]>
git.cameronkatri.com Git - bsdgames-darwin.git/blob - gomoku/pickmove.c
1 /* $NetBSD: pickmove.c,v 1.13 2008/01/28 07:01:01 dholland Exp $ */
5 * The Regents of the University of California. All rights reserved.
7 * This code is derived from software contributed to Berkeley by
10 * Redistribution and use in source and binary forms, with or without
11 * modification, are permitted provided that the following conditions
13 * 1. Redistributions of source code must retain the above copyright
14 * notice, this list of conditions and the following disclaimer.
15 * 2. Redistributions in binary form must reproduce the above copyright
16 * notice, this list of conditions and the following disclaimer in the
17 * documentation and/or other materials provided with the distribution.
18 * 3. Neither the name of the University nor the names of its contributors
19 * may be used to endorse or promote products derived from this software
20 * without specific prior written permission.
22 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
23 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
24 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
25 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
26 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
27 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
28 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
29 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
30 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
31 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
35 #include <sys/cdefs.h>
38 static char sccsid
[] = "@(#)pickmove.c 8.2 (Berkeley) 5/3/95";
40 __RCSID("$NetBSD: pickmove.c,v 1.13 2008/01/28 07:01:01 dholland Exp $");
51 #define BITS_PER_INT (sizeof(int) * CHAR_BIT)
52 #define MAPSZ (BAREA / BITS_PER_INT)
54 #define BIT_SET(a, b) ((a)[(b)/BITS_PER_INT] |= (1 << ((b) % BITS_PER_INT)))
55 #define BIT_CLR(a, b) ((a)[(b)/BITS_PER_INT] &= ~(1 << ((b) % BITS_PER_INT)))
56 #define BIT_TEST(a, b) ((a)[(b)/BITS_PER_INT] & (1 << ((b) % BITS_PER_INT)))
58 struct combostr
*hashcombos
[FAREA
]; /* hash list for finding duplicates */
59 struct combostr
*sortcombos
; /* combos at higher levels */
60 int combolen
; /* number of combos in sortcombos */
61 int nextcolor
; /* color of next move */
62 int elistcnt
; /* count of struct elist allocated */
63 int combocnt
; /* count of struct combostr allocated */
64 int forcemap
[MAPSZ
]; /* map for blocking <1,x> combos */
65 int tmpmap
[MAPSZ
]; /* map for blocking <1,x> combos */
66 int nforce
; /* count of opponent <1,x> combos */
72 struct spotstr
*sp
, *sp1
, *sp2
;
73 union comboval
*Ocp
, *Tcp
;
76 /* first move is easy */
80 /* initialize all the board values */
81 for (sp
= &board
[PT(T
,20)]; --sp
>= &board
[PT(A
,1)]; ) {
82 sp
->s_combo
[BLACK
].s
= MAXCOMBO
+ 1;
83 sp
->s_combo
[WHITE
].s
= MAXCOMBO
+ 1;
84 sp
->s_level
[BLACK
] = 255;
85 sp
->s_level
[WHITE
] = 255;
86 sp
->s_nforce
[BLACK
] = 0;
87 sp
->s_nforce
[WHITE
] = 0;
88 sp
->s_flg
&= ~(FFLAGALL
| MFLAGALL
);
91 memset(forcemap
, 0, sizeof(forcemap
));
93 /* compute new values */
98 /* find the spot with the highest value */
99 for (sp
= sp1
= sp2
= &board
[PT(T
,19)]; --sp
>= &board
[PT(A
,1)]; ) {
100 if (sp
->s_occ
!= EMPTY
)
102 if (debug
&& (sp
->s_combo
[BLACK
].c
.a
== 1 ||
103 sp
->s_combo
[WHITE
].c
.a
== 1)) {
104 sprintf(fmtbuf
, "- %s %x/%d %d %x/%d %d %d", stoc(sp
- board
),
105 sp
->s_combo
[BLACK
].s
, sp
->s_level
[BLACK
],
107 sp
->s_combo
[WHITE
].s
, sp
->s_level
[WHITE
],
112 /* pick the best black move */
113 if (better(sp
, sp1
, BLACK
))
115 /* pick the best white move */
116 if (better(sp
, sp2
, WHITE
))
121 sprintf(fmtbuf
, "B %s %x/%d %d %x/%d %d %d",
123 sp1
->s_combo
[BLACK
].s
, sp1
->s_level
[BLACK
],
124 sp1
->s_nforce
[BLACK
],
125 sp1
->s_combo
[WHITE
].s
, sp1
->s_level
[WHITE
],
126 sp1
->s_nforce
[WHITE
], sp1
->s_wval
);
128 sprintf(fmtbuf
, "W %s %x/%d %d %x/%d %d %d",
130 sp2
->s_combo
[WHITE
].s
, sp2
->s_level
[WHITE
],
131 sp2
->s_nforce
[WHITE
],
132 sp2
->s_combo
[BLACK
].s
, sp2
->s_level
[BLACK
],
133 sp2
->s_nforce
[BLACK
], sp2
->s_wval
);
136 * Check for more than one force that can't
137 * all be blocked with one move.
139 sp
= (us
== BLACK
) ? sp2
: sp1
;
141 if (sp
->s_combo
[!us
].c
.a
== 1 && !BIT_TEST(forcemap
, m
))
142 dlog("*** Can't be blocked");
145 Ocp
= &sp1
->s_combo
[BLACK
];
146 Tcp
= &sp2
->s_combo
[WHITE
];
148 Tcp
= &sp1
->s_combo
[BLACK
];
149 Ocp
= &sp2
->s_combo
[WHITE
];
155 * Block their combo only if we have to (i.e., if they are one move
156 * away from completing a force and we don't have a force that
157 * we can complete which takes fewer moves to win).
