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1 /*
2 * Copyright (c) 1980 Regents of the University of California.
3 * All rights reserved.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
7 * are met:
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 * notice, this list of conditions and the following disclaimer in the
12 * documentation and/or other materials provided with the distribution.
13 * 3. All advertising materials mentioning features or use of this software
14 * must display the following acknowledgement:
15 * This product includes software developed by the University of
16 * California, Berkeley and its contributors.
17 * 4. Neither the name of the University nor the names of its contributors
18 * may be used to endorse or promote products derived from this software
19 * without specific prior written permission.
20 *
21 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
22 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
23 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
24 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
25 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
26 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
27 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
28 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
29 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
30 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
31 * SUCH DAMAGE.
32 */
33
34 #ifndef lint
35 /*static char sccsid[] = "from: @(#)abandon.c 5.4 (Berkeley) 6/1/90";*/
36 static char rcsid[] = "$Id: abandon.c,v 1.2 1993/08/01 18:50:53 mycroft Exp $";
37 #endif /* not lint */
38
39 # include "trek.h"
40
41 /*
42 ** Abandon Ship
43 **
44 ** The ship is abandoned. If your current ship is the Faire
45 ** Queene, or if your shuttlecraft is dead, you're out of
46 ** luck. You need the shuttlecraft in order for the captain
47 ** (that's you!!) to escape.
48 **
49 ** Your crew can beam to an inhabited starsystem in the
50 ** quadrant, if there is one and if the transporter is working.
51 ** If there is no inhabited starsystem, or if the transporter
52 ** is out, they are left to die in outer space.
53 **
54 ** These currently just count as regular deaths, but they
55 ** should count very heavily against you.
56 **
57 ** If there are no starbases left, you are captured by the
58 ** Klingons, who torture you mercilessly. However, if there
59 ** is at least one starbase, you are returned to the
60 ** Federation in a prisoner of war exchange. Of course, this
61 ** can't happen unless you have taken some prisoners.
62 **
63 ** Uses trace flag 40
64 */
65
66 abandon()
67 {
68 register struct quad *q;
69 register int i;
70 int j;
71 register struct event *e;
72
73 if (Ship.ship == QUEENE)
74 return (printf("You may not abandon ye Faire Queene\n"));
75 if (Ship.cond != DOCKED)
76 {
77 if (damaged(SHUTTLE))
78 return (out(SHUTTLE));
79 printf("Officers escape in shuttlecraft\n");
80 /* decide on fate of crew */
81 q = &Quad[Ship.quadx][Ship.quady];
82 if (q->qsystemname == 0 || damaged(XPORTER))
83 {
84 printf("Entire crew of %d left to die in outer space\n",
85 Ship.crew);
86 Game.deaths += Ship.crew;
87 }
88 else
89 {
90 printf("Crew beams down to planet %s\n", systemname(q));
91 }
92 }
93 /* see if you can be exchanged */
94 if (Now.bases == 0 || Game.captives < 20 * Game.skill)
95 lose(L_CAPTURED);
96 /* re-outfit new ship */
97 printf("You are hereby put in charge of an antiquated but still\n");
98 printf(" functional ship, the Fairie Queene.\n");
99 Ship.ship = QUEENE;
100 Ship.shipname = "Fairie Queene";
101 Param.energy = Ship.energy = 3000;
102 Param.torped = Ship.torped = 6;
103 Param.shield = Ship.shield = 1250;
104 Ship.shldup = 0;
105 Ship.cloaked = 0;
106 Ship.warp = 5.0;
107 Ship.warp2 = 25.0;
108 Ship.warp3 = 125.0;
109 Ship.cond = GREEN;
110 /* clear out damages on old ship */
111 for (i = 0; i < MAXEVENTS; i++)
112 {
113 e = &Event[i];
114 if (e->evcode != E_FIXDV)
115 continue;
116 unschedule(e);
117 }
118 /* get rid of some devices and redistribute probabilities */
119 i = Param.damprob[SHUTTLE] + Param.damprob[CLOAK];
120 Param.damprob[SHUTTLE] = Param.damprob[CLOAK] = 0;
121 while (i > 0)
122 for (j = 0; j < NDEV; j++)
123 {
124 if (Param.damprob[j] != 0)
125 {
126 Param.damprob[j] += 1;
127 i--;
128 if (i <= 0)
129 break;
130 }
131 }
132 /* pick a starbase to restart at */
133 i = ranf(Now.bases);
134 Ship.quadx = Now.base[i].x;
135 Ship.quady = Now.base[i].y;
136 /* setup that quadrant */
137 while (1)
138 {
139 initquad(1);
140 Sect[Ship.sectx][Ship.secty] = EMPTY;
141 for (i = 0; i < 5; i++)
142 {
143 Ship.sectx = Etc.starbase.x + ranf(3) - 1;
144 if (Ship.sectx < 0 || Ship.sectx >= NSECTS)
145 continue;
146 Ship.secty = Etc.starbase.y + ranf(3) - 1;
147 if (Ship.secty < 0 || Ship.secty >= NSECTS)
148 continue;
149 if (Sect[Ship.sectx][Ship.secty] == EMPTY)
150 {
151 Sect[Ship.sectx][Ship.secty] = QUEENE;
152 dock();
153 compkldist(0);
154 return;
155 }
156 }
157 }
158 }