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1 /* $NetBSD: pack.c,v 1.7 2003/08/07 09:37:39 agc Exp $ */
2
3 /*
4 * Copyright (c) 1988, 1993
5 * The Regents of the University of California. All rights reserved.
6 *
7 * This code is derived from software contributed to Berkeley by
8 * Timothy C. Stoehr.
9 *
10 * Redistribution and use in source and binary forms, with or without
11 * modification, are permitted provided that the following conditions
12 * are met:
13 * 1. Redistributions of source code must retain the above copyright
14 * notice, this list of conditions and the following disclaimer.
15 * 2. Redistributions in binary form must reproduce the above copyright
16 * notice, this list of conditions and the following disclaimer in the
17 * documentation and/or other materials provided with the distribution.
18 * 3. Neither the name of the University nor the names of its contributors
19 * may be used to endorse or promote products derived from this software
20 * without specific prior written permission.
21 *
22 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
23 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
24 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
25 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
26 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
27 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
28 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
29 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
30 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
31 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
32 * SUCH DAMAGE.
33 */
34
35 #include <sys/cdefs.h>
36 #ifndef lint
37 #if 0
38 static char sccsid[] = "@(#)pack.c 8.1 (Berkeley) 5/31/93";
39 #else
40 __RCSID("$NetBSD: pack.c,v 1.7 2003/08/07 09:37:39 agc Exp $");
41 #endif
42 #endif /* not lint */
43
44 /*
45 * pack.c
46 *
47 * This source herein may be modified and/or distributed by anybody who
48 * so desires, with the following restrictions:
49 * 1.) No portion of this notice shall be removed.
50 * 2.) Credit shall not be taken for the creation of this source.
51 * 3.) This code is not to be traded, sold, or used for personal
52 * gain or profit.
53 *
54 */
55
56 #include "rogue.h"
57
58 const char *curse_message = "you can't, it appears to be cursed";
59
60 object *
61 add_to_pack(obj, pack, condense)
62 object *obj, *pack;
63 int condense;
64 {
65 object *op;
66
67 if (condense) {
68 if ((op = check_duplicate(obj, pack)) != NULL) {
69 free_object(obj);
70 return(op);
71 } else {
72 obj->ichar = next_avail_ichar();
73 }
74 }
75 if (pack->next_object == 0) {
76 pack->next_object = obj;
77 } else {
78 op = pack->next_object;
79
80 while (op->next_object) {
81 op = op->next_object;
82 }
83 op->next_object = obj;
84 }
85 obj->next_object = 0;
86 return(obj);
87 }
88
89 void
90 take_from_pack(obj, pack)
91 object *obj, *pack;
92 {
93 while (pack->next_object != obj) {
94 pack = pack->next_object;
95 }
96 pack->next_object = pack->next_object->next_object;
97 }
98
99 /* Note: *status is set to 0 if the rogue attempts to pick up a scroll
100 * of scare-monster and it turns to dust. *status is otherwise set to 1.