159 if (Tcp
->c
.a
<= 1 && (Ocp
->c
.a
> 1 ||
160 Tcp
->c
.a
+ Tcp
->c
.b
< Ocp
->c
.a
+ Ocp
->c
.b
))
161 return (sp2
- board
);
162 return (sp1
- board
);
166 * Return true if spot 'sp' is better than spot 'sp1' for color 'us'.
170 const struct spotstr
*sp
;
171 const struct spotstr
*sp1
;
176 if (sp
->s_combo
[us
].s
< sp1
->s_combo
[us
].s
)
178 if (sp
->s_combo
[us
].s
!= sp1
->s_combo
[us
].s
)
180 if (sp
->s_level
[us
] < sp1
->s_level
[us
])
182 if (sp
->s_level
[us
] != sp1
->s_level
[us
])
184 if (sp
->s_nforce
[us
] > sp1
->s_nforce
[us
])
186 if (sp
->s_nforce
[us
] != sp1
->s_nforce
[us
])
192 if (BIT_TEST(forcemap
, s
) && !BIT_TEST(forcemap
, s1
))
194 if (!BIT_TEST(forcemap
, s
) && BIT_TEST(forcemap
, s1
))
196 if (sp
->s_combo
[them
].s
< sp1
->s_combo
[them
].s
)
198 if (sp
->s_combo
[them
].s
!= sp1
->s_combo
[them
].s
)
200 if (sp
->s_level
[them
] < sp1
->s_level
[them
])
202 if (sp
->s_level
[them
] != sp1
->s_level
[them
])
204 if (sp
->s_nforce
[them
] > sp1
->s_nforce
[them
])
206 if (sp
->s_nforce
[them
] != sp1
->s_nforce
[them
])
209 if (sp
->s_wval
> sp1
->s_wval
)
211 if (sp
->s_wval
!= sp1
->s_wval
)
217 return (random() & 1);
221 int curcolor
; /* implicit parameter to makecombo() */
222 int curlevel
; /* implicit parameter to makecombo() */
225 * Scan the sorted list of non-empty frames and
226 * update the minimum combo values for each empty spot.
227 * Also, try to combine frames to find more complex (chained) moves.
233 struct combostr
*cbp
, *ecbp
;
236 struct elist
*ep
, *nep
;
242 /* check for empty list of frames */
243 cbp
= sortframes
[color
];
244 if (cbp
== (struct combostr
*)0)
247 /* quick check for four in a row */
248 sp
= &board
[cbp
->c_vertex
];
249 cb
.s
= sp
->s_fval
[color
][d
= cbp
->c_dir
].s
;
252 for (i
= 5 + cb
.c
.b
; --i
>= 0; sp
+= d
) {
253 if (sp
->s_occ
!= EMPTY
)
255 sp
->s_combo
[color
].s
= cb
.s
;
256 sp
->s_level
[color
] = 1;
262 * Update the minimum combo value for each spot in the frame
263 * and try making all combinations of two frames intersecting at
269 sp
= &board
[cbp
->c_vertex
];
270 cp
= &sp
->s_fval
[color
][r
= cbp
->c_dir
];
274 * Since this is the first spot of an open ended
275 * frame, we treat it as a closed frame.
277 cb
.c
.a
= cp
->c
.a
+ 1;
279 if (cb
.s
< sp
->s_combo
[color
].s
) {
280 sp
->s_combo
[color
].s
= cb
.s
;
281 sp
->s_level
[color
] = 1;
284 * Try combining other frames that intersect
287 makecombo2(cbp
, sp
, 0, cb
.s
);
290 else if (color
!= nextcolor
)
291 memset(tmpmap
, 0, sizeof(tmpmap
));
298 for (; i
< 5; i
++, sp
+= d
) { /* for each spot */
299 if (sp
->s_occ
!= EMPTY
)
301 if (cp
->s
< sp
->s_combo
[color
].s
) {
302 sp
->s_combo
[color
].s
= cp
->s
;
303 sp
->s_level
[color
] = 1;
305 if (cp
->s
== 0x101) {
306 sp
->s_nforce
[color
]++;
307 if (color
!= nextcolor
) {
313 * Try combining other frames that intersect
316 makecombo2(cbp
, sp
, i
, cb
.s
);
318 if (cp
->s
== 0x101 && color
!= nextcolor
) {
320 memcpy(forcemap
, tmpmap
, sizeof(tmpmap
));
322 for (i
= 0; (unsigned int)i
< MAPSZ
; i
++)
323 forcemap
[i
] &= tmpmap
[i
];
326 /* mark frame as having been processed */
327 board
[cbp
->c_vertex
].s_flg
|= MFLAG
<< r
;
328 } while ((cbp
= cbp
->c_next
) != ecbp
);
331 * Try to make new 3rd level combos, 4th level, etc.
332 * Limit the search depth early in the game.
