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[bsdgames-darwin.git] / hack / hack.mklev.c
1 /* $NetBSD: hack.mklev.c,v 1.5 2001/03/25 20:44:01 jsm Exp $ */
2
3 /*
4 * Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985.
5 */
6
7 #include <sys/cdefs.h>
8 #ifndef lint
9 __RCSID("$NetBSD: hack.mklev.c,v 1.5 2001/03/25 20:44:01 jsm Exp $");
10 #endif /* not lint */
11
12 #include <unistd.h>
13 #include <stdlib.h>
14 #include "hack.h"
15 #include "extern.h"
16
17 #define somex() ((random()%(croom->hx-croom->lx+1))+croom->lx)
18 #define somey() ((random()%(croom->hy-croom->ly+1))+croom->ly)
19
20 #include "def.mkroom.h"
21 #define XLIM 4 /* define minimum required space around a
22 * room */
23 #define YLIM 3
24 boolean secret; /* TRUE while making a vault: increase
25 * [XY]LIM */
26 int smeq[MAXNROFROOMS + 1];
27 int doorindex;
28 struct rm zerorm;
29 schar nxcor;
30 boolean goldseen;
31 int nroom;
32
33 /* Definitions used by makerooms() and addrs() */
34 #define MAXRS 50 /* max lth of temp rectangle table -
35 * arbitrary */
36 struct rectangle {
37 xchar rlx, rly, rhx, rhy;
38 } rs[MAXRS + 1];
39 int rscnt, rsmax; /* 0..rscnt-1: currently under consideration */
40 /* rscnt..rsmax: discarded */
41
42 void
43 makelevel()
44 {
45 struct mkroom *croom, *troom;
46 unsigned tryct;
47 int x, y;
48
49 nroom = 0;
50 doorindex = 0;
51 rooms[0].hx = -1; /* in case we are in a maze */
52
53 for (x = 0; x < COLNO; x++)
54 for (y = 0; y < ROWNO; y++)
55 levl[x][y] = zerorm;
56
57 oinit(); /* assign level dependent obj probabilities */
58
59 if (dlevel >= rn1(3, 26)) { /* there might be several mazes */
60 makemaz();
61 return;
62 }
63 /* construct the rooms */
64 nroom = 0;
65 secret = FALSE;
66 (void) makerooms();
67
68 /* construct stairs (up and down in different rooms if possible) */
69 croom = &rooms[rn2(nroom)];
70 xdnstair = somex();
71 ydnstair = somey();
72 levl[xdnstair][ydnstair].scrsym = '>';
73 levl[xdnstair][ydnstair].typ = STAIRS;
74 if (nroom > 1) {
75 troom = croom;
76 croom = &rooms[rn2(nroom - 1)];
77 if (croom >= troom)
78 croom++;
79 }
80 xupstair = somex(); /* %% < and > might be in the same place */
81 yupstair = somey();
82 levl[xupstair][yupstair].scrsym = '<';
83 levl[xupstair][yupstair].typ = STAIRS;
84
85 /* for each room: put things inside */
86 for (croom = rooms; croom->hx > 0; croom++) {
87
88 /* put a sleeping monster inside */
89 /*
90 * Note: monster may be on the stairs. This cannot be
91 * avoided: maybe the player fell through a trapdoor while a
92 * monster was on the stairs. Conclusion: we have to check
93 * for monsters on the stairs anyway.
