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* fixed <ctype> bugs
[bsdgames-darwin.git] / robots / extern.c
1 /* $NetBSD: extern.c,v 1.8 2003/08/07 09:37:36 agc Exp $ */
2
3 /*
4 * Copyright (c) 1980, 1993
5 * The Regents of the University of California. All rights reserved.
6 *
7 * Redistribution and use in source and binary forms, with or without
8 * modification, are permitted provided that the following conditions
9 * are met:
10 * 1. Redistributions of source code must retain the above copyright
11 * notice, this list of conditions and the following disclaimer.
12 * 2. Redistributions in binary form must reproduce the above copyright
13 * notice, this list of conditions and the following disclaimer in the
14 * documentation and/or other materials provided with the distribution.
15 * 3. Neither the name of the University nor the names of its contributors
16 * may be used to endorse or promote products derived from this software
17 * without specific prior written permission.
18 *
19 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
20 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
21 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
22 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
23 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
24 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
25 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
26 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
27 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
28 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
29 * SUCH DAMAGE.
30 */
31
32 #include <sys/cdefs.h>
33 #ifndef lint
34 #if 0
35 static char sccsid[] = "@(#)extern.c 8.1 (Berkeley) 5/31/93";
36 #else
37 __RCSID("$NetBSD: extern.c,v 1.8 2003/08/07 09:37:36 agc Exp $");
38 #endif
39 #endif /* not lint */
40
41 # include "robots.h"
42
43 bool Dead; /* Player is now dead */
44 bool Full_clear = TRUE; /* Lots of junk for init_field to clear */
45 bool Jump = FALSE; /* Jump while running, counting, or waiting */
46 bool Newscore; /* There was a new score added */
47 #ifdef FANCY
48 bool Pattern_roll = FALSE; /* Auto play for YHBJNLUK pattern */
49 #endif
50 bool Real_time = FALSE; /* Play in real time? */
51 bool Auto_bot = FALSE; /* Automatic mover */
52 bool Running = FALSE; /* Currently in the middle of a run */
53 #ifdef FANCY
54 bool Stand_still = FALSE; /* Auto play for standing still pattern */
55 #endif
56 bool Teleport = FALSE; /* Teleport automatically when player must */
57 bool Waiting; /* Player is waiting for end */
58 bool Was_bonus = FALSE; /* Was a bonus last level */
59
60 char Cnt_move; /* Command which has preceded the count */
61 char Field[Y_FIELDSIZE][X_FIELDSIZE]; /* the playing field itslef */
62 const char *Next_move; /* Next move to be used in the pattern */
63 const char *Move_list = "YHBJNLUK";/* List of moves in the pattern */
64 char Run_ch; /* Character for the direction we are running */
65
66 int Count = 0; /* Command count */
67 int Level; /* Current level */
68 int Num_robots; /* Number of robots left */
69 int Num_scrap; /* Number of scrap heaps */
70 int Num_scores; /* Number of scores posted */
71 int Num_games; /* Number of games to play */
72 u_int32_t Score; /* Current score */
73 int Start_level = 1; /* Level on which to start */
74 int Wait_bonus; /* bonus for waiting */
75
76 COORD Max; /* Max area robots take up */
77 COORD Min; /* Min area robots take up */
78 COORD My_pos; /* Player's current position */
79 COORD Robots[MAXROBOTS]; /* Robots' current positions */
80 COORD Scrap[MAXROBOTS]; /* ScrapHeap' current position */
81
82 jmp_buf End_move; /* Jump to on Real_time */