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1 /* $NetBSD: dr_3.c,v 1.15 2003/08/07 09:37:42 agc Exp $ */
2
3 /*
4 * Copyright (c) 1983, 1993
5 * The Regents of the University of California. All rights reserved.
6 *
7 * Redistribution and use in source and binary forms, with or without
8 * modification, are permitted provided that the following conditions
9 * are met:
10 * 1. Redistributions of source code must retain the above copyright
11 * notice, this list of conditions and the following disclaimer.
12 * 2. Redistributions in binary form must reproduce the above copyright
13 * notice, this list of conditions and the following disclaimer in the
14 * documentation and/or other materials provided with the distribution.
15 * 3. Neither the name of the University nor the names of its contributors
16 * may be used to endorse or promote products derived from this software
17 * without specific prior written permission.
18 *
19 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
20 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
21 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
22 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
23 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
24 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
25 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
26 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
27 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
28 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
29 * SUCH DAMAGE.
30 */
31
32 #include <sys/cdefs.h>
33 #ifndef lint
34 #if 0
35 static char sccsid[] = "@(#)dr_3.c 8.1 (Berkeley) 5/31/93";
36 #else
37 __RCSID("$NetBSD: dr_3.c,v 1.15 2003/08/07 09:37:42 agc Exp $");
38 #endif
39 #endif /* not lint */
40
41 #include <stdlib.h>
42 #include <string.h>
43 #include "extern.h"
44 #include "driver.h"
45
46 static int stillmoving(int);
47 static int is_isolated(struct ship *);
48 static int push(struct ship *, struct ship *);
49 static void step(struct ship *, int, char *);
50
51 /* move all comp ships */
52 void
53 moveall(void)
54 {
55 struct ship *sp, *sq;
56 int n;
57 int k, l;
58 int row[NSHIP], col[NSHIP], dir[NSHIP], drift[NSHIP];
59 char moved[NSHIP];
60
61 /*
62 * first try to create moves for OUR ships
63 */
64 foreachship(sp) {
65 struct ship *closest;
66 int ma, ta;
67 char af;
68
69 if (sp->file->captain[0] || sp->file->dir == 0)
70 continue;
71 if (!sp->file->struck && windspeed && !snagged(sp)
72 && sp->specs->crew3) {
73 ta = maxturns(sp, &af);
74 ma = maxmove(sp, sp->file->dir, 0);
75 closest = closestenemy(sp, 0, 0);
76 if (closest == 0)
77 *sp->file->movebuf = '\0';
78 else
79 closeon(sp, closest, sp->file->movebuf,
80 ta, ma, af);
81 } else
82 *sp->file->movebuf = '\0';
83 }
84 /*
85 * Then execute the moves for ALL ships (dead ones too),
86 * checking for collisions and snags at each step.
87 * The old positions are saved in row[], col[], dir[].
88 * At the end, we compare and write out the changes.
89 */
90 n = 0;
91 foreachship(sp) {
92 if (snagged(sp))
93 strcpy(sp->file->movebuf, "d");
94 else
95 if (*sp->file->movebuf != 'd')
96 strcat(sp->file->movebuf, "d");
97 row[n] = sp->file->row;
98 col[n] = sp->file->col;
99 dir[n] = sp->file->dir;
100 drift[n] = sp->file->drift;
101 moved[n] = 0;
102 n++;
103 }
104 /*
105 * Now resolve collisions.
106 * This is the tough part.
107 */
108 for (k = 0; stillmoving(k); k++) {
109 /*
110 * Step once.
111 * And propagate the nulls at the end of sp->file->movebuf.
112 */
113 n = 0;
114 foreachship(sp) {
115 if (!sp->file->movebuf[k])
116 sp->file->movebuf[k+1] = '\0';
117 else if (sp->file->dir)
118 step(sp, sp->file->movebuf[k], &moved[n]);
119 n++;
120 }
121 /*
122 * The real stuff.
123 */
124 n = 0;
125 foreachship(sp) {
126 if (sp->file->dir == 0 || is_isolated(sp))
127 goto cont1;
128 l = 0;
129 foreachship(sq) {
130 char snap = 0;
131
132 if (sp == sq)
133 goto cont2;
134 if (sq->file->dir == 0)
135 goto cont2;
136 if (!push(sp, sq))
137 goto cont2;
138 if (snagged2(sp, sq) && range(sp, sq) > 1)
139 snap++;
140 if (!range(sp, sq) && !fouled2(sp, sq)) {
141 makesignal(sp, "collision with $$", sq);
142 if (dieroll() < 4) {
143 makesignal(sp, "fouled with $$",
144 sq);
145 Write(W_FOUL, sp, l, 0, 0, 0);
146 Write(W_FOUL, sq, n, 0, 0, 0);
147 }
148 snap++;
149 }
150 if (snap) {
151 sp->file->movebuf[k + 1] = 0;
152 sq->file->movebuf[k + 1] = 0;
153 sq->file->row = sp->file->row - 1;
154 if (sp->file->dir == 1
155 || sp->file->dir == 5)
156 sq->file->col =
157 sp->file->col - 1;
158 else
159 sq->file->col = sp->file->col;
160 sq->file->dir = sp->file->dir;
161 }
162 cont2:
163 l++;
164 }
165 cont1:
166 n++;
167 }
168 }
169 /*
170 * Clear old moves. And write out new pos.
