]>
git.cameronkatri.com Git - bsdgames-darwin.git/blob - battlestar/com1.c
2 * Copyright (c) 1983 Regents of the University of California.
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 * notice, this list of conditions and the following disclaimer in the
12 * documentation and/or other materials provided with the distribution.
13 * 3. All advertising materials mentioning features or use of this software
14 * must display the following acknowledgement:
15 * This product includes software developed by the University of
16 * California, Berkeley and its contributors.
17 * 4. Neither the name of the University nor the names of its contributors
18 * may be used to endorse or promote products derived from this software
19 * without specific prior written permission.
21 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
22 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
23 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
24 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
25 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
26 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
27 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
28 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
29 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
30 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
35 /*static char sccsid[] = "from: @(#)com1.c 5.3 (Berkeley) 6/1/90";*/
36 static char rcsid
[] = "$Id: com1.c,v 1.2 1993/08/01 18:56:13 mycroft Exp $";
45 if ((!notes
[CANTMOVE
] && !notes
[LAUNCHED
]) || testbit(location
[position
].objects
, LAND
) || fuel
> 0 && notes
[LAUNCHED
])
52 puts("You can't go this way.");
54 whichway(location
[position
]);
57 else if (notes
[CANTMOVE
] && !notes
[LAUNCHED
])
58 puts("You aren't able to move; you better drop something.");
60 puts("You are out of fuel; now you will rot in space forever!");
64 convert(tothis
) /* Converts day to night and vice versa. */
65 int tothis
; /* Day objects are permanent. Night objects are added*/
66 { /* at dusk, and subtracted at dawn. */
67 register struct objs
*p
;
70 if (tothis
== TONIGHT
) {
71 for (i
= 1; i
<= NUMOFROOMS
; i
++)
72 for (j
= 0; j
< NUMOFWORDS
; j
++)
73 nightfile
[i
].objects
[j
] = dayfile
[i
].objects
[j
];
74 for (p
= nightobjs
; p
->room
!= 0; p
++)
75 setbit(nightfile
[p
->room
].objects
, p
->obj
);
78 for (i
= 1; i
<= NUMOFROOMS
; i
++)
79 for (j
= 0; j
< NUMOFWORDS
; j
++)
80 dayfile
[i
].objects
[j
] = nightfile
[i
].objects
[j
];
81 for (p
= nightobjs
; p
->room
!= 0; p
++)
82 clearbit(dayfile
[p
->room
].objects
, p
->obj
);
92 if (time
> 30 && position
< 32){
93 puts("An explosion of shuddering magnitude splinters bulkheads and");
94 puts("ruptures the battlestar's hull. You are sucked out into the");
95 puts("frozen void of space and killed.");
98 if (time
> 20 && position
< 32)
99 puts("Explosions rock the battlestar.");
101 puts("You drop from exhaustion...");
104 if (time
> snooze
- 5)
105 puts("You're getting tired.");
106 if (time
> (rythmn
+ CYCLE
)) {
107 if (location
== nightfile
) {
109 if (OUTSIDE
&& time
- rythmn
- CYCLE
< 10) {
110 puts("Dew lit sunbeams stretch out from a watery sunrise and herald the dawn.");
111 puts("You awake from a misty dream-world into stark reality.");
116 clearbit(location
[POOLS
].objects
, BATHGOD
);
117 if (OUTSIDE
&& time
- rythmn
- CYCLE
< 10) {
118 puts("The dying sun sinks into the ocean, leaving a blood stained sunset.");
119 puts("The sky slowly fades from orange to violet to black. A few stars");
120 puts("flicker on, and it is night.");
121 puts("The world seems completly different at night.");
124 rythmn
= time
- time
% CYCLE
;
126 if (!wiz
&& !tempwiz
)
127 if ((testbit(inven
,TALISMAN
) || testbit(wear
,TALISMAN
)) && (testbit(inven
,MEDALION
) || testbit(wear
,MEDALION
)) && (testbit(inven
,AMULET
) || testbit(wear
,AMULET
))){
129 puts("The three amulets glow and reenforce each other in power.\nYou are now a wizard.");
131 if (testbit(location
[position
].objects
,ELF
)){
132 printf("%s\n",objdes
[ELF
]);
135 if (testbit(location
[position
].objects
,DARK
)){
136 printf("%s\n",objdes
[DARK
]);
139 if (testbit(location
[position
].objects
,WOODSMAN
)){
140 printf("%s\n",objdes
[WOODSMAN
]);
146 case 257: /* entering a cave */
152 case 216: /* leaving a cave */
159 if (testbit(location
[position
].objects
, GIRL
))
161 if (meetgirl
&& CYCLE
* 1.5 - time
< 10){
162 setbit(location
[GARDEN
].objects
,GIRLTALK
);
163 setbit(location
[GARDEN
].objects
,LAMPON
);
164 setbit(location
[GARDEN
].objects
,ROPE
);
166 if (position
== DOCK
&& (beenthere
[position
] || time
> CYCLE
)){
167 clearbit(location
[DOCK
].objects
, GIRL
);
168 clearbit(location
[DOCK
].objects
,MAN
);
170 if (meetgirl
&& time
- CYCLE
* 1.5 > 10){
171 clearbit(location
[GARDEN
].objects
,GIRLTALK
);
172 clearbit(location
[GARDEN
].objects
,LAMPON
);
173 clearbit(location
[GARDEN
].objects
,ROPE
);
176 if (testbit(location
[position
].objects
,CYLON
)){
177 puts("Oh my God, you're being shot at by an alien spacecraft!");
178 printf("The targeting computer says we have %d seconds to attack!\n",clock
);
182 hurt
= rnd(NUMOFINJURIES
);
184 puts("Laser blasts sear the cockpit, and the alien veers off in a victory roll.");
185 puts("The viper shudders under a terrible explosion.");
186 printf("I'm afraid you have suffered %s.\n", ouch
[hurt
]);
189 clearbit(location
[position
].objects
,CYLON
);
191 if (injuries
[SKULL
] && injuries
[INCISE
] && injuries
[NECK
]){
192 puts("I'm afraid you have suffered fatal injuries.");
195 for (n
=0; n
< NUMOFINJURIES
; n
++)
196 if (injuries
[n
] == 1){
203 if (injuries
[ARM
] == 2){
207 if (injuries
[RIBS
] == 2){
211 if (injuries
[SPINE
] == 2){
215 if (carrying
> WEIGHT
|| encumber
> CUMBER
)
226 if (!location
[position
].flyhere
|| (testbit(location
[position
].objects
,LAND
) && fuel
<= 0)){
227 if (!location
[position
].flyhere
)
228 puts("You're flying too low. We're going to crash!");
230 puts("You're out of fuel. We'll have to crash land!");
231 if (!location
[position
].down
){
232 puts("Your viper strikes the ground and explodes into firey fragments.");
233 puts("Thick black smoke billows up from the wreckage.");
236 position
= location
[position
].down
;
239 setbit(location
[position
].objects
,CRASH
);
240 time
+= rnd(CYCLE
/4);
241 puts("The viper explodes into the ground and you lose consciousness...");
243 hurt1
= rnd(NUMOFINJURIES
- 2) + 2;
244 hurt2
= rnd(NUMOFINJURIES
- 2) + 2;
247 injuries
[0] = 1; /* abrasions */
248 injuries
[1] = 1; /* lacerations */
249 printf("I'm afraid you have suffered %s and %s.\n",ouch
[hurt1
],ouch
[hurt2
]);