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1 /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
2 /* hack.u_init.c - version 1.0.3 */
3
4 #include "hack.h"
5 #include <stdio.h>
6 #include <signal.h>
7 #define Strcpy (void) strcpy
8 #define Strcat (void) strcat
9 #define UNDEF_TYP 0
10 #define UNDEF_SPE '\177'
11 extern struct obj *addinv();
12 extern char *eos();
13 extern char plname[];
14
15 struct you zerou;
16 char pl_character[PL_CSIZ];
17 char *(roles[]) = { /* must all have distinct first letter */
18 /* roles[4] may be changed to -woman */
19 "Tourist", "Speleologist", "Fighter", "Knight",
20 "Cave-man", "Wizard"
21 };
22 #define NR_OF_ROLES SIZE(roles)
23 char rolesyms[NR_OF_ROLES + 1]; /* filled by u_init() */
24
25 struct trobj {
26 uchar trotyp;
27 schar trspe;
28 char trolet;
29 Bitfield(trquan,6);
30 Bitfield(trknown,1);
31 };
32
33 #ifdef WIZARD
34 struct trobj Extra_objs[] = {
35 { 0, 0, 0, 0, 0 },
36 { 0, 0, 0, 0, 0 }
37 };
38 #endif WIZARD
39
40 struct trobj Cave_man[] = {
41 { MACE, 1, WEAPON_SYM, 1, 1 },
42 { BOW, 1, WEAPON_SYM, 1, 1 },
43 { ARROW, 0, WEAPON_SYM, 25, 1 }, /* quan is variable */
44 { LEATHER_ARMOR, 0, ARMOR_SYM, 1, 1 },
45 { 0, 0, 0, 0, 0}
46 };
47
48 struct trobj Fighter[] = {
49 { TWO_HANDED_SWORD, 0, WEAPON_SYM, 1, 1 },
50 { RING_MAIL, 0, ARMOR_SYM, 1, 1 },
51 { 0, 0, 0, 0, 0 }
52 };
53
54 struct trobj Knight[] = {
55 { LONG_SWORD, 0, WEAPON_SYM, 1, 1 },
56 { SPEAR, 2, WEAPON_SYM, 1, 1 },
57 { RING_MAIL, 1, ARMOR_SYM, 1, 1 },
58 { HELMET, 0, ARMOR_SYM, 1, 1 },
59 { SHIELD, 0, ARMOR_SYM, 1, 1 },
60 { PAIR_OF_GLOVES, 0, ARMOR_SYM, 1, 1 },
61 { 0, 0, 0, 0, 0 }
62 };
63
64 struct trobj Speleologist[] = {
65 { STUDDED_LEATHER_ARMOR, 0, ARMOR_SYM, 1, 1 },
66 { UNDEF_TYP, 0, POTION_SYM, 2, 0 },
67 { FOOD_RATION, 0, FOOD_SYM, 3, 1 },
68 { PICK_AXE, UNDEF_SPE, TOOL_SYM, 1, 0 },
69 { ICE_BOX, 0, TOOL_SYM, 1, 0 },
70 { 0, 0, 0, 0, 0}
71 };
72
73 struct trobj Tinopener[] = {
74 { CAN_OPENER, 0, TOOL_SYM, 1, 1 },
75 { 0, 0, 0, 0, 0 }
76 };
77
78 struct trobj Tourist[] = {
79 { UNDEF_TYP, 0, FOOD_SYM, 10, 1 },
80 { POT_EXTRA_HEALING, 0, POTION_SYM, 2, 0 },
81 { EXPENSIVE_CAMERA, 0, TOOL_SYM, 1, 1 },
82 { DART, 2, WEAPON_SYM, 25, 1 }, /* quan is variable */
83 { 0, 0, 0, 0, 0 }
84 };
85
86 struct trobj Wizard[] = {
87 { ELVEN_CLOAK, 0, ARMOR_SYM, 1, 1 },
88 { UNDEF_TYP, UNDEF_SPE, WAND_SYM, 2, 0 },
89 { UNDEF_TYP, UNDEF_SPE, RING_SYM, 2, 0 },
90 { UNDEF_TYP, UNDEF_SPE, POTION_SYM, 2, 0 },
91 { UNDEF_TYP, UNDEF_SPE, SCROLL_SYM, 3, 0 },
92 { 0, 0, 0, 0, 0 }
93 };
94
95 u_init(){
96 register int i;
97 char exper = 'y', pc;
98 extern char readchar();
99 if(flags.female) /* should have been set in HACKOPTIONS */
100 roles[4] = "Cave-woman";
101 for(i = 0; i < NR_OF_ROLES; i++)
102 rolesyms[i] = roles[i][0];
103 rolesyms[i] = 0;
104
105 if(pc = pl_character[0]) {
106 if(islower(pc)) pc = toupper(pc);
107 if((i = role_index(pc)) >= 0)
108 goto got_suffix; /* implies experienced */
109 printf("\nUnknown role: %c\n", pc);
