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1 /*
2 * Copyright (c) 1983 Regents of the University of California.
3 * All rights reserved.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
7 * are met:
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 * notice, this list of conditions and the following disclaimer in the
12 * documentation and/or other materials provided with the distribution.
13 * 3. All advertising materials mentioning features or use of this software
14 * must display the following acknowledgement:
15 * This product includes software developed by the University of
16 * California, Berkeley and its contributors.
17 * 4. Neither the name of the University nor the names of its contributors
18 * may be used to endorse or promote products derived from this software
19 * without specific prior written permission.
20 *
21 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
22 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
23 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
24 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
25 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
26 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
27 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
28 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
29 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
30 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
31 * SUCH DAMAGE.
32 */
33
34 #ifndef lint
35 /*static char sccsid[] = "from: @(#)dr_1.c 5.4 (Berkeley) 6/1/90";*/
36 static char rcsid[] = "$Id: dr_1.c,v 1.2 1993/08/01 18:51:52 mycroft Exp $";
37 #endif /* not lint */
38
39 #include "driver.h"
40
41 unfoul()
42 {
43 register struct ship *sp;
44 struct ship *to;
45 register int nat;
46 register i;
47
48 foreachship(sp) {
49 if (sp->file->captain[0])
50 continue;
51 nat = capship(sp)->nationality;
52 foreachship(to) {
53 if (nat != capship(to)->nationality &&
54 !toughmelee(sp, to, 0, 0))
55 continue;
56 for (i = fouled2(sp, to); --i >= 0;)
57 if (die() <= 2)
58 cleanfoul(sp, to, 0);
59 }
60 }
61 }
62
63 boardcomp()
64 {
65 int crew[3];
66 register struct ship *sp, *sq;
67
68 foreachship(sp) {
69 if (*sp->file->captain)
70 continue;
71 if (sp->file->dir == 0)
72 continue;
73 if (sp->file->struck || sp->file->captured != 0)
74 continue;
75 if (!snagged(sp))
76 continue;
77 crew[0] = sp->specs->crew1 != 0;
78 crew[1] = sp->specs->crew2 != 0;
79 crew[2] = sp->specs->crew3 != 0;
80 foreachship(sq) {
81 if (!Xsnagged2(sp, sq))
82 continue;
83 if (meleeing(sp, sq))
84 continue;
85 if (!sq->file->dir
86 || sp->nationality == capship(sq)->nationality)
87 continue;
88 switch (sp->specs->class - sq->specs->class) {
89 case -3: case -4: case -5:
90 if (crew[0]) {
91 /* OBP */
92 sendbp(sp, sq, crew[0]*100, 0);
93 crew[0] = 0;
94 } else if (crew[1]){
95 /* OBP */
96 sendbp(sp, sq, crew[1]*10, 0);
97 crew[1] = 0;
98 }
99 break;
100 case -2:
101 if (crew[0] || crew[1]) {
102 /* OBP */
103 sendbp(sp, sq, crew[0]*100+crew[1]*10,
104 0);
105 crew[0] = crew[1] = 0;
106 }
107 break;
108 case -1: case 0: case 1:
109 if (crew[0]) {
110 /* OBP */
111 sendbp(sp, sq, crew[0]*100+crew[1]*10,
112 0);
113 crew[0] = crew[1] = 0;
114 }
115 break;
116 case 2: case 3: case 4: case 5:
117 /* OBP */
118 sendbp(sp, sq, crew[0]*100+crew[1]*10+crew[2],
119 0);
120 crew[0] = crew[1] = crew[2] = 0;
121 break;
122 }
123 }
124 }
125 }
126
127 fightitout(from, to, key)
128 struct ship *from, *to;
129 int key;
130 {
131 struct ship *fromcap, *tocap;
132 int crewfrom[3], crewto[3], menfrom, mento;
133 int pcto, pcfrom, fromstrength, strengthto, frominjured, toinjured;
134 int topoints;
135 int index, totalfrom = 0, totalto = 0;
136 int count;
137 char message[60];
138
139 menfrom = mensent(from, to, crewfrom, &fromcap, &pcfrom, key);
140 mento = mensent(to, from, crewto, &tocap, &pcto, 0);
141 if (fromcap == 0)
142 fromcap = from;
143 if (tocap == 0)
