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git.cameronkatri.com Git - bsdgames-darwin.git/blob - trek/warp.c
2 * Copyright (c) 1980 Regents of the University of California.
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6 * modification, are permitted provided that the following conditions
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 * notice, this list of conditions and the following disclaimer in the
12 * documentation and/or other materials provided with the distribution.
13 * 3. All advertising materials mentioning features or use of this software
14 * must display the following acknowledgement:
15 * This product includes software developed by the University of
16 * California, Berkeley and its contributors.
17 * 4. Neither the name of the University nor the names of its contributors
18 * may be used to endorse or promote products derived from this software
19 * without specific prior written permission.
21 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
22 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
23 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
24 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
25 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
26 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
27 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
28 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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30 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
35 /*static char sccsid[] = "from: @(#)warp.c 5.4 (Berkeley) 6/1/90";*/
36 static char rcsid
[] = "$Id: warp.c,v 1.2 1993/08/01 18:49:52 mycroft Exp $";
42 ** MOVE UNDER WARP POWER
44 ** This is both the "move" and the "ram" commands, differing
45 ** only in the flag 'fl'. It is also used for automatic
46 ** emergency override mode, when 'fl' is < 0 and 'c' and 'd'
47 ** are the course and distance to be moved. If 'fl' >= 0,
48 ** the course and distance are asked of the captain.
50 ** The guts of this routine are in the routine move(), which
51 ** is shared with impulse(). Also, the working part of this
52 ** routine is very small; the rest is to handle the slight chance
53 ** that you may be moving at some riduculous speed. In that
54 ** case, there is code to handle time warps, etc.
71 if (Ship
.cond
== DOCKED
)
72 return (printf("%s is docked\n", Ship
.shipname
));
83 if (getcodi(&course
, &dist
))
86 /* check to see that we are not using an absurd amount of power */
87 power
= (dist
+ 0.05) * Ship
.warp3
;
88 percent
= 100 * power
/ Ship
.energy
+ 0.5;
91 printf("Scotty: That would consume %d%% of our remaining energy.\n",
93 if (!getynpar("Are you sure that is wise"))
97 /* compute the speed we will move at, and the time it will take */
98 speed
= Ship
.warp2
/ Param
.warptime
;
101 /* check to see that that value is not ridiculous */
102 percent
= 100 * time
/ Now
.time
+ 0.5;
105 printf("Spock: That would take %d%% of our remaining time.\n",
107 if (!getynpar("Are you sure that is wise"))
111 /* compute how far we will go if we get damages */
112 if (Ship
.warp
> 6.0 && ranf(100) < 20 + 15 * (Ship
.warp
- 6.0))
117 damage(WARP
, (frac
+ 1.0) * Ship
.warp
* (franf() + 0.25) * 0.20);
121 Move
.time
= move(fl
, course
, time
, speed
);
123 /* see how far we actually went, and decrement energy appropriately */
124 dist
= Move
.time
* speed
;
125 Ship
.energy
-= dist
* Ship
.warp3
* (Ship
.shldup
+ 1);
127 /* test for bizarre events */
128 if (Ship
.warp
<= 9.0)
130 printf("\n\n ___ Speed exceeding warp nine ___\n\n");
132 printf("Ship's safety systems malfunction\n");
134 printf("Crew experiencing extreme sensory distortion\n");
136 if (ranf(100) >= 100 * dist
)
138 return (printf("Equilibrium restored -- all systems normal\n"));
141 /* select a bizzare thing to happen to us */
146 if (percent
< 35 || !Game
.snap
)
148 /* positive time warp */
149 time
= (Ship
.warp
- 8.0) * dist
* (franf() + 1.0);
151 printf("Positive time portal entered -- it is now Stardate %.2f\n",
153 for (i
= 0; i
< MAXEVENTS
; i
++)
155 percent
= Event
[i
].evcode
;
156 if (percent
== E_FIXDV
|| percent
== E_LRTB
)
157 Event
[i
].date
+= time
;
162 /* s/he got lucky: a negative time portal */
164 i
= (int) Etc
.snapshot
;
165 bmove(i
, Quad
, sizeof Quad
);
166 bmove(i
+= sizeof Quad
, Event
, sizeof Event
);
167 bmove(i
+= sizeof Event
, &Now
, sizeof Now
);
168 printf("Negative time portal entered -- it is now Stardate %.2f\n",
170 for (i
= 0; i
< MAXEVENTS
; i
++)
171 if (Event
[i
].evcode
== E_FIXDV
)
172 reschedule(&Event
[i
], Event
[i
].date
- time
);
176 /* test for just a lot of damage */
179 printf("Equilibrium restored -- extreme damage occured to ship systems\n");
180 for (i
= 0; i
< NDEV
; i
++)
181 damage(i
, (3.0 * (franf() + franf()) + 1.0) * Param
.damfac
[i
]);