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1 /* $NetBSD: ttyscrn.h,v 1.4 2012/10/06 19:39:51 christos Exp $ */
2
3 /*-
4 * Copyright (c) 2003 The NetBSD Foundation, Inc.
5 * All rights reserved.
6 *
7 * This code is derived from software contributed to The NetBSD Foundation
8 * by Christos Zoulas.
9 *
10 * Redistribution and use in source and binary forms, with or without
11 * modification, are permitted provided that the following conditions
12 * are met:
13 * 1. Redistributions of source code must retain the above copyright
14 * notice, this list of conditions and the following disclaimer.
15 * 2. Redistributions in binary form must reproduce the above copyright
16 * notice, this list of conditions and the following disclaimer in the
17 * documentation and/or other materials provided with the distribution.
18 *
19 * THIS SOFTWARE IS PROVIDED BY THE NETBSD FOUNDATION, INC. AND CONTRIBUTORS
20 * ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
21 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
22 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION OR CONTRIBUTORS
23 * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
24 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
25 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
26 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
27 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
28 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
29 * POSSIBILITY OF SUCH DAMAGE.
30 */
31
32 /*
33 * ttyscrn.h: Curses based screen for dots
34 */
35
36 #ifndef _H_TTYSCRN
37 #define _H_TTYSCRN
38
39 #include "gamescreen.h"
40
41 class TTYSCRN : public GAMESCREEN {
42 public:
43 // Constructor that can fail
44 static TTYSCRN* create(int acs, size_t *y, size_t *x);
45 ~TTYSCRN();
46
47 // Screen virtuals
48 void clean(void);
49 void moveto(size_t y, size_t x);
50 void addsym(const int sym);
51 void addedge(const int sym);
52 void redraw(void);
53 void bell(void);
54 int getinput(void);
55 void score(size_t s, const PLAYER& p);
56 void games(size_t s, const PLAYER& p);
57 void total(size_t s, const PLAYER& p);
58 void ties(const PLAYER& p);
59
60 private:
61 enum {
62 offsx = 2, // board x offset from top left corner
63 offsy = 2, // board y offset from top left corner
64 offsscore = 0, // score y offset from top of the board
65 offstotal = 3, // total y offset from top of the board
66 offsgames = 6, // games y offset from top of the board
67 offsties = 8 // ties y offset from top of the board
68 };
69 size_t _sx, _sy; // board size
70 size_t _tx, _ty; // tty size
71 int _acs; // do we want acs?
72 };
73
74 #endif