]> git.cameronkatri.com Git - bsdgames-darwin.git/blob - sail/extern.h
Correct The Hitchhiker's Guide to the Galaxy entry about dolphins as per
[bsdgames-darwin.git] / sail / extern.h
1 /* $NetBSD: extern.h,v 1.27 2004/02/08 00:32:48 jsm Exp $ */
2
3 /*
4 * Copyright (c) 1983, 1993
5 * The Regents of the University of California. All rights reserved.
6 *
7 * Redistribution and use in source and binary forms, with or without
8 * modification, are permitted provided that the following conditions
9 * are met:
10 * 1. Redistributions of source code must retain the above copyright
11 * notice, this list of conditions and the following disclaimer.
12 * 2. Redistributions in binary form must reproduce the above copyright
13 * notice, this list of conditions and the following disclaimer in the
14 * documentation and/or other materials provided with the distribution.
15 * 3. Neither the name of the University nor the names of its contributors
16 * may be used to endorse or promote products derived from this software
17 * without specific prior written permission.
18 *
19 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
20 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
21 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
22 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
23 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
24 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
25 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
26 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
27 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
28 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
29 * SUCH DAMAGE.
30 *
31 * @(#)externs.h 8.1 (Berkeley) 5/31/93
32 */
33
34 #include <sys/types.h>
35
36 #include "machdep.h"
37
38 /* program mode */
39 extern int mode;
40 #define MODE_PLAYER 1
41 #define MODE_DRIVER 2
42 #define MODE_LOGGER 3
43
44 /* command line flags */
45 extern int randomize; /* -x, give first available ship */
46 extern int longfmt; /* -l, print score in long format */
47 extern int nobells; /* -b, don't ring bell before Signal */
48
49 /* other initial modes */
50 extern gid_t gid;
51 extern gid_t egid;
52
53 #define dieroll() ((random()) % 6 + 1)
54 #define sqr(a) ((a) * (a))
55 #define min(a,b) ((a) < (b) ? (a) : (b))
56
57 #define grappled(a) ((a)->file->ngrap)
58 #define fouled(a) ((a)->file->nfoul)
59 #define snagged(a) (grappled(a) + fouled(a))
60
61 #define grappled2(a, b) ((a)->file->grap[(b)->file->index].sn_count)
62 #define fouled2(a, b) ((a)->file->foul[(b)->file->index].sn_count)
63 #define snagged2(a, b) (grappled2(a, b) + fouled2(a, b))
64
65 #define Xgrappled2(a, b) ((a)->file->grap[(b)->file->index].sn_turn < turn-1 ? grappled2(a, b) : 0)
66 #define Xfouled2(a, b) ((a)->file->foul[(b)->file->index].sn_turn < turn-1 ? fouled2(a, b) : 0)
67 #define Xsnagged2(a, b) (Xgrappled2(a, b) + Xfouled2(a, b))
68
69 #define cleangrapple(a, b, c) Cleansnag(a, b, c, 1)
70 #define cleanfoul(a, b, c) Cleansnag(a, b, c, 2)
71 #define cleansnag(a, b, c) Cleansnag(a, b, c, 3)
72
73 #define sterncolour(sp) ((sp)->file->stern+'0'-((sp)->file->captured?10:0))
74 #define sternrow(sp) ((sp)->file->row + dr[(sp)->file->dir])
75 #define sterncol(sp) ((sp)->file->col + dc[(sp)->file->dir])
76
77 #define capship(sp) ((sp)->file->captured?(sp)->file->captured:(sp))
78
79 #define readyname(r) ((r) & R_LOADING ? '*' : ((r) & R_INITIAL ? '!' : ' '))
80
81 /* loadL and loadR, should match loadname[] */
82 #define L_EMPTY 0 /* should be 0, don't change */
83 #define L_GRAPE 1
84 #define L_CHAIN 2
85 #define L_ROUND 3
86 #define L_DOUBLE 4
87 #define L_EXPLODE 5
88
89 /*
90 * readyL and readyR, these are bits, except R_EMPTY
91 */
92 #define R_EMPTY 0 /* not loaded and not loading */
93 #define R_LOADING 1 /* loading */
94 #define R_DOUBLE 2 /* loading double */
95 #define R_LOADED 4 /* loaded */
96 #define R_INITIAL 8 /* loaded initial */
