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git.cameronkatri.com Git - bsdgames-darwin.git/blob - dab/ttyscrn.h
1 /* $NetBSD: ttyscrn.h,v 1.1.1.1 2003/12/26 17:57:04 christos Exp $ */
3 * Copyright (c) 2003 The NetBSD Foundation, Inc.
6 * This code is derived from software contributed to The NetBSD Foundation
9 * Redistribution and use in source and binary forms, with or without
10 * modification, are permitted provided that the following conditions
12 * 1. Redistributions of source code must retain the above copyright
13 * notice, this list of conditions and the following disclaimer.
14 * 2. Redistributions in binary form must reproduce the above copyright
15 * notice, this list of conditions and the following disclaimer in the
16 * documentation and/or other materials provided with the distribution.
17 * 3. All advertising materials mentioning features or use of this software
18 * must display the following acknowledgement:
19 * This product includes software developed by the NetBSD
20 * Foundation, Inc. and its contributors.
21 * 4. Neither the name of The NetBSD Foundation nor the names of its
22 * contributors may be used to endorse or promote products derived
23 * from this software without specific prior written permission.
25 * THIS SOFTWARE IS PROVIDED BY THE NETBSD FOUNDATION, INC. AND CONTRIBUTORS
26 * ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
27 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
28 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION OR CONTRIBUTORS
29 * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
30 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
31 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
32 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
33 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
34 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
35 * POSSIBILITY OF SUCH DAMAGE.
39 * ttyscrn.h: Curses based screen for dots
45 #include "gamescreen.h"
47 class TTYSCRN
: public GAMESCREEN
{
49 // Constructor that can fail
50 static TTYSCRN
* create(int acs
, size_t y
, size_t x
);
55 void moveto(size_t y
, size_t x
);
56 void addsym(const int sym
);
57 void addedge(const int sym
);
61 void score(size_t s
, const PLAYER
& p
);
62 void games(size_t s
, const PLAYER
& p
);
63 void total(size_t s
, const PLAYER
& p
);
64 void ties(const PLAYER
& p
);
68 offsx
= 2, // board x offset from top left corner
69 offsy
= 2, // board y offset from top left corner
70 offsscore
= 0, // score y offset from top of the board
71 offstotal
= 3, // total y offset from top of the board
72 offsgames
= 6, // games y offset from top of the board
73 offsties
= 8 // ties y offset from top of the board
75 size_t _sx
, _sy
; // board size
76 size_t _tx
, _ty
; // tty size
77 int _acs
; // do we want acs?