335 while (d
<= ((movenum
+ 1) >> 1) && combolen
> n
) {
337 sprintf(fmtbuf
, "%cL%d %d %d %d", "BW"[color
],
338 d
, combolen
- n
, combocnt
, elistcnt
);
347 /* scan for combos at empty spots */
348 for (sp
= &board
[PT(T
,20)]; --sp
>= &board
[PT(A
,1)]; ) {
349 for (ep
= sp
->s_empty
; ep
; ep
= nep
) {
351 if (cbp
->c_combo
.s
<= sp
->s_combo
[color
].s
) {
352 if (cbp
->c_combo
.s
!= sp
->s_combo
[color
].s
) {
353 sp
->s_combo
[color
].s
= cbp
->c_combo
.s
;
354 sp
->s_level
[color
] = cbp
->c_nframes
;
355 } else if (cbp
->c_nframes
< sp
->s_level
[color
])
356 sp
->s_level
[color
] = cbp
->c_nframes
;
362 sp
->s_empty
= (struct elist
*)0;
363 for (ep
= sp
->s_nempty
; ep
; ep
= nep
) {
365 if (cbp
->c_combo
.s
<= sp
->s_combo
[color
].s
) {
366 if (cbp
->c_combo
.s
!= sp
->s_combo
[color
].s
) {
367 sp
->s_combo
[color
].s
= cbp
->c_combo
.s
;
368 sp
->s_level
[color
] = cbp
->c_nframes
;
369 } else if (cbp
->c_nframes
< sp
->s_level
[color
])
370 sp
->s_level
[color
] = cbp
->c_nframes
;
376 sp
->s_nempty
= (struct elist
*)0;
379 /* remove old combos */
380 if ((cbp
= sortcombos
) != (struct combostr
*)0) {
381 struct combostr
*ncbp
;
389 } while ((cbp
= ncbp
) != ecbp
);
390 sortcombos
= (struct combostr
*)0;
396 sprintf(fmtbuf
, "scanframes: %c combocnt %d", "BW"[color
],
402 sprintf(fmtbuf
, "scanframes: %c elistcnt %d", "BW"[color
],
411 * Compute all level 2 combos of frames intersecting spot 'osp'
412 * within the frame 'ocbp' and combo value 's'.
415 makecombo2(ocbp
, osp
, off
, s
)
416 struct combostr
*ocbp
;
422 struct combostr
*ncbp
;
424 int baseB
, fcnt
, emask
, bmask
, n
;
425 union comboval ocb
, fcb
;
426 struct combostr
**scbpp
, *fcbp
;
428 /* try to combine a new frame with those found so far */
430 baseB
= ocb
.c
.a
+ ocb
.c
.b
- 1;
432 emask
= fcnt
? ((ocb
.c
.b
? 0x1E : 0x1F) & ~(1 << off
)) : 0;
433 for (r
= 4; --r
>= 0; ) { /* for each direction */
434 /* don't include frames that overlap in the same direction */
435 if (r
== ocbp
->c_dir
)
439 * Frame A combined with B is the same value as B combined with A
440 * so skip frames that have already been processed (MFLAG).
441 * Also skip blocked frames (BFLAG) and frames that are <1,x>
442 * since combining another frame with it isn't valid.
444 bmask
= (BFLAG
| FFLAG
| MFLAG
) << r
;
446 for (f
= 0; f
< 5; f
++, fsp
-= d
) { /* for each frame */
447 if (fsp
->s_occ
== BORDER
)
449 if (fsp
->s_flg
& bmask
)
452 /* don't include frames of the wrong color */
453 fcb
.s
= fsp
->s_fval
[curcolor
][r
].s
;
458 * Get the combo value for this frame.
459 * If this is the end point of the frame,
460 * use the closed ended value for the frame.
462 if ((f
== 0 && fcb
.c
.b
) || fcb
.s
== 0x101) {
467 /* compute combo value */
468 c
= fcb
.c
.a
+ ocb
.c
.a
- 3;
471 n
= fcb
.c
.a
+ fcb
.c
.b
- 1;
475 /* make a new combo! */
476 ncbp
= (struct combostr
*)malloc(sizeof(struct combostr
) +
477 2 * sizeof(struct combostr
*));
479 panic("Out of memory!");
480 scbpp
= (struct combostr
**)(ncbp
+ 1);
481 fcbp
= fsp
->s_frame
[r
];
489 ncbp
->c_combo
.c
.a
= c
;
490 ncbp
->c_combo
.c
.b
= n
;
491 ncbp
->c_link
[0] = ocbp
;
492 ncbp
->c_link
[1] = fcbp
;
493 ncbp
->c_linkv
[0].s
= ocb
.s
;
494 ncbp
->c_linkv
[1].s
= fcb
.s
;
495 ncbp
->c_voff
[0] = off
;
497 ncbp
->c_vertex
= osp
- board
;
500 ncbp
->c_frameindex
= 0;
501 ncbp
->c_flg
= (ocb
.c
.b
) ? C_OPEN_0
: 0;
503 ncbp
->c_flg
|= C_OPEN_1
;
504 ncbp
->c_framecnt
[0] = fcnt
;
505 ncbp
->c_emask
[0] = emask
;
506 ncbp
->c_framecnt
[1] = fcb
.c
.a
- 2;
507 ncbp
->c_emask
[1] = ncbp
->c_framecnt
[1] ?
508 ((fcb
.c
.b
? 0x1E : 0x1F) & ~(1 << f
)) : 0;
511 if ((c
== 1 && debug
> 1) || debug
> 3) {
512 sprintf(fmtbuf
, "%c c %d %d m %x %x o %d %d",
514 ncbp
->c_framecnt
[0], ncbp
->c_framecnt
[1],
515 ncbp
->c_emask
[0], ncbp
->c_emask
[1],
516 ncbp
->c_voff
[0], ncbp
->c_voff
[1]);
518 printcombo(ncbp
, fmtbuf
);
522 /* record the empty spots that will complete this combo */
525 /* add the new combo to the end of the list */
526 appendcombo(ncbp
, curcolor
);
528 updatecombo(ncbp
, curcolor
);
533 if (c
== 1 && debug
> 1 || debug
> 5) {
545 * Scan the sorted list of frames and try to add a frame to
546 * combinations of 'level' number of frames.