97
98 #define HULL 0
99 #define RIGGING 1
100
101 #define W_CAPTAIN 1
102 #define W_CAPTURED 2
103 #define W_CLASS 3
104 #define W_CREW 4
105 #define W_DBP 5
106 #define W_DRIFT 6
107 #define W_EXPLODE 7
108 #define W_FILE 8
109 #define W_FOUL 9
110 #define W_GUNL 10
111 #define W_GUNR 11
112 #define W_HULL 12
113 #define W_MOVE 13
114 #define W_OBP 14
115 #define W_PCREW 15
116 #define W_UNFOUL 16
117 #define W_POINTS 17
118 #define W_QUAL 18
119 #define W_UNGRAP 19
120 #define W_RIGG 20
121 #define W_COL 21
122 #define W_DIR 22
123 #define W_ROW 23
124 #define W_SIGNAL 24
125 #define W_SINK 25
126 #define W_STRUCK 26
127 #define W_TA 27
128 #define W_ALIVE 28
129 #define W_TURN 29
130 #define W_WIND 30
131 #define W_FS 31
132 #define W_GRAP 32
133 #define W_RIG1 33
134 #define W_RIG2 34
135 #define W_RIG3 35
136 #define W_RIG4 36
137 #define W_BEGIN 37
138 #define W_END 38
139 #define W_DDEAD 39
140
141 #define NLOG 10
142 struct logs {
143 char l_name[20];
144 int l_uid;
145 int l_shipnum;
146 int l_gamenum;
147 int l_netpoints;
148 };
149
150 struct BP {
151 short turnsent;
152 struct ship *toship;
153 short mensent;
154 };
155
156 struct snag {
157 short sn_count;
158 short sn_turn;
159 };
160
161 #define NSCENE nscene
162 #define NSHIP 10
163 #define NBP 3
164
165 #define NNATION 8
166 #define N_A 0
167 #define N_B 1
168 #define N_S 2
169 #define N_F 3
170 #define N_J 4
171 #define N_D 5
172 #define N_K 6
173 #define N_O 7
174
175 struct File {
176 int index;
177 char captain[20]; /* 0 */
178 short points; /* 20 */
179 unsigned char loadL; /* 22 */
180 unsigned char loadR; /* 24 */
181 unsigned char readyL; /* 26 */
182 unsigned char readyR; /* 28 */
183 struct BP OBP[NBP]; /* 30 */
184 struct BP DBP[NBP]; /* 48 */
185 char struck; /* 66 */
186 struct ship *captured; /* 68 */
187 short pcrew; /* 70 */
188 char movebuf[10]; /* 72 */
189 char drift; /* 82 */
190 short nfoul;
191 short ngrap;
192 struct snag foul[NSHIP]; /* 84 */
193 struct snag grap[NSHIP]; /* 124 */
194 char RH; /* 224 */
195 char RG; /* 226 */
196 char RR; /* 228 */
197 char FS; /* 230 */
198 char explode; /* 232 */
199 char sink; /* 234 */
200 unsigned char dir;
201 short col;
202 short row;
203 char loadwith;
204 char stern;
205 };
206
207 struct ship {
208 const char *shipname; /* 0 */
209 struct shipspecs *specs; /* 2 */
210 unsigned char nationality; /* 4 */
211 short shiprow; /* 6 */
212 short shipcol; /* 8 */
213 char shipdir; /* 10 */
214 struct File *file; /* 12 */
215 };
216
217 struct scenario {
218 char winddir; /* 0 */
219 char windspeed; /* 2 */
220 char windchange; /* 4 */
221 unsigned char vessels; /* 12 */
222 const char *name; /* 14 */
223 struct ship ship[NSHIP]; /* 16 */
224 };
225 extern struct scenario scene[];
226 extern int nscene;
227
228 struct shipspecs {
229 char bs;
230 char fs;
231 char ta;
232 short guns;
233 unsigned char class;
234 char hull;
235 unsigned char qual;
236 char crew1;
237 char crew2;
238 char crew3;
239 char gunL;
240 char gunR;
241 char carL;
242 char carR;
243 int rig1;
244 int rig2;
245 int rig3;
246 int rig4;
247 short pts;
248 };
249 extern struct shipspecs specs[];
250
251 extern struct scenario *cc; /* the current scenario */
252 extern struct ship *ls; /* &cc->ship[cc->vessels] */
253
254 #define SHIP(s) (&cc->ship[s])
255 #define foreachship(sp) for ((sp) = cc->ship; (sp) < ls; (sp)++)
256
257 struct windeffects {
258 char A, B, C, D;
259 };
260 extern const struct windeffects WET[7][6];
261
262 struct Tables {
263 char H, G, C, R;
264 };
265 extern const struct Tables RigTable[11][6];
266 extern const struct Tables HullTable[11][6];
267
268 extern const char AMMO[9][4];
269 extern const char HDT[9][10];
270 extern const char HDTrake[9][10];
271 extern const char QUAL[9][5];
272 extern const char MT[9][3];
273
274 extern const char *const countryname[];
275 extern const char *const classname[];
276 extern const char *const directionname[];