144 tocap = to;
145 if (key) {
146 if (!menfrom) { /* if crew surprised */
147 if (fromcap == from)
148 menfrom = from->specs->crew1
149 + from->specs->crew2
150 + from->specs->crew3;
151 else
152 menfrom = from->file->pcrew;
153 } else {
154 menfrom *= 2; /* DBP's fight at an advantage */
155 }
156 }
157 fromstrength = menfrom * fromcap->specs->qual;
158 strengthto = mento * tocap->specs->qual;
159 for (count = 0;
160 (fromstrength < strengthto * 3 && strengthto < fromstrength * 3
161 || fromstrength == -1) && count < 4;
162 count++) {
163 index = fromstrength/10;
164 if (index > 8)
165 index = 8;
166 toinjured = MT[index][2 - die() / 3];
167 totalto += toinjured;
168 index = strengthto/10;
169 if (index > 8)
170 index = 8;
171 frominjured = MT[index][2 - die() / 3];
172 totalfrom += frominjured;
173 menfrom -= frominjured;
174 mento -= toinjured;
175 fromstrength = menfrom * fromcap->specs->qual;
176 strengthto = mento * tocap->specs->qual;
177 }
178 if (fromstrength >= strengthto * 3 || count == 4) {
179 unboard(to, from, 0);
180 subtract(from, totalfrom, crewfrom, fromcap, pcfrom);
181 subtract(to, totalto, crewto, tocap, pcto);
182 makesignal(from, "boarders from %s repelled", to);
183 (void) sprintf(message, "killed in melee: %d. %s: %d",
184 totalto, from->shipname, totalfrom);
185 Write(W_SIGNAL, to, 1, (int) message, 0, 0, 0);
186 if (key)
187 return 1;
188 } else if (strengthto >= fromstrength * 3) {
189 unboard(from, to, 0);
190 subtract(from, totalfrom, crewfrom, fromcap, pcfrom);
191 subtract(to, totalto, crewto, tocap, pcto);
192 if (key) {
193 if (fromcap != from)
194 Write(W_POINTS, fromcap, 0,
195 fromcap->file->points -
196 from->file->struck
197 ? from->specs->pts
198 : 2 * from->specs->pts,
199 0, 0, 0);
200
201 /* ptr1 points to the shipspec for the ship that was just unboarded.
202 I guess that what is going on here is that the pointer is multiplied
203 or something. */
204
205 Write(W_CAPTURED, from, 0, to->file->index, 0, 0, 0);
206 topoints = 2 * from->specs->pts + to->file->points;
207 if (from->file->struck)
208 topoints -= from->specs->pts;
209 Write(W_POINTS, to, 0, topoints, 0, 0, 0);
210 mento = crewto[0] ? crewto[0] : crewto[1];
211 if (mento) {
212 subtract(to, mento, crewto, tocap, pcto);
213 subtract(from, - mento, crewfrom, to, 0);
214 }
215 (void) sprintf(message, "captured by the %s!",
216 to->shipname);
217 Write(W_SIGNAL, from, 1, (int) message, 0, 0, 0);
218 (void) sprintf(message, "killed in melee: %d. %s: %d",
219 totalto, from->shipname, totalfrom);
220 Write(W_SIGNAL, to, 1, (int) message, 0, 0, 0);
221 mento = 0;
222 return 0;
223 }
224 }
225 return 0;
226 }
227
228 resolve()
229 {
230 int thwart;
231 register struct ship *sp, *sq;
232
233 foreachship(sp) {
234 if (sp->file->dir == 0)
235 continue;
236 for (sq = sp + 1; sq < ls; sq++)
237 if (sq->file->dir && meleeing(sp, sq) && meleeing(sq, sp))
238 (void) fightitout(sp, sq, 0);
239 thwart = 2;
240 foreachship(sq) {
241 if (sq->file->dir && meleeing(sq, sp))
242 thwart = fightitout(sp, sq, 1);
243 if (!thwart)
244 break;
245 }
246 if (!thwart) {
247 foreachship(sq) {
248 if (sq->file->dir && meleeing(sq, sp))
249 unboard(sq, sp, 0);
250 unboard(sp, sq, 0);
251 }
252 unboard(sp, sp, 1);
253 } else if (thwart == 2)
254 unboard(sp, sp, 1);
255 }
256 }
257
258 compcombat()
259 {
260 register n;
261 register struct ship *sp;
262 struct ship *closest;
263 int crew[3], men = 0, target, temp;
264 int r, guns, ready, load, car;
265 int index, rakehim, sternrake;
266 int shootat, hit;
267
268 foreachship(sp) {
269 if (sp->file->captain[0] || sp->file->dir == 0)
270 continue;
271 crew[0] = sp->specs->crew1;
272 crew[1] = sp->specs->crew2;
273 crew[2] = sp->specs->crew3;
274 for (n = 0; n < 3; n++) {
275 if (sp->file->OBP[n].turnsent)
276 men += sp->file->OBP[n].mensent;
277 }
278 for (n = 0; n < 3; n++) {
279 if (sp->file->DBP[n].turnsent)
280 men += sp->file->DBP[n].mensent;
281 }
