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git.cameronkatri.com Git - bsdgames-darwin.git/blob - rogue/hit.c
1 /* $NetBSD: hit.c,v 1.7 2003/08/07 09:37:37 agc Exp $ */
4 * Copyright (c) 1988, 1993
5 * The Regents of the University of California. All rights reserved.
7 * This code is derived from software contributed to Berkeley by
10 * Redistribution and use in source and binary forms, with or without
11 * modification, are permitted provided that the following conditions
13 * 1. Redistributions of source code must retain the above copyright
14 * notice, this list of conditions and the following disclaimer.
15 * 2. Redistributions in binary form must reproduce the above copyright
16 * notice, this list of conditions and the following disclaimer in the
17 * documentation and/or other materials provided with the distribution.
18 * 3. Neither the name of the University nor the names of its contributors
19 * may be used to endorse or promote products derived from this software
20 * without specific prior written permission.
22 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
23 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
24 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
25 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
26 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
27 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
28 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
29 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
30 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
31 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
35 #include <sys/cdefs.h>
38 static char sccsid
[] = "@(#)hit.c 8.1 (Berkeley) 5/31/93";
40 __RCSID("$NetBSD: hit.c,v 1.7 2003/08/07 09:37:37 agc Exp $");
47 * This source herein may be modified and/or distributed by anybody who
48 * so desires, with the following restrictions:
49 * 1.) No portion of this notice shall be removed.
50 * 2.) Credit shall not be taken for the creation of this source.
51 * 3.) This code is not to be traded, sold, or used for personal
58 object
*fight_monster
= 0;
59 char hit_message
[80] = "";
65 short damage
, hit_chance
;
69 if (fight_monster
&& (monster
!= fight_monster
)) {
72 monster
->trow
= NO_ROOM
;
73 if (cur_level
>= (AMULET_LEVEL
* 2)) {
76 hit_chance
= monster
->m_hit_chance
;
77 hit_chance
-= (((2 * rogue
.exp
) + (2 * ring_exp
)) - r_rings
);
85 mn
= mon_name(monster
);
87 if (!rand_percent(hit_chance
)) {
89 sprintf(hit_message
+ strlen(hit_message
),
91 message(hit_message
, 1);
97 sprintf(hit_message
+ strlen(hit_message
), "the %s hit", mn
);
98 message(hit_message
, 1);
101 if (!(monster
->m_flags
& STATIONARY
)) {
102 damage
= get_damage(monster
->m_damage
, 1);
103 if (cur_level
>= (AMULET_LEVEL
* 2)) {
104 minus
= (float) ((AMULET_LEVEL
* 2) - cur_level
);
106 minus
= (float) get_armor_class(rogue
.armor
) * 3.00;
107 minus
= minus
/100.00 * (float) damage
;
109 damage
-= (short) minus
;
111 damage
= monster
->stationary_damage
++;
117 rogue_damage(damage
, monster
, 0);
119 if (monster
->m_flags
& SPECIAL_HIT
) {
120 special_hit(monster
);
125 rogue_hit(monster
, force_hit
)
129 short damage
, hit_chance
;
132 if (check_imitator(monster
)) {
135 hit_chance
= force_hit
? 100 : get_hit_chance(rogue
.weapon
);
140 if (!rand_percent(hit_chance
)) {
141 if (!fight_monster
) {
142 (void) strcpy(hit_message
, "you miss ");
146 damage
= get_weapon_damage(rogue
.weapon
);
153 if (mon_damage(monster
, damage
)) { /* still alive? */
154 if (!fight_monster
) {
155 (void) strcpy(hit_message
, "you hit ");
158 RET
: check_gold_seeker(monster
);
164 rogue_damage(d
, monster
, other
)
169 if (d
>= rogue
.hp_current