94 */
95 if (!rn2(3))
96 (void)
97 makemon((struct permonst *) 0, somex(), somey());
98
99 /* put traps and mimics inside */
100 goldseen = FALSE;
101 while (!rn2(8 - (dlevel / 6)))
102 mktrap(0, 0, croom);
103 if (!goldseen && !rn2(3))
104 mkgold(0L, somex(), somey());
105 if (!rn2(3)) {
106 (void) mkobj_at(0, somex(), somey());
107 tryct = 0;
108 while (!rn2(5)) {
109 if (++tryct > 100) {
110 printf("tryct overflow4\n");
111 break;
112 }
113 (void) mkobj_at(0, somex(), somey());
114 }
115 }
116 }
117
118 qsort((char *) rooms, nroom, sizeof(struct mkroom), comp);
119 makecorridors();
120 make_niches();
121
122 /* make a secret treasure vault, not connected to the rest */
123 if (nroom <= (2 * MAXNROFROOMS / 3))
124 if (rn2(3)) {
125 troom = &rooms[nroom];
126 secret = TRUE;
127 if (makerooms()) {
128 troom->rtype = VAULT; /* treasure vault */
129 for (x = troom->lx; x <= troom->hx; x++)
130 for (y = troom->ly; y <= troom->hy; y++)
131 mkgold((long) (rnd(dlevel * 100) + 50), x, y);
132 if (!rn2(3))
133 makevtele();
134 }
135 }
136 #ifndef QUEST
137 #ifdef WIZARD
138 if (wizard && getenv("SHOPTYPE"))
139 mkshop();
140 else
141 #endif /* WIZARD */
142 if (dlevel > 1 && dlevel < 20 && rn2(dlevel) < 3)
143 mkshop();
144 else if (dlevel > 6 && !rn2(7))
145 mkzoo(ZOO);
146 else if (dlevel > 9 && !rn2(5))
147 mkzoo(BEEHIVE);
148 else if (dlevel > 11 && !rn2(6))
149 mkzoo(MORGUE);
150 else if (dlevel > 18 && !rn2(6))
151 mkswamp();
152 #endif /* QUEST */
153 }
154
155 int
156 makerooms()
157 {
158 struct rectangle *rsp;
159 int lx, ly, hx, hy, lowx, lowy, hix, hiy, dx, dy;
160 int tryct = 0, xlim, ylim;
161
162 /* init */
163 xlim = XLIM + secret;
164 ylim = YLIM + secret;
165 if (nroom == 0) {
166 rsp = rs;
167 rsp->rlx = rsp->rly = 0;
168 rsp->rhx = COLNO - 1;
169 rsp->rhy = ROWNO - 1;
170 rsmax = 1;
171 }
172 rscnt = rsmax;
173
174 /* make rooms until satisfied */
175 while (rscnt > 0 && nroom < MAXNROFROOMS - 1) {
176 if (!secret && nroom > (MAXNROFROOMS / 3) &&
177 !rn2((MAXNROFROOMS - nroom) * (MAXNROFROOMS - nroom)))
178 return (0);
179
180 /* pick a rectangle */
181 rsp = &rs[rn2(rscnt)];
182 hx = rsp->rhx;
183 hy = rsp->rhy;
184 lx = rsp->rlx;
185 ly = rsp->rly;
186
187 /* find size of room */
188 if (secret)
189 dx = dy = 1;
190 else {
191 dx = 2 + rn2((hx - lx - 8 > 20) ? 12 : 8);
192 dy = 2 + rn2(4);
193 if (dx * dy > 50)
194 dy = 50 / dx;
195 }
196
197 /* look whether our room will fit */
198 if (hx - lx < dx + dx / 2 + 2 * xlim || hy - ly < dy + dy / 3 + 2 * ylim) {
199 /* no, too small */
200 /* maybe we throw this area out */
201 if (secret || !rn2(MAXNROFROOMS + 1 - nroom - tryct)) {
202 rscnt--;
203 rs[rsmax] = *rsp;
204 *rsp = rs[rscnt];