101 */
102
103 object *
104 pick_up(row, col, status)
105 short *status;
106 int row, col;
107 {
108 object *obj;
109
110 *status = 1;
111
112 if (levitate) {
113 message("you're floating in the air!", 0);
114 return((object *) 0);
115 }
116 obj = object_at(&level_objects, row, col);
117 if (!obj) {
118 message("pick_up(): inconsistent", 1);
119 return(obj);
120 }
121 if ( (obj->what_is == SCROL) &&
122 (obj->which_kind == SCARE_MONSTER) &&
123 obj->picked_up) {
124 message("the scroll turns to dust as you pick it up", 0);
125 dungeon[row][col] &= (~OBJECT);
126 vanish(obj, 0, &level_objects);
127 *status = 0;
128 if (id_scrolls[SCARE_MONSTER].id_status == UNIDENTIFIED) {
129 id_scrolls[SCARE_MONSTER].id_status = IDENTIFIED;
130 }
131 return((object *) 0);
132 }
133 if (obj->what_is == GOLD) {
134 rogue.gold += obj->quantity;
135 dungeon[row][col] &= ~(OBJECT);
136 take_from_pack(obj, &level_objects);
137 print_stats(STAT_GOLD);
138 return(obj); /* obj will be free_object()ed in caller */
139 }
140 if (pack_count(obj) >= MAX_PACK_COUNT) {
141 message("pack too full", 1);
142 return((object *) 0);
143 }
144 dungeon[row][col] &= ~(OBJECT);
145 take_from_pack(obj, &level_objects);
146 obj = add_to_pack(obj, &rogue.pack, 1);
147 obj->picked_up = 1;
148 return(obj);
149 }
150
151 void
152 drop()
153 {
154 object *obj, *new;
155 short ch;
156 char desc[DCOLS];
157
158 if (dungeon[rogue.row][rogue.col] & (OBJECT | STAIRS | TRAP)) {
159 message("there's already something there", 0);
160 return;
161 }
162 if (!rogue.pack.next_object) {
163 message("you have nothing to drop", 0);
164 return;
165 }
166 if ((ch = pack_letter("drop what?", ALL_OBJECTS)) == CANCEL) {
167 return;
168 }
169 if (!(obj = get_letter_object(ch))) {
170 message("no such item.", 0);
171 return;
172 }
173 if (obj->in_use_flags & BEING_WIELDED) {
174 if (obj->is_cursed) {
175 message(curse_message, 0);
176 return;
177 }
178 unwield(rogue.weapon);
179 } else if (obj->in_use_flags & BEING_WORN) {
180 if (obj->is_cursed) {
181 message(curse_message, 0);
182 return;
183 }
184 mv_aquatars();
185 unwear(rogue.armor);
186 print_stats(STAT_ARMOR);
187 } else if (obj->in_use_flags & ON_EITHER_HAND) {
188 if (obj->is_cursed) {
189 message(curse_message, 0);
190 return;
191 }
192 un_put_on(obj);
193 }
194 obj->row = rogue.row;
195 obj->col = rogue.col;
196
197 if ((obj->quantity > 1) && (obj->what_is != WEAPON)) {
198 obj->quantity--;
199 new = alloc_object();
200 *new = *obj;
201 new->quantity = 1;
202 obj = new;
203 } else {
204 obj->ichar = 'L';
205 take_from_pack(obj, &rogue.pack);
206 }
207 place_at(obj, rogue.row, rogue.col);
208 (void) strcpy(desc, "dropped ");
209 get_desc(obj, desc+8);
210 message(desc, 0);
211 (void) reg_move();
212 }
213
214 object *
215 check_duplicate(obj, pack)
216 object *obj, *pack;
217 {
218 object *op;
219
220 if (!(obj->what_is & (WEAPON | FOOD | SCROL | POTION))) {
221 return(0);
222 }
223 if ((obj->what_is == FOOD) && (obj->which_kind == FRUIT)) {
224 return(0);
225 }
226 op = pack->next_object;
227
228 while (op) {
229 if ((op->what_is == obj->what_is) &&
230 (op->which_kind == obj->which_kind)) {
231
232 if ((obj->what_is != WEAPON) ||
233 ((obj->what_is == WEAPON) &&
234 ((obj->which_kind == ARROW) ||
235 (obj->which_kind == DAGGER) ||
236 (obj->which_kind == DART) ||
237 (obj->which_kind == SHURIKEN)) &&
