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1 /* $NetBSD: command7.c,v 1.1 2001/10/19 03:06:11 tv Exp $ */
2
3 /*
4 * Copyright (c) 1983, 1993
5 * The Regents of the University of California. All rights reserved.
6 *
7 * Redistribution and use in source and binary forms, with or without
8 * modification, are permitted provided that the following conditions
9 * are met:
10 * 1. Redistributions of source code must retain the above copyright
11 * notice, this list of conditions and the following disclaimer.
12 * 2. Redistributions in binary form must reproduce the above copyright
13 * notice, this list of conditions and the following disclaimer in the
14 * documentation and/or other materials provided with the distribution.
15 * 3. All advertising materials mentioning features or use of this software
16 * must display the following acknowledgement:
17 * This product includes software developed by the University of
18 * California, Berkeley and its contributors.
19 * 4. Neither the name of the University nor the names of its contributors
20 * may be used to endorse or promote products derived from this software
21 * without specific prior written permission.
22 *
23 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
24 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
25 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
26 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
27 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
28 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
29 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
30 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
31 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
32 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
33 * SUCH DAMAGE.
34 */
35
36 #include <sys/cdefs.h>
37 #ifndef lint
38 #if 0
39 static char sccsid[] = "@(#)com7.c 8.2 (Berkeley) 4/28/95";
40 #else
41 __RCSID("$NetBSD: command7.c,v 1.1 2001/10/19 03:06:11 tv Exp $");
42 #endif
43 #endif /* not lint */
44
45 #include "extern.h"
46
47 int
48 fight(enemy, strength)
49 int enemy, strength;
50 {
51 int lifeline = 0;
52 int hurt;
53 char auxbuf[LINELENGTH];
54 char *next;
55 int i;
56 int exhaustion;
57
58 exhaustion = 0;
59 fighton:
60 ourtime++;
61 snooze -= 5;
62 if (snooze > ourtime)
63 exhaustion = CYCLE / (snooze - ourtime);
64 else {
65 puts("You collapse exhausted, and he pulverizes your skull.");
66 die();
67 }
68 if (snooze - ourtime < 20)
69 puts("You look tired! I hope you're able to fight.");
70 next = getcom(auxbuf, LINELENGTH, "<fight!>-: ", 0);
71 for (i = 0; next && i < 10; i++)
72 next = getword(next, words[i], -1);
73 parse();
74 switch (wordvalue[wordnumber]) {
75
76 case KILL:
77 case SMITE:
78 if (testbit(inven, TWO_HANDED))
79 hurt = rnd(70) - 2 * card(injuries, NUMOFINJURIES) - ucard(wear) - exhaustion;
80 else if (testbit(inven, SWORD) || testbit(inven, BROAD))
81 hurt = rnd(50) % (WEIGHT - carrying) - card(injuries, NUMOFINJURIES) - encumber - exhaustion;
82 else if (testbit(inven, KNIFE) || testbit(inven, MALLET) || testbit(inven, CHAIN) || testbit(inven, MACE) || testbit(inven, HALBERD))
83 hurt = rnd(15) - card(injuries, NUMOFINJURIES) - exhaustion;
84 else
85 hurt = rnd(7) - encumber;
86 if (hurt < 5)
87 switch (rnd(3)) {
88
89 case 0:
90 puts("You swung wide and missed.");
91 break;
92 case 1:
93 puts("He checked your blow. CLASH! CLANG!");
94 break;
95 case 2:
96 puts("His filthy tunic hangs by one less thread.");
97 break;
98 }
99 else if (hurt < 10) {
100 switch (rnd(3)) {
101 case 0:
102 puts("He's bleeding.");
103 break;
104 case 1:
105 puts("A trickle of blood runs down his face.");
106 break;
107 case 2:
108 puts("A huge purple bruise is forming on the side of his face.");
109 break;
110 }
111 lifeline++;
112 } else if (hurt < 20) {
113 switch (rnd(3)) {
114 case 0:
115 puts("He staggers back quavering.");
116 break;
117 case 1:
118 puts("He jumps back with his hand over the wound.");
119 break;
120 case 2:
121 puts("His shirt falls open with a swath across the chest.");
122 break;
123 }
124 lifeline += 5;
125 } else if (hurt < 30) {
126 switch (rnd(3)) {
127 case 0:
128 printf("A bloody gash opens up on his %s side.\n", (rnd(2) ? "left" : "right"));
129 break;
130 case 1:
131 puts("The steel bites home and scrapes along his ribs.");
132 break;
133 case 2:
134 puts("You pierce him, and his breath hisses through clenched teeth.");
135 break;
136 }
137 lifeline += 10;
138 } else if (hurt < 40) {
139 switch (rnd(3)) {
140 case 0:
141 puts("You smite him to the ground.");
142 if (strength - lifeline > 20)
143 puts("But in a flurry of steel he regains his feet!");
144 break;
145 case 1:
146 puts("The force of your blow sends him to his knees.");
147 puts("His arm swings lifeless at his side.");
148 break;
149 case 2:
150 puts("Clutching his blood drenched shirt, he collapses stunned.");
151 break;
152 }
153 lifeline += 20;
154 } else {
155 switch (rnd(3)) {
156 case 0:
157 puts("His ribs crack under your powerful swing, flooding his lungs with blood.");
158 break;
159 case 1:
160 puts("You shatter his upheld arm in a spray of blood. The blade continues deep");
161 puts("into his back, severing the spinal cord.");
162 lifeline += 25;
163 break;
164 case 2:
165 puts("With a mighty lunge the steel slides in, and gasping, he falls to the ground.");
166 lifeline += 25;
167 break;
168 }
169 lifeline += 30;
170 }
171 break;
172
173 case BACK:
174 if (enemy == DARK && lifeline > strength * 0.33) {
175 puts("He throws you back against the rock and pummels your face.");
176 if (testbit(inven, AMULET) || testbit(wear, AMULET)) {
177 printf("Lifting the amulet from you, ");
178 if (testbit(inven, MEDALION) || testbit(wear, MEDALION)) {
179 puts("his power grows and the walls of\nthe earth tremble.");
180 puts("When he touches the medallion, your chest explodes and the foundations of the\nearth collapse.");
181 puts("The planet is consumed by darkness.");
182 die();
183 }
184 if (testbit(inven, AMULET)) {
185 clearbit(inven, AMULET);
186 carrying -= objwt[AMULET];
187 encumber -= objcumber[AMULET];
188 } else
189 clearbit(wear, AMULET);
190 puts("he flees down the dark caverns.");
191 clearbit(location[position].objects, DARK);
192 injuries[SKULL] = 1;
193 followfight = ourtime;
194 return (0);
195 } else {
196 puts("I'm afraid you have been killed.");
197 die();
198 }
199 } else {
200 puts("You escape stunned and disoriented from the fight.");
201 puts("A victorious bellow echoes from the battlescene.");
202 if (back && position != back)
203 moveplayer(back, BACK);
204 else if (ahead && position != ahead)
205 moveplayer(ahead, AHEAD);
206 else if (left && position != left)
207 moveplayer(left, LEFT);
208 else if (right && position != right)
209 moveplayer(right, RIGHT);
210 else
211 moveplayer(location[position].down, AHEAD);
212 return (0);
213 }
214
215 case SHOOT:
216 if (testbit(inven, LASER)) {
217 if (strength - lifeline <= 50) {
218 printf("The %s took a direct hit!\n", objsht[enemy]);
219 lifeline += 50;
220 } else {
221 puts("With his bare hand he deflects the laser blast and whips the pistol from you!");
222 clearbit(inven, LASER);
223 setbit(location[position].objects, LASER);
224 carrying -= objwt[LASER];
225 encumber -= objcumber[LASER];
226 }
227 } else
228 puts("Unfortunately, you don't have a blaster handy.");
229 break;
230
231 case DROP:
232 case DRAW:
233 cypher();
234 ourtime--;
235 break;
236
237 default:
238 puts("You don't have a chance; he is too quick.");
239 break;
240
241 }
242 if (lifeline >= strength) {
243 printf("You have killed the %s.\n", objsht[enemy]);
244 if (enemy == ELF || enemy == DARK)
245 puts("A watery black smoke consumes his body and then vanishes with a peal of thunder!");
246 clearbit(location[position].objects, enemy);
247 power += 2;
248 notes[JINXED]++;
249 return (0);
250 }
251 puts("He attacks...");
252 /* Some embellishments. */
253 hurt = rnd(NUMOFINJURIES) - (testbit(inven, SHIELD) != 0) - (testbit(wear, MAIL) != 0) - (testbit(wear, HELM) != 0);
254 hurt += (testbit(wear, AMULET) != 0) + (testbit(wear, MEDALION) != 0) + (testbit(wear, TALISMAN) != 0);
255 hurt = hurt < 0 ? 0 : hurt;
256 hurt = hurt >= NUMOFINJURIES ? NUMOFINJURIES - 1 : hurt;
257 if (!injuries[hurt]) {
258 injuries[hurt] = 1;
259 printf("I'm afraid you have suffered %s.\n", ouch[hurt]);
260 } else
261 puts("You emerge unscathed.");
262 if (injuries[SKULL] && injuries[INCISE] && injuries[NECK]) {
263 puts("I'm afraid you have suffered fatal injuries.");
264 die();
265 }
266 goto fighton;
267 }