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1 /*
2 * Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985.
3 */
4
5 #ifndef lint
6 static char rcsid[] = "$Id: hack.mkshop.c,v 1.3 1993/08/02 17:17:26 mycroft Exp $";
7 #endif /* not lint */
8
9 #include <stdlib.h>
10 #ifndef QUEST
11 #include "hack.h"
12 #include "def.mkroom.h"
13 #include "def.eshk.h"
14 #define ESHK ((struct eshk *)(&(shk->mextra[0])))
15 extern struct monst *makemon();
16 extern struct obj *mkobj_at();
17 extern int nroom;
18 extern char shtypes[]; /* = "=/)%?!["; 8 types: 7 specialized, 1 mixed */
19 schar shprobs[] = { 3,3,5,5,10,10,14,50 }; /* their probabilities */
20
21 mkshop(){
22 register struct mkroom *sroom;
23 register int sh,sx,sy,i = -1;
24 register char let;
25 int roomno;
26 register struct monst *shk;
27 #ifdef WIZARD
28 /* first determine shoptype */
29 if(wizard){
30 register char *ep = getenv("SHOPTYPE");
31 if(ep){
32 if(*ep == 'z' || *ep == 'Z'){
33 mkzoo(ZOO);
34 return;
35 }
36 if(*ep == 'm' || *ep == 'M'){
37 mkzoo(MORGUE);
38 return;
39 }
40 if(*ep == 'b' || *ep == 'B'){
41 mkzoo(BEEHIVE);
42 return;
43 }
44 if(*ep == 's' || *ep == 'S'){
45 mkswamp();
46 return;
47 }
48 for(i=0; shtypes[i]; i++)
49 if(*ep == shtypes[i]) break;
50 goto gottype;
51 }
52 }
53 gottype:
54 #endif WIZARD
55 for(sroom = &rooms[0], roomno = 0; ; sroom++, roomno++){
56 if(sroom->hx < 0) return;
57 if(sroom - rooms >= nroom) {
58 pline("rooms not closed by -1?");
59 return;
60 }
61 if(sroom->rtype) continue;
62 if(!sroom->rlit || has_dnstairs(sroom) || has_upstairs(sroom))
63 continue;
64 if(
65 #ifdef WIZARD
66 (wizard && getenv("SHOPTYPE") && sroom->doorct != 0) ||
67 #endif WIZARD
68 sroom->doorct <= 2 && sroom->doorct > 0) break;
69 }
70
71 if(i < 0) { /* shoptype not yet determined */
72 register int j;
73
74 for(j = rn2(100), i = 0; (j -= shprobs[i])>= 0; i++)
75 if(!shtypes[i]) break; /* superfluous */
76 if(isbig(sroom) && i + SHOPBASE == WANDSHOP)
77 i = GENERAL-SHOPBASE;
78 }
79 sroom->rtype = i + SHOPBASE;
80 let = shtypes[i];
81 sh = sroom->fdoor;
82 sx = doors[sh].x;
83 sy = doors[sh].y;
84 if(sx == sroom->lx-1) sx++; else
85 if(sx == sroom->hx+1) sx--; else
86 if(sy == sroom->ly-1) sy++; else
87 if(sy == sroom->hy+1) sy--; else {
88 #ifdef WIZARD
89 /* This is said to happen sometimes, but I've never seen it. */
90 if(wizard) {
91 register int j = sroom->doorct;
92 extern int doorindex;
93
94 pline("Where is shopdoor?");
95 pline("Room at (%d,%d),(%d,%d).", sroom->lx, sroom->ly,
96 sroom->hx, sroom->hy);
97 pline("doormax=%d doorct=%d fdoor=%d",
98 doorindex, sroom->doorct, sh);
99 while(j--) {
100 pline("door [%d,%d]", doors[sh].x, doors[sh].y);
101 sh++;
102 }
103 more();
104 }
105 #endif WIZARD
106 return;
107 }
108 if(!(shk = makemon(PM_SHK,sx,sy))) return;
109 shk->isshk = shk->mpeaceful = 1;
110 shk->msleep = 0;
111 shk->mtrapseen = ~0; /* we know all the traps already */
112 ESHK->shoproom = roomno;
113 ESHK->shoplevel = dlevel;
114 ESHK->shd = doors[sh];
115 ESHK->shk.x = sx;
116 ESHK->shk.y = sy;
117 ESHK->robbed = 0;
118 ESHK->visitct = 0;
119 ESHK->following = 0;
120 shk->mgold = 1000 + 30*rnd(100); /* initial capital */
121 ESHK->billct = 0;
122 findname(ESHK->shknam, let);
123 for(sx = sroom->lx; sx <= sroom->hx; sx++)
124 for(sy = sroom->ly; sy <= sroom->hy; sy++){
125 register struct monst *mtmp;
126 if((sx == sroom->lx && doors[sh].x == sx-1) ||
127 (sx == sroom->hx && doors[sh].x == sx+1) ||
128 (sy == sroom->ly && doors[sh].y == sy-1) ||
129 (sy == sroom->hy && doors[sh].y == sy+1)) continue;
130 if(rn2(100) < dlevel && !m_at(sx,sy) &&
131 (mtmp = makemon(PM_MIMIC, sx, sy))){
132 mtmp->mimic = 1;
133 mtmp->mappearance =
