for player to player battle */
220 neatstuff(); /* gurus, medics, etc. */
222 if (Player
.p_status
== S_CLOAKED
) {
223 /* costs 3 mana per turn to be cloaked */
224 if (Player
.p_mana
> 3.0)
225 Player
.p_mana
-= 3.0;
227 /* ran out of mana, uncloak */
229 Player
.p_status
= S_PLAYING
;
234 if (Player
.p_status
!= S_PLAYING
&& Player
.p_status
!= S_CLOAKED
)
235 /* change status back to S_PLAYING */
237 Player
.p_status
= S_PLAYING
;
241 /* update file only if important stuff has changed */
243 writerecord(&Player
, Fileloc
);
247 readmessage(); /* read message, if any */
249 displaystats(); /* print statistics */
254 /* maybe make king, print prompt, etc. */
257 /* print status line */
258 addstr("1:Move 2:Players 3:Talk 4:Stats 5:Quit ");
259 if (Player
.p_level
>= MEL_CLOAK
&& Player
.p_magiclvl
>= ML_CLOAK
)
261 if (Player
.p_level
>= MEL_TELEPORT
&& Player
.p_magiclvl
>= ML_TELEPORT
)
262 addstr("7:Teleport ");
263 if (Player
.p_specialtype
>= SC_COUNCIL
|| Wizard
)
264 addstr("8:Intervene ");
266 procmain(); /* process input */
285 /* setup login name */
286 if ((Login
= getlogin()) == NULL
)
287 Login
= getpwuid(getuid())->pw_name
;
289 /* open some files */
290 if ((Playersfp
= fopen(_PATH_PEOPLE
, "r+")) == NULL
)
293 if (fileno(Playersfp
) < 3)
296 if ((Monstfp
= fopen(_PATH_MONST
, "r+")) == NULL
)
300 if ((Messagefp
= fopen(_PATH_MESS
, "r")) == NULL
)
304 if ((Energyvoidfp
= fopen(_PATH_VOID
, "r+")) == NULL
)
306 if (fstat(fileno(Energyvoidfp
), &sb
) == -1)
308 if (sb
.st_size
== 0) {
309 /* initialize grail to new location */
310 Enrgyvoid
.ev_active
= TRUE
;
311 Enrgyvoid
.ev_x
= ROLL(-1.0e6
, 2.0e6
);
312 Enrgyvoid
.ev_y
= ROLL(-1.0e6
, 2.0e6
);
313 writevoid(&Enrgyvoid
, 0L);
318 srandom((unsigned) time(NULL
)); /* prime random numbers */
324 int chartype
; /* character type */
327 initplayer(&Player
); /* initialize player structure */
330 mvaddstr(4, 21, "Which type of character do you want:");
332 "1:Magic User 2:Fighter 3:Elf 4:Dwarf 5:Halfling 6:Experimento ");
334 addstr("7:Super ? ");
335 chartype
= getanswer("1234567", FALSE
);
338 chartype
= getanswer("123456", FALSE
);
342 genchar(chartype
); /* roll up a character */
344 /* print out results */
346 "Strength : %2.0f Quickness: %2.0f Mana : %2.0f\n",
347 Player
.p_strength
, Player
.p_quickness
, Player
.p_mana
);
349 "Energy Level: %2.0f Brains : %2.0f Magic Level: %2.0f\n",
350 Player
.p_energy
, Player
.p_brains
, Player
.p_magiclvl
);
352 if (Player
.p_type
== C_EXPER
|| Player
.p_type
== C_SUPER
)
355 mvaddstr(14, 14, "Type '1' to keep >");
356 ch
= getanswer(" ", TRUE
);
360 if (Player
.p_type
== C_EXPER
|| Player
.p_type
== C_SUPER
)
361 /* get coordinates for experimento */
363 mvaddstr(16, 0, "Enter the X Y coordinates of your experimento ? ");
