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1 /*
2 * Copyright (c) 1980 Regents of the University of California.
3 * All rights reserved.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
7 * are met:
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 * notice, this list of conditions and the following disclaimer in the
12 * documentation and/or other materials provided with the distribution.
13 * 3. All advertising materials mentioning features or use of this software
14 * must display the following acknowledgement:
15 * This product includes software developed by the University of
16 * California, Berkeley and its contributors.
17 * 4. Neither the name of the University nor the names of its contributors
18 * may be used to endorse or promote products derived from this software
19 * without specific prior written permission.
20 *
21 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
22 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
23 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
24 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
25 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
26 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
27 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
28 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
29 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
30 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
31 * SUCH DAMAGE.
32 */
33
34 #ifndef lint
35 /*static char sccsid[] = "from: @(#)destruct.c 5.5 (Berkeley) 6/1/90";*/
36 static char rcsid[] = "$Id: destruct.c,v 1.2 1993/08/01 18:50:42 mycroft Exp $";
37 #endif /* not lint */
38
39 # include "trek.h"
40
41 /*
42 ** Self Destruct Sequence
43 **
44 ** The computer starts up the self destruct sequence. Obviously,
45 ** if the computer is out nothing can happen. You get a countdown
46 ** and a request for password. This must match the password that
47 ** you entered at the start of the game.
48 **
49 ** You get to destroy things when you blow up; hence, it is
50 ** possible to win the game by destructing if you take the last
51 ** Klingon with you.
52 **
53 ** By the way, the \032 in the message is a ^Z, which is because
54 ** the terminal in my office is an ADM-3, which uses that char-
55 ** acter to clear the screen. I also stick in a \014 (form feed)
56 ** because that clears some other screens.
57 **
58 ** Uses trace flag 41
59 */
60
61 destruct()
62 {
63 char checkpass[15];
64 register int i, j;
65 double zap;
66
67 if (damaged(COMPUTER))
68 return (out(COMPUTER));
69 printf("\n\07 --- WORKING ---\07\n");
70 sleep(3);
71 /* output the count 10 9 8 7 6 */
72 for (i = 10; i > 5; i--)
73 {
74 for (j = 10; j > i; j--)
75 printf(" ");
76 printf("%d\n", i);
77 sleep(1);
78 }
79 /* check for password on new line only */
80 skiptonl(0);
81 getstrpar("Enter password verification", checkpass, 14, 0);
82 sleep(2);
83 if (!sequal(checkpass, Game.passwd))
84 return (printf("Self destruct sequence aborted\n"));
85 printf("Password verified; self destruct sequence continues:\n");
86 sleep(2);
87 /* output count 5 4 3 2 1 0 */
88 for (i = 5; i >= 0; i--)
89 {
90 sleep(1);
91 for (j = 5; j > i; j--)
92 printf(" ");
93 printf("%d\n", i);
94 }
95 sleep(2);
96 printf("\032\014***** %s destroyed *****\n", Ship.shipname);
97 Game.killed = 1;
98 /* let's see what we can blow up!!!! */
99 zap = 20.0 * Ship.energy;
100 Game.deaths += Ship.crew;
101 for (i = 0; i < Etc.nkling; )
102 {
103 if (Etc.klingon[i].power * Etc.klingon[i].dist <= zap)
104 killk(Etc.klingon[i].x, Etc.klingon[i].y);
105 else
106 i++;
107 }
108 /* if we didn't kill the last Klingon (detected by killk), */
109 /* then we lose.... */
110 lose(L_DSTRCT);
111 }