134 (let && rn2(10) < dlevel) ? let : ']';
135 continue;
136 }
137 (void) mkobj_at(let, sx, sy);
138 }
139 }
140
141 mkzoo(type)
142 int type;
143 {
144 register struct mkroom *sroom;
145 register struct monst *mon;
146 register int sh,sx,sy,i;
147 int goldlim = 500 * dlevel;
148 int moct = 0;
149 struct permonst *morguemon();
150
151 i = nroom;
152 for(sroom = &rooms[rn2(nroom)]; ; sroom++) {
153 if(sroom == &rooms[nroom])
154 sroom = &rooms[0];
155 if(!i-- || sroom->hx < 0)
156 return;
157 if(sroom->rtype)
158 continue;
159 if(type == MORGUE && sroom->rlit)
160 continue;
161 if(has_upstairs(sroom) || (has_dnstairs(sroom) && rn2(3)))
162 continue;
163 if(sroom->doorct == 1 || !rn2(5))
164 break;
165 }
166 sroom->rtype = type;
167 sh = sroom->fdoor;
168 for(sx = sroom->lx; sx <= sroom->hx; sx++)
169 for(sy = sroom->ly; sy <= sroom->hy; sy++){
170 if((sx == sroom->lx && doors[sh].x == sx-1) ||
171 (sx == sroom->hx && doors[sh].x == sx+1) ||
172 (sy == sroom->ly && doors[sh].y == sy-1) ||
173 (sy == sroom->hy && doors[sh].y == sy+1)) continue;
174 mon = makemon(
175 (type == MORGUE) ? morguemon() :
176 (type == BEEHIVE) ? PM_KILLER_BEE : (struct permonst *) 0,
177 sx, sy);
178 if(mon) mon->msleep = 1;
179 switch(type) {
180 case ZOO:
181 i = sq(dist2(sx,sy,doors[sh].x,doors[sh].y));
182 if(i >= goldlim) i = 5*dlevel;
183 goldlim -= i;
184 mkgold((long)(10 + rn2(i)), sx, sy);
185 break;
186 case MORGUE:
187 /* Usually there is one dead body in the morgue */
188 if(!moct && rn2(3)) {
189 mksobj_at(CORPSE, sx, sy);
190 moct++;
191 }
192 break;
193 case BEEHIVE:
194 if(!rn2(3)) mksobj_at(LUMP_OF_ROYAL_JELLY, sx, sy);
195 break;
196 }
197 }
198 }
199
200 struct permonst *
201 morguemon()
202 {
203 extern struct permonst pm_ghost;
204 register int i = rn2(100), hd = rn2(dlevel);
205
206 if(hd > 10 && i < 10) return(PM_DEMON);
207 if(hd > 8 && i > 85) return(PM_VAMPIRE);
208 return((i < 40) ? PM_GHOST : (i < 60) ? PM_WRAITH : PM_ZOMBIE);
209 }
210
211 mkswamp() /* Michiel Huisjes & Fred de Wilde */
212 {
213 register struct mkroom *sroom;
214 register int sx,sy,i,eelct = 0;
215 extern struct permonst pm_eel;
216
217 for(i=0; i<5; i++) { /* 5 tries */
218 sroom = &rooms[rn2(nroom)];
219 if(sroom->hx < 0 || sroom->rtype ||
220 has_upstairs(sroom) || has_dnstairs(sroom))
221 continue;
222
223 /* satisfied; make a swamp */
224 sroom->rtype = SWAMP;
225 for(sx = sroom->lx; sx <= sroom->hx; sx++)
226 for(sy = sroom->ly; sy <= sroom->hy; sy++)
227 if((sx+sy)%2 && !o_at(sx,sy) && !t_at(sx,sy)
228 && !m_at(sx,sy) && !nexttodoor(sx,sy)){
229 levl[sx][sy].typ = POOL;
230 levl[sx][sy].scrsym = POOL_SYM;
231 if(!eelct || !rn2(4)) {
232 (void) makemon(PM_EEL, sx, sy);
233 eelct++;
234 }
235 }
236 }
237 }
238
239 nexttodoor(sx,sy)
240 register sx,sy;
241 {
242 register dx,dy;
243 register struct rm *lev;
244 for(dx = -1; dx <= 1; dx++) for(dy = -1; dy <= 1; dy++)
245 if((lev = &levl[sx+dx][sy+dy])->typ == DOOR ||
246 lev->typ == SDOOR || lev->typ == LDOOR)
247 return(1);
248 return(0);
249 }
250
251 has_dnstairs(sroom)
252 register struct mkroom *sroom;
253 {
254 return(sroom->lx <= xdnstair && xdnstair <= sroom->hx &&
255 sroom->ly <= ydnstair && ydnstair <= sroom->hy);
256 }
257
258 has_upstairs(sroom)
259 register struct mkroom *sroom;
260 {
261 return(sroom->lx <= xupstair && xupstair <= sroom->hx &&
262 sroom->ly <= yupstair && yupstair <= sroom->hy);
263 }
264
265 isbig(sroom)
266 register struct mkroom *sroom;
267 {
268 register int area = (sroom->hx - sroom->lx) * (sroom->hy - sroom->ly);
269 return( area > 20 );
270 }
271
272 dist2(x0,y0,x1,y1){
273 return((x0-x1)*(x0-x1) + (y0-y1)*(y0-y1));
274 }
275
276 sq(a) int a; {
277 return(a*a);
278 }
279 #endif QUEST