282 if (men){
283 crew[0] = men/100 ? 0 : crew[0] != 0;
284 crew[1] = (men%100)/10 ? 0 : crew[1] != 0;
285 crew[2] = men%10 ? 0 : crew[2] != 0;
286 }
287 for (r = 0; r < 2; r++) {
288 if (!crew[2])
289 continue;
290 if (sp->file->struck)
291 continue;
292 if (r) {
293 ready = sp->file->readyR;
294 guns = sp->specs->gunR;
295 car = sp->specs->carR;
296 } else {
297 ready = sp->file->readyL;
298 guns = sp->specs->gunL;
299 car = sp->specs->carL;
300 }
301 if (!guns && !car)
302 continue;
303 if ((ready & R_LOADED) == 0)
304 continue;
305 closest = closestenemy(sp, r ? 'r' : 'l', 0);
306 if (closest == 0)
307 continue;
308 if (range(closest, sp) > range(sp, closestenemy(sp, r ? 'r' : 'l', 1)))
309 continue;
310 if (closest->file->struck)
311 continue;
312 target = range(sp, closest);
313 if (target > 10)
314 continue;
315 if (!guns && target >= 3)
316 continue;
317 load = L_ROUND;
318 if (target == 1 && sp->file->loadwith == L_GRAPE)
319 load = L_GRAPE;
320 if (target <= 3 && closest->file->FS)
321 load = L_CHAIN;
322 if (target == 1 && load != L_GRAPE)
323 load = L_DOUBLE;
324 if (load > L_CHAIN && target < 6)
325 shootat = HULL;
326 else
327 shootat = RIGGING;
328 rakehim = gunsbear(sp, closest)
329 && !gunsbear(closest, sp);
330 temp = portside(closest, sp, 1)
331 - closest->file->dir + 1;
332 if (temp < 1)
333 temp += 8;
334 if (temp > 8)
335 temp -= 8;
336 sternrake = temp > 4 && temp < 6;
337 index = guns;
338 if (target < 3)
339 index += car;
340 index = (index - 1) / 3;
341 index = index > 8 ? 8 : index;
342 if (!rakehim)
343 hit = HDT[index][target-1];
344 else
345 hit = HDTrake[index][target-1];
346 if (rakehim && sternrake)
347 hit++;
348 hit += QUAL[index][capship(sp)->specs->qual - 1];
349 for (n = 0; n < 3 && sp->file->captured == 0; n++)
350 if (!crew[n])
351 if (index <= 5)
352 hit--;
353 else
354 hit -= 2;
355 if (ready & R_INITIAL) {
356 if (!r)
357 sp->file->readyL &= ~R_INITIAL;
358 else
359 sp->file->readyR &= ~R_INITIAL;
360 if (index <= 3)
361 hit++;
362 else
363 hit += 2;
364 }
365 if (sp->file->captured != 0)
366 if (index <= 1)
367 hit--;
368 else
369 hit -= 2;
370 hit += AMMO[index][load - 1];
371 temp = sp->specs->class;
372 if ((temp >= 5 || temp == 1) && windspeed == 5)
373 hit--;
374 if (windspeed == 6 && temp == 4)
375 hit -= 2;
376 if (windspeed == 6 && temp <= 3)
377 hit--;
378 if (hit >= 0) {
379 if (load != L_GRAPE)
380 hit = hit > 10 ? 10 : hit;
381 table(shootat, load, hit, closest, sp, die());
382 }
383 }
384 }
385 }
386
387 next()
388 {
389 if (++turn % 55 == 0)
390 if (alive)
391 alive = 0;
392 else
393 people = 0;
394 if (people <= 0 || windspeed == 7) {
395 register struct ship *s;
396 struct ship *bestship;
397 float net, best = 0.0;
398 foreachship(s) {
399 if (*s->file->captain)
400 continue;
401 net = (float)s->file->points / s->specs->pts;
402 if (net > best) {
403 best = net;
404 bestship = s;
405 }
406 }
407 if (best > 0.0) {
408 char *p = getenv("WOTD");
409 if (p == 0)
410 p = "Driver";
411 if (islower(*p))
412 *p = toupper(*p);
413 (void) strncpy(bestship->file->captain, p,
414 sizeof bestship->file->captain);
415 bestship->file->captain
416 [sizeof bestship->file->captain - 1] = 0;
417 log(bestship);
418 }
419 return -1;
420 }
421 Write(W_TURN, SHIP(0), 0, turn, 0, 0, 0);
422 if (turn % 7 == 0 && (die() >= cc->windchange || !windspeed)) {
423 switch (die()) {
424 case 1:
425 winddir = 1;
426 break;
427 case 2:
428 break;
429 case 3:
430 winddir++;
431 break;
432 case 4:
433 winddir--;
434 break;
435 case 5:
436 winddir += 2;
437 break;
438 case 6:
439 winddir -= 2;
440 break;
441 }
442 if (winddir > 8)
443 winddir -= 8;
444 if (winddir < 1)
445 winddir += 8;
446 if (windspeed)
447 switch (die()) {
448 case 1:
449 case 2:
450 windspeed--;
451 break;
452 case 5:
453 case 6:
454 windspeed++;
455 break;
456 }
457 else
458 windspeed++;
459 Write(W_WIND, SHIP(0), 0, winddir, windspeed, 0, 0);
460 }
461 return 0;
462 }