205 rs[rscnt] = rs[rsmax];
206 tryct = 0;
207 } else
208 tryct++;
209 continue;
210 }
211 lowx = lx + xlim + rn2(hx - lx - dx - 2 * xlim + 1);
212 lowy = ly + ylim + rn2(hy - ly - dy - 2 * ylim + 1);
213 hix = lowx + dx;
214 hiy = lowy + dy;
215
216 if (maker(lowx, dx, lowy, dy)) {
217 if (secret)
218 return (1);
219 addrs(lowx - 1, lowy - 1, hix + 1, hiy + 1);
220 tryct = 0;
221 } else if (tryct++ > 100)
222 break;
223 }
224 return (0); /* failed to make vault - very strange */
225 }
226
227 void
228 addrs(lowx, lowy, hix, hiy)
229 int lowx, lowy, hix, hiy;
230 {
231 struct rectangle *rsp;
232 int lx, ly, hx, hy, xlim, ylim;
233 boolean discarded;
234
235 xlim = XLIM + secret;
236 ylim = YLIM + secret;
237
238 /* walk down since rscnt and rsmax change */
239 for (rsp = &rs[rsmax - 1]; rsp >= rs; rsp--) {
240
241 if ((lx = rsp->rlx) > hix || (ly = rsp->rly) > hiy ||
242 (hx = rsp->rhx) < lowx || (hy = rsp->rhy) < lowy)
243 continue;
244 if ((discarded = (rsp >= &rs[rscnt]))) {
245 *rsp = rs[--rsmax];
246 } else {
247 rsmax--;
248 rscnt--;
249 *rsp = rs[rscnt];
250 if (rscnt != rsmax)
251 rs[rscnt] = rs[rsmax];
252 }
253 if (lowy - ly > 2 * ylim + 4)
254 addrsx(lx, ly, hx, lowy - 2, discarded);
255 if (lowx - lx > 2 * xlim + 4)
256 addrsx(lx, ly, lowx - 2, hy, discarded);
257 if (hy - hiy > 2 * ylim + 4)
258 addrsx(lx, hiy + 2, hx, hy, discarded);
259 if (hx - hix > 2 * xlim + 4)
260 addrsx(hix + 2, ly, hx, hy, discarded);
261 }
262 }
263
264 void
265 addrsx(lx, ly, hx, hy, discarded)
266 int lx, ly, hx, hy;
267 boolean discarded; /* piece of a discarded area */
268 {
269 struct rectangle *rsp;
270
271 /* check inclusions */
272 for (rsp = rs; rsp < &rs[rsmax]; rsp++) {
273 if (lx >= rsp->rlx && hx <= rsp->rhx &&
274 ly >= rsp->rly && hy <= rsp->rhy)
275 return;
276 }
277
278 /* make a new entry */
279 if (rsmax >= MAXRS) {
280 #ifdef WIZARD
281 if (wizard)
282 pline("MAXRS may be too small.");
283 #endif /* WIZARD */
284 return;
285 }
286 rsmax++;
287 if (!discarded) {
288 *rsp = rs[rscnt];
289 rsp = &rs[rscnt];
290 rscnt++;
291 }
292 rsp->rlx = lx;
293 rsp->rly = ly;
294 rsp->rhx = hx;
295 rsp->rhy = hy;
296 }
297
298 int
299 comp(vx, vy)
300 const void *vx, *vy;
301 {
302 const struct mkroom *x = vx, *y = vy;
303 if (x->lx < y->lx)
304 return (-1);
305 return (x->lx > y->lx);
306 }
307
308 coord
309 finddpos(int xl, int yl, int xh, int yh)
310 {
311 coord ff;
312 int x, y;
313
314 x = (xl == xh) ? xl : (xl + rn2(xh - xl + 1));
315 y = (yl == yh) ? yl : (yl + rn2(yh - yl + 1));
316 if (okdoor(x, y))
317 goto gotit;
318
319 for (x = xl; x <= xh; x++)
320 for (y = yl; y <= yh; y++)
321 if (okdoor(x, y))
322 goto gotit;
323
324 for (x = xl; x <= xh; x++)
325 for (y = yl; y <= yh; y++)
