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1 /*
2 * Copyright (c) 1988 The Regents of the University of California.
3 * All rights reserved.
4 *
5 * This code is derived from software contributed to Berkeley by
6 * Timothy C. Stoehr.
7 *
8 * Redistribution and use in source and binary forms, with or without
9 * modification, are permitted provided that the following conditions
10 * are met:
11 * 1. Redistributions of source code must retain the above copyright
12 * notice, this list of conditions and the following disclaimer.
13 * 2. Redistributions in binary form must reproduce the above copyright
14 * notice, this list of conditions and the following disclaimer in the
15 * documentation and/or other materials provided with the distribution.
16 * 3. All advertising materials mentioning features or use of this software
17 * must display the following acknowledgement:
18 * This product includes software developed by the University of
19 * California, Berkeley and its contributors.
20 * 4. Neither the name of the University nor the names of its contributors
21 * may be used to endorse or promote products derived from this software
22 * without specific prior written permission.
23 *
24 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
25 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
26 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
27 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
28 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
29 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
30 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
31 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
32 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
33 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
34 * SUCH DAMAGE.
35 */
36
37 #ifndef lint
38 /*static char sccsid[] = "from: @(#)use.c 5.3 (Berkeley) 6/1/90";*/
39 static char rcsid[] = "$Id: use.c,v 1.2 1993/08/01 18:52:08 mycroft Exp $";
40 #endif /* not lint */
41
42 /*
43 * use.c
44 *
45 * This source herein may be modified and/or distributed by anybody who
46 * so desires, with the following restrictions:
47 * 1.) No portion of this notice shall be removed.
48 * 2.) Credit shall not be taken for the creation of this source.
49 * 3.) This code is not to be traded, sold, or used for personal
50 * gain or profit.
51 *
52 */
53
54 #include "rogue.h"
55
56 short halluc = 0;
57 short blind = 0;
58 short confused = 0;
59 short levitate = 0;
60 short haste_self = 0;
61 boolean see_invisible = 0;
62 short extra_hp = 0;
63 boolean detect_monster = 0;
64 boolean con_mon = 0;
65 char *strange_feeling = "you have a strange feeling for a moment, then it passes";
66
67 extern short bear_trap;
68 extern char hunger_str[];
69 extern short cur_room;
70 extern long level_points[];
71 extern boolean being_held;
72 extern char *fruit, *you_can_move_again;
73 extern boolean sustain_strength;
74
75 quaff()
76 {
77 short ch;
78 char buf[80];
79 object *obj;
80
81 ch = pack_letter("quaff what?", POTION);
82
83 if (ch == CANCEL) {
84 return;
85 }
86 if (!(obj = get_letter_object(ch))) {
87 message("no such item.", 0);
88 return;
89 }
90 if (obj->what_is != POTION) {
91 message("you can't drink that", 0);
92 return;
93 }
94 switch(obj->which_kind) {
95 case INCREASE_STRENGTH:
96 message("you feel stronger now, what bulging muscles!",
97 0);
98 rogue.str_current++;
99 if (rogue.str_current > rogue.str_max) {
100 rogue.str_max = rogue.str_current;
101 }
102 break;
103 case RESTORE_STRENGTH:
104 rogue.str_current = rogue.str_max;
105 message("this tastes great, you feel warm all over", 0);
106 break;
107 case HEALING:
108 message("you begin to feel better", 0);
109 potion_heal(0);
110 break;
111 case EXTRA_HEALING:
112 message("you begin to feel much better", 0);
113 potion_heal(1);
114 break;
115 case POISON:
116 if (!sustain_strength) {
117 rogue.str_current -= get_rand(1, 3);
118 if (rogue.str_current < 1) {
119 rogue.str_current = 1;
120 }
121 }
122 message("you feel very sick now", 0);
123 if (halluc) {
124 unhallucinate();
125 }
126 break;
127 case RAISE_LEVEL:
128 rogue.exp_points = level_points[rogue.exp - 1];
