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The patch below improves the security of the game atc(6), by having it
[bsdgames-darwin.git] / sail / dr_3.c
1 /* $NetBSD: dr_3.c,v 1.6 1999/02/10 00:45:45 hubertf Exp $ */
2
3 /*
4 * Copyright (c) 1983, 1993
5 * The Regents of the University of California. All rights reserved.
6 *
7 * Redistribution and use in source and binary forms, with or without
8 * modification, are permitted provided that the following conditions
9 * are met:
10 * 1. Redistributions of source code must retain the above copyright
11 * notice, this list of conditions and the following disclaimer.
12 * 2. Redistributions in binary form must reproduce the above copyright
13 * notice, this list of conditions and the following disclaimer in the
14 * documentation and/or other materials provided with the distribution.
15 * 3. All advertising materials mentioning features or use of this software
16 * must display the following acknowledgement:
17 * This product includes software developed by the University of
18 * California, Berkeley and its contributors.
19 * 4. Neither the name of the University nor the names of its contributors
20 * may be used to endorse or promote products derived from this software
21 * without specific prior written permission.
22 *
23 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
24 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
25 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
26 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
27 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
28 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
29 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
30 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
31 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
32 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
33 * SUCH DAMAGE.
34 */
35
36 #include <sys/cdefs.h>
37 #ifndef lint
38 #if 0
39 static char sccsid[] = "@(#)dr_3.c 8.1 (Berkeley) 5/31/93";
40 #else
41 __RCSID("$NetBSD: dr_3.c,v 1.6 1999/02/10 00:45:45 hubertf Exp $");
42 #endif
43 #endif /* not lint */
44
45 #include "driver.h"
46 #include <stdlib.h>
47
48 void
49 moveall() /* move all comp ships */
50 {
51 struct ship *sp, *sq;
52 int n;
53 int k, l;
54 int row[NSHIP], col[NSHIP], dir[NSHIP], drift[NSHIP];
55 char moved[NSHIP];
56
57 /*
58 * first try to create moves for OUR ships
59 */
60 foreachship(sp) {
61 struct ship *closest;
62 int ma, ta;
63 char af;
64
65 if (sp->file->captain[0] || sp->file->dir == 0)
66 continue;
67 if (!sp->file->struck && windspeed && !snagged(sp)
68 && sp->specs->crew3) {
69 ta = maxturns(sp, &af);
70 ma = maxmove(sp, sp->file->dir, 0);
71 closest = closestenemy(sp, 0, 0);
72 if (closest == 0)
73 *sp->file->movebuf = '\0';
74 else
75 closeon(sp, closest, sp->file->movebuf,
76 ta, ma, af);
77 } else
78 *sp->file->movebuf = '\0';
79 }
80 /*
81 * Then execute the moves for ALL ships (dead ones too),
82 * checking for collisions and snags at each step.
83 * The old positions are saved in row[], col[], dir[].
84 * At the end, we compare and write out the changes.
85 */
86 n = 0;
87 foreachship(sp) {
88 if (snagged(sp))
89 (void) strcpy(sp->file->movebuf, "d");
90 else
91 if (*sp->file->movebuf != 'd')
92 (void) strcat(sp->file->movebuf, "d");
93 row[n] = sp->file->row;
94 col[n] = sp->file->col;
95 dir[n] = sp->file->dir;
96 drift[n] = sp->file->drift;
97 moved[n] = 0;
98 n++;
99 }
100 /*
101 * Now resolve collisions.
102 * This is the tough part.
103 */
104 for (k = 0; stillmoving(k); k++) {
105 /*
106 * Step once.
107 * And propagate the nulls at the end of sp->file->movebuf.
108 */
109 n = 0;
110 foreachship(sp) {
111 if (!sp->file->movebuf[k])
112 sp->file->movebuf[k+1] = '\0';
113 else if (sp->file->dir)
114 step(sp->file->movebuf[k], sp, &moved[n]);
115 n++;
116 }
117 /*
118 * The real stuff.
119 */
120 n = 0;
121 foreachship(sp) {
122 if (sp->file->dir == 0 || isolated(sp))
123 goto cont1;
124 l = 0;
125 foreachship(sq) {
126 char snap = 0;
127
128 if (sp == sq)
129 goto cont2;
130 if (sq->file->dir == 0)
131 goto cont2;
132 if (!push(sp, sq))
133 goto cont2;
134 if (snagged2(sp, sq) && range(sp, sq) > 1)
135 snap++;
136 if (!range(sp, sq) && !fouled2(sp, sq)) {
137 makesignal(sp, "collision with $$", sq);
138 if (die() < 4) {
139 makesignal(sp, "fouled with $$",
140 sq);
141 Write(W_FOUL, sp, l, 0, 0, 0);
142 Write(W_FOUL, sq, n, 0, 0, 0);
143 }
144 snap++;
145 }
146 if (snap) {
147 sp->file->movebuf[k + 1] = 0;
148 sq->file->movebuf[k + 1] = 0;
149 sq->file->row = sp->file->row - 1;
150 if (sp->file->dir == 1
151 || sp->file->dir == 5)
152 sq->file->col =
153 sp->file->col - 1;
154 else
155 sq->file->col = sp->file->col;
156 sq->file->dir = sp->file->dir;
157 }
158 cont2:
159 l++;
160 }
161 cont1:
162 n++;
163 }
164 }
165 /*
166 * Clear old moves. And write out new pos.