364 getstring(Databuf
, SZ_DATABUF
);
365 sscanf(Databuf
, "%lf %lf", &Player
.p_x
, &Player
.p_y
);
367 if (fabs(Player
.p_x
) > D_EXPER
|| fabs(Player
.p_y
) > D_EXPER
)
368 mvaddstr(17, 0, "Invalid coordinates. Try again.\n");
374 /* name the new character */
377 "Give your character a name [up to %d characters] ? ", SZ_NAME
- 1);
378 getstring(Player
.p_name
, SZ_NAME
);
379 truncstring(Player
.p_name
); /* remove trailing blanks */
381 if (Player
.p_name
[0] == '\0')
383 mvaddstr(19, 0, "Invalid name.");
385 if (findname(Player
.p_name
, &Other
) >= 0L)
386 /* cannot have duplicate names */
387 mvaddstr(19, 0, "Name already in use.");
389 /* name is acceptable */
392 addstr(" Pick another.\n");
395 /* get a password for character */
399 mvaddstr(20, 0, "Give your character a password [up to 8 characters] ? ");
400 getstring(Player
.p_password
, SZ_PASSWORD
);
401 mvaddstr(21, 0, "Enter again to verify: ");
402 getstring(Databuf
, SZ_PASSWORD
);
404 while (strcmp(Player
.p_password
, Databuf
) != 0);
408 return (allocrecord());
415 double x
; /* desired new x coordinate */
416 double y
; /* desired new y coordinate */
417 double temp
; /* for temporary calculations */
418 FILE *fp
; /* for opening files */
419 int loop
; /* a loop counter */
420 bool hasmoved
= FALSE
; /* set if player has moved */
423 mvaddstr(4, 0, "\n\n"); /* clear status area */
426 clrtobot(); /* clear data on bottom area of screen */
428 if (Player
.p_specialtype
== SC_VALAR
&& (ch
== '1' || ch
== '7'))
429 /* valar cannot move */
433 case 'K': /* move up/north */
436 y
= Player
.p_y
+ MAXMOVE();
440 case 'J': /* move down/south */
443 y
= Player
.p_y
- MAXMOVE();
447 case 'L': /* move right/east */
449 x
= Player
.p_x
+ MAXMOVE();
454 case 'H': /* move left/west */
456 x
= Player
.p_x
- MAXMOVE();
462 Player
.p_energy
+= (Player
.p_maxenergy
+ Player
.p_shield
) / 15.0
463 + Player
.p_level
/ 3.0 + 2.0;
465 MIN(Player
.p_energy
, Player
.p_maxenergy
+ Player
.p_shield
);
467 if (Player
.p_status
!= S_CLOAKED
)
468 /* cannot find mana if cloaked */
470 Player
.p_mana
+= (Circle
+ Player
.p_level
) / 4.0;
472 if (drandom() < 0.2 && Player
.p_status
== S_PLAYING
&& !Throne
)
473 /* wandering monster */
478 case 'X': /* change/examine a character */
483 for (loop
= 3; loop
; --loop
) {
484 mvaddstr(4, 0, "X Y Coordinates ? ");
485 getstring(Databuf
, SZ_DATABUF
);
487 if (sscanf(Databuf
, "%lf %lf", &x
, &y
) != 2)
488 mvaddstr(5, 0, "Try again\n");
490 if (distance(Player
.p_x
, x
, Player
.p_y
, y
) > MAXMOVE())
499 case '2': /* players */
503 case '3': /* message */
504 mvaddstr(4, 0, "Message ? ");
505 getstring(Databuf
, SZ_DATABUF
);
506 /* we open the file for writing to erase any data which is
508 fp
= fopen(_PATH_MESS
, "w");
509 if (Databuf