171 */
172 n = 0;
173 foreachship(sp) {
174 if (sp->file->dir != 0) {
175 *sp->file->movebuf = 0;
176 if (row[n] != sp->file->row)
177 Write(W_ROW, sp, sp->file->row, 0, 0, 0);
178 if (col[n] != sp->file->col)
179 Write(W_COL, sp, sp->file->col, 0, 0, 0);
180 if (dir[n] != sp->file->dir)
181 Write(W_DIR, sp, sp->file->dir, 0, 0, 0);
182 if (drift[n] != sp->file->drift)
183 Write(W_DRIFT, sp, sp->file->drift, 0, 0, 0);
184 }
185 n++;
186 }
187 }
188
189 static int
190 stillmoving(int k)
191 {
192 struct ship *sp;
193
194 foreachship(sp)
195 if (sp->file->movebuf[k])
196 return 1;
197 return 0;
198 }
199
200 static int
201 is_isolated(struct ship *ship)
202 {
203 struct ship *sp;
204
205 foreachship(sp) {
206 if (ship != sp && range(ship, sp) <= 10)
207 return 0;
208 }
209 return 1;
210 }
211
212 static int
213 push(struct ship *from, struct ship *to)
214 {
215 int bs, sb;
216
217 sb = to->specs->guns;
218 bs = from->specs->guns;
219 if (sb > bs)
220 return 1;
221 if (sb < bs)
222 return 0;
223 return from < to;
224 }
225
226 static void
227 step(struct ship *sp, int com, char *moved)
228 {
229 int dist;
230
231 switch (com) {
232 case 'r':
233 if (++sp->file->dir == 9)
234 sp->file->dir = 1;
235 break;
236 case 'l':
237 if (--sp->file->dir == 0)
238 sp->file->dir = 8;
239 break;
240 case '0': case '1': case '2': case '3':
241 case '4': case '5': case '6': case '7':
242 if (sp->file->dir % 2 == 0)
243 dist = dtab[com - '0'];
244 else
245 dist = com - '0';
246 sp->file->row -= dr[sp->file->dir] * dist;
247 sp->file->col -= dc[sp->file->dir] * dist;
248 *moved = 1;
249 break;
250 case 'b':
251 break;
252 case 'd':
253 if (!*moved) {
254 if (windspeed != 0 && ++sp->file->drift > 2 &&
255 ((sp->specs->class >= 3 && !snagged(sp))
256 || (turn & 1) == 0)) {
257 sp->file->row -= dr[winddir];
258 sp->file->col -= dc[winddir];
259 }
260 } else
261 sp->file->drift = 0;
262 break;
263 }
264 }
265
266 void
267 sendbp(struct ship *from, struct ship *to, int sections, int isdefense)
268 {
269 int n;
270 struct BP *bp;
271
272 bp = isdefense ? from->file->DBP : from->file->OBP;
273 for (n = 0; n < NBP && bp[n].turnsent; n++)
274 ;
275 if (n < NBP && sections) {
276 Write(isdefense ? W_DBP : W_OBP, from,
277 n, turn, to->file->index, sections);
278 if (isdefense)
279 makemsg(from, "repelling boarders");
280 else
281 makesignal(from, "boarding the $$", to);
282 }
283 }
284
285 int
286 is_toughmelee(struct ship *ship, struct ship *to, int isdefense, int count)
287 {
288 struct BP *bp;
289 int obp = 0;
290 int n, OBP = 0, DBP = 0, dbp = 0;
291 int qual;
292
293 qual = ship->specs->qual;
294 bp = isdefense ? ship->file->DBP : ship->file->OBP;
295 for (n = 0; n < NBP; n++, bp++) {
296 if (bp->turnsent && (to == bp->toship || isdefense)) {
297 obp += bp->mensent / 100
298 ? ship->specs->crew1 * qual : 0;
299 obp += (bp->mensent % 100)/10
300 ? ship->specs->crew2 * qual : 0;
301 obp += bp->mensent % 10
302 ? ship->specs->crew3 * qual : 0;
303 }
304 }
305 if (count || isdefense)
306 return obp;
307 OBP = is_toughmelee(to, ship, 0, count + 1);
308 dbp = is_toughmelee(ship, to, 1, count + 1);
309 DBP = is_toughmelee(to, ship, 1, count + 1);
310 if (OBP > obp + 10 || OBP + DBP >= obp + dbp + 10)
311 return 1;
312 else
313 return 0;
314 }
315
316 void
317 reload(void)
318 {
319 struct ship *sp;
320
321 foreachship(sp) {
322 sp->file->loadwith = 0;
323 }
324 }
325
326 void
327 checksails(void)
328 {
329 struct ship *sp;
330 int rig, full;
331 struct ship *close;
332
333 foreachship(sp) {
334 if (sp->file->captain[0] != 0)
335 continue;
336 rig = sp->specs->rig1;
337 if (windspeed == 6 || (windspeed == 5 && sp->specs->class > 4))
338 rig = 0;
339 if (rig && sp->specs->crew3) {
340 close = closestenemy(sp, 0, 0);
341 if (close != 0) {
342 if (range(sp, close) > 9)
343 full = 1;
344 else
345 full = 0;
346 } else
347 full = 0;
348 } else
349 full = 0;
350 if ((sp->file->FS != 0) != full)
351 Write(W_FS, sp, full, 0, 0, 0);
352 }
353 }