167 */
168 n = 0;
169 foreachship(sp) {
170 if (sp->file->dir != 0) {
171 *sp->file->movebuf = 0;
172 if (row[n] != sp->file->row)
173 Write(W_ROW, sp, sp->file->row, 0, 0, 0);
174 if (col[n] != sp->file->col)
175 Write(W_COL, sp, sp->file->col, 0, 0, 0);
176 if (dir[n] != sp->file->dir)
177 Write(W_DIR, sp, sp->file->dir, 0, 0, 0);
178 if (drift[n] != sp->file->drift)
179 Write(W_DRIFT, sp, sp->file->drift, 0, 0, 0);
180 }
181 n++;
182 }
183 }
184
185 int
186 stillmoving(k)
187 int k;
188 {
189 struct ship *sp;
190
191 foreachship(sp)
192 if (sp->file->movebuf[k])
193 return 1;
194 return 0;
195 }
196
197 int
198 isolated(ship)
199 struct ship *ship;
200 {
201 struct ship *sp;
202
203 foreachship(sp) {
204 if (ship != sp && range(ship, sp) <= 10)
205 return 0;
206 }
207 return 1;
208 }
209
210 int
211 push(from, to)
212 struct ship *from, *to;
213 {
214 int bs, sb;
215
216 sb = to->specs->guns;
217 bs = from->specs->guns;
218 if (sb > bs)
219 return 1;
220 if (sb < bs)
221 return 0;
222 return from < to;
223 }
224
225 void
226 step(com, sp, moved)
227 char com;
228 struct ship *sp;
229 char *moved;
230 {
231 int dist;
232
233 switch (com) {
234 case 'r':
235 if (++sp->file->dir == 9)
236 sp->file->dir = 1;
237 break;
238 case 'l':
239 if (--sp->file->dir == 0)
240 sp->file->dir = 8;
241 break;
242 case '0': case '1': case '2': case '3':
243 case '4': case '5': case '6': case '7':
244 if (sp->file->dir % 2 == 0)
245 dist = dtab[com - '0'];
246 else
247 dist = com - '0';
248 sp->file->row -= dr[sp->file->dir] * dist;
249 sp->file->col -= dc[sp->file->dir] * dist;
250 *moved = 1;
251 break;
252 case 'b':
253 break;
254 case 'd':
255 if (!*moved) {
256 if (windspeed != 0 && ++sp->file->drift > 2 &&
257 ((sp->specs->class >= 3 && !snagged(sp))
258 || (turn & 1) == 0)) {
259 sp->file->row -= dr[winddir];
260 sp->file->col -= dc[winddir];
261 }
262 } else
263 sp->file->drift = 0;
264 break;
265 }
266 }
267
268 void
269 sendbp(from, to, sections, isdefense)
270 struct ship *from, *to;
271 int sections;
272 char isdefense;
273 {
274 int n;
275 struct BP *bp;
276
277 bp = isdefense ? from->file->DBP : from->file->OBP;
278 for (n = 0; n < NBP && bp[n].turnsent; n++)
279 ;
280 if (n < NBP && sections) {
281 Write(isdefense ? W_DBP : W_OBP, from,
282 n, turn, to->file->index, sections);
283 if (isdefense)
284 makemsg(from, "repelling boarders");
285 else
286 makesignal(from, "boarding the $$", to);
287 }
288 }
289
290 int
291 toughmelee(ship, to, isdefense, count)
292 struct ship *ship, *to;
293 int isdefense, count;
294 {
295 struct BP *bp;
296 int obp = 0;
297 int n, OBP = 0, DBP = 0, dbp = 0;
298 int qual;
299
300 qual = ship->specs->qual;
301 bp = isdefense ? ship->file->DBP : ship->file->OBP;
302 for (n = 0; n < NBP; n++, bp++) {
303 if (bp->turnsent && (to == bp->toship || isdefense)) {
304 obp += bp->mensent / 100
305 ? ship->specs->crew1 * qual : 0;
306 obp += (bp->mensent % 100)/10
307 ? ship->specs->crew2 * qual : 0;
308 obp += bp->mensent % 10
309 ? ship->specs->crew3 * qual : 0;
310 }
311 }
312 if (count || isdefense)
313 return obp;
314 OBP = toughmelee(to, ship, 0, count + 1);
315 dbp = toughmelee(ship, to, 1, count + 1);
316 DBP = toughmelee(to, ship, 1, count + 1);
317 if (OBP > obp + 10 || OBP + DBP >= obp + dbp + 10)
318 return 1;
319 else
320 return 0;
321 }
322
323 void
324 reload()
325 {
326 struct ship *sp;
327
328 foreachship(sp) {
329 sp->file->loadwith = 0;
330 }
331 }
332
333 void
334 checksails()
335 {
336 struct ship *sp;
337 int rig, full;
338 struct ship *close;
339
340 foreachship(sp) {
341 if (sp->file->captain[0] != 0)
342 continue;
343 rig = sp->specs->rig1;
344 if (windspeed == 6 || (windspeed == 5 && sp->specs->class > 4))
345 rig = 0;
346 if (rig && sp->specs->crew3) {
347 close = closestenemy(sp, 0, 0);
348 if (close != 0) {
349 if (range(sp, close) > 9)
350 full = 1;
351 else
352 full = 0;
353 } else
354 full = 0;
355 } else
356 full = 0;
357 if ((sp->file->FS != 0) != full)
358 Write(W_FS, sp, full, 0, 0, 0);
359 }
360 }