326 if (levl[x][y].typ == DOOR || levl[x][y].typ == SDOOR)
327 goto gotit;
328 /* cannot find something reasonable -- strange */
329 x = xl;
330 y = yh;
331 gotit:
332 ff.x = x;
333 ff.y = y;
334 return (ff);
335 }
336
337 /* see whether it is allowable to create a door at [x,y] */
338 int
339 okdoor(x, y)
340 int x, y;
341 {
342 if (levl[x - 1][y].typ == DOOR || levl[x + 1][y].typ == DOOR ||
343 levl[x][y + 1].typ == DOOR || levl[x][y - 1].typ == DOOR ||
344 levl[x - 1][y].typ == SDOOR || levl[x + 1][y].typ == SDOOR ||
345 levl[x][y - 1].typ == SDOOR || levl[x][y + 1].typ == SDOOR ||
346 (levl[x][y].typ != HWALL && levl[x][y].typ != VWALL) ||
347 doorindex >= DOORMAX)
348 return (0);
349 return (1);
350 }
351
352 void
353 dodoor(x, y, aroom)
354 int x, y;
355 struct mkroom *aroom;
356 {
357 if (doorindex >= DOORMAX) {
358 impossible("DOORMAX exceeded?");
359 return;
360 }
361 if (!okdoor(x, y) && nxcor)
362 return;
363 dosdoor(x, y, aroom, rn2(8) ? DOOR : SDOOR);
364 }
365
366 void
367 dosdoor(x, y, aroom, type)
368 int x, y;
369 struct mkroom *aroom;
370 int type;
371 {
372 struct mkroom *broom;
373 int tmp;
374
375 if (!IS_WALL(levl[x][y].typ)) /* avoid SDOORs with '+' as scrsym */
376 type = DOOR;
377 levl[x][y].typ = type;
378 if (type == DOOR)
379 levl[x][y].scrsym = '+';
380 aroom->doorct++;
381 broom = aroom + 1;
382 if (broom->hx < 0)
383 tmp = doorindex;
384 else
385 for (tmp = doorindex; tmp > broom->fdoor; tmp--)
386 doors[tmp] = doors[tmp - 1];
387 doorindex++;
388 doors[tmp].x = x;
389 doors[tmp].y = y;
390 for (; broom->hx >= 0; broom++)
391 broom->fdoor++;
392 }
393
394 /* Only called from makerooms() */
395 int
396 maker(lowx, ddx, lowy, ddy)
397 schar lowx, ddx, lowy, ddy;
398 {
399 struct mkroom *croom;
400 int x, y, hix = lowx + ddx, hiy = lowy + ddy;
401 int xlim = XLIM + secret, ylim = YLIM + secret;
402
403 if (nroom >= MAXNROFROOMS)
404 return (0);
405 if (lowx < XLIM)
406 lowx = XLIM;
407 if (lowy < YLIM)
408 lowy = YLIM;
409 if (hix > COLNO - XLIM - 1)
410 hix = COLNO - XLIM - 1;
411 if (hiy > ROWNO - YLIM - 1)
412 hiy = ROWNO - YLIM - 1;
413 chk:
414 if (hix <= lowx || hiy <= lowy)
415 return (0);
416
417 /* check area around room (and make room smaller if necessary) */
418 for (x = lowx - xlim; x <= hix + xlim; x++) {
419 for (y = lowy - ylim; y <= hiy + ylim; y++) {
420 if (levl[x][y].typ) {
421 #ifdef WIZARD
422 if (wizard && !secret)
423 pline("Strange area [%d,%d] in maker().", x, y);
424 #endif /* WIZARD */
425 if (!rn2(3))
426 return (0);
427 if (x < lowx)
428 lowx = x + xlim + 1;
429 else
430 hix = x - xlim - 1;
431 if (y < lowy)
432 lowy = y + ylim + 1;
433 else
434 hiy = y - ylim - 1;
435 goto chk;
436 }
437 }