110 pl_character[0] = pc = 0;
111 }
112
113 printf("\nAre you an experienced player? [ny] ");
114
115 while(!index("ynYN \n\004", (exper = readchar())))
116 bell();
117 if(exper == '\004') /* Give him an opportunity to get out */
118 end_of_input();
119 printf("%c\n", exper); /* echo */
120 if(index("Nn \n", exper)) {
121 exper = 0;
122 goto beginner;
123 }
124
125 printf("\nTell me what kind of character you are:\n");
126 printf("Are you");
127 for(i = 0; i < NR_OF_ROLES; i++) {
128 printf(" a %s", roles[i]);
129 if(i == 2) /* %% */
130 printf(",\n\t");
131 else if(i < NR_OF_ROLES - 2)
132 printf(",");
133 else if(i == NR_OF_ROLES - 2)
134 printf(" or");
135 }
136 printf("? [%s] ", rolesyms);
137
138 while(pc = readchar()) {
139 if(islower(pc)) pc = toupper(pc);
140 if((i = role_index(pc)) >= 0) {
141 printf("%c\n", pc); /* echo */
142 (void) fflush(stdout); /* should be seen */
143 break;
144 }
145 if(pc == '\n')
146 break;
147 if(pc == '\004') /* Give him the opportunity to get out */
148 end_of_input();
149 bell();
150 }
151 if(pc == '\n')
152 pc = 0;
153
154 beginner:
155 if(!pc) {
156 printf("\nI'll choose a character for you.\n");
157 i = rn2(NR_OF_ROLES);
158 pc = rolesyms[i];
159 printf("This game you will be a%s %s.\n",
160 exper ? "n experienced" : "",
161 roles[i]);
162 getret();
163 /* give him some feedback in case mklev takes much time */
164 (void) putchar('\n');
165 (void) fflush(stdout);
166 }
167 #if 0
168 /* Given the above code, I can't see why this would ever change
169 anything; it does core pretty well, though. - cmh 4/20/93 */
170 if(exper) {
171 roles[i][0] = pc;
172 }
173 #endif
174
175 got_suffix:
176
177 (void) strncpy(pl_character, roles[i], PL_CSIZ-1);
178 pl_character[PL_CSIZ-1] = 0;
179 flags.beginner = 1;
180 u = zerou;
181 u.usym = '@';
182 u.ulevel = 1;
183 init_uhunger();
184 #ifdef QUEST
185 u.uhorizon = 6;
186 #endif QUEST
187 uarm = uarm2 = uarmh = uarms = uarmg = uwep = uball = uchain =
188 uleft = uright = 0;
189
190 switch(pc) {
191 case 'c':
192 case 'C':
193 Cave_man[2].trquan = 12 + rnd(9)*rnd(9);
194 u.uhp = u.uhpmax = 16;
195 u.ustr = u.ustrmax = 18;
196 ini_inv(Cave_man);
197 break;
198 case 't':
199 case 'T':
200 Tourist[3].trquan = 20 + rnd(20);
201 u.ugold = u.ugold0 = rnd(1000);
202 u.uhp = u.uhpmax = 10;
203 u.ustr = u.ustrmax = 8;
204 ini_inv(Tourist);
205 if(!rn2(25)) ini_inv(Tinopener);
206 break;
207 case 'w':
208 case 'W':
209 for(i=1; i<=4; i++) if(!rn2(5))
210 Wizard[i].trquan += rn2(3) - 1;
211 u.uhp = u.uhpmax = 15;
212 u.ustr = u.ustrmax = 16;
213 ini_inv(Wizard);
214 break;
215 case 's':
216 case 'S':
217 Fast = INTRINSIC;
218 Stealth = INTRINSIC;
219 u.uhp = u.uhpmax = 12;
220 u.ustr = u.ustrmax = 10;
221 ini_inv(Speleologist);
222 if(!rn2(10)) ini_inv(Tinopener);
223 break;
224 case 'k':
225 case 'K':
226 u.uhp = u.uhpmax = 12;
227 u.ustr = u.ustrmax = 10;
228 ini_inv(Knight);
229 break;
230 case 'f':
231 case 'F':
232 u.uhp = u.uhpmax = 14;
233 u.ustr = u.ustrmax = 17;
234 ini_inv(Fighter);
235 break;