129 message("you suddenly feel much more skillful", 0);
130 add_exp(1, 1);
131 break;
132 case BLINDNESS:
133 go_blind();
134 break;
135 case HALLUCINATION:
136 message("oh wow, everything seems so cosmic", 0);
137 halluc += get_rand(500, 800);
138 break;
139 case DETECT_MONSTER:
140 show_monsters();
141 if (!(level_monsters.next_monster)) {
142 message(strange_feeling, 0);
143 }
144 break;
145 case DETECT_OBJECTS:
146 if (level_objects.next_object) {
147 if (!blind) {
148 show_objects();
149 }
150 } else {
151 message(strange_feeling, 0);
152 }
153 break;
154 case CONFUSION:
155 message((halluc ? "what a trippy feeling" :
156 "you feel confused"), 0);
157 cnfs();
158 break;
159 case LEVITATION:
160 message("you start to float in the air", 0);
161 levitate += get_rand(15, 30);
162 being_held = bear_trap = 0;
163 break;
164 case HASTE_SELF:
165 message("you feel yourself moving much faster", 0);
166 haste_self += get_rand(11, 21);
167 if (!(haste_self % 2)) {
168 haste_self++;
169 }
170 break;
171 case SEE_INVISIBLE:
172 sprintf(buf, "hmm, this potion tastes like %sjuice", fruit);
173 message(buf, 0);
174 if (blind) {
175 unblind();
176 }
177 see_invisible = 1;
178 relight();
179 break;
180 }
181 print_stats((STAT_STRENGTH | STAT_HP));
182 if (id_potions[obj->which_kind].id_status != CALLED) {
183 id_potions[obj->which_kind].id_status = IDENTIFIED;
184 }
185 vanish(obj, 1, &rogue.pack);
186 }
187
188 read_scroll()
189 {
190 short ch;
191 object *obj;
192 char msg[DCOLS];
193
194 ch = pack_letter("read what?", SCROL);
195
196 if (ch == CANCEL) {
197 return;
198 }
199 if (!(obj = get_letter_object(ch))) {
200 message("no such item.", 0);
201 return;
202 }
203 if (obj->what_is != SCROL) {
204 message("you can't read that", 0);
205 return;
206 }
207 switch(obj->which_kind) {
208 case SCARE_MONSTER:
209 message("you hear a maniacal laughter in the distance",
210 0);
211 break;
212 case HOLD_MONSTER:
213 hold_monster();
214 break;
215 case ENCH_WEAPON:
216 if (rogue.weapon) {
217 if (rogue.weapon->what_is == WEAPON) {
218 sprintf(msg, "your %sglow%s %sfor a moment",
219 name_of(rogue.weapon),
220 ((rogue.weapon->quantity <= 1) ? "s" : ""),
221 get_ench_color());
222 message(msg, 0);
223 if (coin_toss()) {
224 rogue.weapon->hit_enchant++;
225 } else {
226 rogue.weapon->d_enchant++;
227 }
228 }
229 rogue.weapon->is_cursed = 0;
230 } else {
231 message("your hands tingle", 0);
232 }
233 break;
234 case ENCH_ARMOR:
235 if (rogue.armor) {
236 sprintf(msg, "your armor glows %sfor a moment",
237 get_ench_color());
238 message(msg, 0);
239 rogue.armor->d_enchant++;
240 rogue.armor->is_cursed = 0;
241 print_stats(STAT_ARMOR);
242 } else {
243 message("your skin crawls", 0);
244 }
245 break;
246 case IDENTIFY:
247 message("this is a scroll of identify", 0);
248 obj->identified = 1;
249 id_scrolls[obj->which_kind].id_status = IDENTIFIED;
250 idntfy();
251 break;
252 case TELEPORT:
253 tele();
254 break;
255 case SLEEP:
256 message("you fall asleep", 0);
257 take_a_nap();
258 break;
259 case PROTECT_ARMOR:
260 if (rogue.armor) {
261 message( "your armor is covered by a shimmering gold shield",0);
262 rogue.armor->is_protected = 1;
263 rogue.armor->is_cursed = 0;
264 } else {
265 message("your acne seems to have disappeared", 0);
266 }
267 break;
268 case REMOVE_CURSE:
269 message((!halluc) ?
270 "you feel as though someone is watching over you" :
271 "you feel in touch with the universal oneness", 0);
272 uncurse_all();
273 break;
274 case CREATE_MONSTER:
275 create_monster();
276 break;
277 case AGGRAVATE_MONSTER:
278 aggravate();
279 break;
280 case MAGIC_MAPPING:
281 message("this scroll seems to have a map on it", 0);
282 draw_magic_map();
283 break;
284 case CON_MON:
285 con_mon = 1;
286 sprintf(msg, "your hands glow %sfor a moment", get_ench_color());
287 message(msg, 0);
288 break;
289 }
290 if (id_scrolls[obj->which_kind].id_status != CALLED) {
291 id_scrolls[obj->which_kind].id_status = IDENTIFIED;
292 }
293 vanish(obj, (obj->which_kind != SLEEP), &rogue.pack);
294 }
295
296 /* vanish() does NOT handle a quiver of weapons with more than one
297 * arrow (or whatever) in the quiver. It will only decrement the count.