[0] != '\0')
510 fprintf(fp
, "%s: %s", Player
.p_name
, Databuf
);
514 case '4': /* stats */
518 case '5': /* good-bye */
522 case '6': /* cloak */
523 if (Player
.p_level
< MEL_CLOAK
|| Player
.p_magiclvl
< ML_CLOAK
)
526 if (Player
.p_status
== S_CLOAKED
)
527 Player
.p_status
= S_PLAYING
;
529 if (Player
.p_mana
< MM_CLOAK
)
530 mvaddstr(5, 0, "No mana left.\n");
533 Player
.p_mana
-= MM_CLOAK
;
534 Player
.p_status
= S_CLOAKED
;
538 case '7': /* teleport */
540 * conditions for teleport
541 * - 20 per (level plus magic level)
542 * - OR council of the wise or valar or ex-valar
543 * - OR transport from throne
544 * transports from throne cost no mana
546 if (Player
.p_level
< MEL_TELEPORT
|| Player
.p_magiclvl
< ML_TELEPORT
)
549 for (loop
= 3; loop
; --loop
) {
550 mvaddstr(4, 0, "X Y Coordinates ? ");
551 getstring(Databuf
, SZ_DATABUF
);
553 if (sscanf(Databuf
, "%lf %lf", &x
, &y
) == 2) {
554 temp
= distance(Player
.p_x
, x
, Player
.p_y
, y
);
556 /* can transport anywhere from throne */
557 && Player
.p_specialtype
<= SC_COUNCIL
558 /* council, valar can transport
560 && temp
> (Player
.p_level
+ Player
.p_magiclvl
) * 20.0)
561 /* can only move 20 per exp.
562 * level + mag. level */
565 temp
= (temp
/ 75.0 + 1.0) * 20.0; /* mana used */
567 if (!Throne
&& temp
> Player
.p_mana
)
568 mvaddstr(5, 0, "Not enough power for that distance.\n");
571 Player
.p_mana
-= temp
;
581 case '9': /* monster */
583 /* no monsters while on throne */
584 mvaddstr(5, 0, "No monsters in the chamber!\n");
586 if (Player
.p_specialtype
!= SC_VALAR
)
587 /* the valar cannot call monsters */
589 Player
.p_sin
+= 1e-6;
594 case '0': /* decree */
595 if (Wizard
|| (Player
.p_specialtype
== SC_KING
&& Throne
))
596 /* kings must be on throne to decree */
602 case '8': /* intervention */
603 if (Wizard
|| Player
.p_specialtype
>= SC_COUNCIL
)
611 /* player has moved -- alter coordinates, and do random
614 altercoordinates(x
, y
, A_SPECIFIC
);
616 if (drandom() < 0.2 && Player
.p_status
== S_PLAYING
&& !Throne
)
624 FILE *fp
; /* used for opening various files */
625 bool councilfound
= FALSE
; /* set if we find a member of the
627 bool kingfound
= FALSE
; /* set if we find a king */
628 double hiexp
, nxtexp
; /* used for finding the two highest players */
629 double hilvl
, nxtlvl
; /* used for finding the two highest players */
630 char hiname
[21], nxtname
[21]; /* used for finding the two
635 "W e l c o m e t o P h a n t a s i a (vers. 3.3.2)!");
637 /* print message of the day */
638 if ((fp
= fopen(_PATH_MOTD
, "r")) != NULL
639 && fgets(Databuf
, SZ_DATABUF
, fp
) != NULL
) {
640 mvaddstr(2, 40 - strlen(Databuf
) / 2, Databuf
);
643 /* search for king */
644 fseek(Playersfp
, 0L, SEEK_SET
);
645 while (fread((char *) &Other