) {
170 rogue
.hp_current
= 0;
171 print_stats(STAT_HP
);
172 killed_by(monster
, other
);
175 rogue
.hp_current
-= d
;
176 print_stats(STAT_HP
);
185 int i
= 0, j
, n
, d
, total
= 0;
188 n
= get_number(ds
+i
);
189 while (ds
[i
++] != 'd') ;
190 d
= get_number(ds
+i
);
191 while ((ds
[i
] != '/') && ds
[i
]) i
++;
193 for (j
= 0; j
< n
; j
++) {
195 total
+= get_rand(1, d
);
212 int tmp_to_hit
, tmp_damage
;
215 if ((!obj
) || (obj
->what_is
!= WEAPON
)) {
218 tmp_to_hit
= get_number(obj
->damage
) + obj
->hit_enchant
;
219 while (obj
->damage
[i
++] != 'd') ;
220 tmp_damage
= get_number(obj
->damage
+ i
) + obj
->d_enchant
;
222 sprintf(new_damage
, "%dd%d", tmp_to_hit
, tmp_damage
);
224 return(get_damage(new_damage
, 1));
234 while ((s
[i
] >= '0') && (s
[i
] <= '9')) {
235 total
= (10 * total
) + (s
[i
] - '0');
248 while ((s
[i
] >= '0') && (s
[i
] <= '9')) {
249 total
= (10 * total
) + (s
[i
] - '0');
262 return(get_number(obj
->damage
) + obj
->hit_enchant
);
266 damage_for_strength()
270 strength
= rogue
.str_current
+ add_strength
;
275 if (strength
<= 14) {
278 if (strength
<= 17) {
281 if (strength
<= 18) {
284 if (strength
<= 20) {
287 if (strength
<= 21) {
290 if (strength
<= 30) {
297 mon_damage(monster
, damage
)
304 monster
->hp_to_kill
-= damage
;
306 if (monster
->hp_to_kill
<= 0) {
309 dungeon
[row
][col
] &= ~MONSTER
;
310 mvaddch(row
, col
, (int) get_dungeon_char(row
, col
));
314 mn
= mon_name(monster
);
315 sprintf(hit_message
+strlen(hit_message
), "defeated the %s", mn
);
316 message(hit_message
, 1);
318 add_exp(monster
->kill_exp
, 1);
319 take_from_pack(monster
, &level_monsters
);
321 if (monster
->m_flags
& HOLDS
) {
324 free_object(monster
);
332 boolean to_the_death
;
336 boolean first_miss
= 1;
337 short possible_damage
;
341 while (!is_direction(ch
= rgetchar(), &d
)) {
344 message("direction?", 0);
352 row
= rogue
.row
; col
= rogue
.col
;
353 get_dir_rc(d
, &row
, &col
, 0);
355 c
= mvinch(row
, col
);
356 if (((c
< 'A') || (c
> 'Z')) ||
357 (!can_move(rogue
.row
, rogue
.col
, row
, col
))) {
358 message("I see no monster there", 0);
361 if (!(fight_monster
= object_at(&level_monsters
, row
, col
))) {
364 if (!(fight_monster
->m_flags
& STATIONARY
)) {
365 possible_damage
= ((get_damage(fight_monster
->m_damage
, 0) * 2) / 3);
367 possible_damage
= fight_monster
->stationary_damage
- 1;
369 while (fight_monster
) {
370 (void) one_move_rogue(ch
, 0);
371 if (((!to_the_death
) && (rogue
.hp_current
<= possible_damage
)) ||
372 interrupted
|| (!(dungeon
[row
][col
] & MONSTER
))) {
375 monster
= object_at(&level_monsters
, row
, col
);
376 if (monster
!= fight_monster
) {
384 get_dir_rc(dir
, row
, col
, allow_off_screen
)
387 short allow_off_screen
;
391 if (allow_off_screen
|| (*col
> 0)) {
396 if (allow_off_screen
|| (*row
< (DROWS
-2))) {
401 if (allow_off_screen
|| (*row
> MIN_ROW
)) {
406 if (allow_off_screen
|| (*col
< (DCOLS
-1))) {
411 if (allow_off_screen
|| ((*row
> MIN_ROW
) && (*col
> 0))) {
417 if (allow_off_screen
|| ((*row
> MIN_ROW
) && (*col
< (DCOLS
-1)))) {
423 if (allow_off_screen
|| ((*row
< (DROWS
-2)) && (*col
< (DCOLS
-1)))) {
429 if (allow_off_screen
|| ((*row
< (DROWS
-2)) && (*col
> 0))) {
438 get_hit_chance(weapon
)
439 const object
*weapon
;
444 hit_chance
+= 3 * to_hit(weapon
);
445 hit_chance
+= (((2 * rogue
.exp
) + (2 * ring_exp
)) - r_rings
);
450 get_weapon_damage(weapon
)
451 const object
*weapon
;
455 damage
= get_w_damage(weapon
);
456 damage
+= damage_for_strength();
457 damage
+= ((((rogue
.exp
+ ring_exp
) - r_rings
) + 1) / 2);
466 monster
->m_flags
|= CONFUSED
;
467 monster
->moves_confused
+= get_rand(12, 22);
468 message("the monster appears confused", 0);