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[bsdgames-darwin.git] / cribbage / support.c
1 /* $NetBSD: support.c,v 1.8 2005/07/02 08:32:32 jmc Exp $ */
2
3 /*-
4 * Copyright (c) 1980, 1993
5 * The Regents of the University of California. All rights reserved.
6 *
7 * Redistribution and use in source and binary forms, with or without
8 * modification, are permitted provided that the following conditions
9 * are met:
10 * 1. Redistributions of source code must retain the above copyright
11 * notice, this list of conditions and the following disclaimer.
12 * 2. Redistributions in binary form must reproduce the above copyright
13 * notice, this list of conditions and the following disclaimer in the
14 * documentation and/or other materials provided with the distribution.
15 * 3. Neither the name of the University nor the names of its contributors
16 * may be used to endorse or promote products derived from this software
17 * without specific prior written permission.
18 *
19 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
20 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
21 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
22 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
23 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
24 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
25 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
26 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
27 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
28 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
29 * SUCH DAMAGE.
30 */
31
32 #include <sys/cdefs.h>
33 #ifndef lint
34 #if 0
35 static char sccsid[] = "@(#)support.c 8.1 (Berkeley) 5/31/93";
36 #else
37 __RCSID("$NetBSD: support.c,v 1.8 2005/07/02 08:32:32 jmc Exp $");
38 #endif
39 #endif /* not lint */
40
41 #include <curses.h>
42 #include <string.h>
43
44 #include "deck.h"
45 #include "cribbage.h"
46 #include "cribcur.h"
47
48 #define NTV 10 /* number scores to test */
49
50 /* score to test reachability of, and order to test them in */
51 const int tv[NTV] = {8, 7, 9, 6, 11, 12, 13, 14, 10, 5};
52
53 /*
54 * computer chooses what to play in pegging...
55 * only called if no playable card will score points
56 */
57 int
58 cchose(const CARD h[], int n, int s)
59 {
60 int i, j, l;
61
62 if (n <= 1)
63 return (0);
64 if (s < 4) { /* try for good value */
65 if ((j = anysumto(h, n, s, 4)) >= 0)
66 return (j);
67 if ((j = anysumto(h, n, s, 3)) >= 0 && s == 0)
68 return (j);
69 }
70 if (s > 0 && s < 20) {
71 /* try for retaliation to 31 */
72 for (i = 1; i <= 10; i++) {
73 if ((j = anysumto(h, n, s, 21 - i)) >= 0) {
74 if ((l = numofval(h, n, i)) > 0) {
75 if (l > 1 || VAL(h[j].rank) != i)
76 return (j);
77 }
78 }
79 }
80 }
81 if (s < 15) {
82 /* for retaliation after 15 */
83 for (i = 0; i < NTV; i++) {
84 if ((j = anysumto(h, n, s, tv[i])) >= 0) {
85 if ((l = numofval(h, n, 15 - tv[i])) > 0) {
86 if (l > 1 ||
87 VAL(h[j].rank) != 15 - tv[i])
88 return (j);
89 }
90 }
91 }
92 }
93 j = -1;
94 /* remember: h is sorted */
95 for (i = n - 1; i >= 0; --i) {
96 l = s + VAL(h[i].rank);
97 if (l > 31)
98 continue;
99 if (l != 5 && l != 10 && l != 21) {
100 j = i;
101 break;
102 }
103 }
104 if (j >= 0)
105 return (j);
106 for (i = n - 1; i >= 0; --i) {
107 l = s + VAL(h[i].rank);
108 if (l > 31)
109 continue;
110 if (j < 0)
111 j = i;
112 if (l != 5 && l != 21) {
113 j = i;
114 break;
115 }
116 }
117 return (j);
118 }
119
120 /*
121 * plyrhand:
122 * Evaluate and score a player hand or crib
123 */
124 int
125 plyrhand(const CARD hand[], const char *s)
126 {
127 static char prompt[BUFSIZ];
128 int i, j;
129 BOOLEAN win;
130
131 prhand(hand, CINHAND, Playwin, FALSE);
132 (void) sprintf(prompt, "Your %s scores ", s);
133 i = scorehand(hand, turnover, CINHAND, strcmp(s, "crib") == 0, explain);
134 if ((j = number(0, 29, prompt)) == 19)
135 j = 0;
136 if (i != j) {
137 if (i < j) {
138 win = chkscr(&pscore, i);
139 msg("It's really only %d points; I get %d", i, 2);
140 if (!win)
141 win = chkscr(&cscore, 2);
142 } else {
143 win = chkscr(&pscore, j);
144 msg("You should have taken %d, not %d!", i, j);
145 }
146 if (explain)
147 msg("Explanation: %s", explan);
148 do_wait();
149 } else
150 win = chkscr(&pscore, i);
151 return (win);
152 }
153
154 /*
155 * comphand:
156 * Handle scoring and displaying the computers hand
157 */
158 int
159 comphand(const CARD h[], const char *s)
160 {
161 int j;
162
163 j = scorehand(h, turnover, CINHAND, strcmp(s, "crib") == 0, FALSE);
164 prhand(h, CINHAND, Compwin, FALSE);
165 msg("My %s scores %d", s, (j == 0 ? 19 : j));
166 return (chkscr(&cscore, j));
167 }
168
169 /*
170 * chkscr:
171 * Add inc to scr and test for > glimit, printing on the scoring
172 * board while we're at it.