, SZ_PLAYERSTRUCT
, 1, Playersfp
) == 1)
646 if (Other
.p_specialtype
== SC_KING
&&
647 Other
.p_status
!= S_NOTUSED
)
650 sprintf(Databuf
, "The present ruler is %s Level:%.0f",
651 Other
.p_name
, Other
.p_level
);
652 mvaddstr(4, 40 - strlen(Databuf
) / 2, Databuf
);
657 mvaddstr(4, 24, "There is no ruler at this time.");
659 /* search for valar */
660 fseek(Playersfp
, 0L, SEEK_SET
);
661 while (fread((char *) &Other
, SZ_PLAYERSTRUCT
, 1, Playersfp
) == 1)
662 if (Other
.p_specialtype
== SC_VALAR
&& Other
.p_status
!= S_NOTUSED
)
663 /* found the valar */
665 sprintf(Databuf
, "The Valar is %s Login: %s", Other
.p_name
, Other
.p_login
);
666 mvaddstr(6, 40 - strlen(Databuf
) / 2, Databuf
);
669 /* search for council of the wise */
670 fseek(Playersfp
, 0L, SEEK_SET
);
672 while (fread((char *) &Other
, SZ_PLAYERSTRUCT
, 1, Playersfp
) == 1)
673 if (Other
.p_specialtype
== SC_COUNCIL
&& Other
.p_status
!= S_NOTUSED
)
674 /* found a member of the council */
677 mvaddstr(8, 30, "Council of the Wise:");
680 /* This assumes a finite (<=5) number of C.O.W.: */
681 sprintf(Databuf
, "%s Login: %s", Other
.p_name
, Other
.p_login
);
682 mvaddstr(Lines
++, 40 - strlen(Databuf
) / 2, Databuf
);
684 /* search for the two highest players */
685 nxtname
[0] = hiname
[0] = '\0';
689 fseek(Playersfp
, 0L, SEEK_SET
);
690 while (fread((char *) &Other
, SZ_PLAYERSTRUCT
, 1, Playersfp
) == 1)
691 if (Other
.p_experience
> hiexp
&& Other
.p_specialtype
<= SC_KING
&& Other
.p_status
!= S_NOTUSED
)
692 /* highest found so far */
695 hiexp
= Other
.p_experience
;
697 hilvl
= Other
.p_level
;
698 strcpy(nxtname
, hiname
);
699 strcpy(hiname
, Other
.p_name
);
701 if (Other
.p_experience
> nxtexp
702 && Other
.p_specialtype
<= SC_KING
703 && Other
.p_status
!= S_NOTUSED
)
704 /* next highest found so far */
706 nxtexp
= Other
.p_experience
;
707 nxtlvl
= Other
.p_level
;
708 strcpy(nxtname
, Other
.p_name
);
710 mvaddstr(15, 28, "Highest characters are:");
711 sprintf(Databuf
, "%s Level:%.0f and %s Level:%.0f",
712 hiname
, hilvl
, nxtname
, nxtlvl
);
713 mvaddstr(17, 40 - strlen(Databuf
) / 2, Databuf
);
715 /* print last to die */
716 if ((fp
= fopen(_PATH_LASTDEAD
, "r")) != NULL
717 && fgets(Databuf
, SZ_DATABUF
, fp
) != NULL
) {
718 mvaddstr(19, 25, "The last character to die was:");
719 mvaddstr(20, 40 - strlen(Databuf
) / 2, Databuf
);
729 long loc
= 0L; /* location in player file */
730 int loop
; /* loop counter */
734 mvprintw(10, 0, "What was your character's name ? ");
735 getstring(Databuf
, SZ_NAME
);
736 truncstring(Databuf
);
738 if ((loc
= findname(Databuf
, &Player
)) >= 0L)
739 /* found character */
743 for (loop
= 0; loop
< 2; ++loop
) {
744 /* prompt for password */
745 mvaddstr(11, 0, "Password ? ");
746 getstring(Databuf