236 default: /* impossible */
237 u.uhp = u.uhpmax = 12;
238 u.ustr = u.ustrmax = 16;
239 }
240 find_ac();
241 if(!rn2(20)) {
242 register int d = rn2(7) - 2; /* biased variation */
243 u.ustr += d;
244 u.ustrmax += d;
245 }
246
247 #ifdef WIZARD
248 if(wizard) wiz_inv();
249 #endif WIZARD
250
251 /* make sure he can carry all he has - especially for T's */
252 while(inv_weight() > 0 && u.ustr < 118)
253 u.ustr++, u.ustrmax++;
254 }
255
256 ini_inv(trop) register struct trobj *trop; {
257 register struct obj *obj;
258 extern struct obj *mkobj();
259 while(trop->trolet) {
260 obj = mkobj(trop->trolet);
261 obj->known = trop->trknown;
262 /* not obj->dknown = 1; - let him look at it at least once */
263 obj->cursed = 0;
264 if(obj->olet == WEAPON_SYM){
265 obj->quan = trop->trquan;
266 trop->trquan = 1;
267 }
268 if(trop->trspe != UNDEF_SPE)
269 obj->spe = trop->trspe;
270 if(trop->trotyp != UNDEF_TYP)
271 obj->otyp = trop->trotyp;
272 else
273 if(obj->otyp == WAN_WISHING) /* gitpyr!robert */
274 obj->otyp = WAN_DEATH;
275 obj->owt = weight(obj); /* defined after setting otyp+quan */
276 obj = addinv(obj);
277 if(obj->olet == ARMOR_SYM){
278 switch(obj->otyp){
279 case SHIELD:
280 if(!uarms) setworn(obj, W_ARMS);
281 break;
282 case HELMET:
283 if(!uarmh) setworn(obj, W_ARMH);
284 break;
285 case PAIR_OF_GLOVES:
286 if(!uarmg) setworn(obj, W_ARMG);
287 break;
288 case ELVEN_CLOAK:
289 if(!uarm2)
290 setworn(obj, W_ARM);
291 break;
292 default:
293 if(!uarm) setworn(obj, W_ARM);
294 }
295 }
296 if(obj->olet == WEAPON_SYM)
297 if(!uwep) setuwep(obj);
298 #ifndef PYRAMID_BUG
299 if(--trop->trquan) continue; /* make a similar object */
300 #else
301 if(trop->trquan) { /* check if zero first */
302 --trop->trquan;
303 if(trop->trquan)
304 continue; /* make a similar object */
305 }
306 #endif PYRAMID_BUG
307 trop++;
308 }
309 }
310
311 #ifdef WIZARD
312 wiz_inv(){
313 register struct trobj *trop = &Extra_objs[0];
314 extern char *getenv();
315 register char *ep = getenv("INVENT");
316 register int type;
317 while(ep && *ep) {
318 type = atoi(ep);
319 ep = index(ep, ',');
320 if(ep) while(*ep == ',' || *ep == ' ') ep++;
321 if(type <= 0 || type > NROFOBJECTS) continue;
322 trop->trotyp = type;
323 trop->trolet = objects[type].oc_olet;
324 trop->trspe = 4;
325 trop->trknown = 1;
326 trop->trquan = 1;
327 ini_inv(trop);
328 }
329 /* give him a wand of wishing by default */
330 trop->trotyp = WAN_WISHING;
331 trop->trolet = WAND_SYM;
332 trop->trspe = 20;
333 trop->trknown = 1;
334 trop->trquan = 1;
335 ini_inv(trop);
336 }
337 #endif WIZARD
338
339 plnamesuffix() {
340 register char *p;
341 if(p = rindex(plname, '-')) {
342 *p = 0;
343 pl_character[0] = p[1];
344 pl_character[1] = 0;
345 if(!plname[0]) {
346 askname();
347 plnamesuffix();
348 }
349 }
350 }
351
352 role_index(pc)
353 char pc;
354 { /* must be called only from u_init() */
355 /* so that rolesyms[] is defined */
356 register char *cp;
357
358 if(cp = index(rolesyms, pc))
359 return(cp - rolesyms);
360 return(-1);
361 }