238 (obj->quiver == op->quiver))) {
239 op->quantity += obj->quantity;
240 return(op);
241 }
242 }
243 op = op->next_object;
244 }
245 return(0);
246 }
247
248 short
249 next_avail_ichar()
250 {
251 object *obj;
252 int i;
253 boolean ichars[26];
254
255 for (i = 0; i < 26; i++) {
256 ichars[i] = 0;
257 }
258 obj = rogue.pack.next_object;
259 while (obj) {
260 ichars[(obj->ichar - 'a')] = 1;
261 obj = obj->next_object;
262 }
263 for (i = 0; i < 26; i++) {
264 if (!ichars[i]) {
265 return(i + 'a');
266 }
267 }
268 return('?');
269 }
270
271 void
272 wait_for_ack()
273 {
274 while (rgetchar() != ' ') ;
275 }
276
277 short
278 pack_letter(prompt, mask)
279 const char *prompt;
280 unsigned short mask;
281 {
282 short ch;
283 unsigned short tmask = mask;
284
285 if (!mask_pack(&rogue.pack, mask)) {
286 message("nothing appropriate", 0);
287 return(CANCEL);
288 }
289 for (;;) {
290
291 message(prompt, 0);
292
293 for (;;) {
294 ch = rgetchar();
295 if (!is_pack_letter(&ch, &mask)) {
296 sound_bell();
297 } else {
298 break;
299 }
300 }
301
302 if (ch == LIST) {
303 check_message();
304 mask = tmask;
305 inventory(&rogue.pack, mask);
306 } else {
307 break;
308 }
309 mask = tmask;
310 }
311 check_message();
312 return(ch);
313 }
314
315 void
316 take_off()
317 {
318 char desc[DCOLS];
319 object *obj;
320
321 if (rogue.armor) {
322 if (rogue.armor->is_cursed) {
323 message(curse_message, 0);
324 } else {
325 mv_aquatars();
326 obj = rogue.armor;
327 unwear(rogue.armor);
328 (void) strcpy(desc, "was wearing ");
329 get_desc(obj, desc+12);
330 message(desc, 0);
331 print_stats(STAT_ARMOR);
332 (void) reg_move();
333 }
334 } else {
335 message("not wearing any", 0);
336 }
337 }
338
339 void
340 wear()
341 {
342 short ch;
343 object *obj;
344 char desc[DCOLS];
345
346 if (rogue.armor) {
347 message("your already wearing some", 0);
348 return;
349 }
350 ch = pack_letter("wear what?", ARMOR);
351
352 if (ch == CANCEL) {
353 return;
354 }
355 if (!(obj = get_letter_object(ch))) {
356 message("no such item.", 0);
357 return;
358 }
359 if (obj->what_is != ARMOR) {
360 message("you can't wear that", 0);
361 return;
362 }
363 obj->identified = 1;
364 (void) strcpy(desc, "wearing ");
365 get_desc(obj, desc + 8);
366 message(desc, 0);
367 do_wear(obj);
368 print_stats(STAT_ARMOR);
369 (void) reg_move();
370 }
371
372 void
373 unwear(obj)
374 object *obj;
375 {
376 if (obj) {
377 obj->in_use_flags &= (~BEING_WORN);
378 }
379 rogue.armor = (object *) 0;
380 }
381
382 void
383 do_wear(obj)
384 object *obj;
385 {
386 rogue.armor = obj;
387 obj->in_use_flags |= BEING_WORN;
388 obj->identified = 1;
389 }
390
391 void
392 wield()
393 {
394 short ch;
395 object *obj;
396 char desc[DCOLS];
397
398 if (rogue.weapon && rogue.weapon->is_cursed) {
399 message(curse_message, 0);
400 return;
401 }
402 ch = pack_letter("wield what?", WEAPON);
403
404 if (ch == CANCEL) {
405 return;
406 }
407 if (!(obj = get_letter_object(ch))) {
408 message("No such item.", 0);
409 return;
410 }
411 if (obj->what_is & (ARMOR | RING)) {
412 sprintf(desc, "you can't wield %s",
413 ((obj->what_is == ARMOR) ? "armor" : "rings"));
414 message(desc, 0);
415 return;
416 }
417 if (obj->in_use_flags & BEING_WIELDED) {
418 message("in use", 0);
419 } else {
420 unwield(rogue.weapon);
421 (void) strcpy(desc, "wielding ");
