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2 * Copyright (c) 1980 Regents of the University of California.
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9 * notice, this list of conditions and the following disclaimer.
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15 * This product includes software developed by the University of
16 * California, Berkeley and its contributors.
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35 /*static char sccsid[] = "from: @(#)help.c 5.4 (Berkeley) 6/1/90";*/
36 static char rcsid
[] = "$Id: help.c,v 1.2 1993/08/01 18:50:32 mycroft Exp $";
42 ** call starbase for help
44 ** First, the closest starbase is selected. If there is a
45 ** a starbase in your own quadrant, you are in good shape.
46 ** This distance takes quadrant distances into account only.
48 ** A magic number is computed based on the distance which acts
49 ** as the probability that you will be rematerialized. You
52 ** When it is determined that you should be able to be remater-
53 ** ialized (i.e., when the probability thing mentioned above
54 ** comes up positive), you are put into that quadrant (anywhere).
55 ** Then, we try to see if there is a spot adjacent to the star-
56 ** base. If not, you can't be rematerialized!!! Otherwise,
57 ** it drops you there. It only tries five times to find a spot
58 ** to drop you. After that, it's your problem.
62 {"first", "second", "third"};
71 /* check to see if calling for help is reasonable ... */
72 if (Ship
.cond
== DOCKED
)
73 return (printf("Uhura: But Captain, we're already docked\n"));
77 return (out(SSRADIO
));
79 return (printf("Uhura: I'm not getting any response from starbase\n"));
81 /* tut tut, there goes the score */
84 /* find the closest base */
86 if (Quad
[Ship
.quadx
][Ship
.quady
].bases
<= 0)
88 /* there isn't one in this quadrant */
89 for (i
= 0; i
< Now
.bases
; i
++)
91 /* compute distance */
92 dx
= Now
.base
[i
].x
- Ship
.quadx
;
93 dy
= Now
.base
[i
].y
- Ship
.quady
;
94 x
= dx
* dx
+ dy
* dy
;
97 /* see if better than what we already have */
105 /* go to that quadrant */
106 Ship
.quadx
= Now
.base
[l
].x
;
107 Ship
.quady
= Now
.base
[l
].y
;
115 /* dematerialize the Enterprise */
116 Sect
[Ship
.sectx
][Ship
.secty
] = EMPTY
;
117 printf("Starbase in %d,%d responds\n", Ship
.quadx
, Ship
.quady
);
119 /* this next thing acts as a probability that it will work */
120 x
= pow(1.0 - pow(0.94, dist
), 0.3333333);
122 /* attempt to rematerialize */
123 for (i
= 0; i
< 3; i
++)
126 printf("%s attempt to rematerialize ", Cntvect
[i
]);
129 /* ok, that's good. let's see if we can set her down */
130 for (j
= 0; j
< 5; j
++)
132 dx
= Etc
.starbase
.x
+ ranf(3) - 1;
133 if (dx
< 0 || dx
>= NSECTS
)
135 dy
= Etc
.starbase
.y
+ ranf(3) - 1;
136 if (dy
< 0 || dy
>= NSECTS
|| Sect
[dx
][dy
] != EMPTY
)
142 /* found an empty spot */
143 printf("succeeds\n");
146 Sect
[dx
][dy
] = Ship
.ship
;
151 /* the starbase must have been surrounded */
156 /* one, two, three strikes, you're out */