438 }
439
440 croom = &rooms[nroom];
441
442 /* on low levels the room is lit (usually) */
443 /* secret vaults are always lit */
444 if ((rnd(dlevel) < 10 && rn2(77)) || (ddx == 1 && ddy == 1)) {
445 for (x = lowx - 1; x <= hix + 1; x++)
446 for (y = lowy - 1; y <= hiy + 1; y++)
447 levl[x][y].lit = 1;
448 croom->rlit = 1;
449 } else
450 croom->rlit = 0;
451 croom->lx = lowx;
452 croom->hx = hix;
453 croom->ly = lowy;
454 croom->hy = hiy;
455 croom->rtype = croom->doorct = croom->fdoor = 0;
456
457 for (x = lowx - 1; x <= hix + 1; x++)
458 for (y = lowy - 1; y <= hiy + 1; y += (hiy - lowy + 2)) {
459 levl[x][y].scrsym = '-';
460 levl[x][y].typ = HWALL;
461 }
462 for (x = lowx - 1; x <= hix + 1; x += (hix - lowx + 2))
463 for (y = lowy; y <= hiy; y++) {
464 levl[x][y].scrsym = '|';
465 levl[x][y].typ = VWALL;
466 }
467 for (x = lowx; x <= hix; x++)
468 for (y = lowy; y <= hiy; y++) {
469 levl[x][y].scrsym = '.';
470 levl[x][y].typ = ROOM;
471 }
472
473 smeq[nroom] = nroom;
474 croom++;
475 croom->hx = -1;
476 nroom++;
477 return (1);
478 }
479
480 void
481 makecorridors()
482 {
483 int a, b;
484
485 nxcor = 0;
486 for (a = 0; a < nroom - 1; a++)
487 join(a, a + 1);
488 for (a = 0; a < nroom - 2; a++)
489 if (smeq[a] != smeq[a + 2])
490 join(a, a + 2);
491 for (a = 0; a < nroom; a++)
492 for (b = 0; b < nroom; b++)
493 if (smeq[a] != smeq[b])
494 join(a, b);
495 if (nroom > 2)
496 for (nxcor = rn2(nroom) + 4; nxcor; nxcor--) {
497 a = rn2(nroom);
498 b = rn2(nroom - 2);
499 if (b >= a)
500 b += 2;
501 join(a, b);
502 }
503 }
504
505 void
506 join(a, b)
507 int a, b;
508 {
509 coord cc, tt;
510 int tx, ty, xx, yy;
511 struct rm *crm;
512 struct mkroom *croom, *troom;
513 int dx, dy, dix, diy, cct;
514
515 croom = &rooms[a];
516 troom = &rooms[b];
517
518 /*
519 * find positions cc and tt for doors in croom and troom and
520 * direction for a corridor between them
521 */
522
523 if (troom->hx < 0 || croom->hx < 0 || doorindex >= DOORMAX)
524 return;
525 if (troom->lx > croom->hx) {
526 dx = 1;
527 dy = 0;
528 xx = croom->hx + 1;
529 tx = troom->lx - 1;
530 cc = finddpos(xx, croom->ly, xx, croom->hy);
531 tt = finddpos(tx, troom->ly, tx, troom->hy);
532 } else if (troom->hy < croom->ly) {
533 dy = -1;
534 dx = 0;
535 yy = croom->ly - 1;
536 cc = finddpos(croom->lx, yy, croom->hx, yy);
537 ty = troom->hy + 1;
538 tt = finddpos(troom->lx, ty, troom->hx, ty);
539 } else if (troom->hx < croom->lx) {
540 dx = -1;
541 dy = 0;
542 xx = croom->lx - 1;
543 tx = troom->hx + 1;
544 cc = finddpos(xx, croom->ly, xx, croom->hy);
545 tt = finddpos(tx, troom->ly, tx, troom->hy);
546 } else {
547 dy = 1;
548 dx = 0;
549 yy = croom->hy + 1;
550 ty = troom->ly - 1;
