]>
git.cameronkatri.com Git - bsdgames-darwin.git/blob - battlestar/command7.c
1 /* $NetBSD: command7.c,v 1.2 2003/08/07 09:37:01 agc Exp $ */
4 * Copyright (c) 1983, 1993
5 * The Regents of the University of California. All rights reserved.
7 * Redistribution and use in source and binary forms, with or without
8 * modification, are permitted provided that the following conditions
10 * 1. Redistributions of source code must retain the above copyright
11 * notice, this list of conditions and the following disclaimer.
12 * 2. Redistributions in binary form must reproduce the above copyright
13 * notice, this list of conditions and the following disclaimer in the
14 * documentation and/or other materials provided with the distribution.
15 * 3. Neither the name of the University nor the names of its contributors
16 * may be used to endorse or promote products derived from this software
17 * without specific prior written permission.
19 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
20 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
21 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
22 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
23 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
24 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
25 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
26 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
27 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
28 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
32 #include <sys/cdefs.h>
35 static char sccsid
[] = "@(#)com7.c 8.2 (Berkeley) 4/28/95";
37 __RCSID("$NetBSD: command7.c,v 1.2 2003/08/07 09:37:01 agc Exp $");
44 fight(enemy
, strength
)
49 char auxbuf
[LINELENGTH
];
59 exhaustion
= CYCLE
/ (snooze
- ourtime
);
61 puts("You collapse exhausted, and he pulverizes your skull.");
64 if (snooze
- ourtime
< 20)
65 puts("You look tired! I hope you're able to fight.");
66 next
= getcom(auxbuf
, LINELENGTH
, "<fight!>-: ", 0);
67 for (i
= 0; next
&& i
< 10; i
++)
68 next
= getword(next
, words
[i
], -1);
70 switch (wordvalue
[wordnumber
]) {
74 if (testbit(inven
, TWO_HANDED
))
75 hurt
= rnd(70) - 2 * card(injuries
, NUMOFINJURIES
) - ucard(wear
) - exhaustion
;
76 else if (testbit(inven
, SWORD
) || testbit(inven
, BROAD
))
77 hurt
= rnd(50) % (WEIGHT
- carrying
) - card(injuries
, NUMOFINJURIES
) - encumber
- exhaustion
;
78 else if (testbit(inven
, KNIFE
) || testbit(inven
, MALLET
) || testbit(inven
, CHAIN
) || testbit(inven
, MACE
) || testbit(inven
, HALBERD
))
79 hurt
= rnd(15) - card(injuries
, NUMOFINJURIES
) - exhaustion
;
81 hurt
= rnd(7) - encumber
;
86 puts("You swung wide and missed.");
89 puts("He checked your blow. CLASH! CLANG!");
92 puts("His filthy tunic hangs by one less thread.");
98 puts("He's bleeding.");
101 puts("A trickle of blood runs down his face.");
104 puts("A huge purple bruise is forming on the side of his face.");
108 } else if (hurt
< 20) {
111 puts("He staggers back quavering.");
114 puts("He jumps back with his hand over the wound.");
117 puts("His shirt falls open with a swath across the chest.");
121 } else if (hurt
< 30) {
124 printf("A bloody gash opens up on his %s side.\n", (rnd(2) ? "left" : "right"));
127 puts("The steel bites home and scrapes along his ribs.");
130 puts("You pierce him, and his breath hisses through clenched teeth.");
134 } else if (hurt
< 40) {
137 puts("You smite him to the ground.");
138 if (strength
- lifeline
> 20)
139 puts("But in a flurry of steel he regains his feet!");
142 puts("The force of your blow sends him to his knees.");
143 puts("His arm swings lifeless at his side.");
146 puts("Clutching his blood drenched shirt, he collapses stunned.");
153 puts("His ribs crack under your powerful swing, flooding his lungs with blood.");
156 puts("You shatter his upheld arm in a spray of blood. The blade continues deep");
157 puts("into his back, severing the spinal cord.");
161 puts("With a mighty lunge the steel slides in, and gasping, he falls to the ground.");
170 if (enemy
== DARK
&& lifeline
> strength
* 0.33) {
171 puts("He throws you back against the rock and pummels your face.");
172 if (testbit(inven
, AMULET
) || testbit(wear
, AMULET
)) {
173 printf("Lifting the amulet from you, ");
174 if (testbit(inven
, MEDALION
) || testbit(wear
, MEDALION
)) {
175 puts("his power grows and the walls of\nthe earth tremble.");
176 puts("When he touches the medallion, your chest explodes and the foundations of the\nearth collapse.");
177 puts("The planet is consumed by darkness.");
180 if (testbit(inven
, AMULET
)) {
181 clearbit(inven
, AMULET
);
182 carrying
-= objwt
[AMULET
];
183 encumber
-= objcumber
[AMULET
];
185 clearbit(wear
, AMULET
);
186 puts("he flees down the dark caverns.");
187 clearbit(location
[position
].objects
, DARK
);
189 followfight
= ourtime
;
192 puts("I'm afraid you have been killed.");
196 puts("You escape stunned and disoriented from the fight.");
197 puts("A victorious bellow echoes from the battlescene.");
198 if (back
&& position
!= back
)
199 moveplayer(back
, BACK
);
200 else if (ahead
&& position
!= ahead
)
201 moveplayer(ahead
, AHEAD
);
202 else if (left
&& position
!= left
)
203 moveplayer(left
, LEFT
);
204 else if (right
&& position
!= right
)
205 moveplayer(right
, RIGHT
);
207 moveplayer(location
[position
].down
, AHEAD
);
212 if (testbit(inven
, LASER
)) {
213 if (strength
- lifeline
<= 50) {
214 printf("The %s took a direct hit!\n", objsht
[enemy
]);
217 puts("With his bare hand he deflects the laser blast and whips the pistol from you!");
218 clearbit(inven
, LASER
);
219 setbit(location
[position
].objects
, LASER
);
220 carrying
-= objwt
[LASER
];
221 encumber
-= objcumber
[LASER
];
224 puts("Unfortunately, you don't have a blaster handy.");
234 puts("You don't have a chance; he is too quick.");
238 if (lifeline
>= strength
) {
239 printf("You have killed the %s.\n", objsht
[enemy
]);
240 if (enemy
== ELF
|| enemy
== DARK
)
241 puts("A watery black smoke consumes his body and then vanishes with a peal of thunder!");
242 clearbit(location
[position
].objects
, enemy
);
247 puts("He attacks...");
248 /* Some embellishments. */
249 hurt
= rnd(NUMOFINJURIES
) - (testbit(inven
, SHIELD
) != 0) - (testbit(wear
, MAIL
) != 0) - (testbit(wear
, HELM
) != 0);
250 hurt
+= (testbit(wear
, AMULET
) != 0) + (testbit(wear
, MEDALION
) != 0) + (testbit(wear
, TALISMAN
) != 0);
251 hurt
= hurt
< 0 ? 0 : hurt
;
252 hurt
= hurt
>= NUMOFINJURIES
? NUMOFINJURIES
- 1 : hurt
;
253 if (!injuries
[hurt
]) {
255 printf("I'm afraid you have suffered %s.\n", ouch
[hurt
]);
257 puts("You emerge unscathed.");
258 if (injuries
[SKULL
] && injuries
[INCISE
] && injuries
[NECK
]) {
259 puts("I'm afraid you have suffered fatal injuries.");