552 struct combostr
*cbp
, *ecbp
;
553 struct spotstr
*sp
, *fsp
;
554 struct elist
*ep
, *nep
;
556 struct combostr
**cbpp
, *pcbp
;
557 union comboval fcb
, cb
;
561 /* scan for combos at empty spots */
563 for (sp
= &board
[PT(T
,20)]; --sp
>= &board
[PT(A
,1)]; ) {
564 for (ep
= sp
->s_empty
; ep
; ep
= nep
) {
566 if (cbp
->c_combo
.s
<= sp
->s_combo
[i
].s
) {
567 if (cbp
->c_combo
.s
!= sp
->s_combo
[i
].s
) {
568 sp
->s_combo
[i
].s
= cbp
->c_combo
.s
;
569 sp
->s_level
[i
] = cbp
->c_nframes
;
570 } else if (cbp
->c_nframes
< sp
->s_level
[i
])
571 sp
->s_level
[i
] = cbp
->c_nframes
;
577 sp
->s_empty
= sp
->s_nempty
;
578 sp
->s_nempty
= (struct elist
*)0;
581 /* try to add frames to the uncompleted combos at level curlevel */
582 cbp
= ecbp
= sortframes
[curcolor
];
584 fsp
= &board
[cbp
->c_vertex
];
586 /* skip frames that are part of a <1,x> combo */
587 if (fsp
->s_flg
& (FFLAG
<< r
))
591 * Don't include <1,x> combo frames,
592 * treat it as a closed three in a row instead.
594 fcb
.s
= fsp
->s_fval
[curcolor
][r
].s
;
599 * If this is an open ended frame, use
600 * the combo value with the end closed.
602 if (fsp
->s_occ
== EMPTY
) {
604 cb
.c
.a
= fcb
.c
.a
+ 1;
608 makecombo(cbp
, fsp
, 0, cb
.s
);
612 * The next four spots are handled the same for both
613 * open and closed ended frames.
617 for (i
= 1; i
< 5; i
++, sp
+= d
) {
618 if (sp
->s_occ
!= EMPTY
)
620 makecombo(cbp
, sp
, i
, fcb
.s
);
622 } while ((cbp
= cbp
->c_next
) != ecbp
);
624 /* put all the combos in the hash list on the sorted list */
625 cbpp
= &hashcombos
[FAREA
];
628 if (cbp
== (struct combostr
*)0)
630 *cbpp
= (struct combostr
*)0;
632 if (ecbp
== (struct combostr
*)0)
635 /* append to sort list */
638 ecbp
->c_prev
= cbp
->c_prev
;
639 cbp
->c_prev
->c_next
= ecbp
;
642 } while (cbpp
!= hashcombos
);
646 * Compute all level N combos of frames intersecting spot 'osp'
647 * within the frame 'ocbp' and combo value 's'.
650 makecombo(ocbp
, osp
, off
, s
)
651 struct combostr
*ocbp
;
656 struct combostr
*cbp
, *ncbp
;
661 struct combostr
**scbpp
;
662 int baseB
, fcnt
, emask
, verts
;
664 struct ovlp_info vertices
[1];
667 baseB
= ocb
.c
.a
+ ocb
.c
.b
- 1;
669 emask
= fcnt
? ((ocb
.c
.b
? 0x1E : 0x1F) & ~(1 << off
)) : 0;
670 for (ep
= osp
->s_empty
; ep
; ep
= ep
->e_next
) {
671 /* check for various kinds of overlap */
673 verts
= checkframes(cbp
, ocbp
, osp
, s
, vertices
);
677 /* check to see if this frame forms a valid loop */
679 sp
= &board
[vertices
[0].o_intersect
];
681 if (sp
->s_occ
!= EMPTY
) {
682 sprintf(fmtbuf
, "loop: %c %s", "BW"[curcolor
],
689 * It is a valid loop if the intersection spot
690 * of the frame we are trying to attach is one
691 * of the completion spots of the combostr
692 * we are trying to attach the frame to.
694 for (nep
= sp
->s_empty
; nep
; nep
= nep
->e_next
) {
695 if (nep
->e_combo
== cbp
)
697 if (nep
->e_combo
->c_nframes
< cbp
->c_nframes
)
700 /* frame overlaps but not at a valid spot */
706 /* compute the first half of the combo value */
707 c
= cbp
->c_combo
.c
.a
+ ocb
.c
.a
- verts
- 3;
711 /* compute the second half of the combo value */
712 n
= ep
->e_fval
.c
.a
+ ep
->e_fval
.c
.b
- 1;
716 /* make a new combo! */
717 ncbp
= (struct combostr
*)malloc(sizeof(struct combostr
) +
718 (cbp
->c_nframes
+ 1) * sizeof(struct combostr
*));
720 panic("Out of memory!");
721 scbpp
= (struct combostr
**)(ncbp
+ 1);
722 if (sortcombo(scbpp
, (struct combostr
**)(cbp
+ 1), ocbp
)) {
728 ncbp
->c_combo
.c
.a
= c
;
729 ncbp
->c_combo
.c
.b
= n
;
730 ncbp
->c_link
[0] = cbp
;
731 ncbp
->c_link
[1] = ocbp
;
732 ncbp
->c_linkv
[1].s
= ocb
.s
;
733 ncbp
->c_voff
[1] = off
;
734 ncbp
->c_vertex
= osp
- board
;
735 ncbp
->c_nframes
= cbp
->c_nframes
+ 1;
736 ncbp
->c_flg
= ocb
.c
.b
? C_OPEN_1
: 0;
737 ncbp
->c_frameindex
= ep
->e_frameindex
;
739 * Update the completion spot mask of the frame we
740 * are attaching 'ocbp' to so the intersection isn't
743 ncbp
->c_framecnt
[0] = ep
->e_framecnt
;
744 ncbp
->c_emask
[0] = ep
->e_emask
;
746 ncbp
->c_flg
|= C_LOOP
;
747 ncbp
->c_dir
= vertices
[0].o_frameindex
;
748 ncbp
->c_framecnt
[1] = fcnt
- 1;
749 if (ncbp
->c_framecnt
[1]) {
750 n
= (vertices
[0].o_intersect
- ocbp
->c_vertex
) /
752 ncbp
->c_emask
[1] = emask
& ~(1 << n
);
754 ncbp
->c_emask
[1] = 0;
755 ncbp
->c_voff
[0] = vertices
[0].o_off
;
758 ncbp
->c_framecnt
[1] = fcnt
;
759 ncbp
->c_emask
[1] = emask
;
760 ncbp
->c_voff
[0] = ep
->e_off
;
763 if ((c
== 1 && debug
> 1) || debug
> 3) {
764 sprintf(fmtbuf
, "%c v%d i%d d%d c %d %d m %x %x o %d %d",
765 "bw"[curcolor
], verts
, ncbp
->c_frameindex
, ncbp
->c_dir
,
766 ncbp
->c_framecnt
[0], ncbp
->c_framecnt
[1],
767 ncbp
->c_emask
[0], ncbp
->c_emask
[1],
768 ncbp
->c_voff
[0], ncbp
->c_voff
[1]);
770 printcombo(ncbp
, fmtbuf
);
774 /* record the empty spots that will complete this combo */
778 /* update board values */
779 updatecombo(ncbp
, curcolor
);
782 if (c
== 1 && debug
> 1 || debug
> 4) {
793 struct elist einfo
[MAXDEPTH
];
794 struct combostr
*ecombo
[MAXDEPTH
]; /* separate from elist to save space */
797 * Add the combostr 'ocbp' to the empty spots list for each empty spot
798 * in 'ocbp' that will complete the combo.