551 cc = finddpos(croom->lx, yy, croom->hx, yy);
552 tt = finddpos(troom->lx, ty, troom->hx, ty);
553 }
554 xx = cc.x;
555 yy = cc.y;
556 tx = tt.x - dx;
557 ty = tt.y - dy;
558 if (nxcor && levl[xx + dx][yy + dy].typ)
559 return;
560 dodoor(xx, yy, croom);
561
562 cct = 0;
563 while (xx != tx || yy != ty) {
564 xx += dx;
565 yy += dy;
566
567 /* loop: dig corridor at [xx,yy] and find new [xx,yy] */
568 if (cct++ > 500 || (nxcor && !rn2(35)))
569 return;
570
571 if (xx == COLNO - 1 || xx == 0 || yy == 0 || yy == ROWNO - 1)
572 return; /* impossible */
573
574 crm = &levl[xx][yy];
575 if (!(crm->typ)) {
576 if (rn2(100)) {
577 crm->typ = CORR;
578 crm->scrsym = CORR_SYM;
579 if (nxcor && !rn2(50))
580 (void) mkobj_at(ROCK_SYM, xx, yy);
581 } else {
582 crm->typ = SCORR;
583 crm->scrsym = ' ';
584 }
585 } else if (crm->typ != CORR && crm->typ != SCORR) {
586 /* strange ... */
587 return;
588 }
589 /* find next corridor position */
590 dix = abs(xx - tx);
591 diy = abs(yy - ty);
592
593 /* do we have to change direction ? */
594 if (dy && dix > diy) {
595 int ddx = (xx > tx) ? -1 : 1;
596
597 crm = &levl[xx + ddx][yy];
598 if (!crm->typ || crm->typ == CORR || crm->typ == SCORR) {
599 dx = ddx;
600 dy = 0;
601 continue;
602 }
603 } else if (dx && diy > dix) {
604 int ddy = (yy > ty) ? -1 : 1;
605
606 crm = &levl[xx][yy + ddy];
607 if (!crm->typ || crm->typ == CORR || crm->typ == SCORR) {
608 dy = ddy;
609 dx = 0;
610 continue;
611 }
612 }
613 /* continue straight on? */
614 crm = &levl[xx + dx][yy + dy];
615 if (!crm->typ || crm->typ == CORR || crm->typ == SCORR)
616 continue;
617
618 /* no, what must we do now?? */
619 if (dx) {
620 dx = 0;
621 dy = (ty < yy) ? -1 : 1;
622 crm = &levl[xx + dx][yy + dy];
623 if (!crm->typ || crm->typ == CORR || crm->typ == SCORR)
624 continue;
625 dy = -dy;
626 continue;
627 } else {
628 dy = 0;
629 dx = (tx < xx) ? -1 : 1;
630 crm = &levl[xx + dx][yy + dy];
631 if (!crm->typ || crm->typ == CORR || crm->typ == SCORR)
632 continue;
633 dx = -dx;
634 continue;
635 }
636 }
637
638 /* we succeeded in digging the corridor */
639 dodoor(tt.x, tt.y, troom);
640
641 if (smeq[a] < smeq[b])
642 smeq[b] = smeq[a];
643 else
644 smeq[a] = smeq[b];
645 }
646
647 void
648 make_niches()
649 {
650 int ct = rnd(nroom / 2 + 1);
651 while (ct--)
652 makeniche(FALSE);
653 }
654
655 void
656 makevtele()
657 {
658 makeniche(TRUE);
659 }
660
661 void
662 makeniche(with_trap)
663 boolean with_trap;
664 {
665 struct mkroom *aroom;
666 struct rm *rm;
667 int vct = 8;
668 coord dd;
669 int dy, xx, yy;
670 struct trap *ttmp;
671
672 if (doorindex < DOORMAX)
673 while (vct--) {
674 aroom = &rooms[rn2(nroom - 1)];
675 if (aroom->rtype != 0)
676 continue; /* not an ordinary room */