277 extern const char *const qualname[];
278 extern const char loadname[];
279
280 extern const char rangeofshot[];
281
282 extern const char dr[], dc[];
283
284 extern int winddir;
285 extern int windspeed;
286 extern int turn;
287 extern int game;
288 extern int alive;
289 extern int people;
290 extern int hasdriver;
291
292 /* assorted.c */
293 void table (struct ship *, struct ship *, int, int, int, int);
294 void Cleansnag (struct ship *, struct ship *, int, int);
295
296 /* dr_1.c */
297 void unfoul (void);
298 void boardcomp (void);
299 void resolve (void);
300 void compcombat (void);
301 int next (void);
302
303 /* dr_2.c */
304 void thinkofgrapples (void);
305 void checkup (void);
306 void prizecheck (void);
307 void closeon (struct ship *, struct ship *, char *, int, int, int);
308
309 /* dr_3.c */
310 void moveall (void);
311 void sendbp (struct ship *, struct ship *, int, int);
312 int is_toughmelee (struct ship *, struct ship *, int, int);
313 void reload (void);
314 void checksails (void);
315
316 /* dr_4.c */
317 void ungrap (struct ship *, struct ship *);
318 void grap (struct ship *, struct ship *);
319
320 /* dr_5.c */
321 void subtract (struct ship *, struct ship *, int, int [3], int);
322 int mensent (struct ship *, struct ship *, int[3], struct ship **, int *,
323 int);
324
325 /* dr_main.c */
326 int dr_main (void);
327
328 /* game.c */
329 int maxturns (struct ship *, char *);
330 int maxmove (struct ship *, int, int);
331
332 /* lo_main.c */
333 int lo_main (void);
334
335 /* misc.c */
336 int range (struct ship *, struct ship *);
337 struct ship *closestenemy (struct ship *, int, int);
338 int gunsbear (struct ship *, struct ship *);
339 int portside (struct ship *, struct ship *, int);
340 int colours (struct ship *);
341 void logger (struct ship *);
342
343 /* parties.c */
344 int meleeing (struct ship *, struct ship *);
345 int boarding (struct ship *, int);
346 void unboard (struct ship *, struct ship *, int);
347
348 /* pl_1.c */
349 void leave (int) __attribute__((__noreturn__));
350 void choke (int) __attribute__((__noreturn__));
351 void child (int);
352
353 /* pl_2.c */
354 void play (void) __attribute__((__noreturn__));
355
356 /* pl_3.c */
357 void acceptcombat (void);
358 void grapungrap (void);
359 void unfoulplayer (void);
360
361 /* pl_4.c */
362 void changesail (void);
363 void acceptsignal (void);
364 void lookout (void);
365 const char *saywhat (struct ship *, int);
366 void eyeball (struct ship *);
367
368 /* pl_5.c */
369 void acceptmove (void);
370 void acceptboard (void);
371
372 /* pl_6.c */
373 void repair (void);
374 void loadplayer (void);
375
376 /* pl_7.c */
377 void initscreen (void);
378 void cleanupscreen (void);
379 void newturn (int);
380 void Signal (const char *, struct ship *, ...)
381 __attribute__((__format__(__printf__,1,3)));
382 void Msg (const char *, ...)
383 __attribute__((__format__(__printf__,1,2)));
384 void prompt (const char *, struct ship *);
385 int sgetch (const char *, struct ship *, int);
386 void sgetstr (const char *, char *, int);
387 void draw_screen (void);
388 void draw_view (void);
389 void draw_turn (void);
390 void draw_stat (void);
391 void draw_slot (void);
392 void draw_board (void);
393 void centerview (void);
394 void upview (void);
395 void downview (void);
396 void leftview (void);
397 void rightview (void);
398
399 /* pl_main.c */
400 int pl_main (void);
401
402 /* sync.c */
403 void fmtship (char *, size_t, const char *, struct ship *);
404 void makesignal (struct ship *, const char *, struct ship *, ...)
405 __attribute__((__format__(__printf__,2,4)));
406 void makemsg (struct ship *, const char *, ...)
407 __attribute__((__format__(__printf__,2,3)));
408 int sync_exists (int);
409 int sync_open (void);
410 void sync_close (int);
411 void Write (int, struct ship *, long, long, long, long);
412 void Writestr (int, struct ship *, const char *);
413 int Sync (void);