802 struct combostr
*ocbp
;
804 struct combostr
*cbp
, *tcbp
, **cbpp
;
805 struct elist
*ep
, *nep
;
807 int s
, d
, m
, emask
, i
;
811 sprintf(fmtbuf
, "E%c ", "bw"[curcolor
]);
812 printcombo(ocbp
, fmtbuf
+ 3);
816 /* should never happen but check anyway */
817 if ((nframes
= ocbp
->c_nframes
) >= MAXDEPTH
)
821 * The lower level combo can be pointed to by more than one
822 * higher level 'struct combostr' so we can't modify the
823 * lower level. Therefore, higher level combos store the
824 * real mask of the lower level frame in c_emask[0] and the
825 * frame number in c_frameindex.
827 * First we traverse the tree from top to bottom and save the
828 * connection info. Then we traverse the tree from bottom to
829 * top overwriting lower levels with the newer emask information.
831 ep
= &einfo
[nframes
];
832 cbpp
= &ecombo
[nframes
];
833 for (cbp
= ocbp
; (tcbp
= cbp
->c_link
[1]) != NULL
;
834 cbp
= cbp
->c_link
[0]) {
837 *--cbpp
= cbp
->c_link
[1];
838 ep
->e_off
= cbp
->c_voff
[1];
839 ep
->e_frameindex
= cbp
->c_frameindex
;
840 ep
->e_fval
.s
= cbp
->c_linkv
[1].s
;
841 ep
->e_framecnt
= cbp
->c_framecnt
[1];
842 ep
->e_emask
= cbp
->c_emask
[1];
847 *--cbpp
= cbp
->c_link
[0];
848 ep
->e_off
= cbp
->c_voff
[0];
849 ep
->e_frameindex
= 0;
850 ep
->e_fval
.s
= cbp
->c_linkv
[0].s
;
851 ep
->e_framecnt
= cbp
->c_framecnt
[0];
852 ep
->e_emask
= cbp
->c_emask
[0];
854 /* now update the emask info */
856 for (i
= 2, ep
+= 2; i
< nframes
; i
++, ep
++) {
858 nep
= &einfo
[ep
->e_frameindex
];
859 nep
->e_framecnt
= cbp
->c_framecnt
[0];
860 nep
->e_emask
= cbp
->c_emask
[0];
862 if (cbp
->c_flg
& C_LOOP
) {
865 * Account for the fact that this frame connects
866 * to a previous one (thus forming a loop).
868 nep
= &einfo
[cbp
->c_dir
];
869 if (--nep
->e_framecnt
)
870 nep
->e_emask
&= ~(1 << cbp
->c_voff
[0]);
877 * We only need to update the emask values of "complete" loops
878 * to include the intersection spots.
880 if (s
&& ocbp
->c_combo
.c
.a
== 2) {
881 /* process loops from the top down */
882 ep
= &einfo
[nframes
];
886 if (!(cbp
->c_flg
& C_LOOP
))
890 * Update the emask values to include the
891 * intersection spots.
893 nep
= &einfo
[cbp
->c_dir
];
895 nep
->e_emask
= 1 << cbp
->c_voff
[0];
897 ep
->e_emask
= 1 << ep
->e_off
;
898 ep
= &einfo
[ep
->e_frameindex
];
901 ep
->e_emask
= 1 << ep
->e_off
;
902 ep
= &einfo
[ep
->e_frameindex
];
904 } while (ep
!= einfo
);
907 /* check all the frames for completion spots */
908 for (i
= 0, ep
= einfo
, cbpp
= ecombo
; i
< nframes
; i
++, ep
++, cbpp
++) {
909 /* skip this frame if there are no incomplete spots in it */
910 if ((emask
= ep
->e_emask
) == 0)
913 sp
= &board
[cbp
->c_vertex
];
915 for (s
= 0, m
= 1; s
< 5; s
++, sp
+= d
, m
<<= 1) {
916 if (sp
->s_occ
!= EMPTY
|| !(emask
& m
))
919 /* add the combo to the list of empty spots */
920 nep
= (struct elist
*)malloc(sizeof(struct elist
));
922 panic("Out of memory!");
925 nep
->e_frameindex
= i
;
926 if (ep
->e_framecnt
> 1) {
927 nep
->e_framecnt
= ep
->e_framecnt
- 1;
928 nep
->e_emask
= emask
& ~m
;
933 nep
->e_fval
.s
= ep
->e_fval
.s
;
935 sprintf(fmtbuf
, "e %s o%d i%d c%d m%x %x",
945 /* sort by the number of frames in the combo */
946 nep
->e_next
= sp
->s_nempty
;
954 * Update the board value based on the combostr.