298 */
299
300 vanish(obj, rm, pack)
301 object *obj;
302 short rm;
303 object *pack;
304 {
305 if (obj->quantity > 1) {
306 obj->quantity--;
307 } else {
308 if (obj->in_use_flags & BEING_WIELDED) {
309 unwield(obj);
310 } else if (obj->in_use_flags & BEING_WORN) {
311 unwear(obj);
312 } else if (obj->in_use_flags & ON_EITHER_HAND) {
313 un_put_on(obj);
314 }
315 take_from_pack(obj, pack);
316 free_object(obj);
317 }
318 if (rm) {
319 (void) reg_move();
320 }
321 }
322
323 potion_heal(extra)
324 {
325 float ratio;
326 short add;
327
328 rogue.hp_current += rogue.exp;
329
330 ratio = ((float)rogue.hp_current) / rogue.hp_max;
331
332 if (ratio >= 1.00) {
333 rogue.hp_max += (extra ? 2 : 1);
334 extra_hp += (extra ? 2 : 1);
335 rogue.hp_current = rogue.hp_max;
336 } else if (ratio >= 0.90) {
337 rogue.hp_max += (extra ? 1 : 0);
338 extra_hp += (extra ? 1 : 0);
339 rogue.hp_current = rogue.hp_max;
340 } else {
341 if (ratio < 0.33) {
342 ratio = 0.33;
343 }
344 if (extra) {
345 ratio += ratio;
346 }
347 add = (short)(ratio * ((float)rogue.hp_max - rogue.hp_current));
348 rogue.hp_current += add;
349 if (rogue.hp_current > rogue.hp_max) {
350 rogue.hp_current = rogue.hp_max;
351 }
352 }
353 if (blind) {
354 unblind();
355 }
356 if (confused && extra) {
357 unconfuse();
358 } else if (confused) {
359 confused = (confused / 2) + 1;
360 }
361 if (halluc && extra) {
362 unhallucinate();
363 } else if (halluc) {
364 halluc = (halluc / 2) + 1;
365 }
366 }
367
368 idntfy()
369 {
370 short ch;
371 object *obj;
372 struct id *id_table;
373 char desc[DCOLS];
374 AGAIN:
375 ch = pack_letter("what would you like to identify?", ALL_OBJECTS);
376
377 if (ch == CANCEL) {
378 return;
379 }
380 if (!(obj = get_letter_object(ch))) {
381 message("no such item, try again", 0);
382 message("", 0);
383 check_message();
384 goto AGAIN;
385 }
386 obj->identified = 1;
387 if (obj->what_is & (SCROL | POTION | WEAPON | ARMOR | WAND | RING)) {
388 id_table = get_id_table(obj);
389 id_table[obj->which_kind].id_status = IDENTIFIED;
390 }
391 get_desc(obj, desc);
392 message(desc, 0);
393 }
394
395 eat()
396 {
397 short ch;
398 short moves;
399 object *obj;
400 char buf[70];
401
402 ch = pack_letter("eat what?", FOOD);
403
404 if (ch == CANCEL) {
405 return;
406 }
407 if (!(obj = get_letter_object(ch))) {
408 message("no such item.", 0);
409 return;
410 }
411 if (obj->what_is != FOOD) {
412 message("you can't eat that", 0);
413 return;
414 }
415 if ((obj->which_kind == FRUIT) || rand_percent(60)) {
416 moves = get_rand(950, 1150);
417 if (obj->which_kind == RATION) {
418 message("yum, that tasted good", 0);
419 } else {
420 sprintf(buf, "my, that was a yummy %s", fruit);
421 message(buf, 0);
422 }
423 } else {
424 moves = get_rand(750, 950);
425 message("yuk, that food tasted awful", 0);
426 add_exp(2, 1);
427 }
428 rogue.moves_left /= 3;
429 rogue.moves_left += moves;
430 hunger_str[0] = 0;
431 print_stats(STAT_HUNGER);
432
433 vanish(obj, 1, &rogue.pack);
434 }
435
436 hold_monster()
437 {
438 short i, j;
439 short mcount = 0;
440 object *monster;
441 short row, col;
442
443 for (i = -2; i <= 2; i++) {
444 for (j = -2; j <= 2; j++) {
445 row = rogue.row + i;
446 col = rogue.col + j;
447 if ((row < MIN_ROW) || (row > (DROWS-2)) || (col < 0) ||
448 (col > (DCOLS-1))) {
449 continue;
450 }
