]> git.cameronkatri.com Git - bsdgames-darwin.git/blob - monop/prop.c
rework to use the newer _MKMSGCREATE (et al) macros
[bsdgames-darwin.git] / monop / prop.c
1 /* $NetBSD: prop.c,v 1.8 2003/08/07 09:37:29 agc Exp $ */
2
3 /*
4 * Copyright (c) 1980, 1993
5 * The Regents of the University of California. All rights reserved.
6 *
7 * Redistribution and use in source and binary forms, with or without
8 * modification, are permitted provided that the following conditions
9 * are met:
10 * 1. Redistributions of source code must retain the above copyright
11 * notice, this list of conditions and the following disclaimer.
12 * 2. Redistributions in binary form must reproduce the above copyright
13 * notice, this list of conditions and the following disclaimer in the
14 * documentation and/or other materials provided with the distribution.
15 * 3. Neither the name of the University nor the names of its contributors
16 * may be used to endorse or promote products derived from this software
17 * without specific prior written permission.
18 *
19 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
20 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
21 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
22 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
23 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
24 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
25 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
26 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
27 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
28 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
29 * SUCH DAMAGE.
30 */
31
32 #include <sys/cdefs.h>
33 #ifndef lint
34 #if 0
35 static char sccsid[] = "@(#)prop.c 8.1 (Berkeley) 5/31/93";
36 #else
37 __RCSID("$NetBSD: prop.c,v 1.8 2003/08/07 09:37:29 agc Exp $");
38 #endif
39 #endif /* not lint */
40
41 #include <stdlib.h>
42 #include "monop.ext"
43
44 static int value __P((SQUARE *));
45
46 /*
47 * This routine deals with buying property, setting all the
48 * appropriate flags.
49 */
50 void
51 buy(player, sqrp)
52 int player;
53 SQUARE *sqrp;
54 {
55 trading = FALSE;
56 sqrp->owner = player;
57 add_list(player, &(play[player].own_list), cur_p->loc);
58 }
59
60 /*
61 * This routine adds an item to the list.
62 */
63 void
64 add_list(plr, head, op_sqr)
65 int plr;
66 OWN **head;
67 int op_sqr;
68 {
69 int val;
70 OWN *tp, *last_tp;
71 OWN *op;
72
73 op = (OWN *)calloc(1, sizeof (OWN));
74 if (op == NULL)
75 errx(1, "out of memory");
76 op->sqr = &board[op_sqr];
77 val = value(op->sqr);
78 last_tp = NULL;
79 for (tp = *head; tp && value(tp->sqr) < val; tp = tp->next)
80 if (val == value(tp->sqr)) {
81 free(op);
82 return;
83 }
84 else
85 last_tp = tp;
86 op->next = tp;
87 if (last_tp != NULL)
88 last_tp->next = op;
89 else
90 *head = op;
91 if (!trading)
92 set_ownlist(plr);
93 }
94
95 /*
96 * This routine deletes property from the list.
97 */
98 void
99 del_list(plr, head, op_sqr)
100 int plr;
101 OWN **head;
102 short op_sqr;
103 {
104 OWN *op, *last_op;
105
106 switch (board[op_sqr].type) {
107 case PRPTY:
108 board[op_sqr].desc->mon_desc->num_own--;
109 break;
110 case RR:
111 play[plr].num_rr--;
112 break;
113 case UTIL:
114 play[plr].num_util--;
115 break;
116 }
117 last_op = NULL;
118 for (op = *head; op; op = op->next)
119 if (op->sqr == &board[op_sqr])
120 break;
121 else
122 last_op = op;
123 if (last_op == NULL)
124 *head = op->next;
125 else {
126 last_op->next = op->next;
127 free(op);
128 }
129 }
130
131 /*
132 * This routine calculates the value for sorting of the
133 * given square.
134 */
135 static int
136 value(sqp)
137 SQUARE *sqp;
138 {
139 int sqr;
140
141 sqr = sqnum(sqp);
142 switch (sqp->type) {
143 case SAFE:
144 return 0;
145 default: /* Specials, etc */
146 return 1;
147 case UTIL:
148 if (sqr == 12)
149 return 2;
150 else
151 return 3;
152 case RR:
153 return 4 + sqr/10;
154 case PRPTY:
155 return 8 + (sqp->desc) - prop;
156 }
157 }
158
159 /*
160 * This routine accepts bids for the current peice
161 * of property.
162 */
163 void
164 bid()
165 {
166 static bool in[MAX_PL];
167 int i, num_in, cur_max;
168 char buf[80];
169 int cur_bid;
170
171 printf("\nSo it goes up for auction. Type your bid after your name\n");
172 for (i = 0; i < num_play; i++)
173 in[i] = TRUE;
174 i = -1;
175 cur_max = 0;
176 num_in = num_play;
177 while (num_in > 1 || (cur_max == 0 && num_in > 0)) {
178 i = (i + 1) % num_play;
179 if (in[i]) {
180 do {
181 (void)sprintf(buf, "%s: ", name_list[i]);
182 cur_bid = get_int(buf);
183 if (cur_bid == 0) {
184 in[i] = FALSE;
185 if (--num_in == 0)
186 break;
187 }
188 else if (cur_bid <= cur_max) {
189 printf("You must bid higher than %d "
190 "to stay in\n", cur_max);
191 printf("(bid of 0 drops you out)\n");
192 }
193 } while (cur_bid != 0 && cur_bid <= cur_max);
194 cur_max = (cur_bid ? cur_bid : cur_max);
195 }
196 }
197 if (cur_max != 0) {
198 while (!in[i])
199 i = (i + 1) % num_play;
200 printf("It goes to %s (%d) for $%d\n",play[i].name,i+1,cur_max);
201 buy(i, &board[cur_p->loc]);
202 play[i].money -= cur_max;
203 }
204 else
205 printf("Nobody seems to want it, so we'll leave it for "
206 "later\n");
207 }
208
209 /*
210 * This routine calculates the value of the property
211 * of given player.
212 */
213 int
214 prop_worth(plp)
215 PLAY *plp;
216 {
217 OWN *op;
218 int worth;
219
220 worth = 0;
221 for (op = plp->own_list; op; op = op->next) {
222 if (op->sqr->type == PRPTY && op->sqr->desc->monop)
223 worth += op->sqr->desc->mon_desc->h_cost * 50 *
224 op->sqr->desc->houses;
225 worth += op->sqr->cost;
226 }
227 return worth;
228 }