955 * This is called only if 'cbp' is a <1,x> combo.
956 * We handle things differently depending on whether the next move
957 * would be trying to "complete" the combo or trying to block it.
960 updatecombo(cbp
, color
)
961 struct combostr
*cbp
;
965 struct combostr
*tcbp
;
971 /* save the top level value for the whole combo */
972 cb
.c
.a
= cbp
->c_combo
.c
.a
;
973 nframes
= cbp
->c_nframes
;
975 if (color
!= nextcolor
)
976 memset(tmpmap
, 0, sizeof(tmpmap
));
978 for (; (tcbp
= cbp
->c_link
[1]) != NULL
; cbp
= cbp
->c_link
[0]) {
980 cb
.c
.b
= cbp
->c_combo
.c
.b
;
981 if (color
== nextcolor
) {
982 /* update the board value for the vertex */
983 sp
= &board
[cbp
->c_vertex
];
984 sp
->s_nforce
[color
]++;
985 if (cb
.s
<= sp
->s_combo
[color
].s
) {
986 if (cb
.s
!= sp
->s_combo
[color
].s
) {
987 sp
->s_combo
[color
].s
= cb
.s
;
988 sp
->s_level
[color
] = nframes
;
989 } else if (nframes
< sp
->s_level
[color
])
990 sp
->s_level
[color
] = nframes
;
993 /* update the board values for each spot in frame */
994 sp
= &board
[s
= tcbp
->c_vertex
];
996 i
= (flg
& C_OPEN_1
) ? 6 : 5;
997 for (; --i
>= 0; sp
+= d
, s
+= d
) {
998 if (sp
->s_occ
!= EMPTY
)
1000 sp
->s_nforce
[color
]++;
1001 if (cb
.s
<= sp
->s_combo
[color
].s
) {
1002 if (cb
.s
!= sp
->s_combo
[color
].s
) {
1003 sp
->s_combo
[color
].s
= cb
.s
;
1004 sp
->s_level
[color
] = nframes
;
1005 } else if (nframes
< sp
->s_level
[color
])
1006 sp
->s_level
[color
] = nframes
;
1012 /* mark the frame as being part of a <1,x> combo */
1013 board
[tcbp
->c_vertex
].s_flg
|= FFLAG
<< tcbp
->c_dir
;
1016 if (color
!= nextcolor
) {
1017 /* update the board values for each spot in frame */
1018 sp
= &board
[s
= cbp
->c_vertex
];
1020 i
= (flg
& C_OPEN_0
) ? 6 : 5;
1021 for (; --i
>= 0; sp
+= d
, s
+= d
) {
1022 if (sp
->s_occ
!= EMPTY
)
1024 sp
->s_nforce
[color
]++;
1025 if (cb
.s
<= sp
->s_combo
[color
].s
) {
1026 if (cb
.s
!= sp
->s_combo
[color
].s
) {
1027 sp
->s_combo
[color
].s
= cb
.s
;
1028 sp
->s_level
[color
] = nframes
;
1029 } else if (nframes
< sp
->s_level
[color
])
1030 sp
->s_level
[color
] = nframes
;
1035 memcpy(forcemap
, tmpmap
, sizeof(tmpmap
));
1037 for (i
= 0; (unsigned int)i
< MAPSZ
; i
++)
1038 forcemap
[i
] &= tmpmap
[i
];
1043 /* mark the frame as being part of a <1,x> combo */
1044 board
[cbp
->c_vertex
].s_flg
|= FFLAG
<< cbp
->c_dir
;
1048 * Add combo to the end of the list.
1051 appendcombo(cbp
, color
)
1052 struct combostr
*cbp
;
1055 struct combostr
*pcbp
, *ncbp
;
1059 if (ncbp
== (struct combostr
*)0) {
1065 pcbp
= ncbp
->c_prev
;
1073 * Return zero if it is valid to combine frame 'fcbp' with the frames
1074 * in 'cbp' and forms a linked chain of frames (i.e., a tree; no loops).
1075 * Return positive if combining frame 'fcbp' to the frames in 'cbp'
1076 * would form some kind of valid loop. Also return the intersection spots
1077 * in 'vertices[]' beside the known intersection at spot 'osp'.
1078 * Return -1 if 'fcbp' should not be combined with 'cbp'.
1079 * 's' is the combo value for frame 'fcpb'.
1082 checkframes(cbp
, fcbp
, osp
, s
, vertices
)
1083 struct combostr
*cbp
;
1084 struct combostr
*fcbp
;
1085 struct spotstr
*osp
;
1087 struct ovlp_info
*vertices
;
1089 struct combostr
*tcbp
, *lcbp
;
1090 int i
, n
, mask
, flg
, verts
, loop
, myindex
, fcnt
;
1102 myindex
= cbp
->c_nframes
;
1103 n
= (fcbp
- frames
) * FAREA
;
1107 * i == which overlap bit to test based on whether 'fcbp' is
1108 * an open or closed frame.
1111 for (; (tcbp
= cbp
->c_link
[1]) != NULL
;
1112 lcbp
= cbp
, cbp
= cbp
->c_link
[0]) {
1114 return (-1); /* fcbp is already included */
1116 /* check for intersection of 'tcbp' with 'fcbp' */
1118 mask
= str
[tcbp
- frames
];
1120 n
= i
+ ((flg
& C_OPEN_1
) != 0);
1121 if (mask
& (1 << n
)) {
1123 * The two frames are not independent if they
1124 * both lie in the same line and intersect at
1125 * more than one point.
