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1 /*
2 * Copyright (c) 1980 Regents of the University of California.
3 * All rights reserved.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
7 * are met:
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 * notice, this list of conditions and the following disclaimer in the
12 * documentation and/or other materials provided with the distribution.
13 * 3. All advertising materials mentioning features or use of this software
14 * must display the following acknowledgement:
15 * This product includes software developed by the University of
16 * California, Berkeley and its contributors.
17 * 4. Neither the name of the University nor the names of its contributors
18 * may be used to endorse or promote products derived from this software
19 * without specific prior written permission.
20 *
21 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
22 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
23 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
24 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
25 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
26 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
27 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
28 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
29 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
30 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
31 * SUCH DAMAGE.
32 */
33
34 #ifndef lint
35 /*static char sccsid[] = "from: @(#)help.c 5.4 (Berkeley) 6/1/90";*/
36 static char rcsid[] = "$Id: help.c,v 1.2 1993/08/01 18:50:32 mycroft Exp $";
37 #endif /* not lint */
38
39 # include "trek.h"
40
41 /*
42 ** call starbase for help
43 **
44 ** First, the closest starbase is selected. If there is a
45 ** a starbase in your own quadrant, you are in good shape.
46 ** This distance takes quadrant distances into account only.
47 **
48 ** A magic number is computed based on the distance which acts
49 ** as the probability that you will be rematerialized. You
50 ** get three tries.
51 **
52 ** When it is determined that you should be able to be remater-
53 ** ialized (i.e., when the probability thing mentioned above
54 ** comes up positive), you are put into that quadrant (anywhere).
55 ** Then, we try to see if there is a spot adjacent to the star-
56 ** base. If not, you can't be rematerialized!!! Otherwise,
57 ** it drops you there. It only tries five times to find a spot
58 ** to drop you. After that, it's your problem.
59 */
60
61 char *Cntvect[3] =
62 {"first", "second", "third"};
63
64 help()
65 {
66 register int i;
67 double dist, x;
68 register int dx, dy;
69 int j, l;
70
71 /* check to see if calling for help is reasonable ... */
72 if (Ship.cond == DOCKED)
73 return (printf("Uhura: But Captain, we're already docked\n"));
74
75 /* or possible */
76 if (damaged(SSRADIO))
77 return (out(SSRADIO));
78 if (Now.bases <= 0)
79 return (printf("Uhura: I'm not getting any response from starbase\n"));
80
81 /* tut tut, there goes the score */
82 Game.helps += 1;
83
84 /* find the closest base */
85 dist = 1e50;
86 if (Quad[Ship.quadx][Ship.quady].bases <= 0)
87 {
88 /* there isn't one in this quadrant */
89 for (i = 0; i < Now.bases; i++)
90 {
91 /* compute distance */
92 dx = Now.base[i].x - Ship.quadx;
93 dy = Now.base[i].y - Ship.quady;
94 x = dx * dx + dy * dy;
95 x = sqrt(x);
96
97 /* see if better than what we already have */
98 if (x < dist)
99 {
100 dist = x;
101 l = i;
102 }
103 }
104
105 /* go to that quadrant */
106 Ship.quadx = Now.base[l].x;
107 Ship.quady = Now.base[l].y;
108 initquad(1);
109 }
110 else
111 {
112 dist = 0.0;
113 }
114
115 /* dematerialize the Enterprise */
116 Sect[Ship.sectx][Ship.secty] = EMPTY;
117 printf("Starbase in %d,%d responds\n", Ship.quadx, Ship.quady);
118
119 /* this next thing acts as a probability that it will work */
120 x = pow(1.0 - pow(0.94, dist), 0.3333333);
121
122 /* attempt to rematerialize */
123 for (i = 0; i < 3; i++)
124 {
125 sleep(2);
126 printf("%s attempt to rematerialize ", Cntvect[i]);
127 if (franf() > x)
128 {
129 /* ok, that's good. let's see if we can set her down */
130 for (j = 0; j < 5; j++)
131 {
132 dx = Etc.starbase.x + ranf(3) - 1;
133 if (dx < 0 || dx >= NSECTS)
134 continue;
135 dy = Etc.starbase.y + ranf(3) - 1;
136 if (dy < 0 || dy >= NSECTS || Sect[dx][dy] != EMPTY)
137 continue;
138 break;
139 }
140 if (j < 5)
141 {
142 /* found an empty spot */
143 printf("succeeds\n");
144 Ship.sectx = dx;
145 Ship.secty = dy;
146 Sect[dx][dy] = Ship.ship;
147 dock();
148 compkldist(0);
149 return;
150 }
151 /* the starbase must have been surrounded */
152 }
153 printf("fails\n");
154 }
155
156 /* one, two, three strikes, you're out */
157 lose(L_NOHELP);
158 }