451 if (dungeon[row][col] & MONSTER) {
452 monster = object_at(&level_monsters, row, col);
453 monster->m_flags |= ASLEEP;
454 monster->m_flags &= (~WAKENS);
455 mcount++;
456 }
457 }
458 }
459 if (mcount == 0) {
460 message("you feel a strange sense of loss", 0);
461 } else if (mcount == 1) {
462 message("the monster freezes", 0);
463 } else {
464 message("the monsters around you freeze", 0);
465 }
466 }
467
468 tele()
469 {
470 mvaddch(rogue.row, rogue.col, get_dungeon_char(rogue.row, rogue.col));
471
472 if (cur_room >= 0) {
473 darken_room(cur_room);
474 }
475 put_player(get_room_number(rogue.row, rogue.col));
476 being_held = 0;
477 bear_trap = 0;
478 }
479
480 hallucinate()
481 {
482 object *obj, *monster;
483 short ch;
484
485 if (blind) return;
486
487 obj = level_objects.next_object;
488
489 while (obj) {
490 ch = mvinch(obj->row, obj->col);
491 if (((ch < 'A') || (ch > 'Z')) &&
492 ((obj->row != rogue.row) || (obj->col != rogue.col)))
493 if ((ch != ' ') && (ch != '.') && (ch != '#') && (ch != '+')) {
494 addch(gr_obj_char());
495 }
496 obj = obj->next_object;
497 }
498 monster = level_monsters.next_monster;
499
500 while (monster) {
501 ch = mvinch(monster->row, monster->col);
502 if ((ch >= 'A') && (ch <= 'Z')) {
503 addch(get_rand('A', 'Z'));
504 }
505 monster = monster->next_monster;
506 }
507 }
508
509 unhallucinate()
510 {
511 halluc = 0;
512 relight();
513 message("everything looks SO boring now", 1);
514 }
515
516 unblind()
517 {
518 blind = 0;
519 message("the veil of darkness lifts", 1);
520 relight();
521 if (halluc) {
522 hallucinate();
523 }
524 if (detect_monster) {
525 show_monsters();
526 }
527 }
528
529 relight()
530 {
531 if (cur_room == PASSAGE) {
532 light_passage(rogue.row, rogue.col);
533 } else {
534 light_up_room(cur_room);
535 }
536 mvaddch(rogue.row, rogue.col, rogue.fchar);
537 }
538
539 take_a_nap()
540 {
541 short i;
542
543 i = get_rand(2, 5);
544 md_sleep(1);
545
546 while (i--) {
547 mv_mons();
548 }
549 md_sleep(1);
550 message(you_can_move_again, 0);
551 }
552
553 go_blind()
554 {
555 short i, j;
556
557 if (!blind) {
558 message("a cloak of darkness falls around you", 0);
559 }
560 blind += get_rand(500, 800);
561
562 if (detect_monster) {
563 object *monster;
564
565 monster = level_monsters.next_monster;
566
567 while (monster) {
568 mvaddch(monster->row, monster->col, monster->trail_char);
569 monster = monster->next_monster;
570 }
571 }
572 if (cur_room >= 0) {
573 for (i = rooms[cur_room].top_row + 1;
574 i < rooms[cur_room].bottom_row; i++) {
575 for (j = rooms[cur_room].left_col + 1;
576 j < rooms[cur_room].right_col; j++) {
577 mvaddch(i, j, ' ');
578 }
579 }
580 }
581 mvaddch(rogue.row, rogue.col, rogue.fchar);
582 }
583
584 char *
585 get_ench_color()
586 {
587 if (halluc) {
588 return(id_potions[get_rand(0, POTIONS-1)].title);
589 } else if (con_mon) {
590 return("red ");
591 }
592 return("blue ");
593 }
594
595 cnfs()
596 {
597 confused += get_rand(12, 22);
598 }
599
600 unconfuse()
601 {
602 char msg[80];
603
604 confused = 0;
605 sprintf(msg, "you feel less %s now", (halluc ? "trippy" : "confused"));
606 message(msg, 1);
607 }
608
609 uncurse_all()
610 {
611 object *obj;
612
613 obj = rogue.pack.next_object;
614
615 while (obj) {
616 obj->is_cursed = 0;
617 obj = obj->next_object;
618 }
619 }