1127 if (tcbp
->c_dir
== fcbp
->c_dir
&& (mask
& (0x10 << n
)))
1130 * If this is not the spot we are attaching
1131 * 'fcbp' to and it is a reasonable intersection
1132 * spot, then there might be a loop.
1134 n
= ip
[tcbp
- frames
];
1135 if (osp
!= &board
[n
]) {
1136 /* check to see if this is a valid loop */
1139 if (fcnt
== 0 || cbp
->c_framecnt
[1] == 0)
1142 * Check to be sure the intersection is not
1143 * one of the end points if it is an open
1146 if ((flg
& C_OPEN_1
) &&
1147 (n
== tcbp
->c_vertex
||
1148 n
== tcbp
->c_vertex
+ 5 * dd
[tcbp
->c_dir
]))
1149 return (-1); /* invalid overlap */
1151 (n
== fcbp
->c_vertex
||
1152 n
== fcbp
->c_vertex
+ 5 * dd
[fcbp
->c_dir
]))
1153 return (-1); /* invalid overlap */
1155 vertices
->o_intersect
= n
;
1156 vertices
->o_fcombo
= cbp
;
1157 vertices
->o_link
= 1;
1158 vertices
->o_off
= (n
- tcbp
->c_vertex
) /
1160 vertices
->o_frameindex
= myindex
;
1164 n
= i
+ ((flg
& C_OPEN_0
) != 0);
1167 return (-1); /* fcbp is already included */
1169 /* check for intersection of 'cbp' with 'fcbp' */
1170 mask
= str
[cbp
- frames
];
1171 if (mask
& (1 << n
)) {
1173 * The two frames are not independent if they
1174 * both lie in the same line and intersect at
1175 * more than one point.
1177 if (cbp
->c_dir
== fcbp
->c_dir
&& (mask
& (0x10 << n
)))
1180 * If this is not the spot we are attaching
1181 * 'fcbp' to and it is a reasonable intersection
1182 * spot, then there might be a loop.
1184 n
= ip
[cbp
- frames
];
1185 if (osp
!= &board
[n
]) {
1186 /* check to see if this is a valid loop */
1189 if (fcnt
== 0 || lcbp
->c_framecnt
[0] == 0)
1192 * Check to be sure the intersection is not
1193 * one of the end points if it is an open
1196 if ((flg
& C_OPEN_0
) &&
1197 (n
== cbp
->c_vertex
||
1198 n
== cbp
->c_vertex
+ 5 * dd
[cbp
->c_dir
]))
1199 return (-1); /* invalid overlap */
1201 (n
== fcbp
->c_vertex
||
1202 n
== fcbp
->c_vertex
+ 5 * dd
[fcbp
->c_dir
]))
1203 return (-1); /* invalid overlap */
1205 vertices
->o_intersect
= n
;
1206 vertices
->o_fcombo
= lcbp
;
1207 vertices
->o_link
= 0;
1208 vertices
->o_off
= (n
- cbp
->c_vertex
) /
1210 vertices
->o_frameindex
= 0;
1218 * Merge sort the frame 'fcbp' and the sorted list of frames 'cbpp' and
1219 * store the result in 'scbpp'. 'curlevel' is the size of the 'cbpp' array.
1220 * Return true if this list of frames is already in the hash list.
1221 * Otherwise, add the new combo to the hash list.
1224 sortcombo(scbpp
, cbpp
, fcbp
)
1225 struct combostr
**scbpp
;
1226 struct combostr
**cbpp
;
1227 struct combostr
*fcbp
;
1229 struct combostr
**spp
, **cpp
;
1230 struct combostr
*cbp
, *ecbp
;
1237 sprintf(fmtbuf
, "sortc: %s%c l%d", stoc(fcbp
->c_vertex
),
1238 pdir
[fcbp
->c_dir
], curlevel
);
1241 for (cpp
= cbpp
; cpp
< cbpp
+ curlevel
; cpp
++) {
1242 sprintf(str
, " %s%c", stoc((*cpp
)->c_vertex
),
1243 pdir
[(*cpp
)->c_dir
]);
1250 /* first build the new sorted list */
1253 cpp
= cbpp
+ curlevel
;
1260 while (cpp
-- != cbpp
);
1264 } while (cpp
!= cbpp
);
1268 /* now check to see if this list of frames has already been seen */
1269 cbp
= hashcombos
[inx
= *scbpp
- frames
];
1270 if (cbp
== (struct combostr
*)0) {
1272 * Easy case, this list hasn't been seen.
1273 * Add it to the hash list.
1275 fcbp
= (struct combostr
*)
1276 ((char *)scbpp
- sizeof(struct combostr
));
1277 hashcombos
[inx
] = fcbp
;
1278 fcbp
->c_next
= fcbp
->c_prev
= fcbp
;
1283 cbpp
= (struct combostr
**)(cbp
+ 1);
1286 cbpp
++; /* first frame is always the same */
1288 if (*--spp
!= *--cpp
)
1290 } while (cpp
!= cbpp
);
1291 /* we found a match */
1296 sprintf(fmtbuf
, "sort1: n%d", n
);
1299 for (cpp
= scbpp
; cpp
< scbpp
+ n
; cpp
++) {
1300 sprintf(str
, " %s%c", stoc((*cpp
)->c_vertex
),
1301 pdir
[(*cpp
)->c_dir
]);
1305 printcombo(cbp
, fmtbuf
);
1309 for (cpp
= cbpp
; cpp
< cbpp
+ n
; cpp
++) {
1310 sprintf(str
, " %s%c", stoc((*cpp
)->c_vertex
),
1311 pdir
[(*cpp
)->c_dir
]);
1320 } while ((cbp
= cbp
->c_next
) != ecbp
);
1322 * This list of frames hasn't been seen.
1323 * Add it to the hash list.