, SZ_PASSWORD
);
747 if (strcmp(Databuf
, Player
.p_password
) == 0)
752 if (Player
.p_status
!= S_OFF
)
753 /* player did not exit normally last
757 addstr("Your character did not exit normally last time.\n");
758 addstr("If you think you have good cause to have your character saved,\n");
759 printw("you may quit and mail your reason to 'root'.\n");
760 addstr("Otherwise, continuing spells certain death.\n");
761 addstr("Do you want to quit ? ");
762 ch
= getanswer("YN", FALSE
);
764 Player
.p_status
= S_HUNGUP
;
765 writerecord(&Player
, loc
);
774 mvaddstr(12, 0, "No good.\n");
779 mvaddstr(11, 0, "Not found.\n");
788 double temp
; /* for temporary calculations */
791 switch ((int) ROLL(0.0, 100.0)) {
794 if (Player
.p_poison
> 0.0) {
795 mvaddstr(4, 0, "You've found a medic! How much will you offer to be cured ? ");
796 temp
= floor(infloat());
797 if (temp
< 0.0 || temp
> Player
.p_gold
)
798 /* negative gold, or more than available */
800 mvaddstr(6, 0, "He was not amused, and made you worse.\n");
801 Player
.p_poison
+= 1.0;
803 if (drandom() / 2.0 > (temp
+ 1.0) / MAX(Player
.p_gold
, 1))
804 /* medic wants 1/2 of available gold */
805 mvaddstr(5, 0, "Sorry, he wasn't interested.\n");
807 mvaddstr(5, 0, "He accepted.");
808 Player
.p_poison
= MAX(0.0, Player
.p_poison
- 1.0);
809 Player
.p_gold
-= temp
;
815 mvaddstr(4, 0, "You've been caught raping and pillaging!\n");
816 Player
.p_experience
+= 4000.0;
821 temp
= ROLL(10.0, 75.0);
822 mvprintw(4, 0, "You've found %.0f gold pieces, want them ? ", temp
);
823 ch
= getanswer("NY", FALSE
);
826 collecttaxes(temp
, 0.0);
830 if (Player
.p_sin
> 1.0) {
831 mvaddstr(4, 0, "You've found a Holy Orb!\n");
832 Player
.p_sin
-= 0.25;
837 if (Player
.p_poison
< 1.0) {
838 mvaddstr(4, 0, "You've been hit with a plague!\n");
839 Player
.p_poison
+= 1.0;
844 mvaddstr(4, 0, "You've found some holy water.\n");
845 ++Player
.p_holywater
;
849 mvaddstr(4, 0, "You've met a Guru. . .");
850 if (drandom() * Player
.p_sin
> 1.0)
851 addstr("You disgusted him with your sins!\n");
853 if (Player
.p_poison
> 0.0) {
854 addstr("He looked kindly upon you, and cured you.\n");
855 Player
.p_poison
= 0.0;
857 addstr("He rewarded you for your virtue.\n");
858 Player
.p_mana
+= 50.0;
859 Player
.p_shield
+= 2.0;
864 mvaddstr(4, 0, "You've found an amulet.\n");
869 if (Player
.p_blindness
) {
870 mvaddstr(4, 0, "You've regained your sight!\n");
871 Player
.p_blindness
= FALSE
;
875 default: /* deal with poison */
876 if (Player
.p_poison
> 0.0) {
877 temp
= Player
.p_poison
* Statptr
->c_weakness
878 * Player
.p_maxenergy
/ 600.0;
879 if (Player
.p_energy
> Player
.p_maxenergy
/ 10.0
880 && temp
+ 5.0 < Player
.p_energy
)
881 Player
.p_energy
-= temp
;
890 int subscript
; /* used for subscripting into Stattable */
