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git.cameronkatri.com Git - bsdgames-darwin.git/blob - trek/checkcond.c
2 * Copyright (c) 1980 Regents of the University of California.
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15 * This product includes software developed by the University of
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35 /*static char sccsid[] = "from: @(#)checkcond.c 5.4 (Berkeley) 6/1/90";*/
36 static char rcsid
[] = "$Id: checkcond.c,v 1.2 1993/08/01 18:50:48 mycroft Exp $";
42 ** Check for Condition After a Move
44 ** Various ship conditions are checked. First we check
45 ** to see if we have already lost the game, due to running
46 ** out of life support reserves, running out of energy,
47 ** or running out of crew members. The check for running
48 ** out of time is in events().
50 ** If we are in automatic override mode (Etc.nkling < 0), we
51 ** don't want to do anything else, lest we call autover
54 ** In the normal case, if there is a supernova, we call
55 ** autover() to help us escape. If after calling autover()
56 ** we are still in the grips of a supernova, we get burnt
59 ** If there are no Klingons in this quadrant, we nullify any
60 ** distress calls which might exist.
62 ** We then set the condition code, based on the energy level
63 ** and battle conditions.
70 /* see if we are still alive and well */
71 if (Ship
.reserves
< 0.0)
77 /* if in auto override mode, ignore the rest */
80 /* call in automatic override if appropriate */
81 if (Quad
[Ship
.quadx
][Ship
.quady
].stars
< 0)
83 if (Quad
[Ship
.quadx
][Ship
.quady
].stars
< 0)
85 /* nullify distress call if appropriate */
87 killd(Ship
.quadx
, Ship
.quady
, 1);
89 /* set condition code */
90 if (Ship
.cond
== DOCKED
)
98 if (Ship
.energy
< Param
.energylow
)