1326 fcbp
= (struct combostr
*)((char *)scbpp
- sizeof(struct combostr
));
1328 fcbp
->c_prev
= ecbp
;
1330 ecbp
->c_next
= fcbp
;
1335 * Print the combo into string 'str'.
1338 printcombo(cbp
, str
)
1339 struct combostr
*cbp
;
1342 struct combostr
*tcbp
;
1344 sprintf(str
, "%x/%d", cbp
->c_combo
.s
, cbp
->c_nframes
);
1346 for (; (tcbp
= cbp
->c_link
[1]) != NULL
; cbp
= cbp
->c_link
[0]) {
1347 sprintf(str
, " %s%c%x", stoc(tcbp
->c_vertex
), pdir
[tcbp
->c_dir
],
1351 sprintf(str
, " %s%c", stoc(cbp
->c_vertex
), pdir
[cbp
->c_dir
]);
1357 struct combostr
*ocbp
;
1359 struct combostr
*cbp
, *tcbp
, **cbpp
;
1360 struct elist
*ep
, *nep
, **epp
;
1364 int r
, n
, flg
, cmask
, omask
;
1366 /* should never happen but check anyway */
1367 if ((nframes
= ocbp
->c_nframes
) >= MAXDEPTH
)
1371 * The lower level combo can be pointed to by more than one
1372 * higher level 'struct combostr' so we can't modify the
1373 * lower level. Therefore, higher level combos store the
1374 * real mask of the lower level frame in c_emask[0] and the
1375 * frame number in c_frameindex.
1377 * First we traverse the tree from top to bottom and save the
1378 * connection info. Then we traverse the tree from bottom to
1379 * top overwriting lower levels with the newer emask information.
1381 ep
= &einfo
[nframes
];
1382 cbpp
= &ecombo
[nframes
];
1383 for (cbp
= ocbp
; tcbp
= cbp
->c_link
[1]; cbp
= cbp
->c_link
[0]) {
1386 *--cbpp
= cbp
->c_link
[1];
1387 ep
->e_off
= cbp
->c_voff
[1];
1388 ep
->e_frameindex
= cbp
->c_frameindex
;
1389 ep
->e_fval
.s
= cbp
->c_linkv
[1].s
;
1390 ep
->e_framecnt
= cbp
->c_framecnt
[1];
1391 ep
->e_emask
= cbp
->c_emask
[1];
1396 *--cbpp
= cbp
->c_link
[0];
1397 ep
->e_off
= cbp
->c_voff
[0];
1398 ep
->e_frameindex
= 0;
1399 ep
->e_fval
.s
= cbp
->c_linkv
[0].s
;
1400 ep
->e_framecnt
= cbp
->c_framecnt
[0];
1401 ep
->e_emask
= cbp
->c_emask
[0];
1403 /* now update the emask info */
1405 for (i
= 2, ep
+= 2; i
< nframes
; i
++, ep
++) {
1407 nep
= &einfo
[ep
->e_frameindex
];
1408 nep
->e_framecnt
= cbp
->c_framecnt
[0];
1409 nep
->e_emask
= cbp
->c_emask
[0];
1411 if (cbp
->c_flg
& C_LOOP
) {
1414 * Account for the fact that this frame connects
1415 * to a previous one (thus forming a loop).
1417 nep
= &einfo
[cbp
->c_dir
];
1418 if (--nep
->e_framecnt
)
1419 nep
->e_emask
&= ~(1 << cbp
->c_voff
[0]);
1426 * We only need to update the emask values of "complete" loops
1427 * to include the intersection spots.
1429 if (s
&& ocbp
->c_combo
.c
.a
== 2) {
1430 /* process loops from the top down */
1431 ep
= &einfo
[nframes
];
1435 if (!(cbp
->c_flg
& C_LOOP
))
1439 * Update the emask values to include the
1440 * intersection spots.
1442 nep
= &einfo
[cbp
->c_dir
];
1443 nep
->e_framecnt
= 1;
1444 nep
->e_emask
= 1 << cbp
->c_voff
[0];
1446 ep
->e_emask
= 1 << ep
->e_off
;
1447 ep
= &einfo
[ep
->e_frameindex
];
1450 ep
->e_emask
= 1 << ep
->e_off
;
1451 ep
= &einfo
[ep
->e_frameindex
];
1453 } while (ep
!= einfo
);
1456 /* mark all the frames with the completion spots */
1457 for (i
= 0, ep
= einfo
, cbpp
= ecombo
; i
< nframes
; i
++, ep
++, cbpp
++) {
1460 sp
= &board
[cbp
->c_vertex
];
1461 d
= dd
[s
= cbp
->c_dir
];
1463 omask
= (IFLAG
| CFLAG
) << s
;
1464 s
= ep
->e_fval
.c
.b
? 6 : 5;
1465 for (; --s
>= 0; sp
+= d
, m
>>= 1)
1466 sp
->s_flg
|= (m
& 1) ? omask
: cmask
;
1471 clearcombo(cbp
, open
)
1472 struct combostr
*cbp
;
1476 struct combostr
*tcbp
;
1479 for (; tcbp
= cbp
->c_link
[1]; cbp
= cbp
->c_link
[0]) {
1480 clearcombo(tcbp
, cbp
->c_flg
& C_OPEN_1
);
1481 open
= cbp
->c_flg
& C_OPEN_0
;
1483 sp
= &board
[cbp
->c_vertex
];
1484 d
= dd
[n
= cbp
->c_dir
];
1485 mask
= ~((IFLAG
| CFLAG
) << n
);
1487 for (; --n
>= 0; sp
+= d
)
1492 list_eq(scbpp
, cbpp
, n
)
1493 struct combostr
**scbpp
;
1494 struct combostr
**cbpp
;
1497 struct combostr
**spp
, **cpp
;
1502 if (*--spp
!= *--cpp
)
1504 } while (cpp
!= cbpp
);
1505 /* we found a match */