422 get_desc(obj, desc + 9);
423 message(desc, 0);
424 do_wield(obj);
425 (void) reg_move();
426 }
427 }
428
429 void
430 do_wield(obj)
431 object *obj;
432 {
433 rogue.weapon = obj;
434 obj->in_use_flags |= BEING_WIELDED;
435 }
436
437 void
438 unwield(obj)
439 object *obj;
440 {
441 if (obj) {
442 obj->in_use_flags &= (~BEING_WIELDED);
443 }
444 rogue.weapon = (object *) 0;
445 }
446
447 void
448 call_it()
449 {
450 short ch;
451 object *obj;
452 struct id *id_table;
453 char buf[MAX_TITLE_LENGTH+2];
454
455 ch = pack_letter("call what?", (SCROL | POTION | WAND | RING));
456
457 if (ch == CANCEL) {
458 return;
459 }
460 if (!(obj = get_letter_object(ch))) {
461 message("no such item.", 0);
462 return;
463 }
464 if (!(obj->what_is & (SCROL | POTION | WAND | RING))) {
465 message("surely you already know what that's called", 0);
466 return;
467 }
468 id_table = get_id_table(obj);
469
470 if (get_input_line("call it:","",buf,id_table[obj->which_kind].title,1,1)) {
471 id_table[obj->which_kind].id_status = CALLED;
472 (void) strcpy(id_table[obj->which_kind].title, buf);
473 }
474 }
475
476 short
477 pack_count(new_obj)
478 const object *new_obj;
479 {
480 object *obj;
481 short count = 0;
482
483 obj = rogue.pack.next_object;
484
485 while (obj) {
486 if (obj->what_is != WEAPON) {
487 count += obj->quantity;
488 } else if (!new_obj) {
489 count++;
490 } else if ((new_obj->what_is != WEAPON) ||
491 ((obj->which_kind != ARROW) &&
492 (obj->which_kind != DAGGER) &&
493 (obj->which_kind != DART) &&
494 (obj->which_kind != SHURIKEN)) ||
495 (new_obj->which_kind != obj->which_kind) ||
496 (obj->quiver != new_obj->quiver)) {
497 count++;
498 }
499 obj = obj->next_object;
500 }
501 return(count);
502 }
503
504 boolean
505 mask_pack(pack, mask)
506 const object *pack;
507 unsigned short mask;
508 {
509 while (pack->next_object) {
510 pack = pack->next_object;
511 if (pack->what_is & mask) {
512 return(1);
513 }
514 }
515 return(0);
516 }
517
518 boolean
519 is_pack_letter(c, mask)
520 short *c;
521 unsigned short *mask;
522 {
523 if (((*c == '?') || (*c == '!') || (*c == ':') || (*c == '=') ||
524 (*c == ')') || (*c == ']') || (*c == '/') || (*c == ','))) {
525 switch(*c) {
526 case '?':
527 *mask = SCROL;
528 break;
529 case '!':
530 *mask = POTION;
531 break;
532 case ':':
533 *mask = FOOD;
534 break;
535 case ')':
536 *mask = WEAPON;
537 break;
538 case ']':
539 *mask = ARMOR;
540 break;
541 case '/':
542 *mask = WAND;
543 break;
544 case '=':
545 *mask = RING;
546 break;
547 case ',':
548 *mask = AMULET;
549 break;
550 }
551 *c = LIST;
552 return(1);
553 }
554 return(((*c >= 'a') && (*c <= 'z')) || (*c == CANCEL) || (*c == LIST));
555 }
556
557 boolean
558 has_amulet()
559 {
560 return(mask_pack(&rogue.pack, AMULET));
561 }
562
563 void
564 kick_into_pack()
565 {
566 object *obj;
567 char desc[DCOLS];
568 short n, stat;
569
570 if (!(dungeon[rogue.row][rogue.col] & OBJECT)) {
571 message("nothing here", 0);
572 } else {
573 if ((obj = pick_up(rogue.row, rogue.col, &stat)) != NULL) {
574 get_desc(obj, desc);
575 if (obj->what_is == GOLD) {
576 message(desc, 0);
577 free_object(obj);
578 } else {
579 n = strlen(desc);
580 desc[n] = '(';
581 desc[n+1] = obj->ichar;
582 desc[n+2] = ')';
583 desc[n+3] = 0;
584 message(desc, 0);
585 }
586 }
587 if (obj || (!stat)) {
588 (void) reg_move();
589 }
590 }
591 }