173 */
174 int Lastscore[2] = {-1, -1};
175
176 int
177 chkscr(int *scr, int inc)
178 {
179 BOOLEAN myturn;
180
181 myturn = (scr == &cscore);
182 if (inc != 0) {
183 prpeg(Lastscore[(int)myturn], '.', myturn);
184 Lastscore[(int)myturn] = *scr;
185 *scr += inc;
186 prpeg(*scr, PEG, myturn);
187 refresh();
188 }
189 return (*scr >= glimit);
190 }
191
192 /*
193 * prpeg:
194 * Put out the peg character on the score board and put the
195 * score up on the board.
196 */
197 void
198 prpeg(int curscore, int pegc, BOOLEAN myturn)
199 {
200 int y, x;
201
202 if (!myturn)
203 y = SCORE_Y + 2;
204 else
205 y = SCORE_Y + 5;
206
207 if (curscore <= 0 || curscore >= glimit) {
208 if (pegc == '.')
209 pegc = ' ';
210 if (curscore == 0)
211 x = SCORE_X + 2;
212 else {
213 x = SCORE_X + 2;
214 y++;
215 }
216 } else {
217 x = (curscore - 1) % 30;
218 if (curscore > 90 || (curscore > 30 && curscore <= 60)) {
219 y++;
220 x = 29 - x;
221 }
222 x += x / 5;
223 x += SCORE_X + 3;
224 }
225 mvaddch(y, x, pegc);
226 mvprintw(SCORE_Y + (myturn ? 7 : 1), SCORE_X + 10, "%3d", curscore);
227 }
228
229 /*
230 * cdiscard -- the computer figures out what is the best discard for
231 * the crib and puts the best two cards at the end
232 */
233 void
234 cdiscard(BOOLEAN mycrib)
235 {
236 CARD d[CARDS], h[FULLHAND], cb[2];
237 int i, j, k;
238 int nc, ns;
239 long sums[15];
240 static int undo1[15] = {0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 3, 3, 4};
241 static int undo2[15] = {1, 2, 3, 4, 5, 2, 3, 4, 5, 3, 4, 5, 4, 5, 5};
242
243 makedeck(d);
244 nc = CARDS;
245 for (i = 0; i < knownum; i++) { /* get all other cards */
246 cremove(known[i], d, nc--);
247 }
248 for (i = 0; i < 15; i++)
249 sums[i] = 0L;
250 ns = 0;
251 for (i = 0; i < (FULLHAND - 1); i++) {
252 cb[0] = chand[i];
253 for (j = i + 1; j < FULLHAND; j++) {
254 cb[1] = chand[j];
255 for (k = 0; k < FULLHAND; k++)
256 h[k] = chand[k];
257 cremove(chand[i], h, FULLHAND);
258 cremove(chand[j], h, FULLHAND - 1);
259 for (k = 0; k < nc; k++) {
260 sums[ns] +=
261 scorehand(h, d[k], CINHAND, TRUE, FALSE);
262 if (mycrib)
263 sums[ns] += adjust(cb, d[k]);
264 else
265 sums[ns] -= adjust(cb, d[k]);
266 }
267 ++ns;
268 }
269 }
270 j = 0;
271 for (i = 1; i < 15; i++)
272 if (sums[i] > sums[j])
273 j = i;
274 for (k = 0; k < FULLHAND; k++)
275 h[k] = chand[k];
276 cremove(h[undo1[j]], chand, FULLHAND);
277 cremove(h[undo2[j]], chand, FULLHAND - 1);
278 chand[4] = h[undo1[j]];
279 chand[5] = h[undo2[j]];
280 }
281
282 /*
283 * returns true if some card in hand can be played without exceeding 31
284 */
285 int
286 anymove(const CARD hand[], int n, int sum)
287 {
288 int i, j;
289
290 if (n < 1)
291 return (FALSE);
292 j = hand[0].rank;
293 for (i = 1; i < n; i++) {
294 if (hand[i].rank < j)
295 j = hand[i].rank;
296 }
297 return (sum + VAL(j) <= 31);
298 }
299
300 /*
301 * anysumto returns the index (0 <= i < n) of the card in hand that brings
302 * the s up to t, or -1 if there is none
303 */
304 int
305 anysumto(const CARD hand[], int n, int s, int t)
306 {
307 int i;
308
309 for (i = 0; i < n; i++) {
310 if (s + VAL(hand[i].rank) == t)
311 return (i);
312 }
313 return (-1);
314 }
315
316 /*
317 * return the number of cards in h having the given rank value
318 */
319 int
320 numofval(const CARD h[], int n, int v)
321 {
322 int i, j;
323
324 j = 0;
325 for (i = 0; i < n; i++) {
326 if (VAL(h[i].rank) == v)
327 ++j;
328 }
329 return (j);
330 }
331
332 /*
333 * makeknown remembers all n cards in h for future recall
334 */
335 void
336 makeknown(const CARD h[], int n)
337 {
338 int i;
339
340 for (i = 0; i < n; i++)
341 known[knownum++] = h[i];
342 }