891 const struct charstats
*statptr
; /* for pointing into Stattable */
893 subscript
= type
- '1';
895 if (subscript
< C_MAGIC
|| subscript
> C_EXPER
)
896 if (subscript
!= C_SUPER
|| !Wizard
)
897 /* fighter is default */
898 subscript
= C_FIGHTER
;
900 statptr
= &Stattable
[subscript
];
903 ROLL(statptr
->c_quickness
.base
, statptr
->c_quickness
.interval
);
905 ROLL(statptr
->c_strength
.base
, statptr
->c_strength
.interval
);
907 ROLL(statptr
->c_mana
.base
, statptr
->c_mana
.interval
);
910 ROLL(statptr
->c_energy
.base
, statptr
->c_energy
.interval
);
912 ROLL(statptr
->c_brains
.base
, statptr
->c_brains
.interval
);
914 ROLL(statptr
->c_magiclvl
.base
, statptr
->c_magiclvl
.interval
);
916 Player
.p_type
= subscript
;
918 if (Player
.p_type
== C_HALFLING
)
919 /* give halfling some experience */
920 Player
.p_experience
= ROLL(600.0, 200.0);
926 /* catch/ingnore signals */
936 sigset(SIGHUP
, ill_sig
);
937 sigset(SIGTRAP
, ill_sig
);
938 sigset(SIGIOT
, ill_sig
);
939 sigset(SIGEMT
, ill_sig
);
940 sigset(SIGFPE
, ill_sig
);
941 sigset(SIGBUS
, ill_sig
);
942 sigset(SIGSEGV
, ill_sig
);
943 sigset(SIGSYS
, ill_sig
);
944 sigset(SIGPIPE
, ill_sig
);
947 signal(SIGQUIT
, ill_sig
);
948 signal(SIGALRM
, SIG_IGN
);
949 signal(SIGTERM
, SIG_IGN
);
950 signal(SIGTSTP
, SIG_IGN
);
951 signal(SIGTTIN
, SIG_IGN
);
952 signal(SIGTTOU
, SIG_IGN
);
953 signal(SIGINT
, ill_sig
);
954 signal(SIGHUP
, SIG_DFL
);
955 signal(SIGTRAP
, ill_sig
);
956 signal(SIGIOT
, ill_sig
);
957 signal(SIGEMT
, ill_sig
);
958 signal(SIGFPE
, ill_sig
);
959 signal(SIGBUS
, ill_sig
);
960 signal(SIGSEGV
, ill_sig
);
961 signal(SIGSYS
, ill_sig
);
962 signal(SIGPIPE
, ill_sig
);
965 signal(SIGINT
, SIG_IGN
);
966 signal(SIGQUIT
, SIG_IGN
);
967 signal(SIGTERM
, SIG_IGN
);
968 signal(SIGALRM
, SIG_IGN
);
969 signal(SIGHUP
, ill_sig
);
970 signal(SIGTRAP
, ill_sig
);
971 signal(SIGIOT
, ill_sig
);
972 signal(SIGEMT
, ill_sig
);
973 signal(SIGFPE
, ill_sig
);
974 signal(SIGBUS
, ill_sig
);
975 signal(SIGSEGV
, ill_sig
);
976 signal(SIGSYS
, ill_sig
);
977 signal(SIGPIPE
, ill_sig
);
980 signal(SIGINT
, SIG_IGN
);
981 signal(SIGQUIT
, SIG_IGN
);
982 signal(SIGTERM
, SIG_IGN
);
983 signal(SIGALRM
, SIG_IGN
);
984 signal(SIGHUP
, ill_sig
);
985 signal(SIGTRAP
, ill_sig
);
986 signal(SIGIOT
, ill_sig
);
987 signal(SIGEMT
, ill_sig
);
988 signal(SIGFPE
, ill_sig
);
989 signal(SIGBUS
, ill_sig
);
990 signal(SIGSEGV
, ill_sig
);
991 signal(SIGSYS
, ill_sig
);
992 signal(SIGPIPE
, ill_sig
);
995 if (!initscr()) { /* turn on curses */
996 fprintf(stderr
, "couldn't initialize screen\n");
999 noecho(); /* do not echo input */
1000 cbreak(); /* do not process erase, kill */
1003 Windows
= TRUE
; /* mark the state */
1022 fclose(Energyvoidfp
);