677 if (aroom->doorct == 1 && rn2(5))
678 continue;
679 if (rn2(2)) {
680 dy = 1;
681 dd = finddpos(aroom->lx, aroom->hy + 1, aroom->hx, aroom->hy + 1);
682 } else {
683 dy = -1;
684 dd = finddpos(aroom->lx, aroom->ly - 1, aroom->hx, aroom->ly - 1);
685 }
686 xx = dd.x;
687 yy = dd.y;
688 if ((rm = &levl[xx][yy + dy])->typ)
689 continue;
690 if (with_trap || !rn2(4)) {
691 rm->typ = SCORR;
692 rm->scrsym = ' ';
693 if (with_trap) {
694 ttmp = maketrap(xx, yy + dy, TELEP_TRAP);
695 ttmp->once = 1;
696 make_engr_at(xx, yy - dy, "ad ae?ar um");
697 }
698 dosdoor(xx, yy, aroom, SDOOR);
699 } else {
700 rm->typ = CORR;
701 rm->scrsym = CORR_SYM;
702 if (rn2(7))
703 dosdoor(xx, yy, aroom, rn2(5) ? SDOOR : DOOR);
704 else {
705 mksobj_at(SCR_TELEPORTATION, xx, yy + dy);
706 if (!rn2(3))
707 (void) mkobj_at(0, xx, yy + dy);
708 }
709 }
710 return;
711 }
712 }
713
714 /* make a trap somewhere (in croom if mazeflag = 0) */
715 void
716 mktrap(num, mazeflag, croom)
717 int num, mazeflag;
718 struct mkroom *croom;
719 {
720 struct trap *ttmp;
721 int kind, nopierc, nomimic, fakedoor, fakegold, tryct = 0;
722 xchar mx, my;
723
724 if (!num || num >= TRAPNUM) {
725 nopierc = (dlevel < 4) ? 1 : 0;
726 nomimic = (dlevel < 9 || goldseen) ? 1 : 0;
727 if (strchr(fut_geno, 'M'))
728 nomimic = 1;
729 kind = rn2(TRAPNUM - nopierc - nomimic);
730 /* note: PIERC = 7, MIMIC = 8, TRAPNUM = 9 */
731 } else
732 kind = num;
733
734 if (kind == MIMIC) {
735 struct monst *mtmp;
736
737 fakedoor = (!rn2(3) && !mazeflag);
738 fakegold = (!fakedoor && !rn2(2));
739 if (fakegold)
740 goldseen = TRUE;
741 do {
742 if (++tryct > 200)
743 return;
744 if (fakedoor) {
745 /* note: fakedoor maybe on actual door */
746 if (rn2(2)) {
747 if (rn2(2))
748 mx = croom->hx + 1;
749 else
750 mx = croom->lx - 1;
751 my = somey();
752 } else {
753 if (rn2(2))
754 my = croom->hy + 1;
755 else
756 my = croom->ly - 1;
757 mx = somex();
758 }
759 } else if (mazeflag) {
760 coord mm;
761 mm = mazexy();
762 mx = mm.x;
763 my = mm.y;
764 } else {
765 mx = somex();
766 my = somey();
767 }
768 } while (m_at(mx, my) || levl[mx][my].typ == STAIRS);
769 if ((mtmp = makemon(PM_MIMIC, mx, my)) != NULL) {
770 mtmp->mimic = 1;
771 mtmp->mappearance =
772 fakegold ? '$' : fakedoor ? '+' :
773 (mazeflag && rn2(2)) ? AMULET_SYM :
774 "=/)%?![<>"[rn2(9)];
775 }
776 return;
777 }
778 do {
779 if (++tryct > 200)
780 return;
781 if (mazeflag) {
782 coord mm;
783 mm = mazexy();
784 mx = mm.x;
785 my = mm.y;
786 } else {
787 mx = somex();
788 my = somey();
789 }
790 } while (t_at(mx, my) || levl[mx][my].typ == STAIRS);
791 ttmp = maketrap(mx, my, kind);
792 if (mazeflag && !rn2(10) && ttmp->ttyp < PIERC)
